Commit Graph

822 Commits

Author SHA1 Message Date
Adi Oanca
b72bef8630 Added Flags(), ResizeMode(), made virtuals be prototypes only.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13397 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-02 10:36:24 +00:00
Axel Dörfler
bc1a7f9f09 Now prints out a message when the window title should be set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13392 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 18:29:20 +00:00
Axel Dörfler
1b36d9d743 The TEST_MODE and non-TEST_MODE code is now the same, only the modifiers/keys
are different. Therefore, workspace changes should work on real hardware as
well now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13387 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 11:22:58 +00:00
Axel Dörfler
c030c6fa68 As the comment says, deleting the cursor is not necessary.
But since every single cursor is owned by a team - why the cursor manager?
I must overlook something...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13385 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 10:13:50 +00:00
Axel Dörfler
3870c9f18f Improved quit mechanism (for the last time): if an application had open
windows that wouldn't quit on demand, the app_server would have gotten
the kShutdownServer message anyway already (as the last app was quit).
Since that one removed things like gDesktop/gBitmapManager, it liked
crashing.
Now, there is a semaphore that will be send to each app on quit. Only
when this semaphore can be acquired, the shutdown message will be sent.
Removed unused semaphores (decorator, active app).
Replaced fAppListLock with a BLocker (just calling acquire_sem() without
error checking is very unsafe in userland, and should never be done).

BTW the bug was triggered by broken menu code that only sometimes
really quit the window; it leaves a whole lot of zombies around - Stefano,
any quick idea? :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13384 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 10:09:11 +00:00
Axel Dörfler
37fa302a92 Also commented some unimplemented message handler to not break the reply mechanism.
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 08:50:45 +00:00
Axel Dörfler
1e1b96cdc1 Rather than a "case message: /* unimplemented */ break;", we should not
handle the case at all to give the server the possibility to send a
failure response - ifdef'd some code out.
Added comment to ServerApp::PingTarget(), because what it currently does
does not make any sense.
Minor cleanup (replaced fSignature.String() with Signature()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13381 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 08:48:51 +00:00
Axel Dörfler
1786706696 You're not supposed to delete bitmaps yourself; you have to let the
bitmap manager do the job.
This fixes a possible crashing bug on quit, a giant memory hole, and
probably also a possible crash during runtime.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13380 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 08:10:42 +00:00
Axel Dörfler
5712a788a1 WorkspacesLayer now makes use of DisplayDriver::ConstrainClippingRegion() in
order to flicker less (which works, but it's not really that nice yet, as
it currently only works for the background).
The workspaces layer is now also invalidated if a new window appears on the
screen or goes away (also when this happens in another workspace).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13379 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 07:58:22 +00:00
Axel Dörfler
24a146d4f6 Small hack to get to know the code a bit better.
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 06:53:07 +00:00
Axel Dörfler
f598d348b1 A window thread is now called "w:<title>" instead of just "<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13376 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 06:44:39 +00:00
Axel Dörfler
b7596f59ec AS_LAYER_GET_STATE no longer sends stuff that doesn't belong to the layer's state.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13335 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 23:03:28 +00:00
Axel Dörfler
3783821c25 Fixed B_CONTROL_HIGHLIGHT_COLOR/BORDER_COLOR. Changed highlight color from Dano value
to something for R5 (ie. what DiskProbe is using).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13333 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 21:52:32 +00:00
Axel Dörfler
80a230b10e Rewrote the push/pop state and ViewAttr stuff:
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
  only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
  the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
  and then again correctly by initCachedState()) - now the ViewState
  constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
  anyway...)
- cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 18:56:55 +00:00
Adi Oanca
f97b5cb586 Moved CopyBits from ServerWindow to Layer. Also, made CopyBits code execute in RootLayer's thread
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13321 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 15:34:54 +00:00
Adi Oanca
1302949204 Layer::Show/Hide now works. Improved some invalidating calls. fixed some potential problems
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13317 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 14:57:16 +00:00
Adi Oanca
ecf3bc3eb4 moving and resizing windows works with the new clipping code. scrolling BViews also works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13311 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 12:25:32 +00:00
Axel Dörfler
a87826801c Added workaround for current stability problems of the app_server: giant lock,
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 03:23:16 +00:00
Axel Dörfler
276aa135a7 The size limits are now correctly enforced on window creation, ie. the ResizeLimits
test application now works as it should.
DefaultDecorator::GetSizeLimits() did work correctly, there was no need
to have extra protection limits.
Enabled Stephan's automatic resize code on BWindow::SetSizeLimits() again, and
added a short comment why I think R5's behaviour is just a bug/leftover.
Moved guts of ResizeBy() into _ResizeBy() that doesn't send the update message
to the client, and is now called in the constructor to make sure the border
size is within limits. Also made it work there, as fTopLayer is NULL in that
environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13304 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 02:00:48 +00:00
Axel Dörfler
85bd83a710 AS_CREATE_WINDOW now also gets the actual frame width and size limits of
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 01:14:39 +00:00
Axel Dörfler
c17904c587 The B_WINDOW_RESIZED message now looks exactly like it does under R5, ie. has a "when" field, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13300 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 00:53:41 +00:00
Stephan Aßmus
f8570b7199 substract the border width from minSize, as that is the inner width of the window
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13298 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 00:34:51 +00:00
Stephan Aßmus
063f418c53 made room for a new meaning of BitmapBuffer, it will be used for a RenderingBuffer class that wraps arround a ServerBitmap. BBitmapBuffer on the other side is handy as well and wraps arround a BBitmap, as BitmapBuffer did before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13297 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 22:11:27 +00:00
Stephan Aßmus
203661c9d0 svn does not do what I want before I commit this... It's going to be renamed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13296 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 21:53:17 +00:00
Stefano Ceccherini
9f5ffc2c3c Fixed BFont's GetTunedCount() and IsFixed()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13293 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 15:44:47 +00:00
Axel Dörfler
08d9a6e30d Some minor work on minimum window sizes. A WinBorder now makes sure it has
a valid size on construction; DefaultDecorator should do that as well.
ServerApp AS_CREATE_WINDOW now makes sure it passes a valid rectangle to
ServerWindow's constructor.
Smaller default size for Layers that have been created with an invalid frame.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13291 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-27 02:06:15 +00:00
Stephan Aßmus
18cbc4ff3d Using the read locking in DisplayDriver was a bit early. Painter itself is not thread safe, so while we use the HWInterface lock for locking, we can only do read locking once each window has its own Painter instance. I'm still investigating this possibility. It depends on the memory foot print of painter, of which I don't have a clear idea yet. Anyways, this quick change fixes Adis problems and is required at this time anyways. Sorry for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13278 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 22:56:24 +00:00
Adi Oanca
e3fbc7752f integration of the new clipping code continues
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13277 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 15:45:58 +00:00
Stefano Ceccherini
d06e1bff11 Fixed array initialization.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13276 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 14:13:30 +00:00
Stefano Ceccherini
89d0b3cdad Safer code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13275 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 13:58:55 +00:00
Stefano Ceccherini
55b222b0b0 Stephan already implemented the needed support for dpms stuff too, so why not implementing the client methods too?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 13:53:48 +00:00
Adi Oanca
e603410b82 - simplified a little the update code/process.
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 13:09:19 +00:00
Adi Oanca
b62270533e removed a printf
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 08:47:51 +00:00
Adi Oanca
94fa2bd256 inlined a few methods in header file, otherwise app_server would not build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 08:45:00 +00:00
Stefano Ceccherini
75de27f83b more BScreen related stuff
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13270 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 06:30:09 +00:00
Stefano Ceccherini
583f6c3eba Added server side support for BScreen::ProposeMode(), fixed client side too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13269 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 05:58:43 +00:00
Stefano Ceccherini
c641898150 implemented client/server side support for BScreen::GetDeviceInfo() and WaitForRetrace(), and (only client side) support for Bscreen::ProposeMode()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13266 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 18:02:01 +00:00
Axel Dörfler
0ec4af2233 Improved AreaPool to have an initial size as well as well as a name that is
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 04:01:16 +00:00
Axel Dörfler
b5436616a3 Fixed some style related functions and other oddities in FontServer.
Also applied our style guide on that class.
Renamed some public globals to match our style guide.
Made BitmapManager inherit from BLocker instead of duplicating its
functionality (incorrectly, did not check for B_INTERRUPTED) locally.
Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13259 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 03:31:41 +00:00
Axel Dörfler
5029b563fd Fixed pretty much broken AreaPool - I am not sure this class is that a good idea, anyway.
area_for() is not the cheapest call; the user better knows the area and deletes it directly.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13257 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 02:13:32 +00:00
Stephan Aßmus
2949ed1def Thou shalt compile before thou commitst.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13253 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 00:14:19 +00:00
Stephan Aßmus
3dcb3b079a Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Axel Dörfler
1b53e8af26 The app_server now cleans up better after a team crashed; not only the
application and bitmaps are removed, the team's windows are now removed
as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:21:10 +00:00
Stephan Aßmus
c69d4b2719 clean up, bug fixes and more robustness
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:14:40 +00:00
Stephan Aßmus
ee9b01a01a made the pool allocator thread safe
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13248 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:13:09 +00:00
Axel Dörfler
ce1639b2bf Some more cleanup:
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
  Quit() to NotfiyQuitRequested() to make more clear what they do (they
  don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
  and a separate method Init(); now there is the constructor (which
  fully sets up the window), InitCheck(), and Run() which runs the
  window's message loop
- moved the quitting stuff into a separate method Quit() and made
  it callable from other threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 22:43:11 +00:00
Adi Oanca
4801a9a97d Fixed the problem Axel signaled with hidden views
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13246 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 21:23:01 +00:00
Adi Oanca
8734d03e14 removed 3 printf(s) that I intruduced in my last checkin
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13244 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 19:30:29 +00:00
Axel Dörfler
a38e46a046 ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 18:48:10 +00:00
Axel Dörfler
fcb006dcf5 Rewrote how the app_server and ServerApp's quit. As a side effect, the server
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 17:40:35 +00:00