Commit Graph

891 Commits

Author SHA1 Message Date
vurtun
12d4ed0115 Fixed comment copy & paste fail 2016-04-30 14:49:28 +02:00
vurtun
fa01e2a0db Fixed grapped dragging behavior #116
Fixed mouse grapping emulation for progressbars and window position
dragging which previously still got triggered if other widgets were
being dragged.
2016-04-29 17:25:49 +02:00
vurtun
95beac8cc2 Removed unused enum 2016-04-29 17:06:55 +02:00
vurtun
eb7b0847b6 Fixed build for optional examples 2016-04-29 17:06:31 +02:00
vurtun
34a9405e69 Fixed C++ demo errors 2016-04-29 14:31:27 +02:00
vurtun
389176ef4b Added additional SDL/GLFW OpenGL 2.2 demo 2016-04-29 14:07:08 +02:00
vurtun
154ffb1133 Hopefully fixed SDL rendering for High DPI display 2016-04-29 13:16:18 +02:00
vurtun
aceff660ff updated travis CI 2016-04-29 12:59:30 +02:00
vurtun
601f1bb521 Renamed demo directories 2016-04-29 12:03:20 +02:00
vurtun
5483b7d625 Updated Readme 2016-04-28 23:54:13 +02:00
vurtun
c7d3901e05 Enhanced widget click and drag interaction #116
It is now possible to control button click behavior to trigger either
on button pressed or button released. By default nuklear now used
on button pressed but `#define NK_BUTTON_TRIGGER_ON_RELEASE` lets
you change button behavior to trigger on release. I furthermore
enhanced slider dragging behavior to not force you to hover the
slider at all times.
2016-04-28 22:51:09 +02:00
vurtun
8a01de120a Restructured demos and examples
All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
2016-04-28 17:01:19 +02:00
vurtun
8f03b5bcdd Set default types for nk_uint/nk_int to u/int #115 2016-04-27 23:15:52 +02:00
vurtun
bbe282a272 Hopefully fixed high DPI display mouse mapping #74 2016-04-27 13:08:31 +02:00
vurtun
4d36ca410e Fixed comment typo 2016-04-27 13:07:50 +02:00
vurtun
cdaa1f4bda Restore default caps in GLFW/SDL demos #105
All modifed state changed by the demo rendering functions is now set
to default values after being called. I tried to save and restore all
relavent state but for some reason function glBlendEquationSeperate
is not defined for me. So I decided to make it as easy as possible
for me and just set everything to default. This means you have to
either save and restore or reset your own OpenGL state after calling
`nk_xxx_render`. I know it is not perfect but I have no better
solution at this point in time.
2016-04-26 18:24:43 +02:00
Micha Mettke
4de258c256 Merge pull request #112 from mmozeiko/gdip
Demo with Win32 GDI+ rendering
2016-04-26 07:21:27 -07:00
vurtun
9974a55eb1 Fixed properties edit field width calculation
Editfield width inside properties were previously calculate by text
length + padding and always the size of the edit cursor, even in case
were no one is editing the property. Now the cursor size is only
added while editing.
2016-04-26 14:48:03 +02:00
vurtun
0207642018 Merge branch 'glegris-sdl1.2' 2016-04-26 14:47:51 +02:00
vurtun
4a071b61b0 Added text input and fixed some style issues
Text manipulation in SDL1.2 is quite a pain to say the least. But
since this demo is already quite limited in some aspects I think it
is fine to just get things running. That being said if used seriously
then text input still needs some work.
2016-04-26 14:43:43 +02:00
vurtun
b8e56beceb Merge branch 'sdl1.2' of https://github.com/glegris/nuklear into glegris-sdl1.2 2016-04-26 13:26:27 +02:00
glegris
6e864e076c Add generic comments to explain that line thickness is not used by default 2016-04-25 18:16:29 +02:00
glegris
213a84fcf3 Renamed the sdl1.2 directory to sdl1.2_gfx 2016-04-25 17:59:55 +02:00
glegris
1ce95717bf Add support for the NK_COMMAND_RECT_MULTI_COLOR command and remove the static polygon pointer buffer. 2016-04-25 17:52:49 +02:00
vurtun
8ebd0afe79 Fixed window position/size modification
Fixed windows ignoring changes to its position, size or both if a
group layout is used.
2016-04-25 14:11:35 +02:00
vurtun
62ff1861a4 Hopefully fixed retina display issues #111 #74
I personally do not have a retina display, but I added some changes
to all `GLFW` demos/examples. If there are still issues please
report back to me what is not working correct (please test out clipping
by playing around with scrollbars as well)
2016-04-25 14:07:04 +02:00
Micha Mettke
e8ca192f7c Merge pull request #110 from andreygursky/fix-typo
example: fix typo
2016-04-25 02:34:01 -07:00
vurtun
1481be82e8 Merge branch 'SquareWave-master' 2016-04-25 10:13:56 +02:00
vurtun
2a230e2bd6 Removed shadows variable warning 2016-04-25 10:13:09 +02:00
glegris
1a794962ed Add demo using SDL 1.2. It's useful for platforms not supported by SDL2. 2016-04-25 09:59:53 +02:00
Doug Thayer
72b362325d Fix issue with adding multiple fonts
The total range count grabbed from nk_range_count was being used
to get the glyph count, which resulted in a buffer over-read.
2016-04-24 14:05:34 -07:00
Martins Mozeiko
c4cf1ad23e Created demo using Win32 GDI+ for rendering. Uses VS2015 for compiler. 2016-04-24 12:10:57 -07:00
Andrey Gursky
590c27d40f example: fix typo 2016-04-23 22:01:01 +02:00
Micha Mettke
05ba026b79 Merge pull request #85 from mattn/fix-error
Fix compilation error
2016-04-23 12:07:37 -07:00
vurtun
7fab9fbd5c Merge branch 'mmozeiko-d3d11' 2016-04-23 20:55:42 -07:00
vurtun
b86a153b33 Removed C89 errors 2016-04-23 20:54:50 -07:00
Martins Mozeiko
062032e933 Created demo using Direct3D 11 for rendering. Uses VS2015 for compiler.
Also fixes wrong location of GlobalUnlock in GDI rendering demo.
2016-04-23 11:20:47 -07:00
vurtun
412f65fa65 Fix #108 pushing wrong texture in empty draw_list
Fixed a small copy & paste error which pushes the wrong texture
into an empty draw list. In normal cases this never occurs but is
still a big if used independent of libraries use cases.
2016-04-23 16:29:58 +02:00
Micha Mettke
87efb61a9f Merge pull request #102 from mmozeiko/gdi
Demo with Win32 GDI rendering
2016-04-23 03:43:13 -07:00
vurtun
5da8216f71 Fixed property text input
Inserting text into a property would cause an assert because
I forgot to set the upper bounds of the text edit inside the property.
2016-04-23 12:28:45 +02:00
vurtun
bdbc8f9c26 Removed private underscore of nk_tree__push #106
`nk_tree__push` was not supposed to be seen as private but more like
the more extended way of handling duplicate tree elements. But I used
double underscore which is the general indicator for private. I renamed
it know to nk_tree_push_id, to hopefully make it clearer.
2016-04-23 10:34:50 +02:00
vurtun
e5227c5ebc Merge branch 'hobbitalastair-master' 2016-04-22 22:26:50 +02:00
vurtun
dd8ea556de Merge branch 'master' of https://github.com/hobbitalastair/nuklear into hobbitalastair-master 2016-04-22 22:25:49 +02:00
Alastair Hughes
a0710d941f Added an error message if the display can't be opened 2016-04-23 07:54:05 +12:00
Martins Mozeiko
d6ada00cb8 Created demo using Win32 GDI rendering. Uses VS2015 for compiler. 2016-04-22 01:21:19 -07:00
Martins Mozeiko
7536d0d618 Cleaning up VS2015 compiler warnings. 2016-04-21 20:55:26 -07:00
vurtun
3929ec8dee Added some additional documentation 2016-04-21 17:35:52 +02:00
vurtun
bc8db2e3f3 Fixed #97 with text input at end of edit field
This commit fixes a bug that occurs if you move the cursor inside
text and then back to the end of the text and insert a character.
Caused was the bug by an incorrect check if the cursor is at the
end of the string.
2016-04-21 12:39:07 +02:00
Micha Mettke
68d274c094 Merge pull request #80 from r0fls/patch-1
Added travis-ci build badge to readme
2016-04-21 12:25:45 +02:00
vurtun
7c9659f3b8 Fixed #99 forgot to set clipboard callbacks
Previously if you use `nk_edit_string` and use flag
`NK_EDIT_CLIPBOARD`, callbacks were not passed. I only tested it with
`nk_edit_buffer` and set the callbacks directly. This wrong behavior
is now fixed and should work copy & paste should behave correctly.
2016-04-21 11:04:18 +02:00