added support for non-antialiased text rendering, cleanup in AGGTextRenderer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12944 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -179,6 +179,8 @@ Painter::SetDrawData(const DrawData* data)
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SetPenSize(data->PenSize());
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SetPenLocation(data->PenLocation());
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SetFont(data->Font());
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// fTextRenderer->SetAntialiasing(data->FontAntiAliasing());
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fTextRenderer->SetAntialiasing(!(data->Font().Flags() & B_DISABLE_ANTIALIASING));
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// if (data->clipReg) {
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// ConstrainClipping(*data->clipReg);
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// }
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@ -126,7 +126,13 @@ AGGTextRenderer::SetHinting(bool hinting)
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void
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AGGTextRenderer::SetAntialiasing(bool antialiasing)
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{
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fAntialias = antialiasing;
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if (fAntialias != antialiasing) {
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fAntialias = antialiasing;
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if (!fAntialias)
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fRasterizer.gamma(agg::gamma_threshold(0.5));
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else
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fRasterizer.gamma(agg::gamma_power(1.0));
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}
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}
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// Unset
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@ -209,7 +215,8 @@ AGGTextRenderer::RenderString(const char* string,
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// by the x y location of the glyph along the base line,
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// it is therefor yet "untransformed".
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const agg::rect& r = glyph->bounds;
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BRect glyphBounds(r.x1 + x, r.y1 + y, r.x2 + x, r.y2 + y);
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BRect glyphBounds(r.x1 + x - 1, r.y1 + y - 1, r.x2 + x, r.y2 + y);
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// NOTE: "- 1" fixes some weird problem with the bounding box
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// track bounding box
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if (glyphBounds.IsValid())
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@ -243,7 +250,7 @@ AGGTextRenderer::RenderString(const char* string,
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glyphBounds = transform.TransformBounds(glyphBounds);
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}
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if (true /*clippingFrame.Intersects(glyphBounds)*/) {
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if (clippingFrame.Intersects(glyphBounds)) {
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switch (glyph->data_type) {
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case agg::glyph_data_mono:
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agg::render_scanlines(fFontManager.mono_adaptor(),
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@ -284,11 +291,7 @@ AGGTextRenderer::RenderString(const char* string,
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// fRasterizer.add_path(fContour);
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fRasterizer.add_path(transformedOutline);
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}*/
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if (fAntialias) {
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agg::render_scanlines(fRasterizer, fScanline, *solidRenderer);
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} else {
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agg::render_scanlines(fRasterizer, fScanline, *binRenderer);
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}
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agg::render_scanlines(fRasterizer, fScanline, *solidRenderer);
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break;
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}
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default:
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@ -329,6 +332,16 @@ AGGTextRenderer::RenderString(const char* string,
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double
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AGGTextRenderer::StringWidth(const char* utf8String, uint32 length)
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{
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// NOTE: The implementation does not take font rotation (or shear)
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// into account. Just like on R5. Should it ever be desirable to
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// "fix" this, simply use (before "return width;"):
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//
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// BPoint end(width, 0.0);
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// fEmbeddedTransformation.Transform(&end);
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// width = fabs(end.x);
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//
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// Note that shear will not have any influence on the baseline though.
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double width = 0.0;
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uint32 glyphCount;
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if (_PrepareUnicodeBuffer(utf8String, length, &glyphCount) >= B_OK) {
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@ -362,17 +375,22 @@ AGGTextRenderer::_PrepareUnicodeBuffer(const char* utf8String,
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int32 srcLength = length;
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int32 dstLength = srcLength * 4;
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// take care of buffer size
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// take care of adjusting buffer size
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if (dstLength > fUnicodeBufferSize) {
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fUnicodeBufferSize = dstLength;
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fUnicodeBuffer = (char*)realloc((void*)fUnicodeBuffer, fUnicodeBufferSize);
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}
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int32 state = 0;
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status_t ret = convert_from_utf8(B_UNICODE_CONVERSION,
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utf8String, &srcLength,
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fUnicodeBuffer, &dstLength,
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&state, B_SUBSTITUTE);
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status_t ret;
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if (!fUnicodeBuffer) {
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ret = B_NO_MEMORY;
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} else {
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int32 state = 0;
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ret = convert_from_utf8(B_UNICODE_CONVERSION,
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utf8String, &srcLength,
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fUnicodeBuffer, &dstLength,
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&state, B_SUBSTITUTE);
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}
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if (ret >= B_OK) {
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*glyphCount = (uint32)(dstLength / 2);
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