influencing this script.
* If haikuRequiredLegacyGCCVersion has not been specified, assume that
the script was called manually and just use the version string from
the gcc sources.
* Make error output a bit more consistent.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43163 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Move the files shared between server and preflet to the server folder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43159 a95241bf-73f2-0310-859d-f6bbb57e9c96
get caught in the last scan.
* the driver hardware communication works, but the
networking bit isn't done so it's kind of pointless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43151 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed completely broken error reporting; Write()/Read() will now return the
proper error code (and ssize_t instead of int32).
* Reimplemented WaitForData() using poll() which is more efficient.
* Now uses BNetworkAddress to resolve the server address which also should now
work with IPv6.
* Removed some unused headers.
* Minor coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43141 a95241bf-73f2-0310-859d-f6bbb57e9c96
While structs looked cleaner at first sight, it didn't really was any simpler.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43140 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turn VMCache::consumers C list into a DoublyLinkedList.
* Use object caches for the different VMCache types and the VMCacheRefs.
The purpose is to reduce slab area fragmentation.
* Requires the introduction of a pure virtual VMCache::DeleteObject()
method, implemented in the derived classes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43133 a95241bf-73f2-0310-859d-f6bbb57e9c96
template function object_cache_delete() to be used to delete objects
constructed with it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43132 a95241bf-73f2-0310-859d-f6bbb57e9c96
Setting classes didn't wind up being quite as useful for that purpose as
I'd originally hoped, so they remain with their primary purpose of
programmatically generating menus and such.
* When GraphicalUserInterface constructs the team window, immediately start
the message loop. This allows us to reorder startup so we only activate
the user interface after having restored settings.
* TeamWindow now saves/restores its frame on a per-team basis.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43131 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes crashes in the game sound code when using small buffers.
Closes#5093, but there are other issues left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43128 a95241bf-73f2-0310-859d-f6bbb57e9c96
available when there is none instead of spinning around. Might help with #8053
and #8058, though it's possible that leaks or interrupt issues are the cause
for these.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43125 a95241bf-73f2-0310-859d-f6bbb57e9c96
Shows a problem with the media kit : building it with gcc4 and trying to run it on a gcc2 install results in failure for trying to load a gcc2 media add-on.
Same applies for push_game_sound_test.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43123 a95241bf-73f2-0310-859d-f6bbb57e9c96
I'm not sure about the ApGroupView being (and looking like) a BBox.
Thoughts about that ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add "allocation_infos" KDL command. Can be used to print the allocation info,
including the stack trace, given an object cache, slab, allocation within a
slab or allocation address. It can also optionally be filtered by team/thread.
* Fix the AllocationDetailPrinterCallback to not access a possibly invalid
trace entry for printing a stack trace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43118 a95241bf-73f2-0310-859d-f6bbb57e9c96
Add MemoryManager::DebugObjectCacheForAddress() to retrieve the ObjectCache for
a certain address from KDL.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43117 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduce TracingMetaData::IsInBuffer() to validate that a certain memory
range is within the valid tracing buffer limits.
* Use that when validating in tracing_is_entry_valid() before trying to access
the entry, resolving a TODO.
* Validate the candidate time against the handed in time (if specified) as an
additional check.
* Tiny unrelated text cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43116 a95241bf-73f2-0310-859d-f6bbb57e9c96