Don't release currentOffscreenRenderTargetView, we don't have a reference to it

This commit is contained in:
Sam Lantinga 2024-02-03 12:48:14 -08:00
parent 9005512c18
commit 2ad4646a24

View File

@ -304,7 +304,6 @@ static void D3D11_ReleaseAll(SDL_Renderer *renderer)
SAFE_RELEASE(data->vertexBuffers[i]);
}
SAFE_RELEASE(data->inputLayout);
SAFE_RELEASE(data->currentOffscreenRenderTargetView);
SAFE_RELEASE(data->mainRenderTargetView);
SAFE_RELEASE(data->swapChain);
@ -319,6 +318,7 @@ static void D3D11_ReleaseAll(SDL_Renderer *renderer)
data->swapEffect = (DXGI_SWAP_EFFECT)0;
data->rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
data->currentOffscreenRenderTargetView = NULL;
data->currentRenderTargetView = NULL;
data->currentRasterizerState = NULL;
data->currentBlendState = NULL;