* update copyrights of locale backend files
Multibyte-support has been rewritten to use ICU as backend.
While this does not necessarily work properly in every aspect
(e.g. the shell still has [different] problems with multibyte-
characters now), it does fix#6263 and #7700.
* Apparently caused by the fact that we no longer run fixincludes,
math.h is not being generated anymore. I haven't removed the rm
from the script in order to be compatible with older compilers.
* add implementations for the following multibyte-related
functions:
btwoc()
mblen()
mbrlen()
mbrtowc()
mbsinit()
mbtowc()
wcrtomb()
wcswidth()
wctob()
wctomb()
* the implementation of the above function live in a symbol
named __<name>, the above symbol names are defined as a weak
alias to the internal ones - TODO: we need to make sure to
only invoked the internal functions (i.e. prepended with __)
in order to avoid problems with symbol preemption.
* deactivate the limited mb implementation we provided before,
as well as respective stuff from glibc
* This doesn't necessarily belong here, but we're going to make use
of it in the next changeset. Additionally, this change to BeBuild.h
will trigger a rebuild of nearly all files, and applying it during
the multibyte-related work will skip another full rebuild ...
* add actual converter methods MultibyteToWchar() and WcharToMultibyte()
to locale backend and implement them in the ctype subpart
* add management code for maintaining converters referenced by mbstate_t
* the upcoming multibyte-implementation in libroot's ICU locale
backend is going to use this, so it's not good enough to provide
BReferenceable only in libbe.so
* add a few missing/needed header defines
* show GPU temp in millidegrees C on r600/r700
* evergreen+ support soon
* function may be moved to driver long term once testing done
* Each class has a Socket() method to retrieve the underlaying file descriptor
to be able to do the more advanced stuff, if necessary.
* A server socket is yet missing, but the rest is pretty much covered.
BMessageValueNode and BMessageFieldNode weren't correctly setting
the children created flag. This would result in duplicates of
some of the nodes showing up, especially in the case of nested messages.