changes.
RootLayer.cpp: window tab was properly lit only when changing focus with
the mouse. Now the same happens when showing or hidding windows.
Desktop.cpp: normal windows created after floating windows did not had
B_FLOATING_APP_WINDOW_FEEL windows in their internal list, thus when such
a window was selected to become the front most it did not show floating
app windows in front of it. Fixed that now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11710 a95241bf-73f2-0310-859d-f6bbb57e9c96
* PollerThread was replaced by WorkingThread(RootLayerX) thread which is created every time a RootLayer object is created and destroyed when deleted.
* ViewDriver now initializes the "inputServer" port because it is one of the first objects instantiated by the server.
* changed the way a RootLayer(ex Poller) quits. The thread is not killed anymore, it is been asked to quit nicely. This prevents (future) deadlocks.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10780 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added a method to CursorHandler to get the mouse position
Mouse messages are now sent to the client window
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9814 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
More specific TODO comments so we can use grep to understand in a general sense what still needs done
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8708 a95241bf-73f2-0310-859d-f6bbb57e9c96
decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
Implemented methods to read in workspace data
Workspace: Janitorial work
Added methods for packing and unpacking settings
Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
API tweaks in WinBorder
Removal of some unnecessary TODO comments
Decorators now draw buttons when clicked
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7899 a95241bf-73f2-0310-859d-f6bbb57e9c96
used that memeber to move the window arroud - with the help of the mouse
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7161 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added some mouse click handling code to WinBorder
Made WinBorder mouse hooks simpler
Added some mouse handling code to ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6207 a95241bf-73f2-0310-859d-f6bbb57e9c96
made debug printfs in RootLayer to STRACE calls
Minor ServerApp and AppServer tweaks
comment fixes in many places
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96
some optimizations to "drawing code"(not the real one) because of more efficient locking.
... other improvements.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6074 a95241bf-73f2-0310-859d-f6bbb57e9c96
Beginning style changes to resemble OpenTracker guidelines
Added header to some files
Removed temporary code from ViewDriver and re-enabled cursor movement in Desktopmouse message handler
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6069 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now, we can have EVERY kind of window properly displayed in the *right* order!
You can even use BWindow::AddToSubset and - it works!
Also Mouse click works to change front/focus state between windows.
Unfortunately window movement hasn''t yet been implemented and there are *minor* problems with the focus.
That's all! If you want to see something... construct a project and use:
* new BWindow()
*BWindow::Show()
*BWindow::AddToSubset[Of]()
and link against libopenbeos.so.
Ok now, bye!
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6068 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented a bunch of BScreen-related functions in ViewDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6023 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implement clipping routines for Lines and Rectangles
Fix workspace initialization problem
it's saturday night and I am writing code... bummer
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5599 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added some functions to handle global mouse, menu, and FFM data
Tweaks to DesktopClasses
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3876 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added debug code to a number of files
Enabled ServerWindow and WinBorder mouse-handling code
ScreenDriver is now double-buffered (exceedingly useful for testing)
I'm trying to think, but nothing happens! :D
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3052 a95241bf-73f2-0310-859d-f6bbb57e9c96
Unremoved zlib and added libpng to public libs (C'mon DW, make up your mind... ;^)
Added screenshot support to app_server
Added full keyboard message support to app_server
Added UseLibraryHeaders and LibraryHeaders rules to jamrules
Updated ColorUtils to convert uint32 colors to rgb_colors
BAppServerLink now autolocks client-server communications on the client side (as it should)
app_server now also juliennes and makes french fries. Yum.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3045 a95241bf-73f2-0310-859d-f6bbb57e9c96
SendMessage allows for target specification
Included BMessage friend classes to allow building whilst they are absent from BMessage.cpp
More window-related code added
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3004 a95241bf-73f2-0310-859d-f6bbb57e9c96