will do that anytime soon, and it should be done by using node monitoring,
anyway.
devfs_open_dir() now makes sure the directory contents are up-to-date - this
should fix the app_server device lookup.
Disabled debug output in the read/write hooks to improve its usage.
Renamed part_map to partition.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12935 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added new devfs_add_driver() function that the device manager will now call
to register new drivers.
Devfs will now keep a list of known drivers and remembers, if they have
been initialized already - a driver can now safely scan the directory it's
in while being scanned itself without having its hooks called twice.
Devfs is now using a recursive lock instead of a mutex (that's not really
a requirement right now, but would allow us to keep the fs lock during
scanning).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12933 a95241bf-73f2-0310-859d-f6bbb57e9c96
Corrected device ID of AMD8111 chipset, should work now.
Added more device IDs taken from Linux driver (untested, but should be similar to ICH6)
Note: ALI chipset ID is not enabled yet, as it needs a different interrupt handling.
Cleaned device probing up a lot. This is now much simpler, and has less verbose debug output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12930 a95241bf-73f2-0310-859d-f6bbb57e9c96
currently needs even more memory than the old one 8-)
Not cleaned up at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12921 a95241bf-73f2-0310-859d-f6bbb57e9c96
Building our components for use with R5/dano/whatever is now something you need
to want, it's not the default anymore.
Note: you can still build single components for R5 by overriding the target
platform per target, too, for example:
$ TARGET_PLATFORM=r5 jam app_server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12920 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed the private BScrollBarPrivateData class to be an internal BScrollBar's class (so it doesn't clobber the global namespace).
Added a ToDO item. Not a functional change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12915 a95241bf-73f2-0310-859d-f6bbb57e9c96
environment, but it didn't set the "environ" to the new array, and
thus throwing away the copy again.
GCC no longer crashes because of this, and runs through without help :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12914 a95241bf-73f2-0310-859d-f6bbb57e9c96
but that was not working correctly):
only the owning transaction (the one that came first) can now end a transaction.
To do: if the owning transaction fails, it should actually not abort the
transaction in case there were sub transactions, but does so right now
(should do no harm, eventually file data is not freed as it should).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12913 a95241bf-73f2-0310-859d-f6bbb57e9c96
(FATAL() would be okay, but it's currently configured to panic).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12912 a95241bf-73f2-0310-859d-f6bbb57e9c96
of running into an assert() later on, we now back out early in this case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12902 a95241bf-73f2-0310-859d-f6bbb57e9c96
to enable debug output in the runtime linker and still have to compute the offsets
manually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12900 a95241bf-73f2-0310-859d-f6bbb57e9c96
called by debug_init_post_vm().
Since the availability of a blue screen specific getchar() is static anyway, there
is no need for the sBlueScreenGetChar variable (only the message "only serial input
available" gets lost, but since that is platform specific anyway...).
Hello blue screen! We now have an on-screen KDL, to be enabled by the kernel
setting "bluescreen", just like on BeOS.
The blue screen does not yet support any cursor actions or backspace, though (need
to grab some stuff from our console driver).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12896 a95241bf-73f2-0310-859d-f6bbb57e9c96
- by holding the secondary mouse button pressed one can draw random lines
so you can see what regions are invalidated durring a move, resize or
scroll operation
- clicking the third mouse button issues a redraw, WITHOUT a region
rebuild action (this is to force a redraw because the window does not
redraw itself, I've been lazy :-)
- playing with the mouse wheel results in the layer under mouse cursor
being scrolled on the y-axis.
- fixed redraw and copyRegion of this sandbox app. They work correctly
now.
- TODO: fix a clipping bug which appears when moving a layer arround.
--This line, and those below, will be ignored--
M newClipping/MyView.cpp
M newClipping/main.cpp
M newClipping/MyView.h
M newClipping/Layer.cpp
M newClipping/Clipping.proj
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12895 a95241bf-73f2-0310-859d-f6bbb57e9c96