After all, there might be real graphics card which behave the same??
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12551 a95241bf-73f2-0310-859d-f6bbb57e9c96
partitions, because the right entry was found - but we always want to
visist all partitions, anyway.
Also, if a partition has not been mounted yet, no mount point will be
printed.
The device string is still missing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12550 a95241bf-73f2-0310-859d-f6bbb57e9c96
in case BPartition::Name() was NULL or empty (ContentName() was ignored).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12549 a95241bf-73f2-0310-859d-f6bbb57e9c96
mounted, but no one told it about its volume ID - that caused "mountvolume"
not to be able to return a valid mount point.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12548 a95241bf-73f2-0310-859d-f6bbb57e9c96
file system has been mounted, it would have crashed (that for example
happened if you deleted the kernel settings file...).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12547 a95241bf-73f2-0310-859d-f6bbb57e9c96
- has_signals_pending() is not declared in Be headers, and it isn't declared in
our KernelExport.h anymore, too
- removed snooze_etc() from KernelExport.h, as it's already defined in OS.h
(and really exported by libroot.so).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12506 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed a small glitch in drawing.
Removed an unneeded Sync() in Draw().
Removed some unnecessary virtual method calls.
Improved drawing of the current slider's value.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12505 a95241bf-73f2-0310-859d-f6bbb57e9c96
The properties are now the same as in the Be version - there is no reason (IMO) for usage
comments like these; it's a public class, and its scripting usage should be documented in
the BeBook, if anywhere.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12503 a95241bf-73f2-0310-859d-f6bbb57e9c96
keyboard and mouse part), since for some reason, the app_server refuses to work
with the input_server for me now):
- keyboards are now actually detected, the keyboard device is only published if
there actually is a keyboard
- keyboard_close() no longer calls put_module() for the ISA bus manager; it's
sharing that resource with the mouse driver.
- rewrote the keyboard command handshake; now, the acknowledge byte is always
considered, and it's now also safe to call keyboard commands with the interrupt
handler installed (bytes read are now safely routed through the handler).
- keyboard_open() now also sets the PS/2 command byte to enable keyboard
interrupts (this may actually have been the source of all evil - ie. keyboard
not working after having touched the mouse)
- many commands now try again several times if they failed
- ps2_get_command_byte() is now safe to be called when the keyboard driver
is up and running, too (it's now locally buffered)
- more and better error checks
- possibly more I forgot about...
- general cleanup.
Note, there is still some functionality missing from the keyboard driver:
- ctrl/alt/del handling
- key repeat (delay, time, non-repeating)
Repeat stuff might better be moved to the input_server add-on, anyway, for
more flexibility and better performance.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12498 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Only the active channel slider is highlighted now, unlike Beos's version. I like this more.
- Added an (experimental) feature: when changing a slider's value with the mouse, its value is displayed (requested by Axel, can you check if it's what you wanted ? http://burton666.neoni.net/shots/channelslider.png ).
There are still some problems with the calculations of coordinates, I'd like someone to review my code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12496 a95241bf-73f2-0310-859d-f6bbb57e9c96
Uncomment in Jamfile "#APPSERVER_TEST_MODE = 1 ;" to test app_server with input_server
Uncomment in InputServer.h "//#define R5_CURSOR_COMM" to enable cursor comm when appserver BPortlink comm is used
Default mode is R5 comm if TARGET != haiku
and appserver BPortLink comm when TARGET = haiku
For APPSERVER_TEST_MODE, make sure to change the ViewInputDevice path in AddOnManager.cpp
To test with app_server, enable LaunchCursorThread() in AppServer.cpp and uncomment "#define INPUTSERVER_TEST_MODE 1" in ViewHWInterface.cpp
Also make sure to change the input_server path in AppServer.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12493 a95241bf-73f2-0310-859d-f6bbb57e9c96
we write view events to a port so that the ViewInputDevice gets them and have them processed by input_server, and then app_server
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12489 a95241bf-73f2-0310-859d-f6bbb57e9c96