Sam Lantinga
0d76380042
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
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(cherry picked from commit c6443d86c9
)
2023-03-09 15:23:59 -08:00
Sam Lantinga
46d143376a
If the client rect is empty, use the last known window size
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This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
(cherry picked from commit 2ca727aec6
)
2023-03-09 10:39:43 -08:00
Ozkan Sezer
22de91a947
Removed guard around the enabled assertions support code
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Otherwise, SDL_assert_always() wouldn't work.
Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Deve
1c2f825230
Fixed incorrect modifier keys handling on macOS
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(cherry-picked from commit 45a58b7882
)
2023-03-09 20:28:51 +03:00
Sam Lantinga
d9c07d9ef7
Fixed the documentation for SDL_SetRelativeMouseMode()
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(cherry picked from commit fb0c3197e0
)
2023-03-08 22:33:23 -08:00
Frank Praznik
8f7427c158
tests: Always set valid dimensions for the fullscreen mode
2023-03-08 19:46:37 -05:00
Frank Praznik
6a999d16fa
wayland: Always use a scale factor of 1 for exclusive fullscreen emulation
2023-03-08 19:46:37 -05:00
Lokathor
cfd6b34b8f
Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
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I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
(cherry picked from commit b8bc4a234b
)
2023-03-08 16:44:30 -08:00
Ozkan Sezer
a70964aaf4
fix SDL_FindFreePlayerIndex so it can really return -1.
2023-03-08 20:00:50 +03:00
Sam Lantinga
35c13196f0
Fixed uninitialized variable
2023-03-08 08:40:38 -08:00
Ozkan Sezer
bc87983310
tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles
2023-03-08 18:56:50 +03:00
Sam Lantinga
f5c0760c6b
Disassociate the SDLOpenGLContext from the view before deleting it
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If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:15:21 -08:00
Sam Lantinga
63e6c19b7d
Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
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That will make the current context NULL before deleting the context.
2023-03-08 01:13:00 -08:00
Sam Lantinga
1bd9ebf533
If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode
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Fixes an assertion in qemu on macOS, which creates multiple hidden windows:
2023-03-07 09:56:55.304 qemu-system-i386[9931:2984587] *** Terminating app due to uncaught exception 'NSGenericException', reason: 'NSWindowStyleMaskFullScreen cleared on a window outside of a full screen transition. Called from (
0 AppKit 0x00000001968f77ac __25-[NSWindow setStyleMask:]_block_invoke + 140
1 AppKit 0x00000001968f76cc NSPerformVisuallyAtomicChange + 108
2 AppKit 0x00000001968f7580 -[NSWindow setStyleMask:] + 188
3 libSDL2-2.0.0.dylib 0x0000000106531328 Cocoa_SetWindowFullscreen + 568
4 libSDL2-2.0.0.dylib 0x0000000106501700 SDL_UpdateFullscreenMode + 1316
5 libSDL2-2.0.0.dylib 0x0000000106504270 SDL_SetWindowFullscreen_REAL + 328
6 libSDL2-2.0.0.dylib 0x000000010650117c SDL_FinishWindowCreation + 100
7 libSDL2-2.0.0.dylib 0x0000000106500998 SDL_CreateWindow_REAL + 1812
8 libSDL2-2.0.0.dylib 0x00000001063efd54 SDL_CreateWindow + 76
9 qemu-system-i386 0x00000001050aa600 sdl2_window_create + 192
10 qemu-system-i386 0x00000001050a9fa0 sdl2_2d_switch + 196
11 qemu-system-i386 0x0000000104e9c784 displaychangelistener_display_console + 524
12 qemu-system-i386 0x0000000104e9e36c register_displaychangelistener + 264
13 qemu-system-i386 0x00000001050ab6d0 sdl2_display_init + 304
14 qemu-system-i386 0x000000010505c870 qemu_init + 13380
2023-03-07 10:10:43 -08:00
Sam Lantinga
e0e79419b6
Fixed which window we check flags for when updating fullscreen mode
2023-03-07 10:08:55 -08:00
Sam Lantinga
8fc10ac95c
Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
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(cherry picked from commit d08338ddc5
)
2023-03-06 15:37:52 -08:00
divVerent
91ad208d18
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API ( #7405 )
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(cherry picked from commit 6f1f586086
)
2023-03-06 15:37:41 -08:00
Anonymous Maarten
6c495a92f0
cmake: use compatible interface properties to disallow linking to a different version of SDL
2023-03-03 23:41:18 +01:00
Michal Suchanek
96a2a6b945
evdev_kbd: Use current keymap
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keymap can change over time, caching the keymap causes wrong keys
returned when user changes keymap during runtime
Signed-off-by: Michal Suchanek <msuchanek@suse.de>
2023-03-03 14:30:02 -08:00
Ozkan Sezer
fd4bb4154b
dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data
2023-03-03 03:01:02 +03:00
Ryan C. Gordon
46945354cc
dataqueue: Make thread safe.
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Each data queue gets its own mutex and each function obtains it.
Fixes #7390 .
(cherry picked from commit 8b9a938413
)
2023-03-02 16:43:44 -05:00
Ryan C. Gordon
f5bb286b76
dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function
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This wasn't used, and it was just asking for trouble.
(cherry picked from commit f833e005e1
)
2023-03-02 16:41:58 -05:00
Sam Lantinga
f47a08ab84
Fixed typo in previous cherry-pick
2023-03-01 16:47:48 -08:00
Sam Lantinga
660fc89967
Don't clobber an existing entry with a different version when adding a gamepad mapping
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(cherry picked from commit 727c7d4e2f
)
2023-03-01 16:41:44 -08:00
Sam Lantinga
6ff3e49b6f
Follow the same pattern for releasing the window data in the UIKit driver
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Possible fix for https://github.com/libsdl-org/SDL/issues/7361
(cherry picked from commit ebdb320651
)
2023-02-28 16:15:01 -08:00
Ryan C. Gordon
e58a8639e3
docs: Removed bogus file from wiki bridge.
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That was fixed to not do that again by 7e429a13d3
2023-02-28 13:40:35 -05:00
Ryan C. Gordon
5b7b3da701
Sync wiki -> headers.
2023-02-28 12:56:01 -05:00
Ryan C. Gordon
0a0dfdb2f9
wikiheaders: Sort pages before listing them in README/FrontPage.md.
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(cherry picked from commit 99c38268cd
)
2023-02-28 12:29:21 -05:00
Ryan C. Gordon
8572e19327
wikiheaders: Use Windows endlines in the source, Unix in the wiki.
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(cherry picked from commit 7745c9b3ae
)
2023-02-28 12:29:16 -05:00
Sam Lantinga
031348d377
Fixed SDL windows getting the maximized state after leaving fullscreen on macOS
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(cherry picked from commit 2df08fb1b27b721998a1380a2acdbe1494b5591e)
2023-02-28 09:03:10 -08:00
Ryan C. Gordon
462d95ab4d
wikiheaders: ignore wiki's README/FrontPage.md
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(cherry picked from commit 6d1e14b792
)
2023-02-28 11:56:20 -05:00
Ryan C. Gordon
a48bb80ea0
wikiheaders: Bridge README files in the docs directory to wiki.
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Fixes #6026 .
(cherry picked from commit 2506676f34
)
2023-02-28 11:46:46 -05:00
Sam Lantinga
c0fb092425
Fixed locking up the Logitech F310 with the PlayStation controller detection
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(cherry picked from commit da134a3039
)
2023-02-28 08:37:18 -08:00
Ryan C. Gordon
37de5d4849
wikiheaders: fixed wikilinks in Markdown code sections.
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(cherry picked from commit a479633455
)
2023-02-27 23:08:55 -05:00
Sam Lantinga
715749f578
Added mapping for DualSense Edge Wireless Controller on Linux
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This is a mapping when using evdev, not the more advanced HIDAPI support.
(cherry picked from commit 206fa4dafb
)
2023-02-27 15:21:04 -08:00
David Carlier
0c7346ec3e
USE_DEV_RANDOM close the file descriptor even in the rare case it can't read it
2023-02-26 14:00:32 +03:00
Torge Matthies
711a458be5
x11: Fix duplicate Xinput2 event reception
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Passing True for owner_events in the XGrabPointer call makes all
XI_RawMotion events appear in the queue twice, with the only difference
between them being the value of XGenericEventCookie::cookie. These have
always been filtered out by a check in the XI_RawMotion handler,
however with a mouse that polls at more than 1 kHz frequency, there
also exist legitimate events that appear indistinguishable from these
duplicated events. These must not be filtered out, otherwise the
pointer may move at an inconsistent speed, appearing like a bad pointer
acceleration implementation.
Change owner_events to False in the XGrabPointer and remove the
duplicate event detection code to fix this.
Signed-off-by: Torge Matthies <openglfreak@googlemail.com>
(cherry picked from commit f18b5656f6
)
2023-02-25 10:05:43 -08:00
Ryan C. Gordon
171fba320f
wikiheaders: Fix wikilinks inside code sections a little. Not perfect yet.
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(cherry picked from commit 5b0351a672
)
2023-02-24 14:30:34 -05:00
Sam Lantinga
ad09976eca
Fixed relative mouse motion over remote desktop
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Setting the cursor clip area to a single pixel prevents the relative mouse motion remote desktop warping from working, so the mouse is never recentered.
(cherry picked from commit daffe02b11
)
2023-02-24 09:23:23 -08:00
Ryan C. Gordon
7abb748134
Sync wiki -> headers.
2023-02-24 11:47:13 -05:00
Ryan C. Gordon
858ae9900e
wikiheaders: fixed see-also conversion
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(cherry picked from commit d748a454a8
)
2023-02-24 11:46:41 -05:00
Ryan C. Gordon
f87f0fe781
wikibridge: Fixes for manpage generation from Markdown format.
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(cherry picked from commit 5ff49955ab
)
2023-02-24 10:22:28 -05:00
Ryan C. Gordon
b3ea81b33f
wikiheaders: Work to make the wiki exist primarily in Markdown format.
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This adds a means to mass-convert the whole wiki to Markdown as a one-time
operation, and then some fixes to make --copy-to-headers correctly deal with
Markdown-formatted wiki pages.
(cherry picked from commit 936a51d5cc
)
2023-02-24 09:48:37 -05:00
Sam Lantinga
3bf9c70a7c
Changed the VID/PID used for the Backbone One controller on iOS
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(cherry picked from commit 516e48515e
)
2023-02-23 12:24:49 -08:00
Sam Lantinga
ea7103088f
Added support for the Backbone One PlayStation Edition
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(cherry picked from commit 59bf1c2853
)
2023-02-23 11:59:10 -08:00
Sam Lantinga
a3a45f6709
Fixed view frame from flipping back and forth between landscape and portrait on iOS
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(cherry picked from commit b2d913883c
)
2023-02-23 11:59:00 -08:00
Ozkan Sezer
5a7ea76ed3
fix MSVC build failures in CI after commit 1e5e8e2f
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(cherry picked from commit a2f8cf8fc0
)
2023-02-22 13:31:44 -05:00
Ryan C. Gordon
9403c9e95a
resampler: Work at double precision on x86-64 machines.
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We get audio artifacts if we don't work at the higher precision, but
this is painful on CPUs that have to use a software fallback for this,
so for now (that is, until we have a better solution), get better output
on amd64 chips, where the cost is less painful.
(cherry picked from commit 1e5e8e2fda
)
2023-02-22 13:29:31 -05:00
Sam Lantinga
13969f8567
De-duplicate Google Stadia controllers on macOS
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(cherry picked from commit 87a83787a3
)
2023-02-21 15:35:25 -08:00
Sam Lantinga
9be85b846b
Rumbling the Google Stadia Controller over Bluetooth works on Linux and macOS
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(cherry picked from commit 4aeec9d8c2
)
2023-02-21 15:07:24 -08:00