Commit Graph

36 Commits

Author SHA1 Message Date
PROP 65 81ae780756
sfml_gl3: add delta_time_seconds 2024-08-29 03:14:25 +00:00
Rob Loach 4cfea49522
Remove STYLE_ defines as we have the style dropdown 2024-04-25 16:37:07 -04:00
Rob Loach 8e5c9f7f34
Merge pull request #597 from waywardmonkeys/fix-typos
Fix spelling mistakes
2024-02-23 13:18:39 -05:00
b-aaz fb474874db Added required includes to the platform headers .
Added missing include decelerations and in one case removed an unnecessary
one form the platform headers in the demo/ directory .
2024-01-20 16:16:45 +03:30
Bruce Mitchener 16336450bb Fix typos. 2023-12-20 00:41:52 -05:00
Richard Gill 54cd692d17 added comment on ifdefs to use styles in demos 2022-10-13 11:51:50 +02:00
Richard Gill fc5ce1c495 demos: set style with defines
To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
Rob Loach ca49016428
Rename more null variables to tex_null 2022-07-30 17:45:12 -04:00
Rob Loach 54fd67bddd
Rename additional .null variables 2022-07-30 17:43:46 -04:00
Rob Loach ec4acc7cf4
Rename the null variable to tex_null 2022-07-30 17:38:10 -04:00
crazyBaboon f0dccaeeec
Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Cameron Cawley 459ba9c48c Integrate the canvas example with the demos 2021-12-16 20:26:26 +00:00
Cameron Cawley 60c52adfaf
Enable and fix most GCC warnings (#377)
Co-authored-by: Rob Loach <robloach@gmail.com>
2021-12-16 20:44:00 +01:00
Wladislav Artsimovich 1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal 2021-06-18 16:19:49 +02:00
Zane Ashby 9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
crazyBaboon 4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Zidi 135b585695 zidi add comment 2020-02-27 10:11:05 +08:00
Zidi ad8dcbb385 add some comment 2020-02-26 22:50:16 +08:00
Zidi 9ee58df23e add some comment 2020-02-26 22:47:48 +08:00
Zidi ce6b5b03c4 fix backspace question mark problem 2020-02-26 11:21:22 +08:00
Zidi 5b4cc7b5eb zidi fix backspace won't work problem in SFML UTF-8 2020-02-26 11:01:09 +08:00
Cameron Cawley 930ac1e888 Fix compilation of the SFML demos 2019-02-28 00:10:42 +00:00
vurtun 2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
Martin Gerhardy b17ec490ef TRAVIS: include demo windows and activate warnings 2018-01-02 08:26:29 +01:00
vurtun 6bddc5c5f0 Update demos configurables and removed warnings 2018-01-01 17:20:55 +01:00
Krzysztof Starzyk dde257903c Fix ident 2017-11-12 12:47:13 +01:00
Krzysztof Starzyk bcd0234ff8 Add OSX build for SFML demo 2017-11-12 12:39:23 +01:00
vurtun 1a87c13d84 Fixed multiline commment in commented out code 2017-03-25 23:29:42 +01:00
vurtun 23eea231d8 Added horizontal scrolling 2017-03-21 21:21:58 +01:00
vurtun 7c7e15e5c3 Fixed some styling issues in sfml demos 2017-03-12 13:30:14 +01:00
Ricardo Antonio Tejada 3d77394bd2 Forgot to edit link to point to SFML webpage and not Allegro.. 2017-03-01 22:25:42 -05:00
Ricardo Antonio Tejada 1574367121 Makefiles done. 2017-03-01 22:23:21 -05:00
Ricardo Antonio Tejada c6bfe1c157 Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates. 2017-03-01 17:17:43 -05:00
Ricardo Antonio Tejada 63e98d90bd Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building. 2017-02-28 19:32:55 -05:00
Ricardo Antonio Tejada 5007519ae7 Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency. 2017-02-23 02:02:59 -05:00
Ricardo Antonio Tejada 73b0b945b4 Added OpenGL3 for SFML and also working on "pure" SFML renderer. 2017-02-17 17:54:24 -05:00