Rework _Save/LoadSplitSettings() to generally work for split views with any number of splits.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43139 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1137,15 +1137,14 @@ TeamWindow::_LoadSplitSettings(BSplitView* view, const char* name,
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BString settingName;
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BVariant value;
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settingName.SetToFormat("teamWindow%sSplit0", name);
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status_t error = settings->Value(settingName.String(), value);
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if (error == B_OK)
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view->SetItemWeight(0L, value.ToFloat(), false);
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settingName.SetToFormat("teamWindow%sSplit1", name);
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error = settings->Value(settingName.String(), value);
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if (error == B_OK)
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view->SetItemWeight(1L, value.ToFloat(), true);
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for (int32 i = 0; i < view->CountItems(); i++) {
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settingName.SetToFormat("teamWindow%sSplit%d", name, i);
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status_t error = settings->Value(settingName.String(), value);
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if (error == B_OK) {
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view->SetItemWeight(i, value.ToFloat(),
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i == view->CountItems() - 1);
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}
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}
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}
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@ -1155,15 +1154,12 @@ TeamWindow::_SaveSplitSettings(BSplitView* view, const char* name,
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{
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BString settingName;
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settingName.SetToFormat("teamWindow%sSplit0", name);
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if (!settings->SetValue(settingName.String(),
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view->ItemWeight(0L)))
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return B_NO_MEMORY;
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settingName.SetToFormat("teamWindow%sSplit1", name);
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if (!settings->SetValue(settingName.String(),
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view->ItemWeight(1L)))
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for (int32 i = 0; i < view->CountItems(); i++) {
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settingName.SetToFormat("teamWindow%sSplit%d", name, i);
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if (!settings->SetValue(settingName.String(),
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view->ItemWeight(i)))
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return B_NO_MEMORY;
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}
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return B_OK;
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}
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