14527 Commits

Author SHA1 Message Date
Sam Lantinga
4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga
d777becd9d Fixed spacing 2024-02-08 10:26:42 -08:00
Sam Lantinga
91639d855f Don't use the direct3d12 renderer with transparent windows
Fixes https://github.com/libsdl-org/SDL/issues/9024
2024-02-08 09:24:11 -08:00
Sam Lantinga
26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
Closes https://github.com/libsdl-org/SDL/pull/7987
2024-02-07 16:34:50 -08:00
Sam Lantinga
c951bbe3de Look at all available usages when determining whether to ignore a device 2024-02-07 16:02:12 -08:00
Sam Lantinga
dd726cb097 Moved rgb24_yuv420_std() to the correct header 2024-02-07 14:42:12 -08:00
Sam Lantinga
1673d52351 Fixed building with an older macOS SDK 2024-02-07 13:49:42 -08:00
Sam Lantinga
4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int
This shows up with Visual Studio 2019 and is a non-standard extension that we rely on in this code.
2024-02-07 13:23:29 -08:00
Sam Lantinga
faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 2024-02-07 13:16:35 -08:00
Sam Lantinga
1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout 2024-02-07 09:33:27 -08:00
Sam Lantinga
1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c
Also added more debug logging to the direct3d11 renderer
2024-02-06 21:33:57 -08:00
Sam Lantinga
3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
Sam Lantinga
9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices 2024-02-06 18:16:41 -08:00
Sam Lantinga
fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader 2024-02-06 18:16:41 -08:00
pastdue
7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members 2024-02-06 16:25:30 -08:00
SDL Wiki Bot
ed86cec07f Sync SDL3 wiki -> header 2024-02-06 23:41:23 +00:00
Sam Lantinga
985da79d73 Use a more concise representation of YUV -> RGB conversion 2024-02-06 15:40:47 -08:00
Sam Lantinga
8afba41aef Added support for HDR10 video on Apple platforms 2024-02-06 15:40:47 -08:00
Sam Lantinga
2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
Sam Lantinga
c79462dc50 Fixed Xcode build warnings 2024-02-06 12:29:44 -08:00
Sam Lantinga
ba074acad4 Implemented scRGB colorspace and HDR support on macOS 2024-02-06 12:29:44 -08:00
SDL Wiki Bot
451dc41427 Sync SDL3 wiki -> header 2024-02-06 10:49:24 +00:00
Sam Lantinga
30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga
d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
meyraud705
82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() 2024-02-06 01:55:47 -08:00
Sam Lantinga
b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
Sam Lantinga
c3e4481d56 Use a reasonable default for unspecified YUV colorspace 2024-02-05 11:47:17 -08:00
Sam Lantinga
240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
Sam Lantinga
e97b2061b4 Converted shader headers to UNIX line endings 2024-02-05 11:47:17 -08:00
Sam Lantinga
e98e5abd2a Added batch file to create D3D12 shaders 2024-02-05 11:47:17 -08:00
Sam Lantinga
809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats 2024-02-05 11:47:17 -08:00
Sam Lantinga
9755e490c0 Workaround for crash at shutdown in testffmpeg
I'm not sure if this is something in SDL crashing or something in ffmpeg, but it's safer to leave the D3D DLLs loaded.
2024-02-05 09:45:39 -08:00
Sam Lantinga
e74171b1ae Added support for HDR10 video playback on direct3d11
Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
meyraud705
f85535b4b6 Use functions from SDL instead of libc 2024-02-05 09:01:28 -05:00
SDL Wiki Bot
a6374123c7 Sync SDL3 wiki -> header 2024-02-04 21:10:23 +00:00
Sam Lantinga
548b382fd9 Fixed slow startup time when using the direct3d12 renderer
On some systems creating the entire set of available pipeline states is very time consuming. We'll only use a few of them in any given program, so we'll just create them on demand.

Fixes https://github.com/libsdl-org/SDL/issues/7634
2024-02-04 13:09:40 -08:00
Sam Lantinga
dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
Sam Lantinga
ec322bee1c Fixed testyuv help message 2024-02-04 13:09:40 -08:00
Sam Lantinga
327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 2024-02-04 13:09:40 -08:00
Sam Lantinga
5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) 2024-02-03 23:46:22 -08:00
Omar Rashwan
67bbf20add Null check SDL_DBusContext pointer 2024-02-03 14:04:46 -08:00
Sam Lantinga
2ad4646a24 Don't release currentOffscreenRenderTargetView, we don't have a reference to it 2024-02-03 12:49:53 -08:00
Sam Lantinga
9005512c18 Fixed build 2024-02-03 12:39:52 -08:00
Sam Lantinga
7271a2040b Don't force on the D3D11 debug flag 2024-02-03 12:39:11 -08:00
Sam Lantinga
b4d0af9cf3 Removed unused variables 2024-02-03 12:39:11 -08:00
Sam Lantinga
200f87ea0b Only set the colorspace if it's not the default
This avoids property hash table allocation in most cases
2024-02-03 12:00:55 -08:00
Sam Lantinga
c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used 2024-02-03 11:49:15 -08:00
Sam Lantinga
8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used 2024-02-03 11:49:15 -08:00
Sam Lantinga
445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 2024-02-03 11:49:15 -08:00
Sam Lantinga
45f936c788 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch 2024-02-03 11:49:15 -08:00