357 Commits

Author SHA1 Message Date
Anonymous Maarten
26df689935 docs: expand CMake documentation + add minimal CMake project for reporting issues 2023-06-16 14:21:38 +02:00
Frank Praznik
2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
Sam Lantinga
cb73bed6eb SDL API renaming: SDL TLS functions
Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
Sam Lantinga
e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2023-05-18 07:34:45 -07:00
Sam Lantinga
cc94f600fd Officially added the concept of window pixel density
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY, and added the function SDL_GetWindowPixelDensity()
2023-05-17 17:54:03 -07:00
SDL Wiki Bot
5836e057de Sync SDL3 wiki -> header 2023-05-17 19:59:14 +00:00
Sam Lantinga
c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sam Lantinga
4de7433a9e Use the term "points" instead of "screen coordinates"
It turns out that screen coordinates were confusing people, thinking that meant pixels, when instead they are virtual coordinates; device independent units defined as pixels scaled by the display scale. We'll use the term "points" for this going forward, to reduce confusion.
2023-05-15 11:20:38 -07:00
SDL Wiki Bot
78251f973d Sync SDL3 wiki -> header 2023-05-13 16:55:14 +00:00
Frank Praznik
12e1b2546a docs: Add README-wayland
Add a README file for Wayland that lists common issues and limitations.
2023-05-13 12:54:14 -04:00
Sylvain
dfd80f3d76 Android: control activity re-creation 2023-05-12 07:48:33 -07:00
Brick
079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Eric
f7df966b41 SDL_JOYBALLMOTION 2023-04-28 23:35:33 -04:00
Eric
e8c16ce483 Update migration guide with info on trackballs 2023-04-28 23:35:33 -04:00
Sam Lantinga
87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
Sam Lantinga
61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Ryan C. Gordon
e5a6c24c82 audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Sam Lantinga
2aa2fa5449 Added SDL_CreateWindowWithPosition()
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Elad Lahav
4b17cc3a46 Add CMake toolchain files 2023-03-27 15:33:08 -07:00
SDL Wiki Bot
8c852f4dcf Sync SDL3 wiki -> header 2023-03-25 22:11:16 +00:00
Karl Hedberg
11142ec256
Made the Android documentation more clear and understandable (#7535) 2023-03-25 15:10:04 -07:00
SDL Wiki Bot
6760d54737 Sync SDL3 wiki -> header 2023-03-21 20:04:18 +00:00
Anonymous Maarten
6a9e2495f0 docs: add general information on how to build optimized binaries 2023-03-21 23:03:02 +03:00
Frank Praznik
5a0f50e1c3 docs: Update the migration document with changes to the tooltips and popup menu flags. 2023-03-10 15:51:13 -08:00
David Demelier
d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga
698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sam Lantinga
d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ryan C. Gordon
f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga
941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
Ryan C. Gordon
5d3234d8ae
docs: Removed bogus file from wiki bridge.
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:39:43 -05:00
SDL Wiki Bot
c3d2f5368b Sync SDL3 wiki -> header 2023-02-28 17:50:11 +00:00
SDL Wiki Bot
3f49e370c8 Sync SDL3 wiki -> header 2023-02-28 17:39:22 +00:00
Ryan C. Gordon
5585a4ac72
Renamed CONTRIBUTING.md to README-contributing.md
This lets the wiki bridge pick it up.
2023-02-28 12:38:31 -05:00
Ryan C. Gordon
7b9b20e684
docs: Deleting a bogus file to see if wiki bridge rebuilds it. 2023-02-28 12:31:11 -05:00
SDL Wiki Bot
60127460b0 Sync SDL3 wiki -> header 2023-02-28 17:30:22 +00:00
SDL Wiki Bot
5fb5586233 Sync SDL3 wiki -> header 2023-02-28 17:18:06 +00:00
Ryan C. Gordon
6d1e14b792
wikiheaders: ignore wiki's README/FrontPage.md 2023-02-28 11:55:19 -05:00
SDL Wiki Bot
90a911b31f Sync SDL3 wiki -> header 2023-02-28 16:52:06 +00:00
SDL Wiki Bot
af9a2237e3 Sync SDL3 wiki -> header 2023-02-28 16:48:26 +00:00
Anonymous Maarten
0625695898 docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
Sam Lantinga
24d419c09f Updated documentation for SDL3_DYNAMIC_API
Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Anonymous Maarten
dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
Sam Lantinga
96722a5809 Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain
26f27a9e5a Update README-migration 2023-02-10 09:30:31 +01:00
Sam Lantinga
5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga
824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sam Lantinga
d563f38a0d Note that the renderer will by default scale from window coordinates to pixels 2023-02-05 08:41:35 -08:00
Sam Lantinga
a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga
14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga
dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00