- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerWindow printed the title in its destructor after freeing it (with debug output turned on).
Calmed it down a bit, too (disabled "listening on port...").
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13741 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now handles it gracefully if someone deletes its message port (it will try to close
the client and quit).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13511 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96
and that put apps that used it to sleep (for example, Tracker is using it).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96
application and bitmaps are removed, the team's windows are now removed
as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
Quit() to NotfiyQuitRequested() to make more clear what they do (they
don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
and a separate method Init(); now there is the constructor (which
fully sets up the window), InitCheck(), and Run() which runs the
window's message loop
- moved the quitting stuff into a separate method Quit() and made
it callable from other threads.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed broken ViewHWInterface::GetModeList() - it did not correctly write into
the allocated memory. Also extended it to be more flexible, has better timing
values, and more resolutions.
ViewHWInterface::SetMode() will now check if the requested mode is in its
list of supported modes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13226 a95241bf-73f2-0310-859d-f6bbb57e9c96