running team to be able to fill in the team_info::args field. Currently, only
the path is stored, there, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17646 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> a USB Mass Storgage module (SCSI bus manager add-on)
-> a SiS 7018 AC97 driver (uses "old" audio driver interface)
-> a USB Serial driver
-> a USB Vision driver and media add-on (Haupauge WinTV USB)
* moved R3MediaDefs.h from usb_audio driver to common place
headers/private/audio (also used by SiS 7018 driver)
* added TV tuner frequency defines to data/settings/media/usb_vision
Some of these drivers are in unfinished state, particularily the
USB Vision driver, the VideoProducer doesn't seem to use it yet,
the USB Mass Storage module is known to work though, it also includes
add-ons for itself that add support for some "special" hardware, these
are not integrated with the Jamfile build system though.
Also I didn't much much time with the "CVS package" targets, the
ReadMes are not added, someone with more knowledge about this could
add them...
None of this stuff is added to the Haiku image, it is simply included
to be maintained in the Haiku tree from now on.
* fixed a bug in Video Producer sample inherited from Be Sample
code - the timing from the time source was not really used,
on some systems this could cause in the producer not waking
up at the correct time if the system time and audio card time
are drifting apart
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17625 a95241bf-73f2-0310-859d-f6bbb57e9c96
export those functions. The log_coll stuff now uses system_time() instead
if enabled - that should be good enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17567 a95241bf-73f2-0310-859d-f6bbb57e9c96
output as well.
* Obviously got the register for INTEL_DISPLAY_B_DIGITAL_PORT wrong - it's
not 0x61000 but 0x61140, maybe that can explain the fun we had at BeGeistert :)
* Renamed the analog display registers to better fit the digital ones, ie.
replaced DISPLAY with DISPLAY_A - although this might be not really correct
as it seems that the pipes can be selected arbitrarily.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17566 a95241bf-73f2-0310-859d-f6bbb57e9c96
Need to clean this up, though. It even sort of worked on tic's IBM X40
on BeGeistert - if you weren't irritated by the fact some parts of the
screen were just black, that is :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17565 a95241bf-73f2-0310-859d-f6bbb57e9c96
that at least 8 bit modes seems to work (but overlay only partially)
* Added "hardware_cursor" option to the settings file - when set to "false", you should
have a cursor in the second output now as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17498 a95241bf-73f2-0310-859d-f6bbb57e9c96
without having a VESA mode set first (thanks to Stephan for noticing
this).
* intel_set_display_mode() now calls intel_propose_display_mode() to make
sure the mode passed in is valid. Note, B_PROPOSE_DISPLAY_MODE is still
not working correctly (which will cause problems for BWindowScreen and
friends).
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17460 a95241bf-73f2-0310-859d-f6bbb57e9c96
introduced a lock that is used in B_SET_DISPLAY_MODE etc.
* Correctly implemented B_ACQUIRE_ENGINE and B_RELEASE_ENGINE now (ie. they lock
the engine now).
* The lock of the ring buffers is now deleted when the (primary) accelerant is closed.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17453 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turns out cursor handling is simpler as originally thought, so I could remove its
physical mapping - it's still put into the shared area, though, although that isn't
needed for this chip (but could eventually simplify the handling of other generations
of this chip).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17450 a95241bf-73f2-0310-859d-f6bbb57e9c96
(in the kernel driver) fail - or crash the system.
* Waiting for VBLANK now works as expected - you actually have to *set* the bit
to clear it, isn't that obvious? :-)
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is no good (or reliable) way to retrieve the physical address of "stolen"
(by the BIOS) graphics memory.
* Implemented allocation of additional graphics memory in case the BIOS was
a bit too cheap. We now guarantee 8 MB of memory available to the graphics
chip - would be nicer to only allocate that on demand, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17433 a95241bf-73f2-0310-859d-f6bbb57e9c96
I am also not sure if it's working correctly.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17425 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it (which isn't really that bad).
* B_SCREEN_TO_SCREEN_BLIT is now working as intended, so we can finally move
windows and scroll at decent speed :-)
* Implemented a simple version of B_WAIT_ENGINE_IDLE for now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17422 a95241bf-73f2-0310-859d-f6bbb57e9c96
the usual order of other registers, so I mixed it up: vertical downscaling
is now working as expected as well.
* The downscaling factor was a tiny bit too low (one pixel from the view).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17414 a95241bf-73f2-0310-859d-f6bbb57e9c96
used, though.
* Renamed the PhyisicalPageMapper class to AreaKeeper and made it a bit more
generic (ie. it can now also create usual areas)
* The shared_info is now created using the AreaKeeper, too, and this actually
fixes some potential memory leaks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17412 a95241bf-73f2-0310-859d-f6bbb57e9c96
overlay - this will improve the overlay performance when the engine is
under load (the acceleration engine will use the primary lower priority
ring buffer).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17411 a95241bf-73f2-0310-859d-f6bbb57e9c96
mode), but you have to set the scaling UV registers in order to have correct
overlay.
* In other words, overlay is working now! There are still issues with it, which
can probably be attributed to missing bounds checks (the screen goes black
when you leave full-screen mode in VLC - but not if overlay just stops).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17365 a95241bf-73f2-0310-859d-f6bbb57e9c96
* As suggested by Korli, the signal is now encoded in the "reason" field of
wait_for_child().
* waitpid() now sets the status passed in so that the signal can be read out
(but it still doesn't do it's full job).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17338 a95241bf-73f2-0310-859d-f6bbb57e9c96
scan job in the calling thread).
* KDiskDeviceManager::InitialDeviceScan() now runs synchronously, so that
get_boot_partitions() doesn't need to do this ugly wait hack.
* KDiskDeviceManager::CreateFileDevice() can now run synchronously as well, which
fixes a deadlock in fs_mount() - note, mounting file devices still doesn't work,
though as Haiku's BFS doesn't allow this right now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17334 a95241bf-73f2-0310-859d-f6bbb57e9c96
the Intel chip obviously cannot do overlays in B_RGB16 - even though it pretends
to be able to do that.
* B_YCbCr422 seems to work, though, I haven't tested any other spaces for now, and
I somewhat doubt they will work. It's all green, though, and the scaling doesn't
seem to be correct - that we be solvable, though :)
* There aren't any bounds checks (so don't move the window out of the screen), and
also the overlay_view offsets are ignored.
* Scaling and moving is now detected, and there is always as little work done as
possible to reduce the workload on buffer switches (the most common case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17315 a95241bf-73f2-0310-859d-f6bbb57e9c96
lsb to msb).
* The result is that there is now *something* to see when overlay is turned on. In
fact the whole screen goes dark besides a few pixels on the top - now isn't that
something? :-)
* The overlay is also turned off again correctly - which also revealed a bug in our
app_server: B_CONFIGURE_OVERLAY is not always called with window=NULL/view=NULL
to turn off overlay (might be an incorrect handling of BView::ClearOverlay()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17300 a95241bf-73f2-0310-859d-f6bbb57e9c96
when called with interrupts turned off, get_memory_map() will now call the new
vm_translation_map_ops::query_interrupt() call.
Under PPC, this is trivial (at least right now), but on x86 we need to make sure
we have access to the page table entry, ie. we need to create an area that points
to its own page table entry, so that we can map in the page table entry containing
the address we're looking for. It's not really nice, feel free to come up with
a cleaner solution :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17280 a95241bf-73f2-0310-859d-f6bbb57e9c96
always call all handlers in this case, but we still try to return the correct
return code (ie. B_HANDLED_INTERRUPT and B_INVOKE_SCHEDULER).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17278 a95241bf-73f2-0310-859d-f6bbb57e9c96
small) up for this specific task - this will later be used for the acceleration
engine as well.
Some more work on overlay initialization, doesn't do anything yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17254 a95241bf-73f2-0310-859d-f6bbb57e9c96
class, and only wraps around that one.
* Translating is no longer serialized, you can translate more than one object
at a time now.
* A BTranslator that is released (ie. deleted) will no longer let its BTranslatorRoster
crash.
* Removed BTranslatorRoster::Version() - this kind of call definitely makes no
sense at all. It's still exported from the sources, though, for backwards
compatibility.
* Simplified and improved code.
* Images are now unloaded only once.
* Added new method IsTranslator() that will be used by the DataTranslations preferences
application.
* Began implementing new methods StartWatching()/StopWatching() that will notify
you if new translators are installed or old ones removed (this will also be used
by DataTranslations once it's ready).
* The private BTranslatorRoster class will now add itself to the existing BApplication,
in order to provide automatic updating of the translators if needed (not yet implemented
though).
* Not heavily tested yet, there might be some regressions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17247 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The overlay register update buffer is now created and exported, ready
to be used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17244 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The Decorator are temporarily using ui_color() - this needs to be changed
to use the DesktopSettings (when the decorator stuff gets refactored); right
now, the colors are fixed.
* Added B_WINDOW_TEXT_COLOR, B_WINDOW_INACTIVE_TAB_COLOR, and
B_WINDOW_INACTIVE_TEXT_COLOR to the UI colors, B_WINDOW_TAB_COLOR is no
longer deprecated. Note, however, that not every decorator may use these
colors.
* Removed unused and wrong (ie. hard-coded paths) stuff from ServerConfig.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17236 a95241bf-73f2-0310-859d-f6bbb57e9c96
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
of graphics memory is now possible.
* Changed driver name to start with "intel_extreme" to have a nicer device
name.
* Renamed frame_buffer* stuff to graphics_memory* as the frame buffer just
happens to be located somewhere in the graphics memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17224 a95241bf-73f2-0310-859d-f6bbb57e9c96