- fix minor compile problem with wxWindows and no debugger.
- only show continue,stop,step,commit buttons when debugger on. - modified: gui/wxdialog.cc gui/wxmain.cc
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////
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// $Id: wxdialog.cc,v 1.32 2002-09-13 19:39:38 bdenney Exp $
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// $Id: wxdialog.cc,v 1.33 2002-09-13 19:51:06 bdenney Exp $
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/////////////////////////////////////////////////////////////////
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//
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// misc/wxdialog.cc
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@ -1846,10 +1846,13 @@ CpuRegistersDialog::CpuRegistersDialog(
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AddParamList (testList, column);
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// add buttons
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#if BX_DEBUGGER
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// only show these if debugger is enabled
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AddButton (ID_Debug_Continue, BTNLABEL_DEBUG_CONTINUE);
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AddButton (ID_Debug_Stop, BTNLABEL_DEBUG_STOP);
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AddButton (ID_Debug_Step, BTNLABEL_DEBUG_STEP);
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AddButton (ID_Debug_Commit, BTNLABEL_DEBUG_COMMIT);
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#endif
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AddButton (ID_Close, BTNLABEL_DEBUG_CLOSE);
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}
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////
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// $Id: wxmain.cc,v 1.44 2002-09-13 19:39:38 bdenney Exp $
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// $Id: wxmain.cc,v 1.45 2002-09-13 19:51:06 bdenney Exp $
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/////////////////////////////////////////////////////////////////
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//
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// wxmain.cc implements the wxWindows frame, toolbar, menus, and dialogs.
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@ -695,11 +695,13 @@ void MyFrame::OnShowKeyboard(wxCommandEvent& WXUNUSED(event))
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void
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MyFrame::DebugBreak ()
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{
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#if BX_DEBUGGER
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if (debugCommand) {
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delete debugCommand;
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debugCommand = NULL;
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}
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SIM->debug_break ();
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#endif
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}
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void
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