Commit Graph

13445 Commits

Author SHA1 Message Date
Frank Praznik 42bdced05d events: Log file drop position events and print the pointer coordinates 2023-09-20 15:00:40 -04:00
Frank Praznik c10d93d3a0 wayland: Replace magic constant with define 2023-09-20 15:00:40 -04:00
Ryan C. Gordon 5008521538
emscripten: Restore compatibility with existing emsdk releases. 2023-09-20 14:32:41 -04:00
Jaswant Panchumarti 953b55dd6d
Use EM_ASM_PTR when the return value is a pointer
- closes https://github.com/libsdl-org/SDL/issues/8241
2023-09-20 14:25:35 -04:00
Ryan C. Gordon a4541a255e
audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
Reference #8266.
2023-09-20 14:15:47 -04:00
Ryan C. Gordon 703aefbce0
Sync SDL3 wiki -> header 2023-09-20 14:08:32 -04:00
Colin Kinloch 99421b64d0 linux: Add portal drag and drop 2023-09-20 11:41:48 -04:00
Michael Bradshaw 952c5059b5 Remove stray Â
Presumably this is an accidental character due to the copyright symbol and conversion to/from different encodings. The *.c file does not have this character.
2023-09-20 08:32:53 -07:00
Simon McVittie eebd5d18a2 linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE
On my laptop, the battery is configured to stop charging at around 80%
most of the time, to increase the overall useful lifetime of the battery.
When in that state, upower reports UP_DEVICE_STATE_PENDING_CHARGE
(numeric value 5), which SDL previously mapped to SDL_POWERSTATE_UNKNOWN.
This made the platform_testGetPowerInfo automated test fail, because
it assumes that SDL_POWERSTATE_UNKNOWN means no battery is connected,
and does not expect to see a percentage.

Map UP_DEVICE_STATE_PENDING_CHARGE (5) to SDL_POWERSTATE_CHARGED, which
seems close enough.

Also map UP_DEVICE_STATE_PENDING_DISCHARGE (6) to
SDL_POWERSTATE_ON_BATTERY, which matches how at least GNOME presents it.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-09-20 08:32:03 -07:00
Ryan C. Gordon f8fdb20d8f
audio: Destroy all existing SDL_AudioStreams on shutdown. 2023-09-20 10:47:11 -04:00
Ryan C. Gordon 62d4459972
audio: Removed declarations of functions that don't exist anymore. 2023-09-20 10:21:03 -04:00
Ryan C. Gordon b656720bc6 loopwave: Use SDL_GetAudioStreamQueued() for more accurate results. 2023-09-20 10:15:03 -04:00
Ryan C. Gordon 34b931f7eb audio: Added SDL_GetAudioStreamQueued 2023-09-20 10:15:03 -04:00
Ryan C. Gordon 23206b9e3f audio: Added SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
This fires if an opened device changes formats (which it can on Windows,
if the user changes this in the system control panel, and WASAPI can
report), or if a default device migrates to new hardware and the format
doesn't match.

This will fire for all logical devices on a physical device (and if it's
a format change and not a default device change, it'll fire for the
physical device too, but that's honestly not that useful and might change).

Fixes #8267.
2023-09-20 10:12:10 -04:00
Ryan C. Gordon c7e6d7a1f7
audio: Changed debug logging output.
("preconverted bytes" makes it sounds like we already converted them before
the call instead of "bytes that haven't yet hit the stage where we convert
them. Just dump the wording completely.)
2023-09-20 10:04:23 -04:00
Ryan C. Gordon 87ec6acf2d
audio: Added a FIXME 2023-09-20 10:04:19 -04:00
Ryan C. Gordon ac88ffb7ea
audio: don't allocate buffer in SDL_SetAudioPostmixCallback for NULL callback. 2023-09-20 10:03:02 -04:00
Ryan C. Gordon 2a950f6ae6
audio: Replace some SDL_memcpy calls with SDL_copyp. 2023-09-20 10:01:52 -04:00
Ryan C. Gordon 0dc0434a3e
audio: Fixed race condition in subsystem shutdown.
This makes sure new devices can't be created when we're in the process of
shutting down.
2023-09-20 10:00:44 -04:00
Ryan C. Gordon 23f60203a3
audio: precalculate if we can use simple copies instead of the full mixer.
This just saves a bunch of conditionals (and an atomic get!) per iteration
of the audio thread.
2023-09-20 09:58:27 -04:00
Ryan C. Gordon 36b0f11414
audio: Optimize setting device formats during audio thread iteration.
The API entry point does a ton of unnecessary validation just to eventually
do a memcpy().
2023-09-20 09:09:15 -04:00
Anonymous Maarten 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 2023-09-19 17:58:25 +02:00
Anonymous Maarten 2a01f9dcb5 tests: plug leaks when running with --trackmem
(using SDL_VIDEO_DRIVER=x11/wayland on Linux)
2023-09-19 17:58:25 +02:00
Anonymous Maarten f42bbeca24 SDL_test: track stack frames of allocations on Windows 2023-09-19 17:58:25 +02:00
Anonymous Maarten 12c0be028e SDL_test: clear text cache on exit event 2023-09-19 17:58:25 +02:00
Anonymous Maarten b4bfb18318 SDL_test: free state before logging allocations 2023-09-19 17:58:25 +02:00
Anonymous Maarten 248b1edd3f SDL_test: destroy windows in SDL_CommonQuit
Not destroying the windows, caused a leak in checkkeys when
exiting by clicking somewhere in the window:
Allocation 0: 8 bytes
	0x7f46f56d2fe8: SDL_realloc_REAL+0x3d
	0x7f46f565deb7: GetMouseInputSource+0x88
	0x7f46f565e07b: SDL_PrivateSendMouseButton+0x56
	0x7f46f565e5aa: SDL_SendMouseButton+0x44
	0x7f46f57fb0a4: pointer_handle_button_common+0x1bb
	0x7f46f57fb0f3: pointer_handle_button+0x41
	0x7f46f5123be6: ffi_prep_go_closure+0x2c6
	0x7f46f51204bf: SDL_InitSubSystem+0x19
	0x7f46f512318e: ffi_call+0x12e
2023-09-19 17:58:25 +02:00
Anonymous Maarten 98da2dd303 SDL_test: don't warn about expected allocations when running with --trackmem
Since 9f4baeea53, the TLS storage is cleaned up when running SDL_Quit().
2023-09-19 17:58:25 +02:00
Sam Lantinga 6a381567b0 Support audio rate conversion up to 384KHz 2023-09-18 22:21:54 -07:00
Sam Lantinga b2b548a1fc Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely 2023-09-18 20:55:28 -07:00
Sam Lantinga a3a5e17282 Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data 2023-09-18 13:56:51 -07:00
Sam Lantinga 6d3e21c27c Fixed android build warnings 2023-09-18 13:22:15 -07:00
Sam Lantinga fca2f53189 Fixed warning: this function declaration is not a prototype 2023-09-18 13:09:28 -07:00
Sam Lantinga a72dfa6a5f Fixed sensor timestamp units for third-party PS5 controllers 2023-09-18 12:55:43 -07:00
Sam Lantinga f6756047a4 Fixed error: array subscript 2 is above array bounds of ‘const Uint8[2]’
Smart compilers don't like dereferencing off the end of arrays
2023-09-18 12:19:18 -07:00
Sam Lantinga 7059a55ccc Fixed sensor timestamp calculation for third-party PS5 controllers 2023-09-18 11:50:56 -07:00
Sam Lantinga c0443e5d12 Fixed crash in SDL_IMMDevice_FindByDevID()
Either devid or handle->immdevice_id was NULL, crashing SDL_wcscmp()
2023-09-18 09:47:57 -07:00
Sam Lantinga fde8499f69 Use around 20ms for the audio buffer size
This value is well tested in production software. Larger values introduce audio latency and smaller values cause underflows on many setups.
2023-09-18 09:25:56 -07:00
Frank Praznik e5739d7d1f video: Remove SDL_GetFocusWindow()
It was rarely used and performed an identical function to SDL_GetKeyboardFocus(), but with worse time complexity.
2023-09-18 11:14:42 -04:00
Mathieu Eyraud 39c2f97373 Fix NULL dereference in SDL_OpenAudio 2023-09-18 09:44:59 -04:00
Sam Lantinga 9a23d0e3f6 Added new audio files to the Xcode project 2023-09-17 13:16:19 -07:00
Brick a62e62f97a Refactored SDL_audiocvt.c 2023-09-17 13:13:23 -07:00
Ryan C. Gordon 31229fd47f
include: Added a note about SDL's iOS app delegate functions.
Fixes #8250.
2023-09-15 09:50:24 -04:00
Guldoman 65aaf3a9ab x11: Always update clipboard owner
This allows utilities like clipboard managers to keep track of the 
changes.
2023-09-15 05:21:14 -07:00
Sam Lantinga f622f21e6f Fixed build 2023-09-15 05:17:33 -07:00
Sam Lantinga 5774c9638c Prefer hidraw over libusb when libusb whitelisting is not enabled
Since opening devices via libusb will unbind them from other drivers, we will either whitelist specific devices that we want to support via libusb or we will prefer other drivers over libusb.
2023-09-15 05:14:26 -07:00
Sam Lantinga 9301f7ace2 hidapi/libusb: only enumerate each interface once
If a device has multiple altsettings, like an Xbox Series X controller, make sure we only enumerate each interface once, not once for each altsetting.
2023-09-15 05:07:05 -07:00
Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
Sam Lantinga 9e50048ab6 Revert "Removed SDL_GamepadBinding from the API"
This reverts commit eb0955ef89.
2023-09-13 22:42:47 -07:00
Sam Lantinga 9f17d1a9d8 Don't reference the same function in "see also" 2023-09-13 11:01:00 -07:00