Bochs/bochs/gui/wxmain.cc
Bryce Denney 26385f2866 - I've added lots of comments in siminterface.h, and tried to clean up
the terminology a bit.  In particular, the term "gui" has started
  to mean different things in different contexts, so I've defined
  some more specific names for the parts of the user interface, and
  updated comments and some variable names to reflect it.  See
  siminterface.h for a more complete description of all of these.

    VGAW: VGA display window and toolbar buttons, the traditional Bochs
      display which is ported to X, win32, MacOS X, etc.  Implemented
      in gui/gui.* and platform dependent gui/*.cc files.
    CI: configuration interface that lets the user change settings such
      as floppy disk image, ne2k settings, log options.  The CI consists
      of two parts: configuration user interface (CUI) which does the
      actual rendering to the screen and handles key/mouse/menu events,
      and the siminterface object.
    CUI: configuration user interface.  This handles the user interactions
      that allow the user to configure Bochs.  To actually change any
      values it talks to the siminterface object.  One implementation of
      the CUI is the text-mode menus in gui/control.cc.  Another
      implementation is (will be) the wxWindows menus and dialogs in
      gui/wxmain.cc.
    siminterface: the glue between the CUI and the simulation code,
      accessible throughout the code by the global variable
        bx_simulator_interface_c *SIM;
      Among other things, siminterface methods allow the simulator to ask the
      CUI to display things or ask for user input, and allows the CUI
      to query and modify variables in the simulation code.


    GUI: Literally, "graphical user interface".  Until the configuration menus
      and wxWindows came along, everyone understood that "gui" referred to the
      VGA display window and the toolbar buttons because that's all there
      was.  Now that we have the wxWindows code, which implements both the VGAW
      and the CUI, while all other platforms implement only the VGAW, it's not
      so clear.  So, I'm trying to use VGAW, CI, and CUI consistently since
      they are more specific.
    control panel: This has been used as another name for the configuration
      interface.  "control panel" is also somewhat unspecific and it sounds
      like it would be graphical with buttons and sliders, but our text-mode
      thing is not graphical at all.  I've replaced "control panel" with
      "configuration interface" wherever I could find it.  In configure script,
      the --disable-control-panel option is still supported, but it politely
      suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
  bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
  with the rest of the methods.  No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
2002-08-26 15:31:23 +00:00

728 lines
25 KiB
C++

/////////////////////////////////////////////////////////////////
// $Id: wxmain.cc,v 1.8 2002-08-26 15:31:22 bdenney Exp $
/////////////////////////////////////////////////////////////////
//
// wxmain.cc implements the wxWindows frame, toolbar, menus, and dialogs.
// When the application starts, the user is given a chance to choose/edit/save
// a configuration. When they decide to start the simulation, functions in
// main.cc are called in a separate thread to initialize and run the Bochs
// simulator.
//
// Most ports to different platforms implement only the VGA window and
// toolbar buttons. The wxWindows port is the first to implement both
// the VGA display and the configuration interface, so the boundaries
// between them are somewhat blurry. See the extensive comments at
// the top of siminterface for the rationale behind this separation.
//
// The separation between wxmain.cc and wx.cc is as follows:
// - wxmain.cc implements a Bochs configuration user interface (CUI),
// which is the wxWindows equivalent of control.cc. wxmain creates
// a frame with several menus and a toolbar, and allows the user to
// choose the machine configuration and start the simulation. Note
// that wxmain.cc does NOT include bochs.h. All interactions
// between the CUI and the simulator are through the siminterface
// object.
// - wx.cc implements a VGA display screen using wxWindows. It is
// is the wxWindows equivalent of x.cc, win32.cc, macos.cc, etc.
// wx.cc includes bochs.h and has access to all Bochs devices.
// The VGA panel accepts only paint, key, and mouse events. As it
// receives events, it builds BxEvents and places them into a
// thread-safe BxEvent queue. The simulation thread periodically
// processes events from the BxEvent queue (bx_gui_c::handle_events)
// and notifies the appropriate emulated I/O device.
//
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// includes
//////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "config.h" // definitions based on configure script
#include "osdep.h" // workarounds for missing stuff
#include "gui/siminterface.h" // interface to the simulator
#include "bxversion.h" // get version string
#include "wxmain.h" // interface to the gui
// include XPM icons
#include "bitmaps/cdromd.xpm"
#include "bitmaps/copy.xpm"
#include "bitmaps/floppya.xpm"
#include "bitmaps/floppyb.xpm"
#include "bitmaps/paste.xpm"
#include "bitmaps/power.xpm"
#include "bitmaps/reset.xpm"
#include "bitmaps/snapshot.xpm"
#include "bitmaps/mouse.xpm"
#include "bitmaps/configbutton.xpm"
#include "bitmaps/userbutton.xpm"
// FIXME: ugly global variables that the bx_gui_c object in wx.cc can use
// to access the MyFrame and the MyPanel.
MyFrame *theFrame = NULL;
MyPanel *thePanel = NULL;
enum
{
ID_Quit = 1,
ID_Config_New,
ID_Config_Read,
ID_Config_Save,
ID_Edit_Disks,
ID_Edit_Boot,
ID_Edit_Vga,
ID_Edit_Memory,
ID_Edit_Sound,
ID_Edit_Network,
ID_Edit_Keyboard,
ID_Edit_Other,
ID_Simulate_Start,
ID_Simulate_PauseResume,
ID_Simulate_Stop,
ID_Simulate_Speed,
ID_Debug_ShowCpu,
ID_Debug_ShowMemory,
ID_Log_View,
ID_Log_Prefs,
ID_Log_PrefsDevice,
ID_Help_About,
ID_Sim2Cui_Event,
// ids for Bochs toolbar
ID_Toolbar_FloppyA,
ID_Toolbar_FloppyB,
ID_Toolbar_CdromD,
ID_Toolbar_Reset,
ID_Toolbar_Power,
ID_Toolbar_Copy,
ID_Toolbar_Paste,
ID_Toolbar_Snapshot,
ID_Toolbar_Config,
ID_Toolbar_Mouse_en,
ID_Toolbar_User
};
//////////////////////////////////////////////////////////////////////
// class declarations
//////////////////////////////////////////////////////////////////////
class MyApp: public wxApp
{
virtual bool OnInit();
};
// SimThread is the thread in which the Bochs simulator runs. It is created
// by MyFrame::OnStartSim(). The SimThread::Entry() function calls a
// function in main.cc called bx_continue_after_config_interface() which
// initializes the devices and starts up the simulation. All events from
// the simulator
class SimThread: public wxThread
{
MyFrame *frame;
// when the sim thread sends a synchronous event to the GUI thread, the
// response is stored in sim2gui_mailbox.
// FIXME: this would be cleaner and more reusable if I made a general
// thread-safe mailbox class.
BxEvent *sim2gui_mailbox;
wxCriticalSection sim2gui_mailbox_lock;
public:
SimThread (MyFrame *_frame) { frame = _frame; sim2gui_mailbox = NULL; }
virtual ExitCode Entry ();
void OnExit ();
// called by the siminterface code, with the pointer to the sim thread
// in the thisptr arg.
static BxEvent *SiminterfaceCallback (void *thisptr, BxEvent *event);
BxEvent *SiminterfaceCallback2 (BxEvent *event);
// methods to coordinate synchronous response mailbox
void ClearSyncResponse ();
void SendSyncResponse (BxEvent *);
BxEvent *GetSyncResponse ();
};
//////////////////////////////////////////////////////////////////////
// MyApp: the wxWindows application
//////////////////////////////////////////////////////////////////////
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
//wxLog::AddTraceMask (_T("mime"));
bx_init_siminterface ();
bx_init_main (argc, argv);
MyFrame *frame = new MyFrame( "Bochs x86 Emulator", wxPoint(50,50), wxSize(450,340), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION );
theFrame = frame; // hack alert
frame->Show( TRUE );
SetTopWindow( frame );
return TRUE;
}
//////////////////////////////////////////////////////////////////////
// MyFrame: the top level frame for the Bochs application
//////////////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(ID_Config_Read, MyFrame::OnConfigRead)
EVT_MENU(ID_Config_Save, MyFrame::OnConfigSave)
EVT_MENU(ID_Quit, MyFrame::OnQuit)
EVT_MENU(ID_Help_About, MyFrame::OnAbout)
EVT_MENU(ID_Simulate_Start, MyFrame::OnStartSim)
EVT_MENU(ID_Simulate_PauseResume, MyFrame::OnPauseResumeSim)
EVT_MENU(ID_Simulate_Stop, MyFrame::OnKillSim)
EVT_MENU(ID_Sim2Cui_Event, MyFrame::OnSim2CuiEvent)
// toolbar events
EVT_TOOL(ID_Toolbar_FloppyA, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_FloppyB, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_CdromD, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Reset, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Power, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Copy, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Paste, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Snapshot, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Config, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_Mouse_en, MyFrame::OnToolbarClick)
EVT_TOOL(ID_Toolbar_User, MyFrame::OnToolbarClick)
END_EVENT_TABLE()
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const long style)
: wxFrame((wxFrame *)NULL, -1, title, pos, size, style)
{
// init variables
sim_thread = NULL;
start_bochs_times = 0;
// set up the gui
menuConfiguration = new wxMenu;
menuConfiguration->Append( ID_Config_New, "&New Configuration" );
menuConfiguration->Append( ID_Config_Read, "&Read Configuration" );
menuConfiguration->Append( ID_Config_Save, "&Save Configuration" );
menuConfiguration->AppendSeparator ();
menuConfiguration->Append (ID_Quit, "&Quit");
menuEdit = new wxMenu;
menuEdit->Append( ID_Edit_Disks, "&Disks..." );
menuEdit->Append( ID_Edit_Boot, "&Boot..." );
menuEdit->Append( ID_Edit_Vga, "&VGA..." );
menuEdit->Append( ID_Edit_Memory, "&Memory..." );
menuEdit->Append( ID_Edit_Sound, "&Sound..." );
menuEdit->Append( ID_Edit_Network, "&Network..." );
menuEdit->Append( ID_Edit_Keyboard, "&Keyboard..." );
menuEdit->Append( ID_Edit_Other, "&Other..." );
menuSimulate = new wxMenu;
menuSimulate->Append( ID_Simulate_Start, "&Start...");
menuSimulate->Append( ID_Simulate_PauseResume, "&Pause...");
menuSimulate->Append( ID_Simulate_Stop, "S&top...");
menuSimulate->AppendSeparator ();
menuSimulate->Append( ID_Simulate_Speed, "S&peed...");
menuSimulate->Enable (ID_Simulate_PauseResume, FALSE);
menuSimulate->Enable (ID_Simulate_Stop, FALSE);
menuDebug = new wxMenu;
menuDebug->Append (ID_Debug_ShowCpu, "Show &CPU");
menuDebug->Append (ID_Debug_ShowMemory, "Show &memory");
menuLog = new wxMenu;
menuLog->Append (ID_Log_View, "&View");
menuLog->Append (ID_Log_Prefs, "&Preferences...");
menuLog->Append (ID_Log_PrefsDevice, "By &Device...");
menuHelp = new wxMenu;
menuHelp->Append( ID_Help_About, "&About..." );
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append( menuConfiguration, "&File" );
menuBar->Append( menuEdit, "&Edit" );
menuBar->Append( menuSimulate, "&Simulate" );
menuBar->Append( menuDebug, "&Debug" );
menuBar->Append( menuLog, "&Log" );
menuBar->Append( menuHelp, "&Help" );
SetMenuBar( menuBar );
CreateStatusBar();
SetStatusText( "Welcome to wxWindows!" );
CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT);
wxToolBar *tb = GetToolBar();
tb->SetToolBitmapSize(wxSize(16, 16));
int currentX = 5;
#define BX_ADD_TOOL(id, xpm_name, tooltip) \
do {tb->AddTool(id, wxBitmap(xpm_name), wxNullBitmap, FALSE, currentX, -1, (wxObject *)NULL, tooltip); currentX += 34; } while (0)
BX_ADD_TOOL(ID_Toolbar_FloppyA, floppya_xpm, "Change Floppy A");
BX_ADD_TOOL(ID_Toolbar_FloppyB, floppyb_xpm, "Change Floppy B");
BX_ADD_TOOL(ID_Toolbar_CdromD, cdromd_xpm, "Change CDROM");
BX_ADD_TOOL(ID_Toolbar_Reset, reset_xpm, "Reset the system");
BX_ADD_TOOL(ID_Toolbar_Power, power_xpm, "Turn power on/off");
BX_ADD_TOOL(ID_Toolbar_Copy, copy_xpm, "Copy to clipboard");
BX_ADD_TOOL(ID_Toolbar_Paste, paste_xpm, "Paste from clipboard");
BX_ADD_TOOL(ID_Toolbar_Snapshot, snapshot_xpm, "Save screen snapshot");
BX_ADD_TOOL(ID_Toolbar_Config, configbutton_xpm, "Runtime Configuration");
BX_ADD_TOOL(ID_Toolbar_Mouse_en, mouse_xpm, "Mouse Enable/Disable");
BX_ADD_TOOL(ID_Toolbar_User, userbutton_xpm, "Keyboard shortcut");
tb->Realize();
// create a MyPanel that covers the whole frame
panel = new MyPanel (this, -1);
panel->SetBackgroundColour (wxColour (0,0,0));
wxGridSizer *sz = new wxGridSizer (1, 1);
sz->Add (panel, 0, wxGROW);
SetAutoLayout (TRUE);
SetSizer (sz);
thePanel = panel;
}
void MyFrame::OnConfigRead(wxCommandEvent& WXUNUSED(event))
{
panel->ReadConfiguration ();
}
void MyFrame::OnConfigSave(wxCommandEvent& WXUNUSED(event))
{
panel->SaveConfiguration ();
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
Close( TRUE );
OnKillSim (event);
#if 0
if (SIM)
SIM->quit_sim(0); // give bochs a chance to shut down
#endif
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString str;
str.Printf ("Bochs x86 Emulator version %s (wxWindows port)", VER_STRING);
wxMessageBox( str, "About Bochs", wxOK | wxICON_INFORMATION );
}
void MyFrame::OnStartSim(wxCommandEvent& WXUNUSED(event))
{
wxCriticalSectionLocker lock(sim_thread_lock);
if (sim_thread != NULL) {
wxMessageBox (
"Can't start Bochs simulator, because it is already running",
"Already Running", wxOK | wxICON_ERROR);
return;
}
wxLogStatus ("Starting a Bochs simulation");
start_bochs_times++;
if (start_bochs_times>1) {
wxMessageBox (
"You have already started the simulator once this session. Due to memory leaks, you may get unstable behavior.",
"2nd time warning", wxOK | wxICON_WARNING);
}
num_events = 0; // clear the queue of events for bochs to handle
sim_thread = new SimThread (this);
sim_thread->Create ();
sim_thread->Run ();
wxLogDebug ("Simulator thread has started.");
// set up callback for events from simulator thread
SIM->set_notify_callback (&SimThread::SiminterfaceCallback, sim_thread);
// fix up menu choices
menuConfiguration->Enable (ID_Config_New, FALSE);
menuConfiguration->Enable (ID_Config_Read, FALSE);
menuSimulate->Enable (ID_Simulate_Start, FALSE);
menuSimulate->Enable (ID_Simulate_PauseResume, TRUE);
menuSimulate->Enable (ID_Simulate_Stop, TRUE);
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
}
void MyFrame::OnPauseResumeSim(wxCommandEvent& WXUNUSED(event))
{
wxCriticalSectionLocker lock(sim_thread_lock);
if (sim_thread) {
if (sim_thread->IsPaused ()) {
SetStatusText ("Resuming the Bochs simulation");
sim_thread->Resume ();
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
} else {
SetStatusText ("Pausing the Bochs simulation");
sim_thread->Pause ();
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Resume");
}
}
}
void MyFrame::OnKillSim(wxCommandEvent& WXUNUSED(event))
{
// DON'T use a critical section here. Delete implicitly calls
// OnSimThreadExit, which also tries to lock sim_thread_lock.
// If we grab the lock at this level, deadlock results.
if (sim_thread) {
SetStatusText ("Killing the Bochs simulation");
sim_thread->Delete ();
menuSimulate->Enable (ID_Simulate_Start, TRUE);
menuSimulate->Enable (ID_Simulate_PauseResume, FALSE);
menuSimulate->Enable (ID_Simulate_Stop, FALSE);
menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause");
}
}
void
MyFrame::OnSimThreadExit () {
wxCriticalSectionLocker lock (sim_thread_lock);
sim_thread = NULL;
}
int
MyFrame::HandleAskParamString (bx_param_string_c *param)
{
wxLogDebug ("HandleAskParamString start");
bx_param_num_c *opt = param->get_options ();
wxASSERT (opt != NULL);
int n_opt = opt->get ();
char *msg = param->get_ask_format ();
if (!msg) msg = param->get_description ();
char *newval = NULL;
wxDialog *dialog = NULL;
if (n_opt & param->BX_IS_FILENAME) {
// use file open dialog
long style =
(n_opt & param->BX_SAVE_FILE_DIALOG) ? wxSAVE|wxOVERWRITE_PROMPT : wxOPEN;
wxLogDebug ("HandleAskParamString: create dialog");
wxFileDialog *fdialog = new wxFileDialog (this, msg, "", "", "*.*", style);
wxLogDebug ("HandleAskParamString: before showmodal");
if (fdialog->ShowModal() == wxID_OK)
newval = (char *)fdialog->GetPath().c_str ();
wxLogDebug ("HandleAskParamString: after showmodal");
dialog = fdialog; // so I can delete it
} else {
// use simple string dialog
long style = wxOK|wxCANCEL;
wxTextEntryDialog *tdialog = new wxTextEntryDialog (this, msg, "Enter new value", wxString(param->getptr ()), style);
if (tdialog->ShowModal() == wxID_OK)
newval = (char *)tdialog->GetValue().c_str ();
dialog = tdialog; // so I can delete it
}
// newval points to memory inside the dialog. As soon as dialog is deleted,
// newval points to junk. So be sure to copy the text out before deleting
// it!
if (newval && strlen(newval)>0) {
// change floppy path to this value.
wxLogDebug ("Setting param %s to '%s'", param->get_name (), newval);
param->set (newval);
delete dialog;
return 1;
}
delete dialog;
return -1;
}
// This is called when the simulator needs to ask the user to choose
// a value or setting. For example, when the user indicates that he wants
// to change the floppy disk image for drive A, an ask-param event is created
// with the parameter id set to BXP_FLOPPYA_PATH. The simulator blocks until
// the gui has displayed a dialog and received a selection from the user.
// In the current implemention, the GUI will look up the parameter's
// data structure using SIM->get_param() and then call the set method on the
// parameter to change the param. The return value only needs to return
// success or failure (failure = cancelled, or not implemented).
// Returns 1 if the user chose a value and the param was modified.
// Returns 0 if the user cancelled.
// Returns -1 if the gui doesn't know how to ask for that param.
int
MyFrame::HandleAskParam (BxEvent *event)
{
wxASSERT (event->type == BX_SYNC_EVT_ASK_PARAM);
bx_param_c *param = event->u.param.param;
Raise (); // bring window to front so that you will see the dialog
switch (param->get_type ())
{
case BXT_PARAM_STRING:
return HandleAskParamString ((bx_param_string_c *)param);
default:
{
wxString msg;
msg.Printf ("ask param for parameter type %d is not implemented in wxWindows");
wxMessageBox( msg, "not implemented", wxOK | wxICON_ERROR );
return -1;
}
}
#if 0
switch (param) {
case BXP_FLOPPYA_PATH:
case BXP_FLOPPYB_PATH:
case BXP_DISKC_PATH:
case BXP_DISKD_PATH:
case BXP_CDROM_PATH:
{
Raise(); // bring window to front so dialog shows
char *msg;
if (param==BXP_FLOPPYA_PATH || param==BXP_FLOPPYB_PATH)
msg = "Choose new floppy disk image file";
else if (param==BXP_DISKC_PATH || param==BXP_DISKD_PATH)
msg = "Choose new hard disk image file";
else if (param==BXP_CDROM_PATH)
msg = "Choose new CDROM image file";
else
msg = "Choose new image file";
wxFileDialog dialog(this, msg, "", "", "*.*", 0);
int ret = dialog.ShowModal();
if (ret == wxID_OK)
{
char *newpath = (char *)dialog.GetPath().c_str ();
if (newpath && strlen(newpath)>0) {
// change floppy path to this value.
bx_param_string_c *Opath = SIM->get_param_string (param);
assert (Opath != NULL);
wxLogDebug ("Setting floppy %c path to '%s'",
param == BXP_FLOPPYA_PATH ? 'A' : 'B',
newpath);
Opath->set (newpath);
return 1;
}
}
return 0;
}
default:
wxLogError ("HandleAskParam: parameter %d, not implemented", event->u.param.id);
}
#endif
return -1; // could not display
}
// This is called when a Sim2Cui event from the simulator thread is discovered
// on the GUI thread's event queue. (It got there via wxPostEvent in
// SiminterfaceCallback2, which is executed in the simulator Thread.)
void
MyFrame::OnSim2CuiEvent (wxCommandEvent& event)
{
static wxString choices[] = { "Continue", "Continue and Disable", "Die" };
int choice;
wxString string;
wxLogDebug ("received a bochs event in the GUI thread");
BxEvent *be = (BxEvent *) event.GetEventObject ();
wxLogDebug ("event type = %d", (int) be->type);
// all cases should return. sync event handlers MUST send back a
// response.
switch (be->type) {
case BX_SYNC_EVT_ASK_PARAM:
wxLogDebug ("before HandleAskParam");
be->retcode = HandleAskParam (be);
wxLogDebug ("after HandleAskParam");
// sync must return something; just return a copy of the event.
sim_thread->SendSyncResponse(be);
wxLogDebug ("after SendSyncResponse");
return;
case BX_ASYNC_EVT_SHUTDOWN_GUI:
wxLogDebug ("configuration interface is exiting");
Close (TRUE);
wxExit ();
return;
case BX_ASYNC_EVT_LOG_MSG:
wxLogDebug ("log msg: level=%d, prefix='%s', msg='%s'",
be->u.logmsg.level,
be->u.logmsg.prefix,
be->u.logmsg.msg);
wxMutexGuiEnter();
string.Printf ("%s", be->u.logmsg.msg);
choice = ::wxGetSingleChoiceIndex (
string,
wxString (SIM->get_log_level_name (be->u.logmsg.level)), 3, choices);
if (choice<0) choice = 2; // treat cancel the same as "die"
be->retcode = choice;
wxLogDebug ("you chose %d", choice);
wxMutexGuiLeave();
return;
default:
wxLogDebug ("OnSim2CuiEvent: event type %d ignored", (int)be->type);
// assume it's a synchronous event and send back a response, to avoid
// potential deadlock.
sim_thread->SendSyncResponse(be);
return;
}
// it is critical to send a response back eventually since the sim thread
// is blocking.
wxASSERT_MSG (0, "switch stmt should have returned");
}
void MyFrame::OnToolbarClick(wxCommandEvent& event)
{
wxLogDebug ("clicked toolbar thingy");
bx_toolbar_buttons which = BX_TOOLBAR_UNDEFINED;
int id = event.GetId ();
switch (id) {
case ID_Toolbar_Power:which = BX_TOOLBAR_POWER; break;
case ID_Toolbar_Reset: which = BX_TOOLBAR_RESET; break;
case ID_Toolbar_FloppyA: which = BX_TOOLBAR_FLOPPYA; break;
case ID_Toolbar_FloppyB: which = BX_TOOLBAR_FLOPPYB; break;
case ID_Toolbar_CdromD: which = BX_TOOLBAR_CDROMD; break;
case ID_Toolbar_Copy: which = BX_TOOLBAR_COPY; break;
case ID_Toolbar_Paste: which = BX_TOOLBAR_PASTE; break;
case ID_Toolbar_Snapshot: which = BX_TOOLBAR_SNAPSHOT; break;
case ID_Toolbar_Config: which = BX_TOOLBAR_CONFIG; break;
case ID_Toolbar_Mouse_en: which = BX_TOOLBAR_MOUSE_EN; break;
case ID_Toolbar_User: which = BX_TOOLBAR_USER; break;
default:
wxLogError ("unknown toolbar id %d", id);
}
if (num_events < MAX_EVENTS) {
event_queue[num_events].type = BX_ASYNC_EVT_TOOLBAR;
event_queue[num_events].u.toolbar.button = which;
num_events++;
}
}
//////////////////////////////////////////////////////////////////////
// Simulation Thread
//////////////////////////////////////////////////////////////////////
void *
SimThread::Entry (void)
{
int argc=1;
char *argv[] = {"bochs"};
wxLogDebug ("in SimThread, starting at bx_continue_after_config_interface");
// run all the rest of the Bochs simulator code. This function will
// run forever, unless a "kill_bochs_request" is issued. The shutdown
// procedure is as follows:
// - user selects "Kill Simulation" or GUI decides to kill bochs
// - GUI calls sim_thread->Delete ()
// - sim continues to run until the next time it reaches SIM->periodic().
// - SIM->periodic() sends a synchronous tick event to the GUI, which
// finally calls TestDestroy() and realizes it needs to stop. It
// sets the sync event return code to -1. SIM->periodic() sets the
// kill_bochs_request flag in cpu #0.
// - cpu loop notices kill_bochs_request and returns to main.cc:
// bx_continue_after_config_interface(), which notices the
// kill_bochs_request and returns back to this Entry() function.
// - Entry() exits and the thread stops. Whew.
bx_continue_after_config_interface (argc, argv);
wxLogDebug ("in SimThread, bx_continue_after_config_interface exited");
return NULL;
}
void
SimThread::OnExit ()
{
// notify the MyFrame that the bochs thread has died. I can't adjust
// the sim_thread directly because it's private.
frame->OnSimThreadExit ();
// don't use this SimThread's callback function anymore.
SIM->set_notify_callback (NULL, NULL);
}
// Event handler function for BxEvents coming from the simulator.
// This function is declared static so that I can get a usable
// function pointer for it. The function pointer is passed to
// SIM->set_notify_callback so that the siminterface can call this
// function when it needs to contact the gui. It will always be
// called with a pointer to the SimThread as the first argument, and
// it will be called from the simulator thread, not the GUI thread.
BxEvent *
SimThread::SiminterfaceCallback (void *thisptr, BxEvent *event)
{
SimThread *me = (SimThread *)thisptr;
// call the normal non-static method now that we know the this pointer.
return me->SiminterfaceCallback2 (event);
}
// callback function for sim thread events. This is called from
// the sim thread, not the GUI thread. So any GUI actions must be
// thread safe. Most events are handled by packaging up the event
// in a wxEvent of some kind, and posting it to the GUI thread for
// processing.
BxEvent *
SimThread::SiminterfaceCallback2 (BxEvent *event)
{
//wxLogDebug ("SiminterfaceCallback with event type=%d", (int)event->type);
event->retcode = 0; // default return code
int async = BX_EVT_IS_ASYNC(event->type);
if (!async) {
// for synchronous events, clear away any previous response. There
// can only be one synchronous event pending at a time.
ClearSyncResponse ();
event->retcode = -1; // default to error
}
// tick event must be handled right here in the bochs thread.
if (event->type == BX_SYNC_EVT_TICK) {
if (TestDestroy ()) {
// tell simulator to quit
event->retcode = -1;
} else {
event->retcode = 0;
}
return event;
}
//encapsulate the bxevent in a wxwindows event
wxCommandEvent wxevent (wxEVT_COMMAND_MENU_SELECTED, ID_Sim2Cui_Event);
wxevent.SetEventObject ((wxEvent *)event);
wxLogDebug ("Sending an event to the window");
wxPostEvent (frame, wxevent);
if (event->type == BX_ASYNC_EVT_LOG_MSG) {
// wait until the GUI thread has processed the event and changed
// retcode. bbd: This is a strange case. Shouldn't this just be
// called a sync event?
event->retcode = -1;
while (event->retcode == -1) this->Sleep(500);
return event;
}
// if it is an asynchronous event, return immediately
if (async) return NULL;
wxLogDebug ("SiminterfaceCallback2: synchronous event; waiting for response");
// now wait forever for the GUI to post a response.
BxEvent *response = NULL;
while (response == NULL) {
response = GetSyncResponse ();
if (!response) {
wxLogDebug ("no sync response yet, waiting");
this->Sleep(500);
}
}
wxASSERT (response != NULL);
return response;
}
void
SimThread::ClearSyncResponse ()
{
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
if (sim2gui_mailbox != NULL) {
wxLogDebug ("WARNING: ClearSyncResponse is throwing away an event that was previously in the mailbox");
}
sim2gui_mailbox = NULL;
}
void
SimThread::SendSyncResponse (BxEvent *event)
{
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
if (sim2gui_mailbox != NULL) {
wxLogDebug ("WARNING: SendSyncResponse is throwing away an event that was previously in the mailbox");
}
sim2gui_mailbox = event;
}
BxEvent *
SimThread::GetSyncResponse ()
{
wxCriticalSectionLocker lock(sim2gui_mailbox_lock);
BxEvent *event = sim2gui_mailbox;
sim2gui_mailbox = NULL;
return event;
}