Commit Graph

224 Commits

Author SHA1 Message Date
Axel Dörfler
fe19cff624 No longer invalidates the view when an overlay bitmap is updated.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17319 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-04 11:21:36 +00:00
Stephan Aßmus
d96389c199 fixed BView::Stroke/FillPolygon(), the bounds were not converted to screen and the clipping decision was based on it
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17310 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-03 20:33:18 +00:00
Stephan Aßmus
9ac741b2d2 * small cleanup in AS_DIRECT_WINDOW_GET_SYNC_DATA
* added handling of AS_DIRECT_WINDOW_SET_FULLSCREEN
  (returns B_ERROR for now)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17265 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-29 16:40:29 +00:00
Axel Dörfler
621a832488 * Renamed ViewAux.h header to ViewPrivate.h.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17210 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-23 15:55:15 +00:00
Axel Dörfler
0ac013e66f * Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-23 15:45:35 +00:00
Axel Dörfler
f7c7883b9f * We now have working video overlay - even though the overlay_token handling
is currently broken, mode switches probably fail or result in sudden death
  (didn't try) it's good enough for Radeon cards and VLC (might work with
  others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
  all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
  good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-23 14:28:48 +00:00
Axel Dörfler
f33610f874 Fixed number 1 (or the only one? ;-)) crashing bug #306 in the app_server:
Since ServerWindow removed itself from its ServerApp in _PrepareQuit(), it could
happen quite easily that the ServerApp was deleted before the ServerWindow - and
since deleting WindowLayer as part of that referenced the ServerApp, it crashed.
Now, adding/removing is both done by the ServerWindow in Init() respectively
the destructor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17198 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-21 22:43:23 +00:00
Axel Dörfler
6aa4743b51 Added TODO comments about some race conditions in the code because of unlocking
the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17139 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-16 13:18:35 +00:00
Michael Lotz
39cdae74a7 First steps at getting drag & drop to work properly. Simple drag & drop (draging Tracker items) should work now. Not sure about the negotiated version (with mimetype exchange). Fixed left behind drag bitmaps. Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17058 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-10 21:22:05 +00:00
Stephan Aßmus
39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Axel Dörfler
903936bcec Added the scrolling offset when a view is created.
This lightens the problem in bug #98 a bit, but doesn't completely fix it; you
still don't see any items in that list on the switch, but they now appear again
when you scroll around there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-04 01:51:16 +00:00
Stephan Aßmus
600fbd78e4 * BView::FillRegion() sends the BRegion data instead of decomposing
it and rebuilding it on the server side (that causes a huge speed
  up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
  actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
  have retrieved a cursor until they have called Acquire() on the
  cursor. (Axel: what good is using atomic* stuff in Acquire() and
  Release() if we have to protect this by a lock anyways?)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-01 16:56:10 +00:00
Axel Dörfler
38a6ea1d98 * Removed the old AS_AREA_MESSAGE stuff - it's currently not used at all, and
even though we might need something similar, we can't use it (since it was
  based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 15:59:23 +00:00
Stephan Aßmus
420379aef6 I should have finally fixed those app_server crashes
in HWInterface::_DrawCursor(). Axel, even though we
understood the problem, we didn't really fix it back
then: When the sync flag was set to true in
BView::SetViewCursor(), the link was only flushed,
which means that the function still returned before the
ServerWindow thread processed the message. This means
that the race condition (the cursor being immediately
deleted after SetViewCursor returns, which might be
processed in ServerApp thread before the SetViewCursor
request in ServerWindow thread) still existed. I changed
SetViewCursor now to do a real sync (wait for the
ServerWindow reply) before returning. The alternative
would be to set the fPendingViewCursor flag in either case.
Anyhow, I could reproduce the error quite reliably before
this change, and now it is gone... here is to hoping!



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16809 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-15 14:04:44 +00:00
Axel Dörfler
f025cd8b72 While the user resizes a window, programmatical resize operations are ignored,
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 16:59:15 +00:00
Michael Lotz
bdbd1cb441 Removing the USING_MESSAGE4 define.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16710 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 18:06:46 +00:00
Axel Dörfler
1e766d4688 Moved the ViewUnderMouse() functionality from the EventDispatcher to the Desktop;
this saves us some locking headaches and solves a possible deadlock in
ServerApp::Activate().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16688 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-10 13:03:41 +00:00
Axel Dörfler
73bc0d629e * Fixed a possible locking bug in Desktop::WindowAction().
* Cleaned up locking a bit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16686 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-10 11:42:58 +00:00
Axel Dörfler
9ce4e5b4ed * The ServerApp now has the concept of a current cursor: this is either the cursor
of the view currently under the mouse, or the application cursor, if the view doesn't
  have its own cursor (ie. it will no longer set the wrong cursor in certain situations).
* AS_DELETE_CURSOR has no longer an influence on the application cursor, as this grabs
  a ref for its own use - this fixes bug #275.
* AS_SET_CURSOR no longer sets the cursor when the application is not active.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16678 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-09 18:37:28 +00:00
Stephan Aßmus
8e89843efc * when the client constrained the clipping on a view, the server used to
take an empty region as an indication to remove the clipping, but on R5,
  this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
  the user defined clipping of the view state instead of being sometimes
  used to cache the current view clipping


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-08 18:57:44 +00:00
Axel Dörfler
f19839c230 Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-01 21:20:57 +00:00
Axel Dörfler
bfe698736d * Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
  is not on the current workspace - instead, it doesn't do anything at this
  point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-28 18:31:16 +00:00
Axel Dörfler
9b5a183539 * Fixed BWindow::Show()/Hide(): fShowLevel was changed and checked without
holding the window lock.
* Run() is now called before creating the window in the app_server when
  Show() is called for the first time (which is now checked with fRunCalled
  instead of some thread arithmetics).
* Minimize() now sends the show level of a window to the app_server, so that
  it can actually determine if minimizing or maximizing the window should
  have any effect. This fixes bug #225.
* fShowLevel's meaning is now reversed; when it's above zero, it now means
  the window is shown (before, a level less than 1 meant shown). This definitely
  better fits its name :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16536 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 16:45:58 +00:00
Axel Dörfler
f8d8085d7a * Quitting a non-hidden window no longer deadlocks the app_server (_Hide() was called
without a lock).
* Renamed private methods to start with the '_' symbol.
* Removed superfluous SetLayer[Font]State() and moved back those one-liners into their
  AS_* handlers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16535 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 16:14:08 +00:00
Stephan Aßmus
588259b66d various changes to handling custom cursors:
* all cursors owned by a team are visually different,
  or (iaw) an already existing cursor is reused when
  it is set by the client again
* changed various occurances of cursor data from "int8*"
  to "uint8*"
* ServerCursors also remember the R5 data from which
  they were created
* the reference counting and destruction of
  ServerCursors changed: The cursor knows it is attached
  to a CursorManager and one can simply use
  ServerCursor::Acquire() and Release() and the reference
  counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
  ServerCursor
* fixed a race condition when setting a cursor through
  BView::SetViewCursor(): If the client code looks like this:

  BCursor cursor(cursorData);
  someView->SetViewCursor(&cursor, false);

  there is a relatively high chance the BCursor destructor
  told the ServerApp thread to destroy the cursor before
  the ServerWindow thread got to "acquire" the cursor for
  use by the view layer. The very same problem is likely the
  reason that SetViewCursor works to unreliably on R5, even
  when the "sync" flag is set to "true" (although it should
  theoretically work in that case).

all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-26 18:15:31 +00:00
Axel Dörfler
45a93d5d6b Fix for a bug I introduced with the last change: views were no longer removed at all!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16440 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-16 20:58:58 +00:00
Axel Dörfler
62b5f42b35 * Fixed view deletion: _CreateSelf() and RemoveSelf() are now symmetrical, removing
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-16 14:43:33 +00:00
Stefano Ceccherini
1afee82631 Even more BPicture support. We should have the basic to draw every picture used in our tree (for example, Tracker's navigator's buttons)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16350 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-11 17:48:19 +00:00
Stefano Ceccherini
f06f67c546 Implemented more BPicture related stuff. With this change, at least buttons can be drawn in pictures almost perfectly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16344 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-10 22:20:32 +00:00
Axel Dörfler
f877af82fe * Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
  correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:53:36 +00:00
Axel Dörfler
995ab7b3c6 The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:28:29 +00:00
Stephan Aßmus
d365e2039e small cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16310 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 15:05:33 +00:00
Stephan Aßmus
bb160ab5f6 change the way the _UPDATE_ message is used: it is now a mere notification that some views need updating. The BWindow will then pull data from the server which views exactly and the update rect. Therefor, the server can append regions to the current update session even if an _UPDATE_ message has already been sent to the client. If multiple views are invalidated in the client, only one update session will be triggered instead of two with the old implementation. Some drawing defects can be observed, but I know how to reproduce them so I hope to fix them soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16245 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-06 10:28:30 +00:00
Axel Dörfler
aa1f543799 Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
  deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
  to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
  cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
  just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 18:14:14 +00:00
Axel Dörfler
ff3abf4d6f * Started a naive implementation of BView::SetViewCursor() server-side - doesn't
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-02 20:19:29 +00:00
Stefano Ceccherini
92071609a1 extended support for BPicture, still not working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16006 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-18 21:29:29 +00:00
Stefano Ceccherini
af675e2c03 implemented some more stuff for bpicture support. In theory StrokeLine, Stroke/FillRect should work but in practice they don't.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16005 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-18 20:49:29 +00:00
Stephan Aßmus
7afc7c5074 ServerFont:
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
  other ServerFont has fStyle == NULL

ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
  client request, just for safety reasons
* the link is flushed if there is no drawing engine,
  but this case is theoretical only
* deleting the ServerWindow object syncs with the
  client, so that when BBitmaps are deleted, they
  can be sure there are no pending messages (which
  would be executed in a nother thread)
* there is no timeout anymore when sending messages
  to the client, which made absolutely no sense

AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
  what it really is
* fLastFamilyAndStyle defaulted to the system plain
  font and therefor that font was never loaded when
  the font never changed meanwhile

DrawingMode:
* I'm not quite sure but I think there was the
  potential of a division by zero, at least I
  had crashes with "divide error"

HWInterface:
* fix update when the cursor shape changed in
  double buffered mode
 
ViewLayer:
* since the top layer is never really deleted
  before its time has come, it is not necessary
  to set it to NULL in the ViewLayer destructor

ViewLayer/WindowLayer:
* added a function to collect the view tokens
  that are affected by an update session

EventDispatcher:
* use the importance of the message for the timeout
  in _SendMessage()
* drop mouse moved events in the server if we're
  lagging behind more than 5 ms (Axel, maybe review)

View:
* there were some problems with the locking
  of the BWindow looper in RemoveSelf(), since
  this is called from the window destructor,
  also of BWindows from BBitmaps, which have
  never been run (this might need review), at
  least I seem to have solved the crashing
  problems introduced by actually deleting the
  view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
  temporarily disabled DrawAfterChildren, which
  didn't work yet anyways (because views cannot
  draw over children in the server yet)

Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
  AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
  there is only one ever in the queue
* set the fInTransaction flag during an update,
  I plan to use this in BView later to
  flush the link when drawing outside of an
  update
* BView::_Draw() is now called by view token,
  this gives the next leap forward in speed,
  the overhead because of drawing clean views
  was considerable



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-08 22:04:52 +00:00
Stefano Ceccherini
8f3f25cf63 Merged the four AS_LAYER_DRAW_BITMAP handlers into just one handler
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-04 12:15:58 +00:00
Stefano Ceccherini
ee6bcb7d78 Initial support for recording (some, for now) drawing events into a BPicture
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15838 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-04 07:30:38 +00:00
Stefano Ceccherini
cba9e9ece6 Moved picture handlers to DispatchViewMessage, otherwise they are never called as the view can be hidden
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15818 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-03 13:49:20 +00:00
Stefano Ceccherini
1c33148d10 Implemented handlers needed for Begin/EndPicture, and a handler for DrawPicture().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15816 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-03 12:44:29 +00:00
Stefano Ceccherini
a5e82db05a Commented out AS_LAYER_***_PICTURE handlers, as they don't do anything and can block the client
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15792 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-02 13:09:59 +00:00
Axel Dörfler
4c66abd6f2 Implemented basic server side BView::SetViewBitmap() support. Things like B_TILE_BITMAP
or even the resizing mode isn't done yet, though. See TODOs.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 16:46:02 +00:00
Axel Dörfler
93052717b0 Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 15:06:24 +00:00
Stephan Aßmus
cd2b129d07 * removed superflous LockSingleWindow() from WindowLayer::MoveBy()
and ResizeBy()
* WindowLayer::SetSizeLimits() needs to be called with the
  AllWindows lock held
* I was observing weird behaviour with "unclickable" windows
  that I might have fixed by explicitly excluding invisible
  windows from Desktop::WindowAt(), there might be something
  wrong with the "current" window list though, Axel would know
* finally found the problem with "delayed background clearing"
* enabled delayed background clearing and removed unnecessary
  code. It should be more efficient, since it clears larger
  areas at once, and it solves the problem of views unable to
  draw into regions that are pending for another update - among
  other things, updates in resizing windows are more fluent, 
  especially for B_FULL_UPDATE_ON_RESIZE views. "Cut off" scroll
  bars should no longer appear when the view being scrolled takes
  too long to redraw.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15714 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:15:59 +00:00
Stephan Aßmus
9d909e2556 first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-25 22:17:17 +00:00
Stephan Aßmus
cf434f8eec fixed comment
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15661 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-23 15:54:41 +00:00
Stephan Aßmus
a07317fc10 correctly figure out bits per pixel in the direct window info code, this fixes direct windows in the Accelerant test environment, added a note about how the all windows lock seems to be grabbed for the entire duration of a client update on R5, which cannot quite be the truth, because apps crashing in BView::Draw() would take lock up the app_server, added skipping the processing of drawing messages if the current drawing region is empty, added currently disabled code for clearing the view right before the client draws it... doesn't work for some reason unfortunately
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15625 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 22:30:02 +00:00
Stephan Aßmus
1bcc09f226 small improvements here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15594 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-19 21:18:01 +00:00