Commit Graph

196 Commits

Author SHA1 Message Date
Volker Ruppert
e7e5f1b518 - bx_param_c: formerly unused member 'runtime_param' now indicates parameters
available at runtime
- wx: 'runtime' flag added to ParamDialog. If this flag is set, all options
  with the flag 'runtime_param' clear will be disabled.
- only the runtime options for cdrom's are now enabled in the ATA dialogs at runtime
- the options 'keyboard paste delay', 'mouse' and 'vga update interval' are now
  available at runtime
- wxdialog.h: unnecessary comments removed
2003-09-02 19:34:48 +00:00
Volker Ruppert
29a1f1a0f8 - OnShowKeyboard(): don't show the dialog if the simulation isn't running 2003-08-30 11:21:29 +00:00
Volker Ruppert
c2ea352a04 - cmos image option moved to the "Other options" dialog (cmos dialog removed)
- disable the items "Configuration interface" and "Display library" for now.
  The config interface "wx" is already active and a change is not supported yet.
2003-08-29 18:57:40 +00:00
Volker Ruppert
ca60988fd9 - wx: NetConfigDialog replaced by a new version using ParamDialog
- parameter for the ethernet module must be of type bx_param_enum_c, since we
  have a list of valid modules
2003-08-25 16:46:18 +00:00
Volker Ruppert
be5bd5dca4 - wx: most of the config dialogs are now generated from a parameter list
- new bx_list_c for keyboard options (used in wx, TODO in textconfig)
- new flag USE_BOX_TITLE controls the usage of the list name for the group box label
- wxdialog.cc: unused variable removed
2003-08-23 15:28:06 +00:00
Volker Ruppert
855af72c8a - win32dialog now uses always the parameter name for dialog titles and lables
- siminterface: ask_filename() uses the prompt for the parameter name
- wx: missing title of the CMOS dialog added
- floppy path parameter names changed (used by win32config)
- user shortcut parameter description added
2003-08-23 09:52:26 +00:00
Volker Ruppert
7d1e4138fa - the boot dialog box and the message boxes are now centered in the Bochs main window 2003-08-23 05:34:40 +00:00
Christophe Bothamy
62a7867e19 - add fixes for wx kindly suggested by Volker 2003-08-22 16:52:38 +00:00
Christophe Bothamy
4942684e51 - remove unused "split" disk mode
- fix value displayed in wx for clock.time0 parameter
2003-08-22 01:00:58 +00:00
Volker Ruppert
bc58b6ca15 - function OnEditCmos(): parameter BXP_CMOS_TIME0 changed to BXP_CLOCK_TIME0
- function OnEditSpeed(): parameter BXP_REALTIME_PIT changed to BXP_CLOCK_SYNC
2003-08-21 18:26:18 +00:00
Volker Ruppert
96c03a93ca - only enabled ATA channels with a cdrom connected are available in the "Edit"
menu at runtime
2002-12-30 17:04:43 +00:00
Volker Ruppert
9f8e541a4f - new application icon for wxMSW using 'bochs.ico'
- new application icon for wxGTK using new icon 'icon_bochs.xpm' (converted from 'bochs.ico')
2002-12-25 17:13:45 +00:00
Bryce Denney
c1acbaea3a - avoid showing an empty dialog if there is no cdrom 2002-12-12 16:52:21 +00:00
Bryce Denney
6da847c3fb - fix cdrom toolbar button for wxWindows. Now it brings up the dialog for
the first cdrom.  Implemented by MyFrame::editFirstCdrom().
- eliminate OnOtherEvent and call OnEditATA directly from the event table.

Modified Files:
  gui/wxmain.cc gui/wxmain.h
2002-12-12 16:31:41 +00:00
Bryce Denney
496fcb2212 - be a little more careful with thread checks in ToggleMouse to fix
bug [ 652358 ] wx: middle button before sim freezes
2002-12-11 22:55:18 +00:00
Bryce Denney
9e0aa82ec9 - make a new dialog Edit:Speed, which includes the IPS setting and
the enable for realtime pit.
- clean up some warnings in MyPanel::OnEdit

Modified Files:
  gui/wx.cc gui/wxmain.cc gui/wxmain.h
2002-12-11 22:35:46 +00:00
Bryce Denney
16ebed0b1e - since Christophe added the four-ata patch, it is possible to boot from
the first hard drive or first cdrom drive no matter where they are found.
  Now the wxWindows interface recognizes this fact.  It allows you to
  select HD boot if there is a hard drive in any ATA location, and
  select CDROM boot if there is a cdrom in any ATA location.
- this fixes bug [ 616139 ] wx: boot hd/cd must be in ata0 interface

Modified Files:
  gui/siminterface.cc gui/siminterface.h gui/wxmain.cc
2002-12-07 19:43:53 +00:00
Christophe Bothamy
c360ec907d - add debugger log output configuration to wxwindows interface.
this closes [ 629068 ] make a way to log debug output to file
2002-12-07 16:52:09 +00:00
Volker Ruppert
eac663c715 - fixed a warning in function HandleAskParam() 2002-12-01 16:11:12 +00:00
Bryce Denney
0a7cb3a43c - apply patch.ifdef-disabled-options. Comments from that patch are below:
For a whole lot of configure options, I put #if...#endif around code that
  is specific to the option, even in files which are normally only compiled
  when the option is on.  This allows me to create a MS Visual C++ 6.0
  workspace that supports many of these options.  The workspace will basically
  compile every file all the time, but the code for disabled options will
  be commented out by the #if...#endif.

  This may one day lead to simplification of the Makefiles and configure
  scripts, but for the moment I'm leaving Makefiles and configure scripts
  alone.

  Affected options:
    BX_SUPPORT_APIC (cpu/apic.cc)
    BX_SUPPORT_X86_64 (cpu/*64.cc)
    BX_DEBUGGER (debug/*)
    BX_DISASM (disasm/*)
    BX_WITH_nameofgui (gui/*)
    BX_SUPPORT_CDROM (iodev/cdrom.cc)
    BX_NE2K_SUPPORT (iodev/eth*.cc, iodev/ne2k.cc)
    BX_SUPPORT_APIC (iodev/ioapic.cc)
    BX_IODEBUG_SUPPORT (iodev/iodebug.cc)
    BX_PCI_SUPPORT (iodev/pci*.cc)
    BX_SUPPORT_SB16 (iodev/sb*.cc)

Modified Files:
  cpu/apic.cc cpu/arith64.cc cpu/ctrl_xfer64.cc
  cpu/data_xfer64.cc cpu/fetchdecode64.cc cpu/logical64.cc
  cpu/mult64.cc cpu/resolve64.cc cpu/shift64.cc cpu/stack64.cc
  debug/Makefile.in debug/crc.cc debug/dbg_main.cc debug/lexer.l
  debug/linux.cc debug/parser.c debug/parser.y
  disasm/dis_decode.cc disasm/dis_groups.cc gui/amigaos.cc
  gui/beos.cc gui/carbon.cc gui/macintosh.cc gui/rfb.cc
  gui/sdl.cc gui/term.cc gui/win32.cc gui/wx.cc gui/wxdialog.cc
  gui/wxmain.cc gui/x.cc iodev/cdrom.cc iodev/eth.cc
  iodev/eth_arpback.cc iodev/eth_fbsd.cc iodev/eth_linux.cc
  iodev/eth_null.cc iodev/eth_packetmaker.cc iodev/eth_tap.cc
  iodev/eth_tuntap.cc iodev/eth_win32.cc iodev/ioapic.cc
  iodev/iodebug.cc iodev/ne2k.cc iodev/pci.cc iodev/pci2isa.cc
  iodev/sb16.cc iodev/soundlnx.cc iodev/soundwin.cc
2002-11-19 05:47:45 +00:00
Volker Ruppert
35c2be5518 - changed ne2k presence options from "valid" to "present" 2002-11-18 17:16:07 +00:00
Christophe Bothamy
81eca54b51 - fix [ 625696 ] text config menu: default can be wrong.
New behaviour is:
  . No command line arg (user want to load or create a new conf file)
    -> no .bochsrc is loaded
    -> defaults to "2. Read options from..."
  . command line arg -q (user want to quick start from .bochsrc)
    -> .bochsrc is loaded
      -> if found Run the simulation
      -> if not found defaults to "2. Read options from..."
  . command line arg -f (user want to edit a conf file)
    -> conf file is loaded
      -> if found defaults to "3. Edit options"
      -> if not found defaults to "2. Read options from..."
  . command line arg -qf (user want to quick start from a conf file)
    -> conf file is loaded
      -> if found Run the simulation
      -> if not found defaults to "2. Read options from..."
  . After selection of "2. Read options from..."
    -> defaults to "5. Begin simulation"
- fix "enable-control-panel" behaviour in configure.in.
- check if a romimage was supplied in the conf file.
  If not, print a hint about a missing/corrupt conf file.

  I hope I did not break anything, notably the Carbon gui
2002-11-09 14:12:10 +00:00
Bryce Denney
1533c6df2c - remove tabs 2002-11-01 15:28:41 +00:00
Bryce Denney
c6d6b17c9a - fix wxWindows on win32, which was broken when we added plugin support.
- add a new global struct bx_startup_flags which stores argc,argv and
  when necessary, the WinMain arguments hInstance, hPrevInstance, etc.
  The new struct is defined in gui/siminterface.h because it is needed in
  both the main.cc code and in wxmain.cc and textconfig.cc (which don't
  include bochs.h).
- rename main() to bxmain() and create new main() and WinMain().
  main() and WinMain() just fill in the bx_startup_flags and then
  call bxmain().  Only one is defined at a time, of course.
- so far, WinMain is ONLY used when compiling with wxWindows on win32.
  It may be useful in other contexts as well, but I don't want to enable
  it in any other situation without some serious testing of different
  configurations.
- modified:
    main.cc gui/siminterface.cc gui/siminterface.h
	gui/textconfig.cc gui/wxmain.cc
2002-11-01 15:19:48 +00:00
Bryce Denney
99aa099b67 - we renamed the term 'VGA library' to 'display library' a while ago. I
fixed some lingering references to vga library.
2002-10-26 13:22:47 +00:00
Bryce Denney
48acd53db4 - all #warnings are now inside #ifdef __GNUC__ ... #endif
Modified Files:
    ltdl.c main.cc plugin.cc cpu/cpu.cc cpu/debugstuff.cc
    cpu/exception.cc cpu/fetchdecode64.cc cpu/init.cc
    cpu/paging.cc gui/siminterface.cc gui/wxmain.cc
    iodev/harddrv.cc
2002-10-25 12:36:44 +00:00
Bryce Denney
cec9135e9f - Apply patch.replace-Boolean rev 1.3. Every "Boolean" is now changed to a
"bx_bool" which is always defined as Bit32u on all platforms.  In Carbon
  specific code, Boolean is still used because the Carbon header files
  define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
  The bug was that some code in Bochs depends on Boolean to be a
  32 bit value.  (This should be fixed, but I don't know all the places
  where it needs to be fixed yet.)  Because Carbon defined Boolean as
  an unsigned char, Bochs just followed along and used the unsigned char
  definition to avoid compile problems.  This exposed the dependency
  on 32 bit Boolean on MacOS X only and led to major simulation problems,
  that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
  our own type.  I chose bx_bool for several reasons.
  1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
     platforms, which makes it much less likely to have more platform-specific
     simulation differences in the future.  (I spent hours on a borrowed
     MacOSX machine chasing bug 618388 before discovering that different sized
     Booleans were the problem, and I don't want to repeat that.)
  2. We still have at least one dependency on 32 bit Booleans which must be
     fixed some time, but I don't want to risk introducing new bugs into the
     simulation just before the 2.0 release.

Modified Files:
    bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
    pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
    cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
    cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
    cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
    cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
    cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
    cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
    cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
    cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
    cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
    disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
    docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
    gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
    gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
    gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
    gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
    gui/x.cc instrument/example0/instrument.cc
    instrument/example0/instrument.h
    instrument/example1/instrument.cc
    instrument/example1/instrument.h
    instrument/stubs/instrument.cc instrument/stubs/instrument.h
    iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
    iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
    iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
    iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
    iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
    iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
    iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
    iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
    iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
    iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
    iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
2002-10-25 11:44:41 +00:00
Bryce Denney
5e520261db Add plugin support to Bochs by merging all the changes from the
BRANCH_PLUGINS branch!

Authors:
  Bryce Denney
  Christophe Bothamy
  Kevin Lawton (we grabbed a lot of plugin code from plex86)
Testing help from:
  Volker Ruppert
  Don Becker (Psyon)
  Jeremy Parsons (Br'fin)

The change log is too long to paste in here.  To read the change log, do
  cvs log patches/patch.final-from-BRANCH_PLUGINS.gz

All the changes and a detailed description are contained in a patch
called patch.final-from-BRANCH_PLUGINS.gz.  To look at the complete
patch, do
  cvs upd -r1.1 patches/patch.final-from-BRANCH_PLUGINS.gz

Then you will have a local copy of the patch, which you can gunzip and
play with however you want.

Modified Files:
    .bochsrc Makefile.in aclocal.m4 bochs.h config.h.in configure
    configure.in gdbstub.cc logio.cc main.cc pc_system.cc
    pc_system.h state_file.h bios/Makefile.in bios/rombios.c
    cpu/Makefile.in cpu/access.cc cpu/apic.cc cpu/arith16.cc
    cpu/arith32.cc cpu/arith8.cc cpu/cpu.cc cpu/cpu.h
    cpu/ctrl_xfer32.cc cpu/exception.cc cpu/fetchdecode.cc
    cpu/fetchdecode64.cc cpu/flag_ctrl.cc cpu/flag_ctrl_pro.cc
    cpu/init.cc cpu/io.cc cpu/logical16.cc cpu/logical32.cc
    cpu/logical8.cc cpu/paging.cc cpu/proc_ctrl.cc
    cpu/protect_ctrl.cc cpu/segment_ctrl_pro.cc cpu/shift16.cc
    cpu/shift32.cc cpu/stack64.cc cpu/string.cc cpu/tasking.cc
    debug/Makefile.in debug/dbg_main.cc disasm/Makefile.in
    doc/docbook/user/user.dbk dynamic/Makefile.in fpu/Makefile.in
    gui/Makefile.in gui/amigaos.cc gui/beos.cc gui/carbon.cc
    gui/control.cc gui/control.h gui/gui.cc gui/gui.h
    gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
    gui/rfb.cc gui/sdl.cc gui/sdlkeys.h gui/siminterface.cc
    gui/siminterface.h gui/term.cc gui/win32.cc gui/wx.cc
    gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
    gui/x.cc gui/keymaps/sdl-pc-de.map gui/keymaps/sdl-pc-us.map
    gui/keymaps/x11-pc-de.map instrument/example0/instrument.h
    instrument/example1/instrument.h
    instrument/stubs/instrument.cc instrument/stubs/instrument.h
    iodev/Makefile.in iodev/biosdev.cc iodev/biosdev.h
    iodev/cdrom.cc iodev/cmos.cc iodev/cmos.h iodev/devices.cc
    iodev/dma.cc iodev/dma.h iodev/eth_fbsd.cc iodev/eth_linux.cc
    iodev/eth_null.cc iodev/eth_tap.cc iodev/floppy.cc
    iodev/floppy.h iodev/guest2host.cc iodev/guest2host.h
    iodev/harddrv.cc iodev/harddrv.h iodev/iodebug.cc
    iodev/iodebug.h iodev/iodev.h iodev/keyboard.cc
    iodev/keyboard.h iodev/ne2k.cc iodev/ne2k.h iodev/parallel.cc
    iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pci2isa.cc
    iodev/pci2isa.h iodev/pic.cc iodev/pic.h iodev/pit.cc
    iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h iodev/sb16.cc
    iodev/sb16.h iodev/scancodes.cc iodev/scancodes.h
    iodev/serial.cc iodev/serial.h iodev/slowdown_timer.cc
    iodev/slowdown_timer.h iodev/unmapped.cc iodev/unmapped.h
    iodev/vga.cc iodev/vga.h memory/Makefile.in memory/memory.cc
    memory/memory.h memory/misc_mem.cc misc/bximage.c
    misc/niclist.c
Added Files:
    README-plugins extplugin.h ltdl.c ltdl.h ltdlconf.h.in
    ltmain.sh plugin.cc plugin.h
2002-10-24 21:07:56 +00:00
Bryce Denney
d1196d1996 - clean up the command line argument parsing. Before, we had two slightly
different versions of the code for wxWindows and non-wxWindows and the GDB
  stub did not accept any command line options at all.
- IMPORTANT CHANGE: the quick start option used to cause two things:
  1) read the bochsrc immediately, 2) start simulation immediately without
  going into the config interface.  This has changed in a subtle way.
  Now, we always try to read the bochsrc immediately.  Then if the quick
  start option is on, we start the simulation immediately.
- add "Restore Factory Default Configuration" in text config menu.  It was
  already there in wx.  Now the default choice is always "5. Begin simulation"
  and because the bochsrc is always read now, this works.
- When the user chooses "Read configuration file" from either text mode
  or wx interfaces, reset all bochs parameters first, then read in the
  new file.  This means that every time you read a configuration file
  you are starting from a consistent "blank slate".
- move much of the code from bx_do_text_config_interface into bx_init_main
  so that wxWindows and non-wxWindows code uses the same logic.  There was
  only a tiny bit left in bx_do_text_config_interface so I eliminated it.
- move the "help" message into a separate function print_usage()
- detect all flags (cmdline args that start with -) in a loop, instead of
  a big if/else.  This makes it easy to add others.
- fix problem with Carbon gui, so that -psn arg gets ignored
- print usage if you type -h, --help, or if flags are not recognized
- code that called io->set_log_action (that sets the log action for all
  devices) was only called if the configuration interface was on; I'm not
  sure why.  Now it is called all the time.
- the wxWindows equivalent of main() is called MyApp::OnInit.  Now OnInit
  and main() are very similar.  They both call bx_init_siminterface, then
  bx_init_main (and quit if it fails), then show the config interface if
  quickstart is off, and then simulate.
- modified: main.cc gui/control.cc gui/wxmain.cc
2002-10-14 13:37:20 +00:00
Bryce Denney
af6299e1d4 - make menu text more clear: now it says "Debug Console" instead of "Show Log"
- modified: gui/wxmain.cc gui/wxmain.h
2002-10-10 15:44:34 +00:00
Bryce Denney
f133c6d1d0 - avoid a potential deadlock: if waiting for a sync response, stop waiting
if the gui wants to close.
2002-10-08 18:28:58 +00:00
Bryce Denney
0dd8da13d5 - Always enable the line that does
wxLog::SetActiveTarget (new wxLogStderr ());
  which used to be inside #ifdef __WXDEBUG__ ... #endif.  This fixes the
  problem of tons of little debug message dialogs appearing in wxwindows
  libraries built without debug support.
- This reverts revision 1.61.  I cannot figure out why I had trouble back on
  Sept 27, because now both my debug and release libraries work ok with the
  SetActiveTarget line.
2002-10-07 17:18:04 +00:00
Bryce Denney
77a2d3fc89 - fix bug 619320 "wx: clicking mouse enable btn different". Now both
the toolbar button and the mouse capture shortcuts (F12 and middle button)
  call ToggleMouse().  The only difference is that the first time you
  press the toolbar button it gives a little message about mouse capture
  and how to turn it off.
- modified: gui/wx.cc gui/wxmain.cc gui/wxmain.h
2002-10-07 04:49:50 +00:00
Bryce Denney
84c33ec824 - I was getting occasional thread bugs and crashes when I click on
Quit while the simulation was running.  I used to just do
  wxFrame::Close(TRUE) in the wxwindows thread, but the simulation
  thread would keep on running even after the window had disappeared.
  If the simulation thread sent any messages to the gui, it could
  segfault.  Now, when you click on Quit it asks the simulator to
  quit, but does not close the gui.  When the simulator thread finally
  quits, THEN it calls wxFrame::Close(TRUE) from the sim_thread (with
  appropriate gui mutex).  Such tricks are only needed when the
  simulation is running.  I hope this will fix bug #616142: "wx: crash
  from events after gui shutdown".
- move MyFrame::closing flag out into a global variable wxBochsClosing
  so that it will be valid even when the MyFrame is deleted.  See
  comments on in wxmain.h.
- when wxBochsClosing is set, don't create any new windows.  If any
  errors appear, just print them to stderr because the gui is just
  about to be closed.
- fix comment in SimThread::Entry to talk about longjmp instead of
  kill_bochs_request
- (minor) move contents of DefaultCallback2 into DefaultCallback.  It
  doesn't refer to the wxApp at all.  This is a bit safer in case it
  gets called when the wxApp is in the process of being deleted.
- modified: gui/wxmain.cc gui/wxmain.h
2002-10-07 04:01:00 +00:00
Bryce Denney
555e1d03e1 - set the quit context to NULL after it is no longer usable. I don't want
anybody jumping back because the pointer was still lying around.
- modified: gui/wxmain.cc main.cc
2002-10-06 19:21:05 +00:00
Bryce Denney
346e2747d3 - fixed up ParamDialog to correctly handle "trees" of parameters. A
bx_list_c can now be displayed as either a wxStaticBox with the
  child parameters inside, or as a wxNotebook with each child
  parameter in a separate tab.  (The children can also be lists of
  course.)  The default display is the wxStaticBox type, but if you
  set the option bit bx_list_c::USE_TAB_WINDOW in the list,
  ParamDialog will use the wxNotebook display instead.
- to get the param trees working, I created a new struct
  AddParamContext, which is passed to AddParam().  This struct is
  critical when AddParam calls itself recursively to display lists
  within lists.
- use the wxNotebook display feature for the ATA0,1,2,3 controller
  dialog box.  Now instead of being hundreds of pixels tall, it is
  reasonable height with three different tabs.  This fixed bug
  #619074: "wx: ATA interface editor too tall" and was the whole
  reason I started messing with this at all.

plus some minor cleanups
- when I added the enum constant bx_list_c::USE_TAB_WINDOW, I also
  removed the BX_ prefix from all the other enum constants that are
  used in parameter options in siminterface.cc.  Since these constants
  are enums within a class, there is no possibility of namespace
  conflicts so the prefix is not needed.
- added wxADJUST_MINSIZE to all wxChoice controls, since that tells
  wxWindows to adjust its size to the length of the longest string.
- instead of calling SetSize or SetSizeHints on every textcontrol with
  a hardcoded width, I am using just two wxSize specifications for
  everything: either normalTextSize or longTextSize.
- edit names of a few menus and params.  For example now instead of
  the tab saying "Master ATA device on channel 0" it will say
  "First HD/CD on channel 0".

Modified Files:
  main.cc gui/control.cc gui/gui.cc gui/siminterface.cc gui/siminterface.h
  gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
2002-10-06 02:37:28 +00:00
Bryce Denney
84080d26f1 - disable debug specific wxwindows calls, when wxwindows library is not
compiled with debug support
2002-09-27 19:12:56 +00:00
Bryce Denney
a50f374a28 - fix typo: "event-type" to "event->type" 2002-09-26 03:01:13 +00:00
Bryce Denney
87835fd841 - fix memory leaks in the text mode interface that I introduced while working
on the wxWindows interface.  There are many more changes here than
  absolutely required to fix the memory leaks.  Instead, I've tried to
  clean things up so that it does the right thing, and is easier to
  read and maintain.
- For events that the text mode interface is going to ignore anyway, I #ifdefed
  the event creation code instead of calling new and then delete.
- now all synchronous events in siminterface.cc are created as local variables
  on the stack.  Some of them were allocated with new before, and yes some of
  them leaked.
- now I ignore the result of sim_to_ci_event (&event).  It was always
  returning a pointer to the input event anyway.  This makes the event
  sending code simpler.
- wxmain.cc:
  - in the BxEvent handling functions, now all cases "break" down to common
    code at the end which deletes async events.  This is easier to read than
    having each case handle the delete individually.
  - in OnLogMsg, do not delete the event here because it is now handled
    in the common code of OnSim2CIEvent instead.
- thanks to Christophe for pointing out the location of the worst
  memory leak.
2002-09-25 22:54:23 +00:00
Bryce Denney
e6e2c08809 - make parse_bochsrc return -1 if any parse errors occur.
- make bx_init_main return -1 if any parse errors occur.
- wxWindows: if bx_init_main returns -1, don't even show the application
  window.  You'll get an error dialog and then it exits.  So far this
  only happens if you run with -q and the parse fails.
- non-wxWindows: if bx_init_main returns -1, just exit.  So far this
  only happens if you run with -q and the parse fails.
- with these changes, handling of bochsrc parse errors seems to work
  as you would expect.  And it certainly doesn't go into an infinite
  recursive loop, as it used to!
- a little more testing and I can close
  bug 614175: infinite panic loop if bochsrc buggy
- modified: main.cc gui/siminterface.h gui/wxmain.cc
2002-09-25 19:05:01 +00:00
Bryce Denney
a4f0c5b53e - move read configuration and save configuration behavior out of wx.cc
and into wxmain.cc, like other actions.
- set a default siminterface callback for the whole application, which is used
  whenever the simulator is not running.  This is important when the wx code
  calls simulator or param code and triggers a BX_PANIC or something.
  The default callback is responsible for displaying error messages which
  appear while reading the bochsrc, for example.
- move the implementation of BX_SYNC_EVT_LOG_ASK and BX_ASYNC_EVT_LOG_MSG
  into a separate function OnLogMsg().  In the future, OnLogMsg() may be called
  from the application default callback on errors.
- modified: gui/wx.cc gui/wxmain.cc gui/wxmain.h
2002-09-25 18:40:15 +00:00
Christophe Bothamy
440dffc803 - applied patch.4ata-channels and patch.4ata-channels.bbd
- Features :
 . number of active channels defined at boot-time config
 . new options in bochsrc
 . up to 8 devices support (disks or cdroms)
 . up to 4 cdrom devices can be changed at runtime config
 . wxwindows config interface
2002-09-22 20:56:12 +00:00
Bryce Denney
adeb5331f6 - I used to have a method called ParamDialog::Refresh() that reread all the
parameter values associated with the dialog and updated the wxWindows
  controls.  At the time I didn't realize that I was overriding
  wxWindow::Refresh() which repaints the window.  Later, I renamed the method
  to CopyParamToGui() to make it more clear, but many of the callers in
  wxmain.cc continued to call Refresh(), which now reverted to the parent class
  wxWindow::Refresh().  Since there was no compile error I didn't notice for a
  while, but it caused the ParamDialogs to repaint themselves constantly but
  never actually change their values.  This is now fixed by changing those
  method calls to CopyParamToGui().
2002-09-22 04:36:09 +00:00
Bryce Denney
de67199921 - call SetFocus() on the panel so that it is certain to get key events.
I'm not sure why this wasn't needed before, but after switching to
  wxWindows 2.3.3 it seems to be important.
- in a wxLogDebug() call I was trying to pass a struct instead of a string.
  Fixed that.
2002-09-22 02:43:37 +00:00
Bryce Denney
375fcf648b - plug up some memory leaks in wxWindows code, with help from Valgrind
- MyPanel::blankCursor
  - MyFrame::panel
  - AdvancedLogOptions::action (2d array of wxChoice *'s)
  - ParamDialog::idHash, ParamDialog::paramHash, and ParamStructs
  - file dialog in BrowseTextCtrl
- fix illegal use of a wxObject.  I had been clearing the ParamStruct
  with memset(), but I forgot that ParamStruct was a subclass of wxObject
  so I was trashing the wxObject fields too!  Instead I created a
  ParamStruct constructor that clears the pointers to NULL.
- comment out debug output from AdvancedLogOptionsDialog::SetAction
- modified files: gui/wx.cc gui/wxdialog.cc gui/wxdialog.h
  gui/wxmain.cc gui/wxmain.h
2002-09-20 21:25:09 +00:00
Bryce Denney
a33f144f6c - implement behavior of the AdvancedLogOptionsDialog
- LogOptionsDialog: show the "no change" option.  When options other than
  "no change" are selected, set both the default log action and the
  specific log action for all devices.
- AdvancedLogOptionsDialog: store the wxChoice*'s in a 2d array since I
  have to refer to them later.
- since both the log options and advanced log options dialogs needed to
  create many wxChoices using similar rules, I moved the creation code
  into a utility function makeLogOptionChoiceBox.
- I finally discovered the wxADJUST_MINSIZE option to wxSizer::Add(),
  which solves some layout problems that I was having with wxChoices.
  With this setting, the wxChoice will automatically grow to the size of
  the largest string that can be selected.
- improve sizing of the scrollWin according to the desired size of the panel
  that contains all the wxChoices.
- add sketches for proposed dialog that combines both LogOptionsDialog and
  AdvancedLogOptionsDialog using tabs
2002-09-20 17:53:14 +00:00
Bryce Denney
d8c27b4f83 - add AdvancedLogOptionsDialog. It's not connected to actual parameters
yet, since I've been just working on the layout at first.  The main
  challenge has been getting the scrollbar set up right.
2002-09-19 04:52:03 +00:00
Bryce Denney
24d88d2d28 - implement mouse in wxWindows interface
- All mouse events in the VGA window go to MyPanel::OnMouse.  Middle mouse
  button and F12 both toggle mouse capture.  OnMouse queues an event
  for the simulation thread to process.  The simulation thread calls
  bx_devices.keyboard->mouse_motion() when it sees the event on the queue.
- add IFDBG_VGA around some display debug code.  All wx mouse debug code
  is controlled by IFDBG_MOUSE.
- modified: gui/wx.cc gui/wxmain.cc gui/wxmain.h
2002-09-18 22:44:02 +00:00
Bryce Denney
4694ac5c04 - clean up
pollution
2002-09-18 20:59:05 +00:00
Bryce Denney
5af13700e6 - I've added some debugger features recently, but now that I've tested
wxWindows without debugger, I needed to add some more cases of #if
  BX_DEBUGGER to make it work.  All the problems I found were things like
  referencing a debug structure which was never initialized (NULL).  It is
  possible to handle such problems by always compiling in the debug dialogs but
  only instantiating them if debug support is compiled in, but I have chosen
  (for now) to put #if BX_DEBUGGER around things like this.
2002-09-16 15:28:19 +00:00
Bryce Denney
bbae3335a2 - add Debug Log dialog, which shows all the text output that is normally
printed to stderr in the text debugger.  Also allows the user to
  type (text) debugger commands directly, which also appear in the log.
- all text output in the debugger now passes through dbg_printf()
  (used to be fprintf to stderr) so that in wxWindows I can redirect
  it all to the wxWindows debug log screen.  Added debug_fputs to
  siminterface which actually sends the text to the GUI by creating
  a BX_ASYNC_EVT_DBG_MSG event.
- changed prefix and msg fields of BxLogMsgEvent to const char *,
  and also in args of logmsg method of siminterface.
- don't trap SIGINT in wxWindows.  There are other ways to stop execution.
  Also, signal handling with multiple threads is very strange and different
  on different platforms.
- minor changes to fix gcc -Wall warnings in dbg_main.cc
- add a new boolean parameter BXP_DEBUG_RUNNING that tells if the debugger is
  running freely or not.  This is used by the wxWindows GUI to enable or
  disable certain choices.
- CpuRegistersDialog has continue,stop,step buttons.  When the sim is running
  freely, I disable continue and step, and enable stop.  When the sim stops
  to wait for the user, I disable stop and enable continue and step.  The
  change of enables used to be triggered by actually pressing the button,
  but then if you started/stopped the simulation in some other way (typing
  in debug log window) the enables were never changed.  Now the enables are
  controlled by the value of BXP_DEBUG_RUNNING, which is set by the debug code
  itself, and the buttons are enabled at the right time.
- ParamDialog::Refresh() is now virtual so that child classes can redefine
  its refresh behavior.
- in safeWxStrcpy, force the last element of the array to be a 0, since
  I noticed that strncpy is not guaranteed to terminate the string!
- modified: debug/dbg_main.cc debug/debug.h gui/siminterface.cc
  gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
  gui/wxmain.h
2002-09-15 11:21:35 +00:00
Bryce Denney
0585191e49 - to quit cleanly with the wxwindows debugger, post a "quit" command
to the sim_thread. Otherwise the sim_thread may sit waiting for a
  command forever and the process never terminates.
2002-09-13 21:53:37 +00:00
Bryce Denney
98d4c2f823 - fix minor compile problem with wxWindows and no debugger.
- only show continue,stop,step,commit buttons when debugger on.
- modified: gui/wxdialog.cc gui/wxmain.cc
2002-09-13 19:51:06 +00:00
Bryce Denney
565b3846c9 - add infrastructure for sending commands from the wxWindows interface to the
Bochs debugger.  The Bochs debugger calls SIM->debug_get_next_command() which
  does not return until a debugger command is found.  The siminterface sends an
  synchronous event to the wxWindows thread with a blank to be filled in with a
  debugger command.  wxWindows fills in the blank and sends the synchronous
  event back, and the Bochs debugger interprets it as if it was typed on
  the command line.  For the long term I haven't decided whether to stick with
  sending text strings vs. some other method.
- so far the wxWindows debugger consists of one big dialog box that shows
  all the standard registers, and a working Continue, Stop, and Step button.
- modify ParamDialog so that it is more useful as a base class, by moving
  some things to protected members&fields, separating out functionality
  that is most likely to be replaced into virtual functions, and making it
  generally more flexible.  The new CpuRegistersDialog is based on
  ParamDialog.
- in wxdialog.cc, continue the convention of using wxID_HELP, wxID_OK,
  wxID_CANCEL, etc. for the id's of buttons, instead of wxHELP, wxOK, etc.
  which are intended to be ORred together in a bit field.
- cpu/init.cc: put ifdefs around DEFPARAMs for flags in configurations
  where they don't exist.  Add an eflags shadow parameter that represents all
  of the bits of eflags at once.  There are also boolean shadow params for
  each bit.
- modified files: cpu/init.cc debug/dbg_main.cc debug/debug.h
  gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
  gui/wxmain.cc gui/wxmain.h
2002-09-13 19:39:38 +00:00
Bryce Denney
3ad2afe73e - normally Sim2CI events are sent from the simulation thread to the
wxWindows thread.  However, when the wxWindows thread calls
  Bochs code, for example SIM->some_action() that triggers a
  BX_PANIC(), then the Sim2CI event is created in the wxWindows
  thread.  This used to cause thread deadlock, but now it is
  recognized and handled safely.
2002-09-11 03:52:27 +00:00
Bryce Denney
80a3900b8b - apply a patch I've been working on
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
  gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
  gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc

----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep  6 12:13:28 EDT 2002

Description:

Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.)  This is the first step toward
making something resembling a wxWindows debugger.

First, variables which are going to be visible in the CI must be
registered as parameters.  For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.

To deal with this, I introduced the concept of a shadow parameter.  A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value.  Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods.  Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.

To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.

The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class).  I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value.  At the moment, in the
Debug:Show CPU dialog, changing the values has no effect.  However
this is trivial to add when it's time (just call CommitChanges!).  It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.

The Refresh() method must be called periodically or else the dialog
will show the initial values forever.  At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().

Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
  implement shadow parameter class for Boolean, called bx_shadow_bool_c.
  more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
  its display.  For now, the refresh event causes the CI to check every
  parameter it is watching and change the display value.  Later, it may
  be worth the trouble to keep track of which parameters have actually
  changed.  Code in the simulator thread calls SIM->refresh_ci(), which
  creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
  the config interface.  When it arrives in the wxWindows gui thread,
  it calls RefreshDialogs(), which calls the Refresh() method on any
  dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
  is printed.  Otherwise, the refresh would wait until the next
  SIM->periodic(), which might be thousands of cycles.  This way,
  when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
  which tells whether it has any need for refresh events.  If no
  dialogs are showing that need refresh events, then no event is sent
  between threads.
- add a few defaults to the param classes that affect the settings of
  newly created parameters.  When declaring a lot of params with
  similar settings it's more compact to set the default for new params
  rather than to change each one separately.  default_text_format is
  the printf format string for displaying numbers.  default_base is
  the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
  boxes such as "Debug:Show CPU".  The new Refresh() method queries
  all the parameters for their current value and changes the value in
  the wxWindows control.  The ParamDialog class still needs a little
  work; for example, if it's modal it should have Cancel/Ok buttons,
  but if it's going to be modeless it should maybe have Apply (commit
  any changes) and Close.
2002-09-06 16:43:26 +00:00
Bryce Denney
c1f363c7b5 - not using the config button in wxwindows 2002-09-06 15:00:54 +00:00
Bryce Denney
e41cfeb329 - put "log filename" onto the LogOptions dialog instead of EditOther
- remove config button from toolbar for wxWindows, since that's what all
  the menus are for!
2002-09-05 17:27:50 +00:00
Bryce Denney
7a2bb1f5a6 - force wxWindows to put all log messages to stderr. (Sometimes it is
tempted to bring up dialog boxes to display the debug messages.)
2002-09-05 16:41:54 +00:00
Bryce Denney
fce114ed19 - eliminate printfs in wxwindows code--use wxLogDebug instead 2002-09-05 16:27:06 +00:00
Bryce Denney
7cef3cc3a4 - clean up memory usage after bx_gui_c::get_clipboard_text for win32,
X windows, wxWindows.  Each platform has its own way of returning
  a variable length string, and its own rules about how you're supposed
  to dispose of the string.  Now all platforms do the same thing: they
  allocate a Bit8u buffer with C++ "new" and copy the clipboard data in,
  then release the clipboard data in the platform-specific correct way.
  The Bit8u buffer is sent to the keyboard code, which frees it with
  delete [] when finished.
- modified: gui/wxmain.cc gui/wxmain.h
2002-09-05 16:01:34 +00:00
Bryce Denney
28801ce9ff - implement clipboard functions for wxWindows
- enable keymapping for wxWindows, by inserting bx_keymap.loadKeymap(NULL)
  call in wx.cc
2002-09-05 13:38:44 +00:00
Bryce Denney
b9bfa8ed7f - fix signal handling in wxWindows. The problem was that a signal gets
delivered to both the GUI and simulator thread, so they both call
  bx_signal_handler.  This can lead to deadlock as multiple threads enter
  BX_PANIC and try to show a dialog box at once.  To solve the problem, I made
  a function isSimThread() which can be called from anywhere.  If the
  bx_signal_handler is called from any thread OTHER THAN the simulation thread,
  it returns without doing anything.  As a result, only one thread is allowed
  to enter the signal handler code, and now control-C works correctly.
2002-09-05 07:48:39 +00:00
Bryce Denney
b79630a14e - Volker introduced the -q command line switch in August 2002, which tells
Bochs to immediately read the bochsrc and start simulating immediately (as
  opposed to going into the configuration interface first).  Now -q does
  the right thing in the wxWindows interface.  It behaves as if you selected
  Read Configuration and then Simulate:Start.
- modified: main.cc gui/siminterface.cc gui/siminterface.h gui/wxmain.cc
2002-09-05 07:01:30 +00:00
Bryce Denney
9d20ece24c - add #ifdefs per operating system so that the dialog boxes display the
correct name for floppy and cdrom devices:on windows, A:, B:, etc;
  on Linux /dev/fd0 and /dev/cdrom.
- It's perfectly ok to type device names into the blank on those dialog
  boxes, but the label "Disk Image File:" sort of implies that it has to
  be a file.  To try to avoid confusion change the label to simply
  "Disk Image:".
2002-09-04 18:39:20 +00:00
Bryce Denney
614d2ff681 - we don't need to say "Welcome to wxWindows" on the status line 2002-09-04 14:09:05 +00:00
Bryce Denney
0fe0832b99 - to avoid confusion and bugs I made a new convention on dialog return
values.  All wxWindows dialogs return wxID_OK or wxID_CANCEL.  The
  wxOK and wxCANCEL symbols are ONLY used in input arguments that determine
  whether to display the ok and cancel buttons.  Now I'm doing the same.
  Return values are wxID_OK if they pressed the ok button, and wxID_CANCEL
  if they pressed cancel.
2002-09-04 12:29:04 +00:00
Bryce Denney
33eefab657 - clean up extra ^M's I introduced when playing in win32 land. They are
mostly harmless EXCEPT if they appear after a '\' that's used for line
  continuation.  Then they are a disaster.
2002-09-03 19:04:17 +00:00
Bryce Denney
e0f6cfbf86 - fix appearance of toolbar icons on win32. I think Psyon used
SetToolBitmapSize() to set the icon size to 16x16; when I changed the icon
  size I forgot to change SetToolBitmapSize() and somehow it looked ok on
  wxGTK.
- change mouse tooltip to "(Mouse Not Implemented Yet!)" for now
2002-09-03 17:50:12 +00:00
Bryce Denney
152527af04 - MSVC++: can't use variable as array bounds. In this case it's easy enough
to use a #define.
2002-09-03 16:03:50 +00:00
Bryce Denney
6e5dcfb83a - disable all menu choices that aren't implemented. Only a few remaining!
- implement the Edit Keyboard dialog using ParamDialog instead of the
  handcoded thing.
- make Serial/Parallel dialog look a little better
- change order of "other" dialog to get ips and vga_update_interval on top
2002-09-03 08:55:35 +00:00
Bryce Denney
b74269a3b7 - add generic dialog class called ParamDialog. You create it, call
a method to add the parameters (bx_param_c) that you want to edit,
  and display it.  It knows how to display and edit boolean, int,
  enum, and string, so it can do a reasonable job on any parameter.
  The end result is not as nice as a box that you lay out by hand, but
  it's decent.  The most obvious thing that's missing from
  ParamDialog-generated dialogs is that I haven't found a way to
  make an "Enable" button that enables/disables a bunch of other
  parameters.  I'll keep thinking about that.
- using ParamDialog, I made dialogs for Sound, Cmos, Serial/Parallel,
  32bitOSloader, and an ugly catch-all category called other.
  Now I believe you can edit every single option using wxWindows.
2002-09-03 05:32:49 +00:00
Bryce Denney
1267d19090 - add ConfigKeyboardDialog
- remove the format string from GetTextCtrlInt() because the strtoul
  conversion is better than the sscanf with a format string (it supports
  both base 10 and 16 with 0xFF notation).
- modified files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 22:53:39 +00:00
Bryce Denney
6009e14996 - add MemoryConfigDialog that sets the ROM BIOS and VGA BIOS options,
and also the optional rom settings.  I think it all works except that
  the Browse buttons aren't hooked up yet.
- modified Files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 20:13:52 +00:00
Bryce Denney
0268014110 - add LogOptionsDialog that lets you decide whether to ignore, report,
die, or ask the user for each type of event.  It has a button that
  will lead to the "advanced" dialog, which doesn't exist yet.
- in gui/wxdialog.h, sketch a few more dialogs to be done soon
- modified: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc gui/wxmain.h
2002-09-02 17:03:14 +00:00
Bryce Denney
ed82a64ae5 - fix up NetConfigDialog and the code that calls it, so that what the
user selects actually changes the settings.
- modiified files: gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
2002-09-01 21:24:14 +00:00
Bryce Denney
9e67dcb3e1 - add NetConfigDialog box, that configures networking settings
- for all modal dialogs that return a boolean result, return either
  wxOK or wxCANCEL instead of 0,-1.
- you can view the NetConfigDialog box if you choose the Edit:Network menu
  item, but it's not connected to the actual parameter values yet.
2002-09-01 19:38:08 +00:00
Bryce Denney
572fc4ed57 - I had been misunderstanding how you're supposed to convert wxStrings
into normal C strings.  After asking about it on wx-users, I understand
  it better now.

  Example of unsafe code:
    char *filename = dlg.GetFilename().c_str ();
    printf ("file name is %s\n", filename);

  The problem is that dlg.GetFilename() returns a temporary wxString
  that goes out of scope at the end of that line of code.  The "filename"
  string is unstable if you write it this way.

  Example of safe code:
    char filename[1024];
    wxString fn (dlg.GetFilename ());
    strncpy (filename, fn.c_str (), sizeof(filename));
    printf ("file name is %s\n", name);

  Now we have a stable copy of the wxString in "fn" which is usable
  as long as fn is in scope.

- also now we use wxStrings (almost) all the time in the interface to the
  wxdialogs.  Any conversion from char* to wxString and back is done in
  wxmain.cc now.
2002-09-01 15:27:33 +00:00
Bryce Denney
b65997bb13 - implement Edit:Boot, which chooses the boot drive 2002-08-31 04:58:24 +00:00
Bryce Denney
645f1a0365 - make the "File:New Configuration" menu item call bx_reset_options(),
with a little "Are you sure?" dialog.
2002-08-30 16:23:36 +00:00
Bryce Denney
77f87fbbca - to convince gcc -MM to ignore system headers, I had to change some
#include statements that used ""'s so that they used <>'s instead.
  (gcc -MM generates the dependency list in the Makefile.)
2002-08-30 07:03:50 +00:00
Bryce Denney
f23005efbf - move ASCII version of menu layout into wxmain.cc next to the code that
implements it.
2002-08-30 06:46:38 +00:00
Bryce Denney
3ce8912089 - add CdromConfigDialog to configure cdroms
- HDConfigDialog now uses an EnableChanged() method to set the enabled bit
  on components controlled by the enable checkbox.
- now sets the present bit on hard disks and cdrom
- enforces the rule that you can't have DISKD and CDROMD (just in time for
  Christophe to add another interface)
2002-08-30 06:06:36 +00:00
Bryce Denney
2aba2436fa - add "create image" for hard disk image
- now the megabytes field is a wxStaticText, which makes it clear that
  it cannot be edited.
- add "enter size/compute geometry" button for HD image
- make a few more strings into #defines in wxdialog.h
- disable most of the Edit menu during simulation, reenable it when
  simulation stops
2002-08-29 23:18:10 +00:00
Bryce Denney
7ce3b36770 - get rid of the not-so-great name CUI which I introduced a few days
ago.  Now we have the simulator, the siminterface, the VGA display
  window (VGAW), and the configuration interface (CI).
2002-08-29 14:59:37 +00:00
Bryce Denney
17da6fe3c1 - add HDConfigDialog box for wxWindows for editing hard disk params.
Now you can edit floppy and hard disk parameters using dialogs.
2002-08-28 15:27:26 +00:00
Bryce Denney
a08cf194c5 - add another wxWindows dialog, FloppyConfigDialog, which lets you
choose the filename and capacity of a floppy image.  This dialog
  can recognize a list of names as physical disk drives, and it has a
  Browse button so that you can click on a new image intead of having
  to type it.  If you press ok, then the Bochs parameters are updated.
- eventually we should make a function that makes a list of the
  physical devices that should be mentioned here.  For Windows it should
  say "Physical drive A:" for "a:", while on Linux it should say
  "Physical drive fd0" for "/dev/fd0" or something.  Even if bochs
  doesn't find the correct physical disk drives, you can still type
  whatever file name you want.
2002-08-28 07:54:53 +00:00
Bryce Denney
7fc65e2e25 - add first custom dialog box to the wxWindows interface in
gui/wxdialog.h and gui/wxdialog.cc.  The first dialog box is
  called LogMsgAskDialog.  It displays panic messages and asks if you
  want to continue, quit, etc.
2002-08-28 03:20:23 +00:00
Bryce Denney
6bbf7d5957 - use setjmp() and longjmp() to quit the simulation thread cleanly.
I use setjmp() to save the context just before calling
  bx_continue_after_config_interface().  Then, in
  bx_real_sim_c:quit_sim, I use longjmp() to jump back to that context.
  This happens in main.cc and in gui/wxmain.cc (wxWindows only).
  I haven't tested with the debugger yet.  Possibly with debugger
  the quit longjmp() should jump back to the debugger prompt loop
  instead of actually quitting the program.
- clean up BX_ASYNC_EVT_LOG_MSG implementation by creating a different,
  synchronous event called BX_SYNC_EVT_LOG_ASK.  The async event
  could be used to simply tell the CI that an event has occurred,
  for example if the user wanted to view the events on screen
  (not implemented).  The sync event is used when you want the user
  to respond before the simulation can continue, such as a for the
  "panic=ask" behavior.
- in wxmain.cc, move the updates to the Start,Stop,Pause,Resume menu
  items into a separate method simStatusChanged().  This makes the code that
  does important stuff more readable.
- remove wxMutexGuiEnter()/Leave() from MyFrame::OnSim2CuiEvent().
  This method is an event handler called in the gui thread, so it
  already has the gui lock.  This call caused thread lock on my linux
  box.
2002-08-27 18:11:13 +00:00
Bryce Denney
26385f2866 - I've added lots of comments in siminterface.h, and tried to clean up
the terminology a bit.  In particular, the term "gui" has started
  to mean different things in different contexts, so I've defined
  some more specific names for the parts of the user interface, and
  updated comments and some variable names to reflect it.  See
  siminterface.h for a more complete description of all of these.

    VGAW: VGA display window and toolbar buttons, the traditional Bochs
      display which is ported to X, win32, MacOS X, etc.  Implemented
      in gui/gui.* and platform dependent gui/*.cc files.
    CI: configuration interface that lets the user change settings such
      as floppy disk image, ne2k settings, log options.  The CI consists
      of two parts: configuration user interface (CUI) which does the
      actual rendering to the screen and handles key/mouse/menu events,
      and the siminterface object.
    CUI: configuration user interface.  This handles the user interactions
      that allow the user to configure Bochs.  To actually change any
      values it talks to the siminterface object.  One implementation of
      the CUI is the text-mode menus in gui/control.cc.  Another
      implementation is (will be) the wxWindows menus and dialogs in
      gui/wxmain.cc.
    siminterface: the glue between the CUI and the simulation code,
      accessible throughout the code by the global variable
        bx_simulator_interface_c *SIM;
      Among other things, siminterface methods allow the simulator to ask the
      CUI to display things or ask for user input, and allows the CUI
      to query and modify variables in the simulation code.


    GUI: Literally, "graphical user interface".  Until the configuration menus
      and wxWindows came along, everyone understood that "gui" referred to the
      VGA display window and the toolbar buttons because that's all there
      was.  Now that we have the wxWindows code, which implements both the VGAW
      and the CUI, while all other platforms implement only the VGAW, it's not
      so clear.  So, I'm trying to use VGAW, CI, and CUI consistently since
      they are more specific.
    control panel: This has been used as another name for the configuration
      interface.  "control panel" is also somewhat unspecific and it sounds
      like it would be graphical with buttons and sliders, but our text-mode
      thing is not graphical at all.  I've replaced "control panel" with
      "configuration interface" wherever I could find it.  In configure script,
      the --disable-control-panel option is still supported, but it politely
      suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
  bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
  with the rest of the methods.  No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
2002-08-26 15:31:23 +00:00
Volker Ruppert
026f0dcb8d - disable menu items "New Configuration" and "Read Configuration" when the
simulation thread starts
2002-08-25 20:35:19 +00:00
Volker Ruppert
6055c158e9 - wx gui menu functions "Read Configuration" and "Save Configuration" implemented
- loading default bochsrc for the wx gui no longer necessary
- the wx gui version of bochs now accepts the same command line arguments as
  the other guis
2002-08-25 15:51:46 +00:00
Volker Ruppert
4a58339cad - pass command line arguments to function bx_init_main() 2002-08-25 09:54:05 +00:00
Volker Ruppert
1d4d5aa244 - new "user" button added to the headerbar. It can send keyboard shortcuts to
the guest OS. The shortcut can be defined in the bochsrc or in the config
  interface. It is possible to change it at runtime.

  These shortcuts are currently recognized:
  ctrlaltdel, ctrlaltesc, ctrlaltf1, alttab

  Here is the list of changes:

  * userbutton.h and userbutton.xpm added in gui/bitmaps
  * config options for the userbutton shortcut added
  * initialize the new button in the gui.cc
  * the new userbutton handler generates keypresses and relaeses depending on
    the shortcut keyword
  * the gui stops adding buttons to the headerbar if not enough space is left.
    This can happen when the screen width is 320 pixels (done for X11 only).
  * TODO: build a dialog box for the wxWindows gui
2002-08-09 06:16:43 +00:00
Volker Ruppert
53acc7b2d7 - "ask" dialog implemented (a part of this changes comes from the old version
of wx.cc)
2002-06-01 15:44:54 +00:00
Bryce Denney
30aaf4088e - commit patch.wxwindows.gz in the main branch. Now you can try out
the wxwindows interface by just "configure --with-wx; make"

  Modified Files:
    Makefile.in bochs.h config.h.in configure configure.in
    load32bitOShack.cc logio.cc main.cc cpu/cpu.cc cpu/cpu.h
    debug/dbg_main.cc gui/Makefile.in gui/control.cc gui/gui.cc
    gui/siminterface.cc gui/siminterface.h gui/x.cc iodev/cdrom.cc
    iodev/keyboard.cc memory/misc_mem.cc
  Added Files:
    README-wxWindows wxbochs.rc gui/wx.cc gui/wxmain.cc
    gui/wxmain.h gui/bitmaps/cdromd.xpm
    gui/bitmaps/configbutton.xpm gui/bitmaps/copy.xpm
    gui/bitmaps/floppya.xpm gui/bitmaps/floppyb.xpm
    gui/bitmaps/mouse.xpm gui/bitmaps/paste.xpm
    gui/bitmaps/power.xpm gui/bitmaps/reset.xpm
    gui/bitmaps/snapshot.xpm
  Removed Files:
    patches/patch.wxwindows.gz
2002-04-18 00:22:20 +00:00