this should fix LinkSender usage like as in Stroke/ FillPolygon in BView
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27226 a95241bf-73f2-0310-859d-f6bbb57e9c96
constructiuon. Thanks Rene for reminding me that BMimeType actually has a
InitCheck() method. :)
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be useful for the GIF Translator for example, maybe even for PNG.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27222 a95241bf-73f2-0310-859d-f6bbb57e9c96
Powel. The functionality was written by Jeff Prosise and Davide Pizzolato and
has been cleaned up and adopted to the Haiku coding style by David Powell and
myself. The class can perform a color quantization for generating the optimal
color index palette (with given maximum size) from a given RGBA image.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When mounting a non-BFS volume, suggest to the user to mount it read-only.
* Store the mount flags with each volume in the automounter settings, restore
mount settings on next boot.
The second part is probably nice to have anyways und should prevent bad surprises,
the first part should be removed again when we have absolute confidence in all
our file system implementations as well as the kernel itself.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27219 a95241bf-73f2-0310-859d-f6bbb57e9c96
this makes printing of large images work, fixes task #1067
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27214 a95241bf-73f2-0310-859d-f6bbb57e9c96
was called, the calling thread could be preempted, or simply be blocked on
calling Lock() after running the window thread. The window thread in turn
could be processing messages. In that case, fShowLevel would still have the
wrong value. For example, MediaPlayer would call IsHidden() on one of it's
views, which would then return true for this case. The result was that the
video view was not hidden and a black rectangle was showing on top of the
controls. This may also have caused other similar problems of course.
* fRunCalled was accessed without holding the lock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27209 a95241bf-73f2-0310-859d-f6bbb57e9c96
consistency.
All well-known directories in the home dir ("mail", "people", "config") are all
lowercase. The only exception was the "Downloads" one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27199 a95241bf-73f2-0310-859d-f6bbb57e9c96
much simpler.
* Simplified code to compute "start", ie. the index of the first MIME type menu
item.
* Promote MIME types to the top-level if their super type don't add any
attributes.
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its parent. The item count of the parent is now actually adjusted, so that
additional entries are found.
* AddMimeMenu() now returns the menu of an already existing MIME type. Hence,
we don't add the supertype menu twice anymore for each type, or don't add
the second type at all when called again.
* Cleaned up naming, consistent use of "* " vs. " *".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27142 a95241bf-73f2-0310-859d-f6bbb57e9c96
for a specific MIME type.
- Attribute menus now display a hierarchy with type and supertype attributes.
This looks a bit ugly but mostly because not all types and supertypes have icons and descriptions. Anyone up to do a MIME database cleanup? :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27125 a95241bf-73f2-0310-859d-f6bbb57e9c96
prefs as discussed in #2139 comments. This allow using Alt-Gr in either
Ctrl or Alt mode. Appearance needs a serious style cleanup, comming next
:)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27095 a95241bf-73f2-0310-859d-f6bbb57e9c96
even conforms to the bebook! BOutlineListView needs no special change.
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Don't we have this "blah shadows a parameter" warning enabled?
* data was leaked in the error code path when allocating the bitmaps
failed.
* I've added a check if the provided buffer even has the right
size before copying the B_CMAP8 bitmap data into it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27044 a95241bf-73f2-0310-859d-f6bbb57e9c96
vector icon in case B_GET_ICON is not supported by the device anymore.
(This makes B_GET_ICON deprecated API.)
* Use B_BITMAP_NO_SERVER_LINK flag, as our bitmap is only used internally.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27036 a95241bf-73f2-0310-859d-f6bbb57e9c96
even if the icon is not available in that size (ie. is not a vector icon).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27034 a95241bf-73f2-0310-859d-f6bbb57e9c96
for vector icons. Simplified the checks and moved them to
where the old B_CMAP8 icon is retrieved. The bitmap is allowed
to have another color space, in which case the icon data is
converted (code was already in place).
* Added a NOTE comment to how the new B_GET_VECTOR_ICON ioctl
knows about the correct buffer size for the icon data.
I've tested setting the desktop icon size to something else than
16x16 or 32x32 and it works fine now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27032 a95241bf-73f2-0310-859d-f6bbb57e9c96
- B_GET_ICON_NAME: returns the name of an icon. This will then be read from
a predefined location on disk (not yet implemented). This would also allow
to add specifiers like "-boot", or "-fat|bfs|ntfs|...", and have special
icons for those.
- B_GET_VECTOR_ICON: retrieves the vector icon of a device, if any.
* get_device_icon(BBitmap*, ...) now supports other color spaces than B_CMAP8.
* Added get_device_icon(), BPartition::GetIcon(), and BVolume::GetIcon()
variants that can also retrieve the icon data directly (like
BNodeInfo::GetIcon()).
* Reenabled the previous BPartition::GetIcon(), based on a patch by
Justin O'Dell - this fixes#1391.
* Tracker's MountMenu class now uses B_RGBA32 icons, instead of B_CMAP8.
* Added vector icon to scsi_disk, and scsi_cd. The former doesn't have any
special removable icon, though.
* Header cleanup, added/updated license, whitespace cleanup.
* Marked deprecated/obsolete driver ioctls in Drivers.h.
* Removed OpenBeOS namespace in the headers I touched that still had them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27001 a95241bf-73f2-0310-859d-f6bbb57e9c96
was pretty broken. It would store the address of the buffer in the message
instead of the actual data. Funnily, since it was completely stack based before,
it would have stored the address plus the actual data (minus 4 bytes) as that
did reside directly after the address on the stack and the original buffer
length was still used. This corrupted the data, but still "worked" for MDR
because it has fault tolerance, loosing only part of its flattened StringList.
This broke however when switching to a heap allocated buffer for large sizes,
as then the heap address plus some random heap data was added to the message
instead of the actual buffer. Sure interesting that nobody noticed that before...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26984 a95241bf-73f2-0310-859d-f6bbb57e9c96
ellipsis. This was visible in missing window titles for short names like
"bin".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26960 a95241bf-73f2-0310-859d-f6bbb57e9c96
get_window_order() will retrieve the application respectively window order
on the selected workspace.
* Moved private BeOS compatible functions (as used by the Deskbar) into the
private WindowInfo.h header.
* Whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26951 a95241bf-73f2-0310-859d-f6bbb57e9c96
meant to be able to tell which monitor the message came from. So I added it
back in. Since I used "path" already for the entry, I renamed the field to
"watched_path". No code was using it yet, so this should be ok and the
purpose more clear anyways.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26945 a95241bf-73f2-0310-859d-f6bbb57e9c96
passed to the function against NULL.
* Made BMessage::AddFlat() use an optionally heap allocated buffer versus always
a stack allocated one.
* Small simplification in BMessage::AddMessage(), we can simply compare the
buffer with the stack based buffer to know whether we need to free() it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26943 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The global BPathMonitor looper is now always used, no more optional looper
and no more BApplication looper usage. This way we know how the looper behaves
and PathHandler::Quit() can be synchronous. In the end, the bug I was
observing was not caused by the previous asynchronous node monitor stopping,
but this should be safer anyways. When BPathMonitor::StopWatching() returns,
you have really stopped watching and not some time later.
* Introduced "FileEntry" which is an entry_ref plus node id. This is now used
instead of the node_ref for the "watched files set". The whole point
is to really be able to add the "path" field to the B_PATH_MONITOR message.
Previously, the initial path that was passed to StartWatching() was added,
regardless if the message was for an entry somewhere down the hierarchy when
watching recursively. The downside of the new method is that it uses a lot
more RAM per entry. Another option would be to store the node id of the parent
directory and iterate the directory always when in need to construct the path.
* Watching a folder recursively now really adds all the existing subfolders
as well as all the files if not watching for folders only. The tests for the
old implementation only tested what happens when the watched folder was newly
created and then subfolders were created. Those where already added by the
code. Now it also adds the subfolders of folder that appear in a watched
folder.
TODO: Remove folders and files recursively when they dissappear. More testing
for B_ENTRY_MOVED. Optimizations are possible when some information is
retrieved twice. I am also planning to add a way for the BPathMonitor user to
filter the automatically watched files/folders in B_WATCH_RECURSIVELY mode.
I grepped the entire Haiku tree for usage of BPathMonitor. Only net_server
and Mail were using it, but both in a way that is not affected by these
changes. Anyways, TextSearch works more reliable now, even for entries in
subfolders.
Feedback very welcome! :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26936 a95241bf-73f2-0310-859d-f6bbb57e9c96
flags, after all).
* This fixes the "Command-Tab" ie. switch to source/header command in Pe.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26932 a95241bf-73f2-0310-859d-f6bbb57e9c96
build for others, namely those that also include <Debug.h>
* This fixes the remaining problems of building Pe under Haiku.
* Those files need a giant style cleanup... Fredrik, time to have a look at
our style guide :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26931 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be the habbit now.
* Improve PathHandler::Quit() to delete the object in case the BMessenger was
not valid or failed to send the Quit message. This should handle the corner
case that the PathHandler's looper was already Quit(). There could still be
a race condition, although I don't know if it affects local message targets
in Haiku. I added a TODO note for that, but I believe it can be neglected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26877 a95241bf-73f2-0310-859d-f6bbb57e9c96
inefficient. And while it did check if the handler was not NULL, it would have
resulted in an endless loop if it was. I think we can safely assume we have no
NULL BHandlers in that list though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26870 a95241bf-73f2-0310-859d-f6bbb57e9c96
then be used for receiving node monitoring messages.
* Reenabled using be_app as default BLooper if the API user does not provide
one. I think the problem that Stefano needed to work aroung in r23995 was
actually caused by the incorrect locking (an never unlocking) of the looper
before calling PathHandler::Quit().
->If I understand correctly, this code as supposed to work around the possible
situation that the looper holding those PathHandlers may have already quit,
leaving stale PathHandler pointers behind. But that case was not prevented
by the old code anyways, since one would have had to access freed memory to
even get the stale BLooper pointer. The real fix would be to store the
BLooper pointer with each PathHandler so that the possible gone-ness of
those loopers could be checked independent of accessing the PathHandler
pointer. (The whole problem is that PathHandler adds itself to the BLooper
and if the looper quits, it will free all its attached handlers.)
* Introduced a global fallback BLooper for the case that no BApplication is
running, which resolves a TODO.
All this is yet untested, but should have a good chance of working.
(Famous last words...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26843 a95241bf-73f2-0310-859d-f6bbb57e9c96
* return error in case we could not get all values from JobConfig
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26822 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The B_QUIT_REQUESTED message never arrived for me unless I unlock the
BLooper again, then it works as expected.
* The B_QUIT_REQUESTED handling accessed fOwnsLooper after deleting the
object.
(Review much welcome - I don't understand the purpose of locking the BLooper
at all before trying to use a BMessenger to send it a message.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26805 a95241bf-73f2-0310-859d-f6bbb57e9c96
StartWatching() before and the BPathMonitor stuff is therefor not initialized.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26792 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the subpixel related methods for the AGG "pixel format" template
interface, the ones for the solid cover simply pass through the existing
methods, so only one subpixel blending function is left which does the actual
work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
implements subpixel anti-aliasing for any generic AGG vector pipelines. It
is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
rotated, sheared or big enough fonts) depending on the global subpixel
setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
to InterfaceDefs.cpp where other such functions live. They are not related
to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
them to the Appearance preflet instead.
All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
which does
message->GetInfo("field", &type, &count);
while (message->FindBlah("field", --count, &...) == B_OK)
...;
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26695 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
that from the start. Please review for possible binary compatibility problems!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When drawing BBitmaps with scaling in the app_server, use a bilinear
filter when a bitmap has this flag set. (Hope nobody objects, otherwise
I can revert or improve this. Performance can certainly be improved, since
the AGG implementation is too generic. But that goes for the nearest
neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
in B_OP_ALPHA mode).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
* adjust all drivers to take that into account
* fix UpdateText() signature in JSDSlider to avoid warning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26648 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fix PincodeWindow to send the pincode commands dissapear after clicking
- Improve the debug output of bluetooth_server
- Handle all needed events for the pairing
- Simple request could send and receive the event before adding the request to the events wanted list. Inverted the order of this sequence.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26614 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Factored an _UnmountAndEjectVolume() method that takes a partition and mount
path out of the method with the same name that gets a BMessage.
* Remove the mount point only if it's in rootfs.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26604 a95241bf-73f2-0310-859d-f6bbb57e9c96
* move libprint headers into libs headers folder accordingly
* merge all shared folders sources into kits print, we might build later on a
real print kit, propably also to access cups from an nicely API, atm static
* move all shared headers into private print, also pr_server.h from interface
* adjust build to work with the changed folder layout
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26570 a95241bf-73f2-0310-859d-f6bbb57e9c96
sub menu and quit menu tracking. This closes#1826. I tested a bit with
various different menu situations and there seem to be no negative side
effects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26561 a95241bf-73f2-0310-859d-f6bbb57e9c96
automounter already mounted these partitions. Since this happens asynchronously,
it sometimes worked and sometimes not. The very simply and non-hacky fix for this
problem is to send a message from the automounter to the application looper to
have it open the previous windows after the initial mount scan is done.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26549 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed mounting previously mounted partitions. fSettings was never initialized when restoring
the settings. The code I removed earlier didn't do that either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26548 a95241bf-73f2-0310-859d-f6bbb57e9c96
from the settings message just after having restored it. This should fix
restoring the previously mounted partitions, but I have not tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26547 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed more controls to handle a B_TRANSPARENT_COLOR as view coloe of the
parent view. Some controls would not initialize their LowColor() at all
if they were the only control in a window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26515 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow(). Maybe there are more non-BControls yet, I didn't
have a look.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26511 a95241bf-73f2-0310-859d-f6bbb57e9c96
fallback to ui_color(B_PANEL_BACKGROUND_COLOR) in AttachedToWindow(). Most
controls don't paint their background and rely on the app_server painting it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26510 a95241bf-73f2-0310-859d-f6bbb57e9c96
previously did never shrink the slider horizontally. This broke a couple
apps, so I added it back, although I don't quite agree that this is the correct
behavior. Apps using the new layout system are not affected though, so I
guess it is alright. Should fix#2530, although I didn't test it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26502 a95241bf-73f2-0310-859d-f6bbb57e9c96
too. Removed the check in Frame() accordingly, because that uses Bounds().
Removed some code left overs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26501 a95241bf-73f2-0310-859d-f6bbb57e9c96
while "be:view_where" is in view coordinates. We made the mistake of having
them both be in view coordinates. This caused a problem for example in Vision.
(#2460)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26491 a95241bf-73f2-0310-859d-f6bbb57e9c96
In my last row of changes I removed a call to ResizeToPreferred()
in SetLimitLabels(). It is confirmed that the BeOS implementation
is doing it and some applications rely on it, like our own Mouse preflet.
This closes#2526.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26479 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improved ThumbFrame() for B_TRIANGLE_THUMB, too high horizontal slider
had the thumb along the bottom and not on the bar.
* Improved triangel thumb drawing, the vertical drawing did look so good
yet, I also put the triangle on the right side, it looked weird on the
left and it reverted the hashmark meaning too.
* Small code cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26458 a95241bf-73f2-0310-859d-f6bbb57e9c96
really makes no sense if the pointer belongs to the derived class and
only confuses). Note this change does not affect binary compatibility.
* Introduced a new MaxUpdateTextWidth() virtual method which is really
necessary to handle the update text correctly in the layout.
* Introduced a new UpdateTextChanged() method which can be called to
notify the control of a changed update text. Internally, SetValue()
also uses it.
* Handle the width or height of the UpdateText() correctly in the layout.
For horizontal layout, the width was forgotten to be included in
GetPreferredSize(), for vertical layout, it was completely broken before.
* Handle invalidation correctly when the UpdateText() changes.
* Remove the arbitrary insets for labels from the border the control. This
makes it easier to align the control's labels with other controls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26447 a95241bf-73f2-0310-859d-f6bbb57e9c96
at least two hash marks, even if the hash mark count has never been configured.
Also means the minimum hashmark count is 2 instead of 1 as before. I think this
behavior is more what one would expect, I turned on hashmarks and wondered
why nothing happened until I realized I needed to configure the count as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improve the minimum size calculation and cache it.
* Invalidate the layout on various property changes that require it.
Vertical BSliders are very broken... that's up next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use constructor lists for initializing members
* Simplified initial SetBarColor()
* Update the offscreen view with ViewColor() and LowColor(), someone might
have changed it after AttachedToWindow() was called.
* Cleanup here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26440 a95241bf-73f2-0310-859d-f6bbb57e9c96
do this.
* Fix build, appearantly I made a last minute change in Draw()...
BTW, confirmed that adding virtuals declared in the base class is ok for
binary compatibility.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26425 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fPreferredSize was not initialized for the archive constructor.
* Added comment to archive constructor, because I was wondering how
the default button status was reconstructed or the archive code path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26424 a95241bf-73f2-0310-859d-f6bbb57e9c96
GetPreferredSize() accordingly.
* No longer adds margins to the left/right side and top/bottom. These will
make it difficult to make exact visual alignments with other controls and
labels.
* Invalidate the layout in SetText().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26422 a95241bf-73f2-0310-859d-f6bbb57e9c96
This fixes part 3 of task #1987, TaskManager was using the syncronous version of
of BPopUpMenu wrapped in it's own class to run asyncronous. It did set SetAsyncAutoDestruct
to true and afterwards calling delete an the already deleted menu.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26406 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NetEndpointTest that exposed a couple of bugs
* fixed several bugs in the implementation of BNetEndpoint, some of which kept
NetPenguin from working
* fixed a couple of constness issues in BNetEndpoint and BNetAddress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
won't be able to edit the partition in any way, but we shouldn't cause
the whole BDiskDevice::PrepareModifications() to fail. Should fix bug
#2470 -- haven't tested this, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26397 a95241bf-73f2-0310-859d-f6bbb57e9c96
loppers fHandlers list, otherwise we might end up with a dangeling pointer.
This should fix the crashes seen in Cortex and Icon-O-Matic on app close.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26383 a95241bf-73f2-0310-859d-f6bbb57e9c96
in duplicate work/checks. Instead the length is checked in the calling
functions.
* operator=(const char*) now checks if the passed pointer is the strings
own data pointer. I think it would have freed the memory before, not
sure though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26378 a95241bf-73f2-0310-859d-f6bbb57e9c96
struct sockaddr_in - the real culprits were BNetAddress::GetAddr(sockaddr_in&)
and BNetAddress::SetTo(const sockaddr_in&):
* moved check_r5_compatibility() into r5_compatibility.h to make that function
available to BNetAddress, too
* adjusted sockaddr_in-handling methods of BNetAddress to deal with R5-addresses
if in compatibility mode
* removed is_r5_sockaddr() again, since it is no longer needed
With this less hacky solution, Beam, NetPositive, NetworkTime and Vision still work. So, there's hope that the R5 compatibility layer is now complete.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26377 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add a private BFont API that sets/gets the subpixel and hinting configuration
of the app_server. Currently, the options are boolean, but may be changed
to modes later.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26363 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Don't drop messages which carry an important transit value. (Thanks, Axel!)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26352 a95241bf-73f2-0310-859d-f6bbb57e9c96
when set, prevents any old mouse moved message discarding.
* BWindow::DispatchMessage(B_MOUSE_MOVED) checks the event time of the
message and discards too old events, but only if there is another event
in the queue and the view does not specify B_FULL_POINTER_HISTORY.
* BView::GetMouse() ignores the checkHistory flag passed to the function
in case the event mask specifies B_NO_POINTER_HISTORY.
B_FULL_POINTER_HISTORY on the other hand prevents the dropping of old
messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26341 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView::GetMouse( , ,useHistory = true) in case the application
calls GetMouse() in a loop with a longer delay then mouse
messages arrive at the queue. The "when" field of the messages
is used to discard old mouse moved messages. This also fixes
the possible problem of finding the same message over and over
in case it is not removed from the queue for other reasons.
This fix makes selecting text in Pe for example usable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26337 a95241bf-73f2-0310-859d-f6bbb57e9c96
application modifies the scrollbars one by one and the changes would
have some weird cyclic effect where the constrains of one scrollbar
affected the scrolling already while they would be lifted afterwards.
It sounds weird, but maybe it is simply a resulting behavior of the
BeOS implementation which does not check the scrollbar restrictions
in the BView code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26322 a95241bf-73f2-0310-859d-f6bbb57e9c96
* instead of always converting from the expected r5_sockaddr_in to haiku's own,
we now explicitly check whether or not the given sockaddr is an r5_sockaddr_in
or not, naturally doing the conversion only if it is. This is necessary since
even R5 applications may not always pass in r5_sockaddr_in structs (as for
instance gethostbyname() will return a native [haiku-]sockaddr_in)
* cleaned up the confusion between the name r5addr and it's actual meaning
(holding a haiku sockaddr_in) - renaming it to haikuAddr instead
* undid the part of Ingo's r25489 described as: "Extended R5 compatibility
check to also consider calls from libbnetapi" - as I fail to see why this
would be desirable and in fact it stops at least Beam from working.
Ingo: if you can remember, please enlighten me what was the reason behind
this change.
This finally makes Beam "work" (well: connect to servers and download mails ;-)
Vision, NetworkTime and NetPositive are still working, too, so hopefully there
are no regressions.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26303 a95241bf-73f2-0310-859d-f6bbb57e9c96
and store the archived items in the wrong message field. Verified on R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26278 a95241bf-73f2-0310-859d-f6bbb57e9c96
to scan loaded libraries, too, as the dependency on network libraries may not
be present in the executable image, but may be "hidden" in one of those
library images (as is the case with Beam).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26277 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed broken while loop
* call _InitObject also from the archive constructor
* just noticed while trying to load the R5 epson printer driver, still not working...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26275 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed several byte order inconsistencies, it does not make sense to always
convert the byte order input/output values - no we convert where it can
be expected and leave it where it is confusing
* fixed size inconsistencies with respect to family and port, both of which
were sometimes handled as int8, as int16 and as int32 in different places
(now they are always int16)
These fixes make Beam connect to the correct address and port, but it still doesn't work, as it seems to be using UDP instead of TCP (doh!). Will look into that tomorrow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26269 a95241bf-73f2-0310-859d-f6bbb57e9c96
menu name, ie. "(unnamed Ext2 File System)" could become "(12.5 GB Ext2 File System)".
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26242 a95241bf-73f2-0310-859d-f6bbb57e9c96
Patch by Mika Lindqvist. Could we give give him Commit access?
I am getting daily patches from him with fixes and new features.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26227 a95241bf-73f2-0310-859d-f6bbb57e9c96
Avoid unhandled event in the bluetooth_server
by Mika Lindqvist
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26196 a95241bf-73f2-0310-859d-f6bbb57e9c96
VLC, which for some reason calls CountItemsUnder(NULL) quite a few times on startup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26167 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed logic error in CountItemsUnder() that would sometimes
return the wrong count. This would result in issues such as
Vision's network reordering failing to reorder down due to
retrieving the wrong item based on the count.
This fixes ticket #2447.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26149 a95241bf-73f2-0310-859d-f6bbb57e9c96
call to HiliteDropTarget(true) and HiliteDropTarget(false) would come in pair on the same target.
Fixes#2453 and #1793
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26131 a95241bf-73f2-0310-859d-f6bbb57e9c96
kMiniIconMode -> kScaleIconMode, kIconMode -> kScaleIconMode.
Switching the mode to kScaleIconMode uses a special code path that resets the view origin,
which wouldn't get a chance to be stored/restored. Other icon mode don't need to save/restore
their origin except when going to or coming from kListMode.
This fixes#2441, although i just discovered the same problem when using SwitchDir() (single
window navigation)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26121 a95241bf-73f2-0310-859d-f6bbb57e9c96
the scrollbar.
* Added notes about BeOS behavior to SetTarget(const char*).
* Reuse SetTarget(NULL) in the destructor.
* Initialize fTarget and fTargetName in the archive constructor.
* Added TODO about possibly restoring the target in the archive constructor.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26057 a95241bf-73f2-0310-859d-f6bbb57e9c96
updating the scroll range (ie: in ContainerWindow.cpp). IMO, the programatic ScrollBy method shouldn't depend on the
ScrollBars ranges or state. The original fix in r21336 was apparently hiding other BScrollBar or BView bugs that have been
fixed in the mean time.
The content was offseted when going back to list mode after moving icons on the left/up in icon mode. This fixes Tracker bug
#2312.
- Revert and fix changes to ContainerWindow.cpp in r18481 (cvs 1.37). The condition was broken, but it wouldn't ScrollBy()
anyway due to the previous problem. Fixing BView made the content autoscroll even if the lefttop corner of the extent was
already visible.
- Probably unrelated, fix changes to ContainerWindow.cpp in r18993 (cvs 1.38). PoseView()->Bounds().left/top < 0 is expected,
if for example in icon mode you move an icon close or crossing the left side of the window and then scroll left to adjust.
This fix ResizeToFit that wouldn't scroll the view correctly in some cases.
So we had a Tracker Bug uncovering a BView fix that was hiding another Tracker bug, everything is fixed hopefully, phew :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26043 a95241bf-73f2-0310-859d-f6bbb57e9c96
been requested. The first call to a BView::Invalidate() will flush the link
so that app_server is notified as soon as possible. It makes no sense for
further calls to Invalidate() to flush also, since Flush() is not cheap. This
trick makes Invalidate() about 3.2 times faster, making it a cheaper operation.
I could not see any negative effects, I tested with apps that invalidate
multiple different parts inside a window in reaction to something. Thanks go to
Ingo who had the idea.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26020 a95241bf-73f2-0310-859d-f6bbb57e9c96
Adding some helper methods to the Local and remote devices
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26011 a95241bf-73f2-0310-859d-f6bbb57e9c96