Commit Graph

14 Commits

Author SHA1 Message Date
Cameron Cawley
60c52adfaf
Enable and fix most GCC warnings (#377)
Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-16 20:44:00 +01:00
Wladislav Artsimovich
1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal 2021-06-18 16:19:49 +02:00
Zane Ashby
9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
Cameron Cawley
930ac1e888 Fix compilation of the SFML demos 2019-02-28 00:10:42 +00:00
Michael Bosse
0fca7e2045 Adds protection of the texture matrix stack which allows the user to use sf::Sprites with this code unmodified otherwise 2017-10-17 17:16:55 -04:00
FraKtus
3debbd2104 allowing touch event to work on iOS and Android 2017-06-04 11:20:25 +02:00
vurtun
23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun
e77b723d98 Removed unused defines and parameters 2017-03-15 18:19:21 +01:00
vurtun
7c7e15e5c3 Fixed some styling issues in sfml demos 2017-03-12 13:30:14 +01:00
Ricardo Antonio Tejada
c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. 2017-03-01 17:17:43 -05:00
Ricardo Antonio Tejada
63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. 2017-02-28 19:32:55 -05:00
Ricardo Antonio Tejada
5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 2017-02-23 02:02:59 -05:00
Ricardo Antonio Tejada
2babe51576 Fixed the clipping glitch (bug that caused the window borders and backgrounds to not be rendered).
Fixed text input bug that could cause the program to crash.
2017-02-13 01:59:32 -05:00
Ricardo Antonio Tejada
2d1ea95600 Adding SFML backends for Nuklear. Working on porting over the OpenGL 2 renderer from the GLFW and SDL examples.
Still some rendering bugs I would like some help on.
2017-02-09 20:54:28 -05:00