to trim the templatized interface improves the situation, but we're still
quite heavy (400 KB).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11496 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Daniel Furrer).
* The strace interface for the generated file changed.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11495 a95241bf-73f2-0310-859d-f6bbb57e9c96
waiting for teams to crash to show our favorite alert.
Due to the missing app_server we don't show a alert yet. We just print
something to /dev/dprintf and kill the team. Unlike R5's debug server
ours will probably not provide any debugging functionality itself, but
rather employ gdb directly.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11492 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now a debugged thread and the debug nub thread are not longer blocking
on ports when they receive a SIGKILL[THR] (we couldn't kill a debugged
team before).
* Small fixes. More correct cleanup when the debug nub thread terminates.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11491 a95241bf-73f2-0310-859d-f6bbb57e9c96
translation for the debug_why_stopped codes.
* Added nub_port member to debug_origin structure, so that now all
synchronous messages to the debugger also include the debug nub port.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11489 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added is_kill_signal_pending(). Can anyone tell me why the compiler
complains about a missing previous prototype for it? <ksignal.h> is
included, and when only preprocessing the file, the prototype is clearly
there. I'm clueless.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11488 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed SIGKILLTHR from BLOCKABLE_SIGS.
* Made header C++ safe.
* Added function is_kill_signal_pending(), returning true, if a
SIGKILL[THR] is pending for the current thread.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11487 a95241bf-73f2-0310-859d-f6bbb57e9c96
interruptable by SIGKILL[THR], even if B_CAN_INTERRUPT is not set. Not
sure, if this is the best solution, but it works.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11484 a95241bf-73f2-0310-859d-f6bbb57e9c96
- If the thread's B_THREAD_DEBUG_STOP flag is set, it is now always
stopped before handling the signals. Unless a SIGKILL[THR] signal is
pending.
- Also notify the debugger, when a signal is ignored.
* The signal's sigaction structure is additionally passed to the debugger
now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11478 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Now we deal correctly with thread debug flags (child threads inherit
the parent ones, save for syscall tracing in which case it needs to
be specified explicitly).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11477 a95241bf-73f2-0310-859d-f6bbb57e9c96
In the first case this is probably too early, since the image is not
really loaded at that time by the loader. We should probably introduce
a syscall the loader can invoke for that purpose.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11475 a95241bf-73f2-0310-859d-f6bbb57e9c96
convenience.
* Added/implemented callbacks for almost all missing debug events (team,
thread, image creation/deletion, exceptions/faults, signals).
* The debugger can now specify how to deal with the event that stopped an
event (ignore or handle signals, exceptions/faults).
* Implemented B_DEBUGGED_THREAD_GET_WHY_STOPPED debugger message.
* The cpu_state is now passed to the debugger with
B_DEBUGGER_MESSAGE_THREAD_STOPPED notifications.
* Completed _user_debugger() implementation.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11474 a95241bf-73f2-0310-859d-f6bbb57e9c96
* team debug flags:
- Added flags for team creation, thread events (creation,
deletion), and image events (creation, deletion).
- Got rid of B_TEAM_DEBUG_SYSCALL_FAST_TRACE. We always send the syscall
arguments. The overhead should be neglectable.
- Added B_TEAM_DEBUG_STOP_NEW_THREADS.
* Added debugger notification messages for signals, team, thread and
image events.
* Added debug request B_DEBUG_MESSAGE_GET_WHY_STOPPED.
* When continuing a thread, the debugger can now specify how to deal with
the occurred event (ignore or handle).
* More data in the signal received notification message.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11468 a95241bf-73f2-0310-859d-f6bbb57e9c96
I also fixed my power button, so I don't need to test acpi_button by shorting motherboard contacts with a screwdriver...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11465 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented ServerApp handler for BFont::CountTuned and added a standby handler for BFont::Direction
Tweaked the ServerWindow debug output
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11457 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's confirmed BTW that GeForce PCIe/AGP 6600GT is working OK (tested on 3 cards), and also GeForce AGP 6800GT is OK (one card tested).
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11454 a95241bf-73f2-0310-859d-f6bbb57e9c96