Found an incompatibility with BeOS, where Haiku behaves correctly, though,
after our changes: The alpha channel of B_RGB32 bitmaps is ignored, but
B_TRANSPARENT_MAGIC_RGBA32 pixels are considered fully transparent. In BeOS,
B_RGB32 are simply treated as B_RGBA32, but only in B_OP_ALPHA. We have
added a comment as well as the code that would enabled the BeOS behavior.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26436 a95241bf-73f2-0310-859d-f6bbb57e9c96
be used to update an installation without erasing the whole volume (ie. it
works like install-haiku on BFS capable platforms).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26435 a95241bf-73f2-0310-859d-f6bbb57e9c96
drawings are used for bitmaps that needed to be converted to B_RGBA32.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26431 a95241bf-73f2-0310-859d-f6bbb57e9c96
counter are int32 in system_info.
* This fixes the new issue Bruno saw after the previous fix of bug #2140.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26430 a95241bf-73f2-0310-859d-f6bbb57e9c96
doesn't match exactly one data item (before, it would have returned the
value of the closest but earlier value).
* This almost removes the effect that the older values seem to change with
every refresh (because the time did not always match exactly)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26429 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_RGBA32 and B_RGB32 in B_OP_OVER no longer go through the generic AGG code
path, but have an optimized version now, as long as the bitmap is not scaled.
B_RGB32 needs to handle B_TRANSPARENT_MAGIC_RGBA32, while B_RGBA32 works just
like regular alpha blending.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26427 a95241bf-73f2-0310-859d-f6bbb57e9c96
* we need to initialize c_ospeed and c_ispeed, as a value of 0 means
'hangup' - which is not a good default, I suppose
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26426 a95241bf-73f2-0310-859d-f6bbb57e9c96
do this.
* Fix build, appearantly I made a last minute change in Draw()...
BTW, confirmed that adding virtuals declared in the base class is ok for
binary compatibility.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26425 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fPreferredSize was not initialized for the archive constructor.
* Added comment to archive constructor, because I was wondering how
the default button status was reconstructed or the archive code path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26424 a95241bf-73f2-0310-859d-f6bbb57e9c96
GetPreferredSize() accordingly.
* No longer adds margins to the left/right side and top/bottom. These will
make it difficult to make exact visual alignments with other controls and
labels.
* Invalidate the layout in SetText().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26422 a95241bf-73f2-0310-859d-f6bbb57e9c96
read/write access, we shouldn't let it truncate the directory B+tree...
* Also fixed allowing truncation in read-only mode.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26416 a95241bf-73f2-0310-859d-f6bbb57e9c96
node can now also be turned off for videos that don't have audio.
* The PlaybackManager currently has the "no audio" support added in a not
quite so nice way, will have to think about something, this is just quick
and dirty to get it going. There is just two places where the audio time
needs to be ignored, because it remains at zero.
-> Especially when using OSS, the seeking latency will be much reduced when
playing videos that have no sound.
* The Controller now maintains the frame it wanted to seek to and does not
forward "position changed" to other listeners as long as the seek frame
has not been reached. This fixes the slider jumping back to the old position
for a bit until jumping back to the seek frame. It also fixes another
problem when switching to the next file. Because the total duration is
already adopted while the old clip is still playing within the seek latency,
the current position jumped to the new relative position, while it is
still refering to the position within the old clip. So both seeking and
switching clips looks much smoother now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26415 a95241bf-73f2-0310-859d-f6bbb57e9c96
when "sticky menus" is selected in the menu preferences (just in case we still
have that setting...). Oh, this also fixes bug #2315.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26411 a95241bf-73f2-0310-859d-f6bbb57e9c96
that is added to the window is a networking monitor, all later views default
to CPU usage again.
* DataSources can now share a single adaptive scale, so that they become
comparable in a single view.
* The networking in/out sources are now using this feature.
* DataHistory::ValueAt() now uses binary search to find the right data_item;
this also fixes bug #2140, and makes it possible to change the refresh rate
(which is not yet implemented, though).
* Zooming the timeline now also works by clicking the first mouse button and
dragging the mouse around (instead of only via the scroll wheel, in case you
hadn't noticed yet :-)).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26409 a95241bf-73f2-0310-859d-f6bbb57e9c96
the article I am writing, though it really did need this change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26408 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes part 3 of task #1987, TaskManager was using the syncronous version of
of BPopUpMenu wrapped in it's own class to run asyncronous. It did set SetAsyncAutoDestruct
to true and afterwards calling delete an the already deleted menu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26406 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NetEndpointTest that exposed a couple of bugs
* fixed several bugs in the implementation of BNetEndpoint, some of which kept
NetPenguin from working
* fixed a couple of constness issues in BNetEndpoint and BNetAddress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
used by file systems to get a useful name, if the file system (or just
that specific volume) doesn't have one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26403 a95241bf-73f2-0310-859d-f6bbb57e9c96
systems can get the partition they reside on easily.
* Updated TODO.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26401 a95241bf-73f2-0310-859d-f6bbb57e9c96
* adjust ui code to be more font sensitive
* add/ rename some of the utils message manipulation functions
* use ReadAttrString instead of ReadAttr to get the printer name
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26398 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't be able to edit the partition in any way, but we shouldn't cause
the whole BDiskDevice::PrepareModifications() to fail. Should fix bug
#2470 -- haven't tested this, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26397 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rename private functions to use underscore
* rename some public functions to match the usual style
* adjust pdf/ preview driver to use the renamed functions
* we where leaking a single message in _ConstructGui, otherwise no functional change
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26396 a95241bf-73f2-0310-859d-f6bbb57e9c96
runtime did not work and gave a "General System Error".
Jan Kloetzke provided a temporary work around, the area
which the BIOS can access is enlarged, although according to
specs, this should not be needed.
* After switching modes in the VESA driver, turn on write
combining for the frame buffer area. This gives a huge speed
boost for all graphics drawing. Only people for which mode
changes did not work were using the full speed since the
VESA mode switching support was added.
* Cleanup in the Jamfile, some header directories were included
multiple times.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26395 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When selecting character-wise backwards the initially selected char
was deselected.
* When first extending a selection and then moving the mouse back into
the initial selection region (char, word, or line), the previously
selected additional char/word/line would not be deselected (only when
moving the mouse in the other direction out of the initial selection).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26389 a95241bf-73f2-0310-859d-f6bbb57e9c96
loppers fHandlers list, otherwise we might end up with a dangeling pointer.
This should fix the crashes seen in Cortex and Icon-O-Matic on app close.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26383 a95241bf-73f2-0310-859d-f6bbb57e9c96