- Fixed alignment for unpacked monochrome source data in case the calculated
required amount of data for one row is more than the given source pitch.
In even rows the leftmost pixel comes from the LSB bit #7 as expected.
In odd rows the whole row is aligned to the next dword boundary (the rightmost
pixel comes from the MSB bit #0). This alternating alignment is not documented,
but fixes some bitmaps (e.g. Win95 login / logout dialogs).
- Fixed calculation of host-to-screen data size for the pixel alignment > 0 and
color depth > 8.
- Added minimal support for pixel format conversion (32/24 to 16).
- Added Banshee specific registers in register_w() since they use the same
addresses as the Voodoo2 CMDFIFO config registers in register_w_common().
Now the fullscreen 3D mode is basicly working. The display flickers sometimes
and the desktop is possibly unusable after leaving 3D mode. This may be
caused by the still incorrect CMDFIFO implementation.
- Split the host-to-screen method in two ones: one for the pattern case (ternary
ROPs) and one optimized for the standard case (binary ROPs).
- Improved the foreground/background color handling for bitblt operations.
dwords required for host-to-screen operations. There are no related error
messages in the log when I test 8, 24 and 32 bpp modes. There are still display
errors caused by buggy code, incorrect CMDFIFO implemenation or undocumented
features. The 16 bpp mode is still unusable possibly caused by CMDFIFO. 3D mode
testing cannot start before this mode is okay.
- Disabled voodoo_update() function completely and added the required code to
the vertical timer handler (Voodoo 1/2).
- Added new method banshee_blt_execute() to reduce code duplication.
- Added support for the pattern x/y start offset (Banshee).
- Implemented line / polyline commands (solid lines only). The algorithm comes
from the already removed unused draw_line() function.
- Implemented start bit/byte support for host-to-screen blts.
- Rewrite of the launchArea handling: added new method for setting up the
required size and handle all currently implemented command in launch mode.
- Started implementing the CMDFIFO "hole count" support. It does not yet count
holes, but it handles the Amin and Amax values (except read pointer rollover
and JMP command). This is enough to get a usable desktop after Win95 guest
startup.
- Added read / write support for the desktop tile space.
- Fixed tiled desktop redraw after bitblt operation.
- Implemented ternary raster operations. With 3 binary input values we have 8
possible combinations und the ROP code is the binary representation of the
result table. Instead of implementing cascades of binary operations at byte
level, we simply build a 3-bit value from D, S and P. This is the bit number
of the ROP code to use as the result. This is performed for each bit of color
data. We still keep the existing binary operations at byte level, since the
code is faster for that case.
- Inplemented the "row #0 only" flag handling in pattern fill operations. This
flags seems to have an undocumented effect on the source pitch of
host-to-screen operations. This issue needs to be investigated.
- TODO: Some bits of the srcXY register seem to have an undocumented effect on
host-to-screen operations, too.
- Added basic support for the tiled desktop space. Win95 now starts building
the desktop, but without icons and it is not yet usable in 16 bpp mode.
- Fixed 32 to 24 bpp format conversion in host-to-screen operations.
- Fixed some raster operations.
- Now allocate buffer for launch area writes dynamicly.
- Added error messages for undocumented features.
tile-based updates and screen update locking. Some related changes in the init
and save/restore code are also included. The main update code has been moved
from bx_voodoo_vga_c to bx_voodoo_c and the required parameters are set up
depending on the model. The BX_LOCK/BX_UNLOCK and SET_TILE_UPDATED stuff still
needs to be added in the 3D core. Currently a redraw_area() hack makes the
Voodoo 1/2 screen updates work as expected.
- Fixes and optimizations in the BitBlt code.
- Added mutex for display updates and lock some register writes and the BitBlt
methods during screen update.
- Improved some debug messages.
TODO: Use the render_mutex for the Voodoo1/2 update code, too.
almost usable in 8 bpp mode, but there are still issues (see below).
- Added basic support for pattern fill functions.
- Added some more ROPs (all S/D and P/D ones).
- Now using the ROP functions in rectangle, pattern and host-to-screen code.
- Several other related changes.
TODO:
- Implement remaining binary (P/S) and all of the ternary ROPs.
- Some Windows icons are still black or messy (e.g. start button) and screen
are missing in some cases. Shutdown background is wrong, although the correct
ROP is used.
- Cleanups and optimiations when the code is known to work as expected.
- Moved basic BitBlt stuff from the Cirrus code to a separate header file to
make it usable for the Voodoo Banshee, too.
- Rewrite of the screen-to-screen BitBlt code for the new ROP code.
- Calculate redraw parameters based on the screen start.
- Set "Banshee busy" bit in the status register when 2D is busy.
- Added some error messages for unimplemented features.
- Host-to-screen and screen-to-screen copy operations implemented (ROP 0xcc).
- Rectangle fill command now handles clipping.
- Attempt to fix the redraw_area() location after bitblt operations.
- Update the host palette entries when writing to CLUT (fixes screenshot).
- Added 2D register names for debug messages.
- Fixed hardware cursor bottom/right edge display bug.
- Started splitting 2D code in different methods (no functional changes).
- Added hardware cursor to save/restore list.
TODO #1: Implement bitblt engine similar to the Cirrus one.
TODO #2: Voodoo code reorganization: base class with Voodoo core, one subclass
for Voodoo1/2 and one for Banshee.
in 8 bpp mode, but it's not yet usable (no cursor, no text). List of changes:
- Added AGP/CMD/Misc register handling (CMDFIFO #0 is now usable).
- Started work on 2D register handling ("Rectangle fill" command implemented).
- Added Banshee specific code in redraw_area().
- Writing to VGA DAC registers also modifies the Banshee CLUT.
- Banshee now indicates that no TV-out and video-in device is connected.
- Some other related fixes and improvements.
function. I guess the old stuff should be a speed optimization, but I don't see
a difference with the new code. The simulation output is also still the same.
Now Bochs compiles much faster with Voodoo support enabled and the binary is
much smaller. This patch has been written by Luigi B.
- Banshee Memory layout implemented (AGP/misc and 2D register behaviour not
implemented yet). Now Win95 with Banshee driver can boot in standard VGA mode.
- Fixed memory allocation: Banshee has 16 MB shared LFB / TMU memory.
- Some work on save/restore support.
- Renamed Banshee VGA register handlers.
"Voodoo VGA" framework. Most of the work is still to do.
- Added Banshee specific PCI write handler and related stuff. The device is
initialzed properly by the Bochs BIOS (mem, lfb, rom and i/o).
- With Banshee specific VGA BIOS it passes the init stage and boots properly
to DOS. Parts of the init code coming from file "voodoo.h.txt" (part of the
original patch).
- Standard VGA modes are all usable (using the Bochs VGA core).
- VBE graphics modes with 8, 16, 24 and 32 BPP are usable (VBE drawing code is
mostly copy&paste from the Bochs VBE code. DAC 6/8 bit switch is present.
- TODO list:
- Voodoo Banshee memory layout (registers, 2D, 3D, LFB, textures)
- 2D graphics engine must be written from scratch
- interaction between new device and existing 3D core
- non-VGA mode (Voodoo model "banshee" without VGA extension "voodoo")
- save/restore support, move Banshee stuff to separate file, ...
it's 64 entries is still not present, since it makes the emulation a few
percent slower due to the overhead of the FIFO code. The memory FIFO has 64k
entries and makes a speedup of around 75 % possible.
- Now using float type for the 'clk0_freq' variable.
- DAC register 6 can switch to half pixel clock (ported from PCem).
- Writing value 0xf8 to PLL register 0x0e completes clock #0 setup.
non-WIN32 platforms instead of BX_MSLEEP(). The donut demo is once again a
little bit slower, but on other tests the IPS values are still okay. Cleaned
up the code a little bit and added save/restore stuff for the new code.
command and execute it when there is enough data present (code partly ported
from voodoo.h.txt).
TODO: Use "wait for event / condition" functions instead of msleep() if there
is a performance improvement with it.
voodoo.h.txt which was a part of the original voodoo patch for DOSBox.
Some Voodoo2 specific parts were not integrated in the main patch file. I guess
they have been removed since Voodoo2 support was incomplete (2D stuff missing).
TODO: Voodoo2 2D support (bitblt engine), more testing, code cleanup...
- Added CMDFIFO thread similar to the sound output thread.
- split register write function in 2 functions: register_w_common() handles
the CMDFIFO writes and valid registers in CMDFIFO mode. It forwards write
accesses to other registers to register_w() (Voodoo1 and non-CMDFIFO mode).
The CMDFIFO thread also calls register_w() when processing data.
- The CMDFIFO thread processes all data, but it does not yet execute type 3
requests (extended triangle generator missing).
- TODO #1: implement Voodoo2 specific triangle functions (for CMDFIFO).
- TODO #2: implement 2D bitblt engine.
- Zero out voodoo device state in init().
- Added the CMDFIFO state to save/restore list.
- Added CMDFIFO register handling in read/write functions.
- Added new function cmdfifo_put().
- TODO: CMDFIFO thread.
- prepared hRetrace value implementation (cannot be enabled yet, since the
driver passes this test and gets confused in next stage (segfault).
- Detect CMDFIFO access (not present yet).
- Report disabling Voodoo graphics mode.
- TODO #1: Fix Voodoo2 to make it usable.
- TODO #2: Split update code and drive gui screen updates from the VGA timer
(finally remove new realtime option again).