Commit Graph

50 Commits

Author SHA1 Message Date
Bryce Denney
d8c27b4f83 - add AdvancedLogOptionsDialog. It's not connected to actual parameters
yet, since I've been just working on the layout at first.  The main
  challenge has been getting the scrollbar set up right.
2002-09-19 04:52:03 +00:00
Bryce Denney
24d88d2d28 - implement mouse in wxWindows interface
- All mouse events in the VGA window go to MyPanel::OnMouse.  Middle mouse
  button and F12 both toggle mouse capture.  OnMouse queues an event
  for the simulation thread to process.  The simulation thread calls
  bx_devices.keyboard->mouse_motion() when it sees the event on the queue.
- add IFDBG_VGA around some display debug code.  All wx mouse debug code
  is controlled by IFDBG_MOUSE.
- modified: gui/wx.cc gui/wxmain.cc gui/wxmain.h
2002-09-18 22:44:02 +00:00
Bryce Denney
4694ac5c04 - clean up
pollution
2002-09-18 20:59:05 +00:00
Bryce Denney
5af13700e6 - I've added some debugger features recently, but now that I've tested
wxWindows without debugger, I needed to add some more cases of #if
  BX_DEBUGGER to make it work.  All the problems I found were things like
  referencing a debug structure which was never initialized (NULL).  It is
  possible to handle such problems by always compiling in the debug dialogs but
  only instantiating them if debug support is compiled in, but I have chosen
  (for now) to put #if BX_DEBUGGER around things like this.
2002-09-16 15:28:19 +00:00
Bryce Denney
bbae3335a2 - add Debug Log dialog, which shows all the text output that is normally
printed to stderr in the text debugger.  Also allows the user to
  type (text) debugger commands directly, which also appear in the log.
- all text output in the debugger now passes through dbg_printf()
  (used to be fprintf to stderr) so that in wxWindows I can redirect
  it all to the wxWindows debug log screen.  Added debug_fputs to
  siminterface which actually sends the text to the GUI by creating
  a BX_ASYNC_EVT_DBG_MSG event.
- changed prefix and msg fields of BxLogMsgEvent to const char *,
  and also in args of logmsg method of siminterface.
- don't trap SIGINT in wxWindows.  There are other ways to stop execution.
  Also, signal handling with multiple threads is very strange and different
  on different platforms.
- minor changes to fix gcc -Wall warnings in dbg_main.cc
- add a new boolean parameter BXP_DEBUG_RUNNING that tells if the debugger is
  running freely or not.  This is used by the wxWindows GUI to enable or
  disable certain choices.
- CpuRegistersDialog has continue,stop,step buttons.  When the sim is running
  freely, I disable continue and step, and enable stop.  When the sim stops
  to wait for the user, I disable stop and enable continue and step.  The
  change of enables used to be triggered by actually pressing the button,
  but then if you started/stopped the simulation in some other way (typing
  in debug log window) the enables were never changed.  Now the enables are
  controlled by the value of BXP_DEBUG_RUNNING, which is set by the debug code
  itself, and the buttons are enabled at the right time.
- ParamDialog::Refresh() is now virtual so that child classes can redefine
  its refresh behavior.
- in safeWxStrcpy, force the last element of the array to be a 0, since
  I noticed that strncpy is not guaranteed to terminate the string!
- modified: debug/dbg_main.cc debug/debug.h gui/siminterface.cc
  gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
  gui/wxmain.h
2002-09-15 11:21:35 +00:00
Bryce Denney
0585191e49 - to quit cleanly with the wxwindows debugger, post a "quit" command
to the sim_thread. Otherwise the sim_thread may sit waiting for a
  command forever and the process never terminates.
2002-09-13 21:53:37 +00:00
Bryce Denney
98d4c2f823 - fix minor compile problem with wxWindows and no debugger.
- only show continue,stop,step,commit buttons when debugger on.
- modified: gui/wxdialog.cc gui/wxmain.cc
2002-09-13 19:51:06 +00:00
Bryce Denney
565b3846c9 - add infrastructure for sending commands from the wxWindows interface to the
Bochs debugger.  The Bochs debugger calls SIM->debug_get_next_command() which
  does not return until a debugger command is found.  The siminterface sends an
  synchronous event to the wxWindows thread with a blank to be filled in with a
  debugger command.  wxWindows fills in the blank and sends the synchronous
  event back, and the Bochs debugger interprets it as if it was typed on
  the command line.  For the long term I haven't decided whether to stick with
  sending text strings vs. some other method.
- so far the wxWindows debugger consists of one big dialog box that shows
  all the standard registers, and a working Continue, Stop, and Step button.
- modify ParamDialog so that it is more useful as a base class, by moving
  some things to protected members&fields, separating out functionality
  that is most likely to be replaced into virtual functions, and making it
  generally more flexible.  The new CpuRegistersDialog is based on
  ParamDialog.
- in wxdialog.cc, continue the convention of using wxID_HELP, wxID_OK,
  wxID_CANCEL, etc. for the id's of buttons, instead of wxHELP, wxOK, etc.
  which are intended to be ORred together in a bit field.
- cpu/init.cc: put ifdefs around DEFPARAMs for flags in configurations
  where they don't exist.  Add an eflags shadow parameter that represents all
  of the bits of eflags at once.  There are also boolean shadow params for
  each bit.
- modified files: cpu/init.cc debug/dbg_main.cc debug/debug.h
  gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
  gui/wxmain.cc gui/wxmain.h
2002-09-13 19:39:38 +00:00
Bryce Denney
3ad2afe73e - normally Sim2CI events are sent from the simulation thread to the
wxWindows thread.  However, when the wxWindows thread calls
  Bochs code, for example SIM->some_action() that triggers a
  BX_PANIC(), then the Sim2CI event is created in the wxWindows
  thread.  This used to cause thread deadlock, but now it is
  recognized and handled safely.
2002-09-11 03:52:27 +00:00
Bryce Denney
80a3900b8b - apply a patch I've been working on
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
  gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
  gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc

----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep  6 12:13:28 EDT 2002

Description:

Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.)  This is the first step toward
making something resembling a wxWindows debugger.

First, variables which are going to be visible in the CI must be
registered as parameters.  For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.

To deal with this, I introduced the concept of a shadow parameter.  A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value.  Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods.  Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.

To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.

The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class).  I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value.  At the moment, in the
Debug:Show CPU dialog, changing the values has no effect.  However
this is trivial to add when it's time (just call CommitChanges!).  It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.

The Refresh() method must be called periodically or else the dialog
will show the initial values forever.  At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().

Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
  implement shadow parameter class for Boolean, called bx_shadow_bool_c.
  more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
  its display.  For now, the refresh event causes the CI to check every
  parameter it is watching and change the display value.  Later, it may
  be worth the trouble to keep track of which parameters have actually
  changed.  Code in the simulator thread calls SIM->refresh_ci(), which
  creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
  the config interface.  When it arrives in the wxWindows gui thread,
  it calls RefreshDialogs(), which calls the Refresh() method on any
  dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
  is printed.  Otherwise, the refresh would wait until the next
  SIM->periodic(), which might be thousands of cycles.  This way,
  when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
  which tells whether it has any need for refresh events.  If no
  dialogs are showing that need refresh events, then no event is sent
  between threads.
- add a few defaults to the param classes that affect the settings of
  newly created parameters.  When declaring a lot of params with
  similar settings it's more compact to set the default for new params
  rather than to change each one separately.  default_text_format is
  the printf format string for displaying numbers.  default_base is
  the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
  boxes such as "Debug:Show CPU".  The new Refresh() method queries
  all the parameters for their current value and changes the value in
  the wxWindows control.  The ParamDialog class still needs a little
  work; for example, if it's modal it should have Cancel/Ok buttons,
  but if it's going to be modeless it should maybe have Apply (commit
  any changes) and Close.
2002-09-06 16:43:26 +00:00
Bryce Denney
c1f363c7b5 - not using the config button in wxwindows 2002-09-06 15:00:54 +00:00
Bryce Denney
e41cfeb329 - put "log filename" onto the LogOptions dialog instead of EditOther
- remove config button from toolbar for wxWindows, since that's what all
  the menus are for!
2002-09-05 17:27:50 +00:00
Bryce Denney
7a2bb1f5a6 - force wxWindows to put all log messages to stderr. (Sometimes it is
tempted to bring up dialog boxes to display the debug messages.)
2002-09-05 16:41:54 +00:00
Bryce Denney
fce114ed19 - eliminate printfs in wxwindows code--use wxLogDebug instead 2002-09-05 16:27:06 +00:00
Bryce Denney
7cef3cc3a4 - clean up memory usage after bx_gui_c::get_clipboard_text for win32,
X windows, wxWindows.  Each platform has its own way of returning
  a variable length string, and its own rules about how you're supposed
  to dispose of the string.  Now all platforms do the same thing: they
  allocate a Bit8u buffer with C++ "new" and copy the clipboard data in,
  then release the clipboard data in the platform-specific correct way.
  The Bit8u buffer is sent to the keyboard code, which frees it with
  delete [] when finished.
- modified: gui/wxmain.cc gui/wxmain.h
2002-09-05 16:01:34 +00:00
Bryce Denney
28801ce9ff - implement clipboard functions for wxWindows
- enable keymapping for wxWindows, by inserting bx_keymap.loadKeymap(NULL)
  call in wx.cc
2002-09-05 13:38:44 +00:00
Bryce Denney
b9bfa8ed7f - fix signal handling in wxWindows. The problem was that a signal gets
delivered to both the GUI and simulator thread, so they both call
  bx_signal_handler.  This can lead to deadlock as multiple threads enter
  BX_PANIC and try to show a dialog box at once.  To solve the problem, I made
  a function isSimThread() which can be called from anywhere.  If the
  bx_signal_handler is called from any thread OTHER THAN the simulation thread,
  it returns without doing anything.  As a result, only one thread is allowed
  to enter the signal handler code, and now control-C works correctly.
2002-09-05 07:48:39 +00:00
Bryce Denney
b79630a14e - Volker introduced the -q command line switch in August 2002, which tells
Bochs to immediately read the bochsrc and start simulating immediately (as
  opposed to going into the configuration interface first).  Now -q does
  the right thing in the wxWindows interface.  It behaves as if you selected
  Read Configuration and then Simulate:Start.
- modified: main.cc gui/siminterface.cc gui/siminterface.h gui/wxmain.cc
2002-09-05 07:01:30 +00:00
Bryce Denney
9d20ece24c - add #ifdefs per operating system so that the dialog boxes display the
correct name for floppy and cdrom devices:on windows, A:, B:, etc;
  on Linux /dev/fd0 and /dev/cdrom.
- It's perfectly ok to type device names into the blank on those dialog
  boxes, but the label "Disk Image File:" sort of implies that it has to
  be a file.  To try to avoid confusion change the label to simply
  "Disk Image:".
2002-09-04 18:39:20 +00:00
Bryce Denney
614d2ff681 - we don't need to say "Welcome to wxWindows" on the status line 2002-09-04 14:09:05 +00:00
Bryce Denney
0fe0832b99 - to avoid confusion and bugs I made a new convention on dialog return
values.  All wxWindows dialogs return wxID_OK or wxID_CANCEL.  The
  wxOK and wxCANCEL symbols are ONLY used in input arguments that determine
  whether to display the ok and cancel buttons.  Now I'm doing the same.
  Return values are wxID_OK if they pressed the ok button, and wxID_CANCEL
  if they pressed cancel.
2002-09-04 12:29:04 +00:00
Bryce Denney
33eefab657 - clean up extra ^M's I introduced when playing in win32 land. They are
mostly harmless EXCEPT if they appear after a '\' that's used for line
  continuation.  Then they are a disaster.
2002-09-03 19:04:17 +00:00
Bryce Denney
e0f6cfbf86 - fix appearance of toolbar icons on win32. I think Psyon used
SetToolBitmapSize() to set the icon size to 16x16; when I changed the icon
  size I forgot to change SetToolBitmapSize() and somehow it looked ok on
  wxGTK.
- change mouse tooltip to "(Mouse Not Implemented Yet!)" for now
2002-09-03 17:50:12 +00:00
Bryce Denney
152527af04 - MSVC++: can't use variable as array bounds. In this case it's easy enough
to use a #define.
2002-09-03 16:03:50 +00:00
Bryce Denney
6e5dcfb83a - disable all menu choices that aren't implemented. Only a few remaining!
- implement the Edit Keyboard dialog using ParamDialog instead of the
  handcoded thing.
- make Serial/Parallel dialog look a little better
- change order of "other" dialog to get ips and vga_update_interval on top
2002-09-03 08:55:35 +00:00
Bryce Denney
b74269a3b7 - add generic dialog class called ParamDialog. You create it, call
a method to add the parameters (bx_param_c) that you want to edit,
  and display it.  It knows how to display and edit boolean, int,
  enum, and string, so it can do a reasonable job on any parameter.
  The end result is not as nice as a box that you lay out by hand, but
  it's decent.  The most obvious thing that's missing from
  ParamDialog-generated dialogs is that I haven't found a way to
  make an "Enable" button that enables/disables a bunch of other
  parameters.  I'll keep thinking about that.
- using ParamDialog, I made dialogs for Sound, Cmos, Serial/Parallel,
  32bitOSloader, and an ugly catch-all category called other.
  Now I believe you can edit every single option using wxWindows.
2002-09-03 05:32:49 +00:00
Bryce Denney
1267d19090 - add ConfigKeyboardDialog
- remove the format string from GetTextCtrlInt() because the strtoul
  conversion is better than the sscanf with a format string (it supports
  both base 10 and 16 with 0xFF notation).
- modified files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 22:53:39 +00:00
Bryce Denney
6009e14996 - add MemoryConfigDialog that sets the ROM BIOS and VGA BIOS options,
and also the optional rom settings.  I think it all works except that
  the Browse buttons aren't hooked up yet.
- modified Files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 20:13:52 +00:00
Bryce Denney
0268014110 - add LogOptionsDialog that lets you decide whether to ignore, report,
die, or ask the user for each type of event.  It has a button that
  will lead to the "advanced" dialog, which doesn't exist yet.
- in gui/wxdialog.h, sketch a few more dialogs to be done soon
- modified: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 17:03:14 +00:00
Bryce Denney
ed82a64ae5 - fix up NetConfigDialog and the code that calls it, so that what the
user selects actually changes the settings.
- modiified files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
2002-09-01 21:24:14 +00:00
Bryce Denney
9e67dcb3e1 - add NetConfigDialog box, that configures networking settings
- for all modal dialogs that return a boolean result, return either
  wxOK or wxCANCEL instead of 0,-1.
- you can view the NetConfigDialog box if you choose the Edit:Network menu
  item, but it's not connected to the actual parameter values yet.
2002-09-01 19:38:08 +00:00
Bryce Denney
572fc4ed57 - I had been misunderstanding how you're supposed to convert wxStrings
into normal C strings.  After asking about it on wx-users, I understand
  it better now.

  Example of unsafe code:
    char *filename = dlg.GetFilename().c_str ();
    printf ("file name is %s\n", filename);

  The problem is that dlg.GetFilename() returns a temporary wxString
  that goes out of scope at the end of that line of code.  The "filename"
  string is unstable if you write it this way.

  Example of safe code:
    char filename[1024];
    wxString fn (dlg.GetFilename ());
    strncpy (filename, fn.c_str (), sizeof(filename));
    printf ("file name is %s\n", name);

  Now we have a stable copy of the wxString in "fn" which is usable
  as long as fn is in scope.

- also now we use wxStrings (almost) all the time in the interface to the
  wxdialogs.  Any conversion from char* to wxString and back is done in
  wxmain.cc now.
2002-09-01 15:27:33 +00:00
Bryce Denney
b65997bb13 - implement Edit:Boot, which chooses the boot drive 2002-08-31 04:58:24 +00:00
Bryce Denney
645f1a0365 - make the "File:New Configuration" menu item call bx_reset_options(),
with a little "Are you sure?" dialog.
2002-08-30 16:23:36 +00:00
Bryce Denney
77f87fbbca - to convince gcc -MM to ignore system headers, I had to change some
#include statements that used ""'s so that they used <>'s instead.
  (gcc -MM generates the dependency list in the Makefile.)
2002-08-30 07:03:50 +00:00
Bryce Denney
f23005efbf - move ASCII version of menu layout into wxmain.cc next to the code that
implements it.
2002-08-30 06:46:38 +00:00
Bryce Denney
3ce8912089 - add CdromConfigDialog to configure cdroms
- HDConfigDialog now uses an EnableChanged() method to set the enabled bit
  on components controlled by the enable checkbox.
- now sets the present bit on hard disks and cdrom
- enforces the rule that you can't have DISKD and CDROMD (just in time for
  Christophe to add another interface)
2002-08-30 06:06:36 +00:00
Bryce Denney
2aba2436fa - add "create image" for hard disk image
- now the megabytes field is a wxStaticText, which makes it clear that
  it cannot be edited.
- add "enter size/compute geometry" button for HD image
- make a few more strings into #defines in wxdialog.h
- disable most of the Edit menu during simulation, reenable it when
  simulation stops
2002-08-29 23:18:10 +00:00
Bryce Denney
7ce3b36770 - get rid of the not-so-great name CUI which I introduced a few days
ago.  Now we have the simulator, the siminterface, the VGA display
  window (VGAW), and the configuration interface (CI).
2002-08-29 14:59:37 +00:00
Bryce Denney
17da6fe3c1 - add HDConfigDialog box for wxWindows for editing hard disk params.
Now you can edit floppy and hard disk parameters using dialogs.
2002-08-28 15:27:26 +00:00
Bryce Denney
a08cf194c5 - add another wxWindows dialog, FloppyConfigDialog, which lets you
choose the filename and capacity of a floppy image.  This dialog
  can recognize a list of names as physical disk drives, and it has a
  Browse button so that you can click on a new image intead of having
  to type it.  If you press ok, then the Bochs parameters are updated.
- eventually we should make a function that makes a list of the
  physical devices that should be mentioned here.  For Windows it should
  say "Physical drive A:" for "a:", while on Linux it should say
  "Physical drive fd0" for "/dev/fd0" or something.  Even if bochs
  doesn't find the correct physical disk drives, you can still type
  whatever file name you want.
2002-08-28 07:54:53 +00:00
Bryce Denney
7fc65e2e25 - add first custom dialog box to the wxWindows interface in
gui/wxdialog.h and gui/wxdialog.cc.  The first dialog box is
  called LogMsgAskDialog.  It displays panic messages and asks if you
  want to continue, quit, etc.
2002-08-28 03:20:23 +00:00
Bryce Denney
6bbf7d5957 - use setjmp() and longjmp() to quit the simulation thread cleanly.
I use setjmp() to save the context just before calling
  bx_continue_after_config_interface().  Then, in
  bx_real_sim_c:quit_sim, I use longjmp() to jump back to that context.
  This happens in main.cc and in gui/wxmain.cc (wxWindows only).
  I haven't tested with the debugger yet.  Possibly with debugger
  the quit longjmp() should jump back to the debugger prompt loop
  instead of actually quitting the program.
- clean up BX_ASYNC_EVT_LOG_MSG implementation by creating a different,
  synchronous event called BX_SYNC_EVT_LOG_ASK.  The async event
  could be used to simply tell the CI that an event has occurred,
  for example if the user wanted to view the events on screen
  (not implemented).  The sync event is used when you want the user
  to respond before the simulation can continue, such as a for the
  "panic=ask" behavior.
- in wxmain.cc, move the updates to the Start,Stop,Pause,Resume menu
  items into a separate method simStatusChanged().  This makes the code that
  does important stuff more readable.
- remove wxMutexGuiEnter()/Leave() from MyFrame::OnSim2CuiEvent().
  This method is an event handler called in the gui thread, so it
  already has the gui lock.  This call caused thread lock on my linux
  box.
2002-08-27 18:11:13 +00:00
Bryce Denney
26385f2866 - I've added lots of comments in siminterface.h, and tried to clean up
the terminology a bit.  In particular, the term "gui" has started
  to mean different things in different contexts, so I've defined
  some more specific names for the parts of the user interface, and
  updated comments and some variable names to reflect it.  See
  siminterface.h for a more complete description of all of these.

    VGAW: VGA display window and toolbar buttons, the traditional Bochs
      display which is ported to X, win32, MacOS X, etc.  Implemented
      in gui/gui.* and platform dependent gui/*.cc files.
    CI: configuration interface that lets the user change settings such
      as floppy disk image, ne2k settings, log options.  The CI consists
      of two parts: configuration user interface (CUI) which does the
      actual rendering to the screen and handles key/mouse/menu events,
      and the siminterface object.
    CUI: configuration user interface.  This handles the user interactions
      that allow the user to configure Bochs.  To actually change any
      values it talks to the siminterface object.  One implementation of
      the CUI is the text-mode menus in gui/control.cc.  Another
      implementation is (will be) the wxWindows menus and dialogs in
      gui/wxmain.cc.
    siminterface: the glue between the CUI and the simulation code,
      accessible throughout the code by the global variable
        bx_simulator_interface_c *SIM;
      Among other things, siminterface methods allow the simulator to ask the
      CUI to display things or ask for user input, and allows the CUI
      to query and modify variables in the simulation code.


    GUI: Literally, "graphical user interface".  Until the configuration menus
      and wxWindows came along, everyone understood that "gui" referred to the
      VGA display window and the toolbar buttons because that's all there
      was.  Now that we have the wxWindows code, which implements both the VGAW
      and the CUI, while all other platforms implement only the VGAW, it's not
      so clear.  So, I'm trying to use VGAW, CI, and CUI consistently since
      they are more specific.
    control panel: This has been used as another name for the configuration
      interface.  "control panel" is also somewhat unspecific and it sounds
      like it would be graphical with buttons and sliders, but our text-mode
      thing is not graphical at all.  I've replaced "control panel" with
      "configuration interface" wherever I could find it.  In configure script,
      the --disable-control-panel option is still supported, but it politely
      suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
  bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
  with the rest of the methods.  No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
2002-08-26 15:31:23 +00:00
Volker Ruppert
026f0dcb8d - disable menu items "New Configuration" and "Read Configuration" when the
simulation thread starts
2002-08-25 20:35:19 +00:00
Volker Ruppert
6055c158e9 - wx gui menu functions "Read Configuration" and "Save Configuration" implemented
- loading default bochsrc for the wx gui no longer necessary
- the wx gui version of bochs now accepts the same command line arguments as
  the other guis
2002-08-25 15:51:46 +00:00
Volker Ruppert
4a58339cad - pass command line arguments to function bx_init_main() 2002-08-25 09:54:05 +00:00
Volker Ruppert
1d4d5aa244 - new "user" button added to the headerbar. It can send keyboard shortcuts to
the guest OS. The shortcut can be defined in the bochsrc or in the config
  interface. It is possible to change it at runtime.

  These shortcuts are currently recognized:
  ctrlaltdel, ctrlaltesc, ctrlaltf1, alttab

  Here is the list of changes:

  * userbutton.h and userbutton.xpm added in gui/bitmaps
  * config options for the userbutton shortcut added
  * initialize the new button in the gui.cc
  * the new userbutton handler generates keypresses and relaeses depending on
    the shortcut keyword
  * the gui stops adding buttons to the headerbar if not enough space is left.
    This can happen when the screen width is 320 pixels (done for X11 only).
  * TODO: build a dialog box for the wxWindows gui
2002-08-09 06:16:43 +00:00
Volker Ruppert
53acc7b2d7 - "ask" dialog implemented (a part of this changes comes from the old version
of wx.cc)
2002-06-01 15:44:54 +00:00
Bryce Denney
30aaf4088e - commit patch.wxwindows.gz in the main branch. Now you can try out
the wxwindows interface by just "configure --with-wx; make"

  Modified Files:
    Makefile.in bochs.h config.h.in configure configure.in
    load32bitOShack.cc logio.cc main.cc cpu/cpu.cc cpu/cpu.h
    debug/dbg_main.cc gui/Makefile.in gui/control.cc gui/gui.cc
    gui/siminterface.cc gui/siminterface.h gui/x.cc iodev/cdrom.cc
    iodev/keyboard.cc memory/misc_mem.cc
  Added Files:
    README-wxWindows wxbochs.rc gui/wx.cc gui/wxmain.cc
    gui/wxmain.h gui/bitmaps/cdromd.xpm
    gui/bitmaps/configbutton.xpm gui/bitmaps/copy.xpm
    gui/bitmaps/floppya.xpm gui/bitmaps/floppyb.xpm
    gui/bitmaps/mouse.xpm gui/bitmaps/paste.xpm
    gui/bitmaps/power.xpm gui/bitmaps/reset.xpm
    gui/bitmaps/snapshot.xpm
  Removed Files:
    patches/patch.wxwindows.gz
2002-04-18 00:22:20 +00:00