* Detect PCH model based on ISA bridge and save
into shared info for later use.
* On CougarPoint PCH systems, assign pipes via
special CPT registers
* Drop HasPlatformControlHub as PCH should be
based on more than just generation.
UserInterface:
- Add Clone() function to set of required virtuals. This asks the subclass
to create a new instance of its respective type.
{CommandLine,Graphical,Report}UserInterface:
- Implement the above function.
TeamDebugger:
- Add accessor for the currently active UI.
TargetHostInterface:
- Set correct request type when setting up the options for a team restart.
- Ask the TeamDebugger for its user interface and clone it in order to fill
in that aspect of the debug options. This fixes a regression introduced in
commit 880a64, which inadvertently resulted in team restarts no longer
working.
* Wait evaluation is done considering both position
and buffer size.
* Set back position to 0 after seeking.
* Simplify EvaluatePosition to take advantage of inheritance.
* Use back position to determine the current size of the buffer.
* Add more debug tracing.
* Other minor fixes.
* Implement Open/Close mechanism.
* Implement SetBuffer.
* Implement timeout handling.
* Improve Seek mechanism, this is now working by locking the
thread until the backend call SeekCompleted.
* Moved data locking in the internal buffer class, includes handling
of backend writes.
* Takes advantage of inheritance for getting the size. The choice is
made depending on the flags. This allow the implementer to easily
return a custom size by reimplementing GetSize. At the same time
a plain BAdapterIO can still have it's total size set, but the behavior
will change depending it's mutable or not.
* Some decisions are now made by considering everything in absolute
values.
* Other minor fixes.
Fixes#12710.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
I fixed the modifications to the Jamfiles in src/bin, they were all wrong
in the patch.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Fixes#12575. I checked with PulkoMandy on IRC before merging this,
and fixed some whitespace violations of the coding style.
* This is by default provided using a relative buffer. When the
client request a seek over the range we currently have, we will
ask the backend with a SeekRequested. When the backend operation
ended successfully, the client is required to call SeekCompleted
before to return. This will cause the offset to change and the
buffer is cleaned as result. Next data received will be considered
to be at a position equal to the offset plus the relative position.
- Add subfolder src/kits/debugger which contains the debugger's core
functionality and lower layers. Correspondingly add headers/private/debugger
for shared headers to be used by clients such as the Debugger application
and eventual remote_debug_server. Adjust various files to account for
differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
* This class is provided as a safe multithreaded communication channel
between a BMediaIO-like interface and a Read/Write backend.
* Includes internal buffering and can be used to provide multithreaded
edit of the data.
* Current limitations include missing BOutputAdapter and
correct timeout handling.
* Future plans provide a BRemoteAdapterIO that using ports
and areas allow to easily send big data between processes.
- Messages that expect a reply are now tagged with a unique ID field to
indicate that expectation to the receiving socket messenger.
- The messenger now maintains a map of received reply IDs and their
corresponding messages, along with a message queue of other unsolicited
replies.
- After successfully connecting, the messenger now spawns a thread
whose sole responsibility is receiving and parsing all incoming messages,
and consequently sorting them into the aforementioned data structures based
on the presence of the reply ID. Callers who are awaiting either replies or
other messages are signalled appropriately via a semaphore. This allows
multiplexing of both types of messages on the same socket.
- Introduces new network API class BSocketMessenger, allowing one to send
and receive BMessages across a network socket in a BMessenger-like
fashion. Still very much WIP, hence currently not exposed via public headers.
Based partly on previous work by Axel.
border vs. borders is confusing.
BTabView: Rename border param to borderStyle
BTabView docs: rename border param to borderStyle
enumerate border styles in docs
B{Abstract,Datagram,Secure}Socket:
- Add functionality to listen for and accept new connections, thus allowing
one to use the socket classes for server functionality as well.
BSecureSocket:
- Adjust to take into account differences between how SSL needs to be called
when accepting an incoming connection vs initiating an outbound one.
The handshake on the accepted connection stills fails for unknown reasons
at the moment though.
Note that these changes break the ABI, and thus any packages making use of
them directly will need a rebuild.
* The Haiku specific notes contain a structure size field, now.
* Change the type of the count and size fields in the Haiku specific
notes to uint32 also for 64 bit ELF. The size field for a note is a
uint32 anyway.
* Add function core_dump_write_core_file(). It writes a core file for
the current thread's team. The file format is similar to that of
other OSs (i.e. ELF with PT_LOAD segments and a PT_NOTE segment), but
most of the notes are Haiku specific (infos for team, areas, images,
threads). More data will probably need to be added.
* Add team flag TEAM_FLAG_DUMP_CORE, thread flag
THREAD_FLAGS_TRAP_FOR_CORE_DUMP, and Team property coreDumpCondition,
a condition variable available while a core dump is progress. A
thread that finds its flag THREAD_FLAGS_TRAP_FOR_CORE_DUMP set before
exiting the kernel to userland calls core_dump_trap_thread(), which
blocks on the condition variable until the core dump has finished. We
need the team's threads to stop so we can get their CPU state (and
have a generally unchanging team state while writing the core file).
* Add user debugger message B_DEBUG_WRITE_CORE_FILE. It causes
core_dump_write_core_file() to be called for the team.
* Dumping core as an immediate effect of a terminal signal has not been
implemented yet, but that should be fairly straight forward.
Similar to arch_get_debug_cpu_state(), but the thread whose CPU state
to retrieve is specified. Works only for threads that aren't running,
and on x86-64 we can get the FPU state only when the thread was
interrupted in userland.
Not implemented for the incomplete architecture ports.
This resolves a TODO: We used thread_interrupt() to wake up the thread
from an interruptable wait. However, if the thread was already in the
kernel and about to start waiting, that would have no effect and the
thread would wait anyway. Now there's the new non-blockable signal
SIGNAL_DEBUG_THREAD, which is sent to the thread instead, making sure
that thread doesn't start waiting.
* New Intel SkyLake seems to have 9 mapped ranges
at boot. It seems like this define has been creeping
up for a while.
* Resolves the inital issue reported in #11377 on SkyLake
as well. Bonefish mentioned it might need to be raised
again... he had some good foresight there :-)
* I'm seeing the same no bootable partitions issue though
via USB after this raise. (maybe a USB 3.1 thing?)
* When the user isn't requesting a custom notification, it will
be a BMediaRoster job to do it.
* Reintroduce BMediaRoster::SyncToServices, this time based on local
message passing rather than a global semaphore.
* SyncToServices is used in launch_media_server to make the process
more launch_daemon safe and faster in the average case.
* It was an error to add notifications in the media_server.
* Fixes#12717.
...to just DefaultSettingsView
It is just as obvious what it does in context, but shorter.
Rename the function it contains from
BuildDefaultScreenSaverSettingsView to
BuildDefaultSettingsView
* The old debug system was too complex and made
troubleshooring difficult. (it also was unique
like a snowflake... which we don't want)
* Move to the classic TRACE / ERROR a large majority
of the code has changed to.
* I like trace statements, but drop some obvious ones
* Fix style issues along the way
* Remove SyncToServices, I will probably readd it in future
but this time using a local synchronization service more than
relying on the media_server to release the semaphore.
* Due to some discussions today in mailing list I decided
to step back and retry the initial way to notify media rosters
about media services status. It is woking by using two different
notifications for reconnecting to the media_server and notifying
the local subscribers.
* This speed up the media services restart.
* Sorry for the noise and very thanks for reviewing my code to
everyone.
* The global synchro semaphore is provided with the purpose of
being used to avoid threads lock up when the media_server is in
an undefined state. There's still room for improvements.
* BMediaRoster::SyncToServices lock up on a semaphore until
the multi_audio correctly connected to the mixer.
* There's no need to force the streamer plugin to use a
BMediaIO. This class is supplied to accomodate more smart uses,
but in certain cases it makes just things more complex. If a
plugin doesn't need to have an internal caching method, then it
will be simpler to implement a block-consuming BDataIO and let
the internal BMediaIOWrapper to deal with caching.
* When a watched directory contains a mount point, we need to resolve
the actual parent directory of the mount point in the file system to
serve the monitor.
* Added a directory argument for notify_{stat/attribute}_changed().
* This allows to watch only a directory, and get the notifications for
all of its files, not just add/remove entry notifications.
...and rename fBitmap to fOffscreenBitmap to make it more clear what it is.
We don't need to save a pointer to both the offscreen bitmap and
the offscreen view, just the bitmap. We can access the view by calling
fOffscreenBitmap->ChildAt((int32)0). This gives us back a _reserved private
variable slot.
In the (unlikely) case that _InitData() is called with offscreen = false but
the fOffscreenBitmap is not NULL, delete fOffscreenBitmap before
setting it to NULL so that memory is not leaked.
* Move current_mode into the accelerant as the
driver doesn't care.
* Record panel_mode in driver and present to accelerant
* eDP, if no EDID and mobile, leave edid incomplete.
Mode set should notice that and fall back to panel_mode
- Termios: cf{get,set}{i,o}speed can handle arbitrary speed values.
- The value is stored in the appropriate fields of the termios structure
in this case. The old constants (stored in the flags) are preserved
for BeOS binary compatibility.
- Adjust the FTDI FT232* driver to accept custom rates, by replacing the
hardcoded regster values with a function that will compute it
according to FTDI documentation (confirmed giving the same values for
the existing baudrates).
* DisplayPort != DigitalPort
* i2c needs wrapped in DP AUX transaction code
* Mode-setting comes with DP link training as well
* We need to try and share DP code with radeon_hd
* Since the BMediaRecorder have an it's own estabilished policy
relating releasing the producer node we will not interfere with
it except when we are controlled from Cortex.
* This required to review various parts of the code, and
isn't probably still perfect. The main problem was an attributes
hell where redondance created a lot of problems, all this data
is now controlled mostly by the node.
* Header indentation changes needed too.
* This is the only solution that allowed to use the best
of both ways to do this calculus. I've also tested it
with a modified sound player that snoozed every time
the buffer should be handled, and found that neither
of the lateness calculus I tested (including enqueue_time)
really solve all problems. That's why I've tried to find
an average solution. There's still room for improvements
eventually.
* Added a function CopyMailFolderAttributes() that copies the attribute
layout from the text/x-email default query folder.
* This using the new CopyAttributes() method in libshared that is pretty
much a copy of a similar method from copyattr. However, I did not
replace the latter, as that one allows for more fine grained error
reporting (and attribute filtering).
* Closes ticket #3498.
Adopted parent colors for the text view - should not have done so.
Disabled colors were incorrect, so I also corrected those in this patch.
Fixes#12574.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
* The direct methods in BMailProtocol now forward the request to the
looper; it's no longer the mail_daemon's responsibility to know
anything about that protocol.
* It's in desperate need of refactoring, but it doesn't hurt to add
it to the repository as is.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>