Implemented an AudioReader subclass "AudioVolumeConverter" which applies
a volume to the audio data. It ramps between a previous and the current volume if necessary to smooth out the changes. The volume slider functionality is thereby restored. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26066 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -159,8 +159,10 @@ Controller::SetTo(const entry_ref &ref)
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BAutolock _(this);
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if (fRef == ref) {
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SetCurrentFrame(0);
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StartPlaying();
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if (InitCheck() == B_OK) {
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SetCurrentFrame(0);
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StartPlaying();
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}
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return B_OK;
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}
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@ -233,8 +235,8 @@ Controller::SetTo(const entry_ref &ref)
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printf("Controller::SetTo: %d audio track, %d video track\n",
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AudioTrackCount(), VideoTrackCount());
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mediaFileDeleter.Detach();
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fMediaFile = mf;
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mediaFileDeleter.Detach();
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SelectAudioTrack(0);
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SelectVideoTrack(0);
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@ -269,13 +271,12 @@ Controller::SetTo(const entry_ref &ref)
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preferredVideoFormat);
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}
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SetCurrentFrame(0);
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_NotifyFileChanged();
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SetCurrentFrame(0);
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if (fAutoplay)
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StartPlaying(true);
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_NotifyFileChanged();
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return B_OK;
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}
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@ -477,9 +478,7 @@ Controller::SetVolume(float value)
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ToggleMute();
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fVolume = value;
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// TODO: apply to AutioProducer node
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// if (fSoundOutput)
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// fSoundOutput->SetVolume(fVolume);
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fAudioSupplier->SetVolume(fVolume);
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_NotifyVolumeChanged(fVolume);
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}
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@ -509,13 +508,10 @@ Controller::ToggleMute()
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fMuted = !fMuted;
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// TODO: apply to AudioProducer node
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// if (fSoundOutput) {
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// if (fMuted)
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// fSoundOutput->SetVolume(0.0);
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// else
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// fSoundOutput->SetVolume(fVolume);
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// }
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if (fMuted)
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fAudioSupplier->SetVolume(0.0);
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else
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fAudioSupplier->SetVolume(fVolume);
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_NotifyMutedChanged(fMuted);
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@ -44,6 +44,7 @@ Application MediaPlayer :
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AudioReader.cpp
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AudioResampler.cpp
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AudioSupplier.cpp
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AudioVolumeConverter.cpp
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# media_node_framework/video
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VideoConsumer.cpp
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@ -0,0 +1,169 @@
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/*
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* Copyright © 2008 Stephan Aßmus <superstippi@gmx.de>
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* All rights reserved. Distributed under the terms of the MIT licensce.
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*/
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#include "AudioVolumeConverter.h"
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#include <stdio.h>
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#include <string.h>
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#include <MediaDefs.h>
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//#define TRACE_AUDIO_CONVERTER
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#ifdef TRACE_AUDIO_CONVERTER
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# define TRACE(x...) printf(x)
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#else
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# define TRACE(x...)
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#endif
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AudioVolumeConverter::AudioVolumeConverter(AudioReader* source, float volume)
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: AudioReader(),
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fSource(NULL),
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fVolume(volume),
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fPreviousVolume(volume)
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{
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if (source && source->Format().type == B_MEDIA_RAW_AUDIO)
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fFormat = source->Format();
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else
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source = NULL;
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fSource = source;
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}
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AudioVolumeConverter::~AudioVolumeConverter()
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{
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}
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template<typename SampleType>
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static void
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convert(SampleType* buffer, const int32 samples, const float volume,
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const float rounding)
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{
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for (int32 i = 0; i < samples; i++) {
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*buffer = (SampleType)(*buffer * volume + rounding);
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buffer++;
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}
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}
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template<typename SampleType>
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static void
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convert(SampleType* buffer, const int32 frames, const int32 channels,
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const float volume1, const float volume2, const float rounding)
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{
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float volumeDiff = volume2 - volume1;
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for (int32 i = 0; i < frames; i++) {
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float volume = volume1 + volumeDiff * (i / (frames - 1));
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for (int32 k = 0; k < channels; k++) {
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*buffer = (SampleType)(*buffer * volume + rounding);
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buffer++;
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}
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}
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}
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status_t
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AudioVolumeConverter::Read(void* buffer, int64 pos, int64 frames)
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{
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TRACE("AudioVolumeConverter::Read(%p, %lld, %lld)\n", buffer, pos, frames);
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status_t error = InitCheck();
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if (error != B_OK) {
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TRACE("AudioVolumeConverter::Read() done 1\n");
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return error;
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}
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pos += fOutOffset;
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status_t ret = fSource->Read(buffer, pos, frames);
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if (fPreviousVolume == 1.0 && fVolume == 1.0) {
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TRACE("AudioVolumeConverter::Read() done 2\n");
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return ret;
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}
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int32 channelCount = fFormat.u.raw_audio.channel_count;
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int32 samples = frames * channelCount;
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// apply volume
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switch (fSource->Format().u.raw_audio.format) {
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case media_raw_audio_format::B_AUDIO_FLOAT:
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if (fVolume != fPreviousVolume) {
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convert((float*)buffer, frames, channelCount,
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fPreviousVolume, fVolume, 0.0);
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} else
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convert((float*)buffer, samples, fVolume, 0.0);
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break;
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case media_raw_audio_format::B_AUDIO_INT:
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if (fVolume != fPreviousVolume) {
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convert((int32*)buffer, frames, channelCount,
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fPreviousVolume, fVolume, 0.5);
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} else
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convert((int32*)buffer, samples, fVolume, 0.5);
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break;
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case media_raw_audio_format::B_AUDIO_SHORT:
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if (fVolume != fPreviousVolume) {
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convert((int16*)buffer, frames, channelCount,
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fPreviousVolume, fVolume, 0.5);
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} else
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convert((int16*)buffer, samples, fVolume, 0.5);
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break;
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case media_raw_audio_format::B_AUDIO_UCHAR: {
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// handle this extra, because center != 0
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// (also ignores ramping the volume)
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uchar* b = (uchar*)buffer;
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for (int32 i = 0; i < samples; i++) {
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*b = (uchar)(((float)*b - 128) * fVolume + 128.5);
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b++;
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}
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break;
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}
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case media_raw_audio_format::B_AUDIO_CHAR:
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if (fVolume != fPreviousVolume) {
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convert((int8*)buffer, frames, channelCount,
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fPreviousVolume, fVolume, 0.0);
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} else
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convert((int8*)buffer, samples, fVolume, 0.5);
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break;
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}
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fPreviousVolume = fVolume;
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TRACE("AudioVolumeConverter::Read() done\n");
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return B_OK;
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}
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status_t
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AudioVolumeConverter::InitCheck() const
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{
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status_t error = AudioReader::InitCheck();
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if (error == B_OK && !fSource)
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error = B_NO_INIT;
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if (error == B_OK)
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error = fSource->InitCheck();
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return error;
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}
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AudioReader*
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AudioVolumeConverter::Source() const
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{
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return fSource;
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}
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void
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AudioVolumeConverter::SetVolume(float volume)
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{
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fVolume = volume;
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}
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float
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AudioVolumeConverter::Volume() const
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{
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return fVolume;
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}
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@ -0,0 +1,36 @@
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/*
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* Copyright © 2008 Stephan Aßmus <superstippi@gmx.de>
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* All rights reserved. Distributed under the terms of the MIT licensce.
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*/
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/*! This AudioReader just filters the volume. It depends on floating point
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* audio format.
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*/
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#ifndef AUDIO_VOLUME_CONVERTER_H
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#define AUDIO_VOLUME_CONVERTER_H
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#include "AudioReader.h"
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class AudioVolumeConverter : public AudioReader {
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public:
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AudioVolumeConverter(AudioReader* source,
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float volume = 1.0);
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virtual ~AudioVolumeConverter();
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virtual status_t Read(void* buffer, int64 pos, int64 frames);
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virtual status_t InitCheck() const;
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AudioReader* Source() const;
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void SetVolume(float volume);
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float Volume() const;
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protected:
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AudioReader* fSource;
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float fVolume;
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float fPreviousVolume;
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};
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#endif // AUDIO_VOLUME_CONVERTER_H
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#include "AudioTrackSupplier.h"
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#include "AudioAdapter.h"
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#include "AudioVolumeConverter.h"
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#include "PlaybackManager.h"
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using std::nothrow;
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@ -49,9 +50,11 @@ ProxyAudioSupplier::ProxyAudioSupplier(PlaybackManager* playbackManager)
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, fPlaybackManager(playbackManager)
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, fVideoFrameRate(25.0)
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, fVolume(1.0)
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, fSupplier(NULL)
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, fAdapter(NULL)
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, fVolumeConverter(NULL)
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, fAudioResampler()
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{
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TRACE("ProxyAudioSupplier()\n");
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@ -62,6 +65,7 @@ ProxyAudioSupplier::~ProxyAudioSupplier()
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{
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TRACE("~ProxyAudioSupplier()\n");
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delete fAdapter;
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delete fVolumeConverter;
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}
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@ -224,9 +228,30 @@ ProxyAudioSupplier::SetSupplier(AudioTrackSupplier* supplier,
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fVideoFrameRate = videoFrameRate;
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delete fAdapter;
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fAdapter = new AudioAdapter(fSupplier, Format());
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delete fVolumeConverter;
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fAudioResampler.SetSource(fAdapter);
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fAdapter = new AudioAdapter(fSupplier, Format());
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fVolumeConverter = new AudioVolumeConverter(fAdapter, fVolume);
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fAudioResampler.SetSource(fVolumeConverter);
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}
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void
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ProxyAudioSupplier::SetVolume(float volume)
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{
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BAutolock _(fSupplierLock);
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fVolume = volume;
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if (fVolumeConverter)
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fVolumeConverter->SetVolume(volume);
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}
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float
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ProxyAudioSupplier::Volume()
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{
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BAutolock _(fSupplierLock);
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return fVolume;
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}
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class AudioTrackSupplier;
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class AudioVolumeConverter;
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class PlaybackManager;
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@ -33,6 +34,8 @@ public:
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// ProxyAudioSupplier
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void SetSupplier(AudioTrackSupplier* supplier,
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float videoFrameRate);
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void SetVolume(float volume);
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float Volume();
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private:
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int64 _AudioFrameForVideoFrame(int64 frame) const;
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@ -50,9 +53,11 @@ private:
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PlaybackManager* fPlaybackManager;
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float fVideoFrameRate;
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float fVolume;
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AudioTrackSupplier* fSupplier;
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AudioReader* fAdapter;
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AudioVolumeConverter* fVolumeConverter;
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AudioResampler fAudioResampler;
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};
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