Commit Graph

22 Commits

Author SHA1 Message Date
Zane Ashby
9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
crazyBaboon
4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Zidi
135b585695 zidi add comment 2020-02-27 10:11:05 +08:00
Zidi
ad8dcbb385 add some comment 2020-02-26 22:50:16 +08:00
Zidi
9ee58df23e add some comment 2020-02-26 22:47:48 +08:00
Zidi
ce6b5b03c4 fix backspace question mark problem 2020-02-26 11:21:22 +08:00
Zidi
5b4cc7b5eb zidi fix backspace won't work problem in SFML UTF-8 2020-02-26 11:01:09 +08:00
Cameron Cawley
930ac1e888 Fix compilation of the SFML demos 2019-02-28 00:10:42 +00:00
vurtun
2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
Martin Gerhardy
b17ec490ef TRAVIS: include demo windows and activate warnings 2018-01-02 08:26:29 +01:00
vurtun
6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
Krzysztof Starzyk
dde257903c Fix ident 2017-11-12 12:47:13 +01:00
Krzysztof Starzyk
bcd0234ff8 Add OSX build for SFML demo 2017-11-12 12:39:23 +01:00
vurtun
1a87c13d84 Fixed multiline commment in commented out code 2017-03-25 23:29:42 +01:00
vurtun
23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun
7c7e15e5c3 Fixed some styling issues in sfml demos 2017-03-12 13:30:14 +01:00
Ricardo Antonio Tejada
3d77394bd2 Forgot to edit link to point to SFML webpage and not Allegro.. 2017-03-01 22:25:42 -05:00
Ricardo Antonio Tejada
1574367121 Makefiles done. 2017-03-01 22:23:21 -05:00
Ricardo Antonio Tejada
c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. 2017-03-01 17:17:43 -05:00
Ricardo Antonio Tejada
63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. 2017-02-28 19:32:55 -05:00
Ricardo Antonio Tejada
5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 2017-02-23 02:02:59 -05:00
Ricardo Antonio Tejada
73b0b945b4 Added OpenGL3 for SFML and also working on "pure" SFML renderer. 2017-02-17 17:54:24 -05:00