Brick
5d875aa94e
Fix rounding in MULT_DIV_255
2024-07-08 10:53:46 -07:00
Isaac Aronson
b7b513b70b
Fix bytes_per_pixel rename
2024-07-08 10:53:46 -07:00
Isaac Aronson
44d397282d
Re-enable intrinsic blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
b34faf732d
Implement fast 255 mult-div in SDL_blit_auto
2024-07-08 10:53:46 -07:00
Isaac Aronson
23d4e9ec13
Support VisualC-WinRT UWP build
2024-07-08 10:53:46 -07:00
Isaac Aronson
8d099d8976
Fix formatting
2024-07-08 10:53:46 -07:00
Isaac Aronson
8e3afd56f5
Restore BlitARGB 555 and 565 blending algorithms
2024-07-08 10:53:46 -07:00
Isaac Aronson
5cec91e27a
Implement accurate, performant 32-bit scalar blitter for ARGB dst case
2024-07-08 10:53:46 -07:00
Isaac Aronson
e5bbe32641
Implement alpha blend as macro and replace inaccurate blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
0f351cd6af
Remove ARM32 assembly/pixman blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
3ecb927587
Remove last non-SDL types from test
2024-07-08 10:53:46 -07:00
Isaac Aronson
adca9d408e
Fixup tests to use correct types
2024-07-08 10:53:46 -07:00
Isaac Aronson
f5ee88c2cf
Implement mathematically correct scalar blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
f0238ef615
Fix build issues
2024-07-08 10:53:46 -07:00
Isaac Aronson
594ca1a897
Add testautomation suite for alpha blending
2024-07-08 10:53:46 -07:00
Isaac Aronson
9590a47629
Implement visually accurate SIMD blitters
2024-07-08 10:53:46 -07:00
Isaac Aronson
f6f12d0451
Revert "Remove buffer in SSE4.1, use unpacklo and packus intrinsics"
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This reverts commit 149cd55840e7fdfd5ecde5c545aede5822abd14e.
2024-07-08 10:53:46 -07:00
Isaac Aronson
a027ad9788
Remove buffer in SSE4.1, use unpacklo and packus intrinsics
2024-07-08 10:53:46 -07:00
Isaac Aronson
2432b6686e
Add back in buffer free removed during testing
2024-07-08 10:53:46 -07:00
Isaac Aronson
380bcff018
Allow arbitrary dstfmt in 1 pixel case; naming and const cleanup
2024-07-08 10:53:46 -07:00
Isaac Aronson
87958f44d0
Support arbitrary destination formats; remove buffer from AVX2
2024-07-08 10:53:46 -07:00
Isaac Aronson
c80c540be3
Support older GCC and clang that lack some intrinsics
2024-07-08 10:53:46 -07:00
Isaac Aronson
e8cba442c5
Clean up API surface to use attribute macros and rename convertPixels
2024-07-08 10:53:46 -07:00
Isaac Aronson
bac318fc27
Check for SSE4.1 first as more common
2024-07-08 10:53:46 -07:00
Isaac Aronson
12d18c7497
Add back glob for src/video/*.c to CMakeLists.txt
2024-07-08 10:53:46 -07:00
Isaac Aronson
735cf5a6f9
Relocate intrinsic modules to src/video/
2024-07-08 10:53:46 -07:00
Isaac Aronson
f68a7edcf8
Properly shortcut only when AVX2 or SSE4.1 available
2024-07-08 10:53:46 -07:00
Isaac Aronson
3e0581c625
Merge upstream and sdl3-blitters
2024-07-08 10:53:46 -07:00
Frank Praznik
159d7087c6
wayland: Only set the window geometry when viewports are unsupported
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Setting the window geometry on the xdg-toplevel path is a hack used to prevent protocol violations if a buffer with an old size is committed. Since viewports decouple the window geometry from the buffer size, this is not needed if viewports are supported.
Fixes an invalid window geometry warning and incorrect window overview size for fullscreen windows in GNOME.
2024-07-08 11:40:54 -04:00
Sam Lantinga
4fa5196820
Revert "Switch pixel format loss fields to number of bits"
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This reverts commit 3c90b1c1f62c6757e85037934ef24caeebf58e2d.
It turns out this is problematic for sdl2-compat. We're investigating a more complete separation between SDL2 and SDL3 surfaces, but in the meantime, I'll fix the breakage.
2024-07-07 19:41:05 -07:00
Anonymous Maarten
18c9bd21b5
sdlprocdump: become C90 compatible
2024-07-07 21:18:16 +02:00
Anonymous Maarten
4d6b23b68f
mingw: use DESTDIR to change the install location of the mingw package
2024-07-07 20:35:33 +02:00
SDL Wiki Bot
bfa4e71284
Sync SDL3 wiki -> header
2024-07-07 18:05:35 +00:00
SDL Wiki Bot
e37d6f71b3
Sync SDL3 wiki -> header
2024-07-07 18:02:15 +00:00
Giovanni Petrantoni
a057240984
Fix vision os fake screen size
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It never really worked, as the value was arbitrary, digging apple docs showed the right values.
2024-07-06 20:49:23 -07:00
Sam Lantinga
3c90b1c1f6
Switch pixel format loss fields to number of bits
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This makes more sense and handles pixel formats with > 8 bits per channel
Fixes https://github.com/libsdl-org/SDL/issues/10168
2024-07-06 11:37:16 -07:00
mariob92
9389712917
wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
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This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.
Fixes libsdl-org#10189
2024-07-06 11:35:19 -07:00
SDL Wiki Bot
f3ac2d9d4f
Sync SDL3 wiki -> header
2024-07-06 15:46:41 +00:00
Frank Praznik
fbb5652d3e
video: Document that SDL_RaiseWindow is a request and subject to window manager policy
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The result of SDL_RaiseWindow is ultimately subject to window manager policy, particularly if the request would result in stealing focus from another window. Document that this is only a request, and if successful, will result in a focus gained event along with the input focus flag being set on the window.
2024-07-06 11:45:43 -04:00
Anonymous Maarten
be43dec798
sdlprocdump: store context and exception record in minidump
2024-07-06 17:36:16 +02:00
Sam Lantinga
0fa74d8aa8
Wiki-compatible documentation for SDL_ALPHA_OPAQUE and SDL_ALPHA_TRANSPARENT
2024-07-06 05:53:40 -07:00
Sam Lantinga
e52603ac8f
Support format conversion and YUV surfaces in SDL_SoftStretch()
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These are slow paths, but at least they'll do the right thing now.
Fixes https://github.com/libsdl-org/SDL/issues/9496
2024-07-06 05:32:31 -07:00
Sam Lantinga
4ba2e9f4f4
Improved detection of Nintendo Switch Pro controller report mode
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Fixes https://github.com/libsdl-org/SDL/issues/10182
2024-07-06 05:29:12 -07:00
Sam Lantinga
6d64d821fb
Fixed display hotplug events
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The add event was accidentally removed in 30e176d6ba
2024-07-05 15:55:56 -07:00
Sam Lantinga
753f3f8609
Fixed crash when disconnecting external display on iOS
2024-07-05 15:51:20 -07:00
Sam Lantinga
e559b271b5
Clear the wave format so the channel map is cleared before returning from SDL_LoadWAV_IO()
2024-07-05 12:44:25 -07:00
Sam Lantinga
c347bee7b8
Fixed IME cursor location (thanks @zturtleman!)
2024-07-05 12:33:17 -07:00
Anonymous Maarten
50ae47af5e
android: create android project in create-android-project.py python script
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This script supersedes androidbuild.sh, and also supports using a SDL3 prefab archive
2024-07-05 21:12:26 +02:00
Sam Lantinga
2d05dcc1f7
The same VID/PID is used for the FlyDigi Apex 4
2024-07-05 10:04:59 -07:00
Sam Lantinga
4f71218e17
Allow for floating point error in matching framerates
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Fixes https://github.com/libsdl-org/SDL/issues/10053
2024-07-05 09:23:41 -07:00