the select/deselect/readv/writev hooks. Not that it would matter as the static
memory there is cleared to 0 anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26080 a95241bf-73f2-0310-859d-f6bbb57e9c96
hook from the legacy driver.
* Add note explaining why it is set to an arbitrary invalid value (~0) and why
it still works by redirecting in the virtual Select() of LegacyDevice.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26079 a95241bf-73f2-0310-859d-f6bbb57e9c96
source bitmaps. The destination is preserved now when encountering such
transparent pixels in the source bitmaps.
* B_OP_ERASE is supposed to replace with the low color whereever a source
bitmap has a non-transparent pixel.
* The B_OP_MIN and B_OP_MAX drawing modes are supposed to select either the
source or destination pixel based on their brightness, not combine the two
pixels' color components into a new pixel. The brightness_for() function is
taken from ColorConversion.cpp in the interface kit. Probably a simpler
algorithm would do as well.
* Handle B_TRANSPARENT_MAGIC_* in all cases when drawing bitmaps with non-alpha
source bitmaps, as all modes except B_OP_COPY are sensitive to transparency.
This should make all drawing modes behave as documented in the BeBook. Except
for B_OP_SELECT, which seems broken under R5, the results compare nicely now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26075 a95241bf-73f2-0310-859d-f6bbb57e9c96
to draw a bitmap and a B_MIXED_COLORS pattern. This shows that most of the
Haiku drawing modes are off of what the BeBook documents them to be and also
shows that B_OP_SELECT is actually broken under R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26074 a95241bf-73f2-0310-859d-f6bbb57e9c96
level 2).
* merge_cache_with_only_consumer() marked the source cache unbusy when
it was done, which caused a race condition with the page fault code.
I accidentally introduced this problem in r25716. Fixes#2326.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26068 a95241bf-73f2-0310-859d-f6bbb57e9c96
bitmaps in B_OP_INVERT mode does not affect pixels where the source bitmap
was transparent, as noted in the BeBook. Not really sure I'm doing that right
though and probably needs looking into for B_OP_ERASE and B_OP_SELECT too.
Fixes bug #2421 though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26067 a95241bf-73f2-0310-859d-f6bbb57e9c96
a volume to the audio data. It ramps between a previous and the current volume
if necessary to smooth out the changes. The volume slider functionality is
thereby restored.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26066 a95241bf-73f2-0310-859d-f6bbb57e9c96
perfect in Haiku for me (HD Audio), while it adds a very noticable latency.
On C-Media, the difference between "policy 4" and "policy 5" is 2048 versus
32768 bytes, which is 16 times the latency. I added a note on why the same
policy on Haiku might give me troubles (C-Media versus HD Audio means
16 bits/sample versus 32 bits/sample) and if OSS does not double the buffer
size then I can see where the trouble is comming from. I should probably
figure out a more fine grained way of influencing the driver buffer size.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26062 a95241bf-73f2-0310-859d-f6bbb57e9c96
C-Media based sound card). In Haiku, I could test with HD Audio, and playback
has clicks. It doesn't seem to have to do with the "drift", which is now
correctly published, I am not sure what exactly is causing it, I would like to
test on different hardware yet.
* I have modified the buffering policy (4 will give about 2048 bytes internal
OSS buffer), which decreases the latency of the node to an acceptable value.
* I completely replaced the timesource publishing algo to be more reliable.
* Removed now unnecessary methods from OpenSoundDeviceEngine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26059 a95241bf-73f2-0310-859d-f6bbb57e9c96
the scrollbar.
* Added notes about BeOS behavior to SetTarget(const char*).
* Reuse SetTarget(NULL) in the destructor.
* Initialize fTarget and fTargetName in the archive constructor.
* Added TODO about possibly restoring the target in the archive constructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26057 a95241bf-73f2-0310-859d-f6bbb57e9c96
can edit the settings file. The default are 10000 lines BTW.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26045 a95241bf-73f2-0310-859d-f6bbb57e9c96
selection which we update whenever the first mouse button is released.
This also enables copy'n'paste between Terminals.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26044 a95241bf-73f2-0310-859d-f6bbb57e9c96
updating the scroll range (ie: in ContainerWindow.cpp). IMO, the programatic ScrollBy method shouldn't depend on the
ScrollBars ranges or state. The original fix in r21336 was apparently hiding other BScrollBar or BView bugs that have been
fixed in the mean time.
The content was offseted when going back to list mode after moving icons on the left/up in icon mode. This fixes Tracker bug
#2312.
- Revert and fix changes to ContainerWindow.cpp in r18481 (cvs 1.37). The condition was broken, but it wouldn't ScrollBy()
anyway due to the previous problem. Fixing BView made the content autoscroll even if the lefttop corner of the extent was
already visible.
- Probably unrelated, fix changes to ContainerWindow.cpp in r18993 (cvs 1.38). PoseView()->Bounds().left/top < 0 is expected,
if for example in icon mode you move an icon close or crossing the left side of the window and then scroll left to adjust.
This fix ResizeToFit that wouldn't scroll the view correctly in some cases.
So we had a Tracker Bug uncovering a BView fix that was hiding another Tracker bug, everything is fixed hopefully, phew :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26043 a95241bf-73f2-0310-859d-f6bbb57e9c96
- we'll just use decimal chip number (68030, ...) to identify cpu, fpu, and mmu for simplicity.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26041 a95241bf-73f2-0310-859d-f6bbb57e9c96
the left/right cursor keys.
* Normalized the Ctrl-<cursor> escape sequences. Makes word navigation
in vim work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26038 a95241bf-73f2-0310-859d-f6bbb57e9c96
worker thread. That sounds somehow reasonable, but has the problem that
signals to the process hit a thread that doesn't know how to handle
them. Fortunately the author already prepared the code to switch the
thread tasks. In the Terminal vim does now correctly react on window
resizes. Probably also fixes#2393.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26034 a95241bf-73f2-0310-859d-f6bbb57e9c96
wrapped to the next line and a subsequent LF would advance another line.
We behave like xterm now, i.e. visually the cursor stays on the same
line (on the last character), but the next character will be wrapped to
the next line.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26033 a95241bf-73f2-0310-859d-f6bbb57e9c96
buffer). These are the sequences our /etc/termcap uses (local less and
vim use the alternative screen buffer now). The ones already implemented
are used e.g. by the termcap of my Linux installation. A bit weird all
those different termcap files, some even with the same version
number.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26031 a95241bf-73f2-0310-859d-f6bbb57e9c96
less.
* Added /etc/vim/vimrc. Besides fixing key mappings it also disables
compatibility mode and adjusts some settings to make using vi a more
pleasant experience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26028 a95241bf-73f2-0310-859d-f6bbb57e9c96
2KB. That's the currently recommended size of the buffer passed to
tgetent(). Our xterm entry is bigger, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26023 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Set TERM to "xterm".
* Removed unnecessary {Begin,End}ViewTransaction() in TermView::Draw().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26022 a95241bf-73f2-0310-859d-f6bbb57e9c96
been requested. The first call to a BView::Invalidate() will flush the link
so that app_server is notified as soon as possible. It makes no sense for
further calls to Invalidate() to flush also, since Flush() is not cheap. This
trick makes Invalidate() about 3.2 times faster, making it a cheaper operation.
I could not see any negative effects, I tested with apps that invalidate
multiple different parts inside a window in reaction to something. Thanks go to
Ingo who had the idea.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26020 a95241bf-73f2-0310-859d-f6bbb57e9c96
Adding some helper methods to the Local and remote devices
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26011 a95241bf-73f2-0310-859d-f6bbb57e9c96
waiting for a heap grow.
* Use that nogrow version in the VM code to avoid a deadlock with the address
space lock when a grow operation would try to create an area while a malloc
happened from such a function in the VM.
* When waiting for a grow to happen, notify the waiting thread from the grower
also if it failed to allocate a new heap. Otherwise a thread would just sit
there and wait until another thread requested growing too and that one
succeeded (or just forever in the worst case).
* Make the dedicated grow heap growable too. If the current grow heaps run low
on memory it will instruct the grower to allocate a new grow heap. This
reduces the likelyhood of running out of memory with no way to grow to a
minimum. As the growing is done asynchronously it is still possible to
happen, but it is highly unlikely as the grow heap is solely used to
allocate memory in the process of creating new heap areas and it will even
try using normal public memory if the dedicated memory has run out.
* Reduced the dedicated grow heap from 2 to 1MB. As it can now grow itself, it
doesn't need to last so long.
* Extract heap creation into it's own function that does area creation and heap
attach and use this function for growing normal and grow heaps.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26009 a95241bf-73f2-0310-859d-f6bbb57e9c96
initialization. This would lead to crashes when resizing.
* Shuffled code in ResizeTo() a bit to make it more robust in case of
error (out of memory).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26004 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented alternate screen buffer support. Not used by any program
yet, since we still use the beterm termcap entry.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26003 a95241bf-73f2-0310-859d-f6bbb57e9c96
- fix warning.
Note T9 could still be of use on the desktop, for ex by disabled people with enough mobility to access a numeric keypad...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25998 a95241bf-73f2-0310-859d-f6bbb57e9c96
ping requests, and those before an interface is configured.
* Added comment that explains the consequences.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25995 a95241bf-73f2-0310-859d-f6bbb57e9c96
and it does fit in the line.
* Removed extraneous whitespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25994 a95241bf-73f2-0310-859d-f6bbb57e9c96
knob, or actually for some reasons it didn't for me after r25969.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25993 a95241bf-73f2-0310-859d-f6bbb57e9c96
session (tab) has it's own window title. Switching between them changes
the window title, too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25987 a95241bf-73f2-0310-859d-f6bbb57e9c96
on the line before the cursor.
* Implemented \ESC[1J (erase screen above.
* Fixed \ESC[2J (erase all). It shall not move the cursor.
* When scrolling only the top part of the screen, we do now also
invalidate the line below the scroll region. Otherwise the view
wouldn't know that they have not been scrolled.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25986 a95241bf-73f2-0310-859d-f6bbb57e9c96
lines would be initialized while the right ones might have remained
uninitialized. Could happen only in case that more lines were
scrolled out of the screen than there were in the scroll region.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25985 a95241bf-73f2-0310-859d-f6bbb57e9c96
screen (as vim does for instance). Should fix#2382 and #2386.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25973 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Placement of the time text was broken. With big fonts, the text was way too low. Using text bounding box now, it looks pretty and robust too.
- Fixed the height of the time view to the replicant height. The view has a fixed height now and can never overlap deskbar at the bottom (horizontal deskbar mode) or other replicant
below.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25970 a95241bf-73f2-0310-859d-f6bbb57e9c96
run of a history line would not be initialized correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25968 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added a bit more (visual) information about the spool file format
* rename Configuration to PrintServerMessenger (still not the best name)
* remove ConfigPage{Job}Thread as both share the same code and make it privte in PrintServerMessenger
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25966 a95241bf-73f2-0310-859d-f6bbb57e9c96
synchronize with the text buffer when being re-attached. Fixes the
problem that after switching to another tab and back ongoing output
wouldn't show anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25965 a95241bf-73f2-0310-859d-f6bbb57e9c96
terminal view that is attached to the window and can receive messages at
all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25964 a95241bf-73f2-0310-859d-f6bbb57e9c96
nasty things with the tab view.
* The tabs are named "Shell <number>" now, which is somewhat more
useful than all being named "Terminal". This is similar to Konsole and
we should probably also support setting the tab name by the user.
Until Haiku supports persistent sessions, that is not really useful,
though.
* Shift-Left/Right iterates through the tabs, now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25960 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BasicTerminalBuffer::Init() no longer uses _ClearLines() to clear
the screen lines, since that expects the lines to be somewhat valid
at least and also needlessly updates the dirty region.
* _ClearLines() always clears lines, even if they were empty. This way
the "softBreak" flag is cleared too.
* Be a bit more careful when multiplying a potentially negative signed
number by an unsigned one. Shouldn't have caused a problem in this
case, though.
Either of the first three items should fix#2379.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25958 a95241bf-73f2-0310-859d-f6bbb57e9c96
lines * (width + 8) bytes which is only a little more than a sixth of
what it was before. The effect on performance is relatively small. In
my tests I measured about 2% slowdown.
* Fixed artifacts after soft-wrapped lines.
* Re-enabled cursor blinking. I changed it so that the cursor is 1s
shown and 0.5s hidden (instead of 1s each). Tell me what you think.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25957 a95241bf-73f2-0310-859d-f6bbb57e9c96
an alpha channel of itself, we have to respect B_TRANSPARENT_MAGIC_* pixels
and properly make them transparent. We achive that now by just setting the
alpha to 0 in our converted B_RGBA32 bitmap for each pixel where there is a
B_TRANSPARENT_MAGIC_* pixel in the source. This is not really efficient, but
fixes missing images for example in NetPositive. They were treated as B_RGBA32
while they in fact were B_RGB32 and happened to have all alpha bits set to 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25956 a95241bf-73f2-0310-859d-f6bbb57e9c96
the front buffer, draw the bitmap, restore the copy to front buffer state and
unlock. This fixes that the updated button state was not actually copyied to
the front buffer (and therefore visible) when a window was inside an update
(disabling front buffer copying).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25954 a95241bf-73f2-0310-859d-f6bbb57e9c96
need to be drawn each time an update occurs (switching focus/non-focus or
pressed state, involving many graphics card blits and state updates in the
drawing subsystem).
* Provide a shared list of already present bitmaps. All the default decorators
now use the new _GetBitmapForButton static method to get a rendered bitmap
of the button for the given size and state (focus, pressed). If a matching
bitmap exists it is returned, otherwise a new one is created on demand using
a shared BitmapDrawingEngine.
* Cache the colors of the tab and frame for both focus and non-focus states to
avoid always looking them up.
* Added a todo that these bitmaps and the BitmapDrawingEngine are never freed.
They should be freed on app_server quit, but as there are only like 12 of
them anyway I didn't really bother.
* Some cleanup.
This should reduce the waste of cycles for just drawing the default decorator
buttons quite a bit. Probably the whole tab should be pre-rendered though to
also safe the text rendering of the title.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25952 a95241bf-73f2-0310-859d-f6bbb57e9c96
server side UtilityBitmap of a certain size. It sets up the DrawingEngine, the
UtilityBitmap and the BitmapHWInterface necessary so that one can directly
do drawing to a bitmap using the normal DrawingEngine interface. It provides
an ExportToBitmap method that allocates an output UtilityBitmap of a specified
size and color space where the content is put into, so a single instance of a
BitmapDrawingEngine can be reused for various drawing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25951 a95241bf-73f2-0310-859d-f6bbb57e9c96
InvalidateLayout().
This fixes#1461, the bug appeared because DraggableContainerIcon uses a special trick, involving changing the resizing
mode, to get the total width of the menu items. (see tracker/ContainerWindow.cpp line 479)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25948 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now keep track of a lower bound as to when the list should scale
itself back down. When increasing the list size, we double the current,
with the lower bound set to 1/4 of the current size, not allowing it to
go any smaller than the block size. These combined allow us to do very
cheap tests to see if an operation requires a resize at all, and minimize
how often the list actually needs to be resized, since the difference in upper
and lower bounds prevents bouncing back and forth between a size in the case
of adding/removing an item while close to a boundary. All in all this should
make BList noticably more scalable when doing large numbers of add/remove
operations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25946 a95241bf-73f2-0310-859d-f6bbb57e9c96
Replace bsd types for haiku ones
-ve-This line, and those below, will be ignored--
M l2cap/l2cap_command.cpp
M l2cap/l2cap.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25945 a95241bf-73f2-0310-859d-f6bbb57e9c96
- As more cleaning still needs to be done regarding this subject the ticket is not yet closed
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25944 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Tailor a bit the main module
- Fix definitions in the main header
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25943 a95241bf-73f2-0310-859d-f6bbb57e9c96
When changing to icon mode with a size other than 32 (ie: kScaleIconMode) PoseView calls Refresh() and all the poses are
removed and loaded again (PoseView.cpp line 1995). This called AddPoses but didn't check for ShowDiskIcon(). The Disks icon
was shown on startup though, since Tracker uses another code path when starting (caching?).
This fixes#1833.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25941 a95241bf-73f2-0310-859d-f6bbb57e9c96
- do not count usb headers as part of count returned by write(), else we might end up writing more than the passed amount :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25939 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The audio and video panes refered to the OS as "BeOS", now it's "Haiku".
Thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25936 a95241bf-73f2-0310-859d-f6bbb57e9c96
state of the painter without restoring it afterwards (HighColor and
DrawingMode).
This function is only used in decorators, but as such it could lead to
strange effects. When clicking and holding the close button on the R5
MidiPlayer for example, the background of the scope would suddenly become
the color of the close buttons middle line. As the drawing mode was also
overwritten this could probably have lead to text rendering issues when
zooming applications. As I didn't find a easy way to reproduce such a thing,
this is only theory though.
* Implement the missing IsExclusiveAccessLocked() method in the DrawingEngine
which is not used at the moment. If corresponding debug output is generated
though, it reveals possible locking issues with CopyRegion().
* Remove an empty line in the LineArrayData struct.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25934 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Cleaning up and refactoring the OpenSoundNode code to use a single coding
style and be less C-like in many places.
* Fixed quite a few memory leaks in OpenSoundNode.
* Removed large chunks of inactive code originating from the MultiAudioNode.
* Transfered some functionality into NodeInput and NodeOutput, could be more.
* No functional changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25932 a95241bf-73f2-0310-859d-f6bbb57e9c96
the delta.
For example, MoveBy(-0.5, 0.0) would do nothing in this case:
roundf(150.0 - 0.5) = 150.0, when rounding the delta it gives the
expected value: roundf(150.0 + roundf(-0.5)) = 149.
On the other hand, BView::ResizeBy was doing it right, and this
explains the bug in Cortex (#333). Cortex was doing
scrollBar->MoveBy(-0.5,0) then scrollBar->ResizeBy(0.5,0) and the
inconsistency lead to the visual bug. (see StatusView::MouseMoved())
This fixes#333. The bug was strange to reproduce since sometimes the
point received in MouseMoved would be "some_integer+0.5" values
sometimes just integral. This has still to be investigated though not
problematic here anymore. See cortex/RouteApp/StatusView.cpp line 222.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25930 a95241bf-73f2-0310-859d-f6bbb57e9c96
only the decoder structure is now initialized per instance, this should
be better (thread safe).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25925 a95241bf-73f2-0310-859d-f6bbb57e9c96
in Cortex). This happened only when needing a tabbed view. It will now return a view with the
most fitting size. This fixes#597
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25923 a95241bf-73f2-0310-859d-f6bbb57e9c96
BIOS owned flag and clear all possibly enabled SMIs. It seems to be common
practice to just ignore this error case, probably because there are enough
broken BIOSs out there that do not correctly hand over the controller.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25918 a95241bf-73f2-0310-859d-f6bbb57e9c96
BasicTerminalBuffer. It synchronizes this buffer with the actual
terminal buffer and uses it for drawing. This does significantly
decrease the time the terminal buffer is locked by the window thread,
and avoids the necessity to do invalidations in Draw() when the
terminal buffer changed in the meantime.
* When the view detects heavy scrolling of the terminal buffer due to
lots of continued output, it throttles redraws to one every 0.1s. The
detection condition might need some fine-tuning -- it's probably a bit
too strict for most situations.
I guess I'm done now with optimizations. After testing on real iron for
the first time, I'm a little impressed. In the "time seq ..." speed
competition Haiku's Terminal easily beats Konsole by 10 to 20% for 80x25
and by factor 3+ for full screen. And if I interpret the results
correctly 90% of the time is actually used by "seq" itself which seems
to be about 5 times slower than under Linux.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25917 a95241bf-73f2-0310-859d-f6bbb57e9c96
we now double/halve the current size of the list, starting with the constructor blocksize as a baseline.
This has the net effect that when doing large numbers of inserts/removes, the number of resize operations
needed scales logarithmically to the number of operations, which should yield a decent performance
improvement in such cases.
Review welcome. This does not yet affect ticket #2363 that I'm aware of, as I'm currently in the process
of attempting to find a copy of said app to test with.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25916 a95241bf-73f2-0310-859d-f6bbb57e9c96
handover indeed worked. Doesn't really matter though, as we reset anyway,
just not twice in the success case.
* Disable all interrupts and clear any pending active interrupts just after
taking over the controller. This might fix bug #2361.
* Also trace output when the ownership change is successful.
* Don't disable interrupts during reset.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25915 a95241bf-73f2-0310-859d-f6bbb57e9c96
Temporarily removed the VESA driver, as long as it only builds on x86.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25913 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added a ResizeTo() version that allows to set the history capacity at
the same time.
* Added a SynchronizeWith() method that allows synchronizing with (a
part of) another buffer.
* Fixed TODO in _Scroll().
* Improved the dirty region update code in _Scroll(). It would in
certain (not exactly uncommon) situations needlessly invalidate the
whole screen.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25912 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced a small (64 byte) buffer for the parser thread. Instead of
directly reading single characters out of the reader buffer, we read
a full parser buffer and process the characters from the parser
buffer. Thus _NextParseChar() could be inlined, since it merely
consists of a conditional method call and an access to the parser
buffer, now.
* Improved the locking of the terminal buffer. Instead of unlocking and
relocking after every multi-byte char or escape sequence, we only
unlock while refilling the parser buffer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25911 a95241bf-73f2-0310-859d-f6bbb57e9c96