* The B_QUIT_REQUESTED message never arrived for me unless I unlock the
BLooper again, then it works as expected.
* The B_QUIT_REQUESTED handling accessed fOwnsLooper after deleting the
object.
(Review much welcome - I don't understand the purpose of locking the BLooper
at all before trying to use a BMessenger to send it a message.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26805 a95241bf-73f2-0310-859d-f6bbb57e9c96
StartWatching() before and the BPathMonitor stuff is therefor not initialized.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26792 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the subpixel related methods for the AGG "pixel format" template
interface, the ones for the solid cover simply pass through the existing
methods, so only one subpixel blending function is left which does the actual
work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
implements subpixel anti-aliasing for any generic AGG vector pipelines. It
is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
rotated, sheared or big enough fonts) depending on the global subpixel
setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
to InterfaceDefs.cpp where other such functions live. They are not related
to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
them to the Appearance preflet instead.
All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
which does
message->GetInfo("field", &type, &count);
while (message->FindBlah("field", --count, &...) == B_OK)
...;
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26695 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
that from the start. Please review for possible binary compatibility problems!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When drawing BBitmaps with scaling in the app_server, use a bilinear
filter when a bitmap has this flag set. (Hope nobody objects, otherwise
I can revert or improve this. Performance can certainly be improved, since
the AGG implementation is too generic. But that goes for the nearest
neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
in B_OP_ALPHA mode).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
* adjust all drivers to take that into account
* fix UpdateText() signature in JSDSlider to avoid warning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26648 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fix PincodeWindow to send the pincode commands dissapear after clicking
- Improve the debug output of bluetooth_server
- Handle all needed events for the pairing
- Simple request could send and receive the event before adding the request to the events wanted list. Inverted the order of this sequence.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26614 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Factored an _UnmountAndEjectVolume() method that takes a partition and mount
path out of the method with the same name that gets a BMessage.
* Remove the mount point only if it's in rootfs.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26604 a95241bf-73f2-0310-859d-f6bbb57e9c96
* move libprint headers into libs headers folder accordingly
* merge all shared folders sources into kits print, we might build later on a
real print kit, propably also to access cups from an nicely API, atm static
* move all shared headers into private print, also pr_server.h from interface
* adjust build to work with the changed folder layout
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26570 a95241bf-73f2-0310-859d-f6bbb57e9c96
sub menu and quit menu tracking. This closes#1826. I tested a bit with
various different menu situations and there seem to be no negative side
effects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26561 a95241bf-73f2-0310-859d-f6bbb57e9c96
automounter already mounted these partitions. Since this happens asynchronously,
it sometimes worked and sometimes not. The very simply and non-hacky fix for this
problem is to send a message from the automounter to the application looper to
have it open the previous windows after the initial mount scan is done.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26549 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed mounting previously mounted partitions. fSettings was never initialized when restoring
the settings. The code I removed earlier didn't do that either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26548 a95241bf-73f2-0310-859d-f6bbb57e9c96
from the settings message just after having restored it. This should fix
restoring the previously mounted partitions, but I have not tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26547 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed more controls to handle a B_TRANSPARENT_COLOR as view coloe of the
parent view. Some controls would not initialize their LowColor() at all
if they were the only control in a window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26515 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow(). Maybe there are more non-BControls yet, I didn't
have a look.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26511 a95241bf-73f2-0310-859d-f6bbb57e9c96
fallback to ui_color(B_PANEL_BACKGROUND_COLOR) in AttachedToWindow(). Most
controls don't paint their background and rely on the app_server painting it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26510 a95241bf-73f2-0310-859d-f6bbb57e9c96
previously did never shrink the slider horizontally. This broke a couple
apps, so I added it back, although I don't quite agree that this is the correct
behavior. Apps using the new layout system are not affected though, so I
guess it is alright. Should fix#2530, although I didn't test it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26502 a95241bf-73f2-0310-859d-f6bbb57e9c96
too. Removed the check in Frame() accordingly, because that uses Bounds().
Removed some code left overs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26501 a95241bf-73f2-0310-859d-f6bbb57e9c96
while "be:view_where" is in view coordinates. We made the mistake of having
them both be in view coordinates. This caused a problem for example in Vision.
(#2460)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26491 a95241bf-73f2-0310-859d-f6bbb57e9c96
In my last row of changes I removed a call to ResizeToPreferred()
in SetLimitLabels(). It is confirmed that the BeOS implementation
is doing it and some applications rely on it, like our own Mouse preflet.
This closes#2526.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26479 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improved ThumbFrame() for B_TRIANGLE_THUMB, too high horizontal slider
had the thumb along the bottom and not on the bar.
* Improved triangel thumb drawing, the vertical drawing did look so good
yet, I also put the triangle on the right side, it looked weird on the
left and it reverted the hashmark meaning too.
* Small code cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26458 a95241bf-73f2-0310-859d-f6bbb57e9c96
really makes no sense if the pointer belongs to the derived class and
only confuses). Note this change does not affect binary compatibility.
* Introduced a new MaxUpdateTextWidth() virtual method which is really
necessary to handle the update text correctly in the layout.
* Introduced a new UpdateTextChanged() method which can be called to
notify the control of a changed update text. Internally, SetValue()
also uses it.
* Handle the width or height of the UpdateText() correctly in the layout.
For horizontal layout, the width was forgotten to be included in
GetPreferredSize(), for vertical layout, it was completely broken before.
* Handle invalidation correctly when the UpdateText() changes.
* Remove the arbitrary insets for labels from the border the control. This
makes it easier to align the control's labels with other controls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26447 a95241bf-73f2-0310-859d-f6bbb57e9c96
at least two hash marks, even if the hash mark count has never been configured.
Also means the minimum hashmark count is 2 instead of 1 as before. I think this
behavior is more what one would expect, I turned on hashmarks and wondered
why nothing happened until I realized I needed to configure the count as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improve the minimum size calculation and cache it.
* Invalidate the layout on various property changes that require it.
Vertical BSliders are very broken... that's up next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use constructor lists for initializing members
* Simplified initial SetBarColor()
* Update the offscreen view with ViewColor() and LowColor(), someone might
have changed it after AttachedToWindow() was called.
* Cleanup here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26440 a95241bf-73f2-0310-859d-f6bbb57e9c96
do this.
* Fix build, appearantly I made a last minute change in Draw()...
BTW, confirmed that adding virtuals declared in the base class is ok for
binary compatibility.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26425 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fPreferredSize was not initialized for the archive constructor.
* Added comment to archive constructor, because I was wondering how
the default button status was reconstructed or the archive code path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26424 a95241bf-73f2-0310-859d-f6bbb57e9c96
GetPreferredSize() accordingly.
* No longer adds margins to the left/right side and top/bottom. These will
make it difficult to make exact visual alignments with other controls and
labels.
* Invalidate the layout in SetText().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26422 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes part 3 of task #1987, TaskManager was using the syncronous version of
of BPopUpMenu wrapped in it's own class to run asyncronous. It did set SetAsyncAutoDestruct
to true and afterwards calling delete an the already deleted menu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26406 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NetEndpointTest that exposed a couple of bugs
* fixed several bugs in the implementation of BNetEndpoint, some of which kept
NetPenguin from working
* fixed a couple of constness issues in BNetEndpoint and BNetAddress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't be able to edit the partition in any way, but we shouldn't cause
the whole BDiskDevice::PrepareModifications() to fail. Should fix bug
#2470 -- haven't tested this, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26397 a95241bf-73f2-0310-859d-f6bbb57e9c96
loppers fHandlers list, otherwise we might end up with a dangeling pointer.
This should fix the crashes seen in Cortex and Icon-O-Matic on app close.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26383 a95241bf-73f2-0310-859d-f6bbb57e9c96
in duplicate work/checks. Instead the length is checked in the calling
functions.
* operator=(const char*) now checks if the passed pointer is the strings
own data pointer. I think it would have freed the memory before, not
sure though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26378 a95241bf-73f2-0310-859d-f6bbb57e9c96
struct sockaddr_in - the real culprits were BNetAddress::GetAddr(sockaddr_in&)
and BNetAddress::SetTo(const sockaddr_in&):
* moved check_r5_compatibility() into r5_compatibility.h to make that function
available to BNetAddress, too
* adjusted sockaddr_in-handling methods of BNetAddress to deal with R5-addresses
if in compatibility mode
* removed is_r5_sockaddr() again, since it is no longer needed
With this less hacky solution, Beam, NetPositive, NetworkTime and Vision still work. So, there's hope that the R5 compatibility layer is now complete.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26377 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add a private BFont API that sets/gets the subpixel and hinting configuration
of the app_server. Currently, the options are boolean, but may be changed
to modes later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26363 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Don't drop messages which carry an important transit value. (Thanks, Axel!)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26352 a95241bf-73f2-0310-859d-f6bbb57e9c96
when set, prevents any old mouse moved message discarding.
* BWindow::DispatchMessage(B_MOUSE_MOVED) checks the event time of the
message and discards too old events, but only if there is another event
in the queue and the view does not specify B_FULL_POINTER_HISTORY.
* BView::GetMouse() ignores the checkHistory flag passed to the function
in case the event mask specifies B_NO_POINTER_HISTORY.
B_FULL_POINTER_HISTORY on the other hand prevents the dropping of old
messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26341 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView::GetMouse( , ,useHistory = true) in case the application
calls GetMouse() in a loop with a longer delay then mouse
messages arrive at the queue. The "when" field of the messages
is used to discard old mouse moved messages. This also fixes
the possible problem of finding the same message over and over
in case it is not removed from the queue for other reasons.
This fix makes selecting text in Pe for example usable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26337 a95241bf-73f2-0310-859d-f6bbb57e9c96
application modifies the scrollbars one by one and the changes would
have some weird cyclic effect where the constrains of one scrollbar
affected the scrolling already while they would be lifted afterwards.
It sounds weird, but maybe it is simply a resulting behavior of the
BeOS implementation which does not check the scrollbar restrictions
in the BView code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26322 a95241bf-73f2-0310-859d-f6bbb57e9c96
* instead of always converting from the expected r5_sockaddr_in to haiku's own,
we now explicitly check whether or not the given sockaddr is an r5_sockaddr_in
or not, naturally doing the conversion only if it is. This is necessary since
even R5 applications may not always pass in r5_sockaddr_in structs (as for
instance gethostbyname() will return a native [haiku-]sockaddr_in)
* cleaned up the confusion between the name r5addr and it's actual meaning
(holding a haiku sockaddr_in) - renaming it to haikuAddr instead
* undid the part of Ingo's r25489 described as: "Extended R5 compatibility
check to also consider calls from libbnetapi" - as I fail to see why this
would be desirable and in fact it stops at least Beam from working.
Ingo: if you can remember, please enlighten me what was the reason behind
this change.
This finally makes Beam "work" (well: connect to servers and download mails ;-)
Vision, NetworkTime and NetPositive are still working, too, so hopefully there
are no regressions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26303 a95241bf-73f2-0310-859d-f6bbb57e9c96
and store the archived items in the wrong message field. Verified on R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26278 a95241bf-73f2-0310-859d-f6bbb57e9c96
to scan loaded libraries, too, as the dependency on network libraries may not
be present in the executable image, but may be "hidden" in one of those
library images (as is the case with Beam).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26277 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed broken while loop
* call _InitObject also from the archive constructor
* just noticed while trying to load the R5 epson printer driver, still not working...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26275 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed several byte order inconsistencies, it does not make sense to always
convert the byte order input/output values - no we convert where it can
be expected and leave it where it is confusing
* fixed size inconsistencies with respect to family and port, both of which
were sometimes handled as int8, as int16 and as int32 in different places
(now they are always int16)
These fixes make Beam connect to the correct address and port, but it still doesn't work, as it seems to be using UDP instead of TCP (doh!). Will look into that tomorrow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26269 a95241bf-73f2-0310-859d-f6bbb57e9c96
menu name, ie. "(unnamed Ext2 File System)" could become "(12.5 GB Ext2 File System)".
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26242 a95241bf-73f2-0310-859d-f6bbb57e9c96
Patch by Mika Lindqvist. Could we give give him Commit access?
I am getting daily patches from him with fixes and new features.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26227 a95241bf-73f2-0310-859d-f6bbb57e9c96
Avoid unhandled event in the bluetooth_server
by Mika Lindqvist
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26196 a95241bf-73f2-0310-859d-f6bbb57e9c96
VLC, which for some reason calls CountItemsUnder(NULL) quite a few times on startup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26167 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed logic error in CountItemsUnder() that would sometimes
return the wrong count. This would result in issues such as
Vision's network reordering failing to reorder down due to
retrieving the wrong item based on the count.
This fixes ticket #2447.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26149 a95241bf-73f2-0310-859d-f6bbb57e9c96
call to HiliteDropTarget(true) and HiliteDropTarget(false) would come in pair on the same target.
Fixes#2453 and #1793
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26131 a95241bf-73f2-0310-859d-f6bbb57e9c96
kMiniIconMode -> kScaleIconMode, kIconMode -> kScaleIconMode.
Switching the mode to kScaleIconMode uses a special code path that resets the view origin,
which wouldn't get a chance to be stored/restored. Other icon mode don't need to save/restore
their origin except when going to or coming from kListMode.
This fixes#2441, although i just discovered the same problem when using SwitchDir() (single
window navigation)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26121 a95241bf-73f2-0310-859d-f6bbb57e9c96
the scrollbar.
* Added notes about BeOS behavior to SetTarget(const char*).
* Reuse SetTarget(NULL) in the destructor.
* Initialize fTarget and fTargetName in the archive constructor.
* Added TODO about possibly restoring the target in the archive constructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26057 a95241bf-73f2-0310-859d-f6bbb57e9c96
updating the scroll range (ie: in ContainerWindow.cpp). IMO, the programatic ScrollBy method shouldn't depend on the
ScrollBars ranges or state. The original fix in r21336 was apparently hiding other BScrollBar or BView bugs that have been
fixed in the mean time.
The content was offseted when going back to list mode after moving icons on the left/up in icon mode. This fixes Tracker bug
#2312.
- Revert and fix changes to ContainerWindow.cpp in r18481 (cvs 1.37). The condition was broken, but it wouldn't ScrollBy()
anyway due to the previous problem. Fixing BView made the content autoscroll even if the lefttop corner of the extent was
already visible.
- Probably unrelated, fix changes to ContainerWindow.cpp in r18993 (cvs 1.38). PoseView()->Bounds().left/top < 0 is expected,
if for example in icon mode you move an icon close or crossing the left side of the window and then scroll left to adjust.
This fix ResizeToFit that wouldn't scroll the view correctly in some cases.
So we had a Tracker Bug uncovering a BView fix that was hiding another Tracker bug, everything is fixed hopefully, phew :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26043 a95241bf-73f2-0310-859d-f6bbb57e9c96
been requested. The first call to a BView::Invalidate() will flush the link
so that app_server is notified as soon as possible. It makes no sense for
further calls to Invalidate() to flush also, since Flush() is not cheap. This
trick makes Invalidate() about 3.2 times faster, making it a cheaper operation.
I could not see any negative effects, I tested with apps that invalidate
multiple different parts inside a window in reaction to something. Thanks go to
Ingo who had the idea.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26020 a95241bf-73f2-0310-859d-f6bbb57e9c96
Adding some helper methods to the Local and remote devices
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26011 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added a bit more (visual) information about the spool file format
* rename Configuration to PrintServerMessenger (still not the best name)
* remove ConfigPage{Job}Thread as both share the same code and make it privte in PrintServerMessenger
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25966 a95241bf-73f2-0310-859d-f6bbb57e9c96
InvalidateLayout().
This fixes#1461, the bug appeared because DraggableContainerIcon uses a special trick, involving changing the resizing
mode, to get the total width of the menu items. (see tracker/ContainerWindow.cpp line 479)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25948 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now keep track of a lower bound as to when the list should scale
itself back down. When increasing the list size, we double the current,
with the lower bound set to 1/4 of the current size, not allowing it to
go any smaller than the block size. These combined allow us to do very
cheap tests to see if an operation requires a resize at all, and minimize
how often the list actually needs to be resized, since the difference in upper
and lower bounds prevents bouncing back and forth between a size in the case
of adding/removing an item while close to a boundary. All in all this should
make BList noticably more scalable when doing large numbers of add/remove
operations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25946 a95241bf-73f2-0310-859d-f6bbb57e9c96
When changing to icon mode with a size other than 32 (ie: kScaleIconMode) PoseView calls Refresh() and all the poses are
removed and loaded again (PoseView.cpp line 1995). This called AddPoses but didn't check for ShowDiskIcon(). The Disks icon
was shown on startup though, since Tracker uses another code path when starting (caching?).
This fixes#1833.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25941 a95241bf-73f2-0310-859d-f6bbb57e9c96
the delta.
For example, MoveBy(-0.5, 0.0) would do nothing in this case:
roundf(150.0 - 0.5) = 150.0, when rounding the delta it gives the
expected value: roundf(150.0 + roundf(-0.5)) = 149.
On the other hand, BView::ResizeBy was doing it right, and this
explains the bug in Cortex (#333). Cortex was doing
scrollBar->MoveBy(-0.5,0) then scrollBar->ResizeBy(0.5,0) and the
inconsistency lead to the visual bug. (see StatusView::MouseMoved())
This fixes#333. The bug was strange to reproduce since sometimes the
point received in MouseMoved would be "some_integer+0.5" values
sometimes just integral. This has still to be investigated though not
problematic here anymore. See cortex/RouteApp/StatusView.cpp line 222.
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in Cortex). This happened only when needing a tabbed view. It will now return a view with the
most fitting size. This fixes#597
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we now double/halve the current size of the list, starting with the constructor blocksize as a baseline.
This has the net effect that when doing large numbers of inserts/removes, the number of resize operations
needed scales logarithmically to the number of operations, which should yield a decent performance
improvement in such cases.
Review welcome. This does not yet affect ticket #2363 that I'm aware of, as I'm currently in the process
of attempting to find a copy of said app to test with.
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leave a unusable gap on the right (or down) of the thumb.
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always Bounds() now.
This fixes#361, again we're better than R5! Although in this test case, the scrollbars shouldn't be activated in the first place. In icon mode the poseview is still putting too much white space on
the left (x<0) and make the scrollbars show. Fix is almost ready :-)
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session to also include each view's individual update rect (in screen coords).
Should actually not be mush slower than the old version, and hopefully makes
it possible to have smarter BView::Draw() implementations which should make
more than up for any potential speed loss.
* Removed unused version of View::AddTokensForViewsInRegion().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25879 a95241bf-73f2-0310-859d-f6bbb57e9c96
play any more clips." Of course I was searching in my own commits. In the
end, I resorted to binary searching revisions for when this broke. Turns out
it is your change r25793/r25794, in which you forgot to attach the colorspace
to the app_server message. Which of course makes it lock up. Another of those
instances where you think passing data structures between client and app_server
instead of this "protocol" would be the better idea...
* Fixed bitmaps_support_space() retrieving the currently supported overlay
flags for a given color space. This makes MediaPlayer play files again, the
media node connection would time out because of the broken app_server
communication. (I have not tested this change yet, but I will in a minute, on
a different computer.)
* Also retrieve the overlay supported flag for YCbCr colorspaces.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25847 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Slightly more debug output for failed atempts to create a decoder.
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* Added B_BITMAPS_SUPPORT_OVERLAY flag to indicate overlay support for the
color space.
* Rewrote GraphicsDefs.h - the previous one was obvious a copy of the Be header,
including typos and strange white space. I was a bit lazy with respect to
the color space details, and mostly trusted the information provided by the
Be header else.
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zero, otherwise we leak these plugins, since the ref counting is based
on the plugin still being in the list.
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from Scooby nearly the same as on R5 (still misses the gray header color)
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bitmap support (bitmaps support child views or BViews can
draw them)
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to give other windows the opportunity to mark the icon invalid before
recaching it.
* Since we currently update all app MIME types on first boot, over 400 messages
are generated, so that delay easily caused the message queue to get full.
* I've now reduced the wait to 10 ms, and also call BWindow::UpdateIfNeeded()
afterwards, which empties the message port, too. This fixes bug #2212.
* Note though, this should be handled completely different to make it really
work right.
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Patch by genki0. I didn't see any reason not to commit it, so...
This should fix#897.
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from Scooby, it would draw all child views on top of each other...
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guarantees that the virtual hook is called in all cases, and fixes bugs 1252 and 1838.
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message correctly, it is a bit strange why the message should not follow
protocol.
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are NULL pointers anyway, we just adjust argc.
* Made argv processing more safe, it will now check if the allocation of the
argv array succeeded in the first place.
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properly credit James Woodcock, who debugged this problem and whom I forgot
to mention in my previous commit. Sorry!
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_ArgvReceived(), the array elements still need to be set to NULL otherwise
the function will free() random pointers at the end.
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the internal enumaration for GetNextDiskSystem(). The compiler spotted that
one actually... :-)
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to contain headers shared by kernel and userland (mainly libroot).
* Moved quite a few private kernel headers to the new location. Split
several kernel headers into a shared part and one that is still kernel
private. Adjusted all affected Jamfiles and source in the standard x86
build accordingly. The build for other architectures and for test code
may be broken.
* Quite a bit of userland code still includes private kernel headers.
Mostly those are <util/*> headers. The ones that aren't strictly
kernel-only should be moved to some other place (maybe
headers/private/shared/util).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25486 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The built-in services are no longer added as resource to libnetwork,
but as attribute. This removes the libbe dependency.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25485 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added BDiskDeviceRoster::GetDiskSystem() method, that can get a disk system
by short/pretty/module name - since they should all be unique, I put them
in a single namespace, please complain if you don't like that :-)
* Cleaned up DiskSystem.h and DiskDeviceRoster.h according to the updated
header guidelines.
* Renamed ntfs pretty name from "ntfs File System" to "Windows NT File System".
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There are many other calls that crash in BeOS when called with invalid args, should we attempt to sanitize them or call debugger() instead ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25372 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Implemented BMediaFile::Copyright, which just calls Copyright() of the extractor. So this is just a simple pass through.
- Style cleanup (mostly whitespaces)
Problem is that our readers currently return the copyright of the source code, not the copyright of the MediaFile itself, like the BeBook documents. Thus, we might need to change all readers to return appropiate data or behave differently for Haiku readers.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25356 a95241bf-73f2-0310-859d-f6bbb57e9c96
it does now accept directories and doesn't ignore the "recursive"
parameter anymore.
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by BWindow, no longer by the app_server. This should stop the "screen freeze"
effect.
This adds a dependency on libpng.so and libz.so to libbe.so. The same
dependencies and the PNGDump code added here can be removed from the
app_server. I am just waiting for a code review of this before doing that.
This implementation still does not give the client a chance to handle it
differently.
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this (seems to be what R5 BStatusBar does):
* combine the "trailing text" with the "trailing label" and truncate the
resulting string on the left side according to the width of the entire
control
* combine the "label" with the "text" and truncate that on the right side
according to the space left by the right hand text.
-> No more overlaps (theoretically, in practise there are still overlaps
because our BFont::TruncateString() does not respect the width in some
situations.)
* Changed _SetTextData() accordingly, it is not used anymore for the
label and trailing label, and could therefor be simplified a little.
* fixed _BarFrame() to not return fractional coords, which could sometimes
leave a dirty line of pixels.
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defined/undefined to numeric values (0 for undefined). This allows for
trace levels.
* Set SYSCALL_TRACING_IGNORE_KTRACE_OUTPUT default to 1, since this is
what one usually wants.
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* Export a fake _get_port_message_info_etc() for KMessage in libbe_haiku.so
This fixes the build of the app_server test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25202 a95241bf-73f2-0310-859d-f6bbb57e9c96
it couldn't find the class on first try. This fixes the problems mentioned
by Shinta as part of bug #2086.
* Got rid of GetNumber() - there is a POSIX function strtoul() for exactly
this purpose.
* demangle_class_name() can now fail.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25179 a95241bf-73f2-0310-859d-f6bbb57e9c96
- get_new_fd() now checks if we are dealing with attributes before deciding to
bail out on a locked vnode.
- Enabled locking in MailSettings again as it now works.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25162 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Creating 2 chains at the same time will result in problems now, but this is
something unlikelly to happen (although not impossible).
- Added TODOs related to this.
- MDR is usable again inside Haiku and you can actually send emails when
creating a mixed inbound/outbound account.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25160 a95241bf-73f2-0310-859d-f6bbb57e9c96
Node Locking
Another feature provided by the BNode class is "node locking": Through BNode's
Lock() function you can restrict access to the node. The lock is removed when
Unlock() is called, or when the BNode object is deleted.
There is still something wrong with locking though. For example, it looks like
WriteAttr() fails on the node when we lock it (File Busy) but it should not.
The lock acquirer should be able to call WriteAttr() on it.
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or else the server will keep working with the state and especially a clipping
region which should not be effective anymore. This fixes one problem I could
observe with my test app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25154 a95241bf-73f2-0310-859d-f6bbb57e9c96
PushState() should be at the top of the state related methods.
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possible on the server side (for example Show() and Hide() need to be
immediate). But also SetViewColor() and a few others. This fixes the
bug encountered in Pairs.
* Removed NOTE in DrawAfterChildren(), since it was outdated.
* Corrected a typo in a comment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25145 a95241bf-73f2-0310-859d-f6bbb57e9c96
instead, it will now use the image_id parameter to store errors in.
* find_instantiation_func() and validate_instantiation() will no longer
overwrite errno with B_OK.
* Made private functions static, and moved them to the top.
* If the class name starts with '_', it will now try to add a BPrivate namespace
in case it could not find the class. This should help with the compatibility
issues Shinta reported (also part of ticket #2086).
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a broken archive - it will now create a new _BTextInput_ child, if it couldn't
find one. This fixes#2086.
* Cleanup.
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given to it when the replicant was first added. This had the net
effect that any on the fly changes such as the color drops allowed
by the Activity Monitor replicant were discarded. Fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25113 a95241bf-73f2-0310-859d-f6bbb57e9c96
* layout the view even in the case of an unarchived one
* this should finally fix#2121
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25106 a95241bf-73f2-0310-859d-f6bbb57e9c96
setting to force BLockers to be semaphore style. This may help with
debugging deadlocks.
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