Compile the template madness with -O0. This significantly (by an order of
magnitude) reduces the compile time. It's almost acceptable now. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11497 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -9,12 +9,22 @@ UsePrivateHeaders shared ;
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local straceSources = strace.cpp MemoryReader.cpp TypeHandler.cpp ;
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# Our compiler badly chokes when compiling the generated file. So will
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# split up the job into 20 pieces.
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local straceSyscallsIndices
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= 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ;
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local straceSyscallsSource = [ FGristFiles strace_syscalls.cpp ] ;
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local straceSyscallsObjects ;
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# Whatever our compiler (gcc 2.95.3) thinks it is doing when compiling the
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# generated files, it really takes it time when optimization is enabled.
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# A lot with -O1, even more with -O2. Also the object sizes are amazing.
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# -O0 fares significantly better; at least speed-wise. I would almost think
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# about reverting to compiling all in one object file again. Almost...
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local oldOptim = $(OPTIM) ;
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OPTIM = -O0 ;
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local i ;
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for i in $(straceSyscallsIndices) {
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local object = [ FGristFiles strace_syscalls$(i).o ] ;
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@ -26,6 +36,9 @@ for i in $(straceSyscallsIndices) {
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: GET_SYSCALLS=get_syscalls$(i) SYSCALLS_CHUNK_$(i) ;
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}
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# reset OPTIM
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OPTIM = $(oldOptim) ;
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BinCommand strace : $(straceSources)
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: $(straceSyscallsObjects) libroot.so libstdc++.r4.so ;
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