style cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25177 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
parent
5b89ed13fd
commit
fc1ca2da5c
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@ -33,13 +33,11 @@ bool FillBuffer(_gs_ramp * ramp, uint8 * data, uint8 * buffer, size_t * bytes)
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{
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int32 samples = *bytes / sizeof(int16);
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for(int32 byte = 0; byte < samples; byte++)
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{
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for (int32 byte = 0; byte < samples; byte++) {
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float gain = *ramp->value;
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data[byte] = uint8(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp))
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{
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if (ChangeRamp(ramp)) {
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*bytes = byte * sizeof(int16);
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return true;
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}
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@ -52,13 +50,11 @@ bool FillBuffer(_gs_ramp * ramp, int16 * data, int16 * buffer, size_t * bytes)
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{
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int32 samples = *bytes / sizeof(int16);
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for(int32 byte = 0; byte < samples; byte++)
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{
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for (int32 byte = 0; byte < samples; byte++) {
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float gain = *ramp->value;
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data[byte] = int16(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp))
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{
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if (ChangeRamp(ramp)) {
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*bytes = byte * sizeof(int16);
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return true;
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}
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@ -72,13 +68,11 @@ bool FillBuffer(_gs_ramp * ramp, int32 * data, int32 * buffer, size_t * bytes)
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size_t byte = 0;
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bool bytesAreReady = (*bytes > 0);
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while(bytesAreReady)
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{
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while (bytesAreReady) {
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float gain = *ramp->value;
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data[byte] = int32(float(buffer[byte]) * gain);
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if (ChangeRamp(ramp))
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{
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if (ChangeRamp(ramp)) {
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*bytes = byte;
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return true;
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}
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@ -95,13 +89,11 @@ bool FillBuffer(_gs_ramp * ramp, float * data, float * buffer, size_t * bytes)
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size_t byte = 0;
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bool bytesAreReady = (*bytes > 0);
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while(bytesAreReady)
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{
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while (bytesAreReady) {
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float gain = *ramp->value;
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data[byte] = buffer[byte] * gain;
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if (ChangeRamp(ramp))
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{
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if (ChangeRamp(ramp)) {
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*bytes = byte;
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return true;
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}
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@ -145,8 +137,7 @@ BFileGameSound::BFileGameSound(const char *file,
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fPaused(false),
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fPauseGain(1.0)
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{
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if (InitCheck() == B_OK)
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{
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if (InitCheck() == B_OK) {
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entry_ref node;
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if (get_ref_for_path(file, &node) != B_OK)
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@ -159,10 +150,10 @@ BFileGameSound::BFileGameSound(const char *file,
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BFileGameSound::~BFileGameSound()
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{
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if (fReadThread >= 0) kill_thread(fReadThread);
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if (fReadThread >= 0)
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kill_thread(fReadThread);
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if (fAudioStream)
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{
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if (fAudioStream) {
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if (fAudioStream->stream)
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fAudioStream->file->ReleaseTrack(fAudioStream->stream);
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@ -307,16 +298,14 @@ status_t
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BFileGameSound::SetPaused(bool isPaused,
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bigtime_t rampTime)
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{
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if (fPaused != isPaused)
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{
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if (fPaused != isPaused) {
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Lock();
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// Clear any old ramping
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delete fPausing;
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fPausing = NULL;
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if (rampTime > 100000)
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{
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if (rampTime > 100000) {
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// Setup for ramping
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if (isPaused)
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fPausing = InitRamp(&fPauseGain, 0.0, Format().frame_rate, rampTime);
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@ -335,9 +324,11 @@ BFileGameSound::SetPaused(bool isPaused,
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int32
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BFileGameSound::IsPaused()
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{
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if (fPausing) return B_PAUSE_IN_PROGRESS;
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if (fPausing)
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return B_PAUSE_IN_PROGRESS;
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if (fPaused) return B_PAUSED;
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if (fPaused)
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return B_PAUSED;
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return B_NOT_PAUSED;
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}
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@ -403,7 +394,6 @@ BFileGameSound::Init(const entry_ref* file)
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bool
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BFileGameSound::Load()
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{
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if (fPlayPosition != 0) {
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if (fBufferSize > fPlayPosition)
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memcpy(fBuffer, fBuffer + fPlayPosition, fBufferSize - fPlayPosition);
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@ -217,59 +217,55 @@ GameProducer::Connect(status_t error, const media_source& source, const media_de
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// If something earlier failed, Connect() might still be called, but with a non-zero
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// error code. When that happens we simply unreserve the connection and do
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// nothing else.
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if (error)
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{
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if (error) {
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fOutput.destination = media_destination::null;
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fOutput.format = fPreferredFormat;
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return;
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}
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else
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{
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// Okay, the connection has been confirmed. Record the destination and format
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// that we agreed on, and report our connection name again.
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fOutput.destination = destination;
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fOutput.format = format;
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strncpy(io_name, fOutput.name, B_MEDIA_NAME_LENGTH);
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// Now that we're connected, we can determine our downstream latency.
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// Do so, then make sure we get our events early enough.
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media_node_id id;
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FindLatencyFor(fOutput.destination, &fLatency, &id);
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// Okay, the connection has been confirmed. Record the destination and format
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// that we agreed on, and report our connection name again.
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fOutput.destination = destination;
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fOutput.format = format;
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strncpy(io_name, fOutput.name, B_MEDIA_NAME_LENGTH);
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// Use a dry run to see how long it takes me to fill a buffer of data
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// Now that we're connected, we can determine our downstream latency.
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// Do so, then make sure we get our events early enough.
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media_node_id id;
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FindLatencyFor(fOutput.destination, &fLatency, &id);
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// Use a dry run to see how long it takes me to fill a buffer of data
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// The first step to setup the buffer
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bigtime_t start, produceLatency;
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int32 frames = int32(fOutput.format.u.raw_audio.buffer_size / fFrameSize);
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float* data = new float[frames * 2];
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// The first step to setup the buffer
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bigtime_t start, produceLatency;
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int32 frames = int32(fOutput.format.u.raw_audio.buffer_size / fFrameSize);
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float* data = new float[frames * 2];
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// Second, fill the buffer
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start = ::system_time();
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for(int32 i = 0; i < frames; i++)
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{
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data[i*2] = 0.8 * float(i/frames);
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data[i*2+1] = 0.8 * float(i/frames);
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}
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produceLatency = ::system_time();
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// Second, fill the buffer
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start = ::system_time();
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for (int32 i = 0; i < frames; i++) {
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data[i*2] = 0.8 * float(i/frames);
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data[i*2+1] = 0.8 * float(i/frames);
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}
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produceLatency = ::system_time();
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// Thid, calculate the latency
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fInternalLatency = produceLatency - start;
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SetEventLatency(fLatency + fInternalLatency);
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// Third, calculate the latency
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fInternalLatency = produceLatency - start;
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SetEventLatency(fLatency + fInternalLatency);
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// Finaily, clean up
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delete [] data;
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// Finaily, clean up
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delete [] data;
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// reset our buffer duration, etc. to avoid later calculations
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bigtime_t duration = bigtime_t(1000000) * frames / bigtime_t(fOutput.format.u.raw_audio.frame_rate);
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SetBufferDuration(duration);
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// reset our buffer duration, etc. to avoid later calculations
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bigtime_t duration = bigtime_t(1000000) * frames / bigtime_t(fOutput.format.u.raw_audio.frame_rate);
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SetBufferDuration(duration);
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// Set up the buffer group for our connection, as long as nobody handed us a
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// buffer group (via SetBufferGroup()) prior to this.
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if (!fBufferGroup)
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{
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size_t size = fOutput.format.u.raw_audio.buffer_size;
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int32 count = int32(fLatency / BufferDuration() + 2);
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fBufferGroup = new BBufferGroup(size, count);
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}
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// Set up the buffer group for our connection, as long as nobody handed us a
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// buffer group (via SetBufferGroup()) prior to this.
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if (!fBufferGroup) {
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size_t size = fOutput.format.u.raw_audio.buffer_size;
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int32 count = int32(fLatency / BufferDuration() + 2);
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fBufferGroup = new BBufferGroup(size, count);
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}
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}
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@ -278,8 +274,7 @@ void
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GameProducer::Disconnect(const media_source& what, const media_destination& where)
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{
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// Make sure that our connection is the one being disconnected
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if ((where == fOutput.destination) && (what == fOutput.source))
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{
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if ((where == fOutput.destination) && (what == fOutput.source)) {
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fOutput.destination = media_destination::null;
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fOutput.format = fPreferredFormat;
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delete fBufferGroup;
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@ -300,10 +295,12 @@ status_t
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GameProducer::SetBufferGroup(const media_source& for_source, BBufferGroup* newGroup)
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{
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// verify that we didn't get bogus arguments before we proceed
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if (for_source != fOutput.source) return B_MEDIA_BAD_SOURCE;
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if (for_source != fOutput.source)
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return B_MEDIA_BAD_SOURCE;
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// Are we being passed the buffer group we're already using?
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if (newGroup == fBufferGroup) return B_OK;
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if (newGroup == fBufferGroup)
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return B_OK;
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// Ahh, someone wants us to use a different buffer group. At this point we delete
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// the one we are using and use the specified one instead. If the specified group is
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@ -312,13 +309,10 @@ GameProducer::SetBufferGroup(const media_source& for_source, BBufferGroup* newGr
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// *before* deleting the buffer group, otherwise we'll deadlock waiting for that
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// buffer to be recycled!
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delete fBufferGroup; // waits for all buffers to recycle
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if (newGroup != NULL)
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{
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if (newGroup != NULL) {
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// we were given a valid group; just use that one from now on
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fBufferGroup = newGroup;
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}
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else
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{
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} else {
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// we were passed a NULL group pointer; that means we construct
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// our own buffer group to use from now on
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size_t size = fOutput.format.u.raw_audio.buffer_size;
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@ -344,17 +338,13 @@ GameProducer::LateNoticeReceived(const media_source& what, bigtime_t how_much, b
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{
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// If we're late, we need to catch up. Respond in a manner appropriate to our
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// current run mode.
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if (what == fOutput.source)
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{
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if (RunMode() == B_RECORDING)
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{
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if (what == fOutput.source) {
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if (RunMode() == B_RECORDING) {
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// A hardware capture node can't adjust; it simply emits buffers at
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// appropriate points. We (partially) simulate this by not adjusting
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// our behavior upon receiving late notices -- after all, the hardware
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// can't choose to capture "sooner"....
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}
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else if (RunMode() == B_INCREASE_LATENCY)
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{
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} else if (RunMode() == B_INCREASE_LATENCY) {
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// We're late, and our run mode dictates that we try to produce buffers
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// earlier in order to catch up. This argues that the downstream nodes are
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// not properly reporting their latency, but there's not much we can do about
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@ -362,9 +352,7 @@ GameProducer::LateNoticeReceived(const media_source& what, bigtime_t how_much, b
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// compensate.
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fInternalLatency += how_much;
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SetEventLatency(fLatency + fInternalLatency);
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}
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else
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{
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} else {
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// The other run modes dictate various strategies for sacrificing data quality
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// in the interests of timely data delivery. The way *we* do this is to skip
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// a buffer, which catches us up in time by one buffer duration.
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@ -382,8 +370,7 @@ GameProducer::LatencyChanged(const media_source& source, const media_destination
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// buffers earlier (or later) than we were previously. Make sure that the
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// connection that changed is ours, and adjust to the new downstream
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// latency if so.
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if ((source == fOutput.source) && (destination == fOutput.destination))
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{
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if ((source == fOutput.source) && (destination == fOutput.destination)) {
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fLatency = new_latency;
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SetEventLatency(fLatency + fInternalLatency);
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}
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@ -435,8 +422,7 @@ GameProducer::SetRunMode(run_mode mode)
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{
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// We don't support offline run mode, so broadcast an error if we're set to
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// B_OFFLINE. Unfortunately, we can't actually reject the mode change...
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if (B_OFFLINE == mode)
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{
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if (B_OFFLINE == mode) {
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ReportError(B_NODE_FAILED_SET_RUN_MODE);
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}
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}
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@ -450,8 +436,7 @@ GameProducer::HandleEvent(const media_timed_event* event, bigtime_t lateness, bo
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{
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case BTimedEventQueue::B_START:
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// don't do anything if we're already running
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if (RunState() != B_STARTED)
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{
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if (RunState() != B_STARTED) {
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// We are going to start sending buffers so setup the needed bookkeeping
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fFramesSent = 0;
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fStartTime = event->event_time;
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@ -476,17 +461,16 @@ GameProducer::HandleEvent(const media_timed_event* event, bigtime_t lateness, bo
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case BTimedEventQueue::B_HANDLE_BUFFER:
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{
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// make sure we're both started *and* connected before delivering a buffer
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if ((RunState() == BMediaEventLooper::B_STARTED) && (fOutput.destination != media_destination::null))
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{
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if ((RunState() == BMediaEventLooper::B_STARTED)
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&& (fOutput.destination != media_destination::null)) {
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// Get the next buffer of data
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BBuffer* buffer = FillNextBuffer(event->event_time);
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if (buffer)
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{
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if (buffer) {
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// send the buffer downstream if and only if output is enabled
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status_t err = B_ERROR;
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if (fOutputEnabled) err = SendBuffer(buffer, fOutput.destination);
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if (err)
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{
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if (fOutputEnabled)
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err = SendBuffer(buffer, fOutput.destination);
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if (err) {
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// we need to recycle the buffer ourselves if output is disabled or
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// if the call to SendBuffer() fails
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buffer->Recycle();
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@ -511,8 +495,6 @@ GameProducer::HandleEvent(const media_timed_event* event, bigtime_t lateness, bo
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}
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// --------------------------------
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// GameProducer
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BBuffer*
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GameProducer::FillNextBuffer(bigtime_t event_time)
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{
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@ -521,7 +503,8 @@ GameProducer::FillNextBuffer(bigtime_t event_time)
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// if we fail to get a buffer (for example, if the request times out), we skip this
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// buffer and go on to the next, to avoid locking up the control thread
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if (!buf) return NULL;
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if (!buf)
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return NULL;
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// we need to discribe the buffer
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int64 frames = int64(fOutput.format.u.raw_audio.buffer_size / fFrameSize);
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@ -537,15 +520,12 @@ GameProducer::FillNextBuffer(bigtime_t event_time)
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hdr->time_source = TimeSource()->ID();
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bigtime_t stamp;
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if (RunMode() == B_RECORDING)
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{
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if (RunMode() == B_RECORDING) {
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// In B_RECORDING mode, we stamp with the capture time. We're not
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// really a hardware capture node, but we simulate it by using the (precalculated)
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// time at which this buffer "should" have been created.
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stamp = event_time;
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}
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else
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{
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} else {
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// okay, we're in one of the "live" performance run modes. in these modes, we
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// stamp the buffer with the time at which the buffer should be rendered to the
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// output, not with the capture time. fStartTime is the cached value of the
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@ -559,4 +539,3 @@ GameProducer::FillNextBuffer(bigtime_t event_time)
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return buf;
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}
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@ -93,8 +93,7 @@ GameSoundBuffer::~GameSoundBuffer()
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{
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BMediaRoster* r = BMediaRoster::Roster();
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if (fIsConnected)
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{
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if (fIsConnected) {
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// Ordinarily we'd stop *all* of the nodes in the chain at this point. However,
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// one of the nodes is the System Mixer, and stopping the Mixer is a Bad Idea (tm).
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// So, we just disconnect from it, and release our references to the nodes that
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@ -172,24 +171,21 @@ GameSoundBuffer::SetPan(float pan, bigtime_t duration)
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if (pan < -1.0 || pan > 1.0)
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return B_BAD_VALUE;
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if (fPanRamp) delete fPanRamp;
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if (fPanRamp)
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delete fPanRamp;
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if (duration < 100000)
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{
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if (duration < 100000) {
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fPan = pan;
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if (fPan < 0.0)
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{
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if (fPan < 0.0) {
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fPanLeft = 1.0;
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fPanRight = 1.0 + fPan;
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}
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else
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{
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} else {
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fPanRight = 1.0;
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fPanLeft = 1.0 - fPan;
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}
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}
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else fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
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} else
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fPanRamp = InitRamp(&fPan, pan, fFormat.frame_rate, duration);
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return B_OK;
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}
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@ -199,18 +195,18 @@ status_t
|
|||
GameSoundBuffer::GetAttributes(gs_attribute * attributes,
|
||||
size_t attributeCount)
|
||||
{
|
||||
for(size_t i = 0; i < attributeCount; i++)
|
||||
{
|
||||
switch(attributes[i].attribute)
|
||||
{
|
||||
for (size_t i = 0; i < attributeCount; i++) {
|
||||
switch(attributes[i].attribute) {
|
||||
case B_GS_GAIN:
|
||||
attributes[i].value = fGain;
|
||||
if (fGainRamp) attributes[i].duration = fGainRamp->duration;
|
||||
if (fGainRamp)
|
||||
attributes[i].duration = fGainRamp->duration;
|
||||
break;
|
||||
|
||||
case B_GS_PAN:
|
||||
attributes[i].value = fPan;
|
||||
if (fPanRamp) attributes[i].duration = fGainRamp->duration;
|
||||
if (fPanRamp)
|
||||
attributes[i].duration = fGainRamp->duration;
|
||||
|
||||
case B_GS_LOOPING:
|
||||
attributes[i].value = (fLooping) ? -1.0 : 0.0;
|
||||
|
@ -232,10 +228,8 @@ GameSoundBuffer::SetAttributes(gs_attribute * attributes,
|
|||
{
|
||||
status_t error = B_OK;
|
||||
|
||||
for(size_t i = 0; i < attributeCount; i++)
|
||||
{
|
||||
switch(attributes[i].attribute)
|
||||
{
|
||||
for (size_t i = 0; i < attributeCount; i++) {
|
||||
switch(attributes[i].attribute) {
|
||||
case B_GS_GAIN:
|
||||
error = SetGain(attributes[i].value, attributes[i].duration);
|
||||
break;
|
||||
|
@ -264,12 +258,10 @@ GameSoundBuffer::Play(void * data, int64 frames)
|
|||
|
||||
FillBuffer(buffer, frames);
|
||||
|
||||
switch(fFormat.format)
|
||||
{
|
||||
switch(fFormat.format) {
|
||||
case gs_audio_format::B_GS_U8:
|
||||
{
|
||||
for(int64 i = 0; i < frames; i++)
|
||||
{
|
||||
for (int64 i = 0; i < frames; i++) {
|
||||
ApplyMod((uint8*)data, (uint8*)buffer, i, fGain, pan);
|
||||
UpdateMods();
|
||||
}
|
||||
|
@ -279,8 +271,7 @@ GameSoundBuffer::Play(void * data, int64 frames)
|
|||
|
||||
case gs_audio_format::B_GS_S16:
|
||||
{
|
||||
for(int64 i = 0; i < frames; i++)
|
||||
{
|
||||
for (int64 i = 0; i < frames; i++) {
|
||||
ApplyMod((int16*)data, (int16*)buffer, i, fGain, pan);
|
||||
UpdateMods();
|
||||
}
|
||||
|
@ -290,8 +281,7 @@ GameSoundBuffer::Play(void * data, int64 frames)
|
|||
|
||||
case gs_audio_format::B_GS_S32:
|
||||
{
|
||||
for(int64 i = 0; i < frames; i++)
|
||||
{
|
||||
for (int64 i = 0; i < frames; i++) {
|
||||
ApplyMod((int32*)data, (int32*)buffer, i, fGain, pan);
|
||||
UpdateMods();
|
||||
}
|
||||
|
@ -301,8 +291,7 @@ GameSoundBuffer::Play(void * data, int64 frames)
|
|||
|
||||
case gs_audio_format::B_GS_F:
|
||||
{
|
||||
for(int64 i = 0; i < frames; i++)
|
||||
{
|
||||
for (int64 i = 0; i < frames; i++) {
|
||||
ApplyMod((float*)data, (float*)buffer, i, fGain, pan);
|
||||
UpdateMods();
|
||||
}
|
||||
|
@ -320,32 +309,23 @@ void
|
|||
GameSoundBuffer::UpdateMods()
|
||||
{
|
||||
// adjust the gain if needed
|
||||
if (fGainRamp)
|
||||
{
|
||||
if (ChangeRamp(fGainRamp))
|
||||
{
|
||||
if (fGainRamp) {
|
||||
if (ChangeRamp(fGainRamp)) {
|
||||
delete fGainRamp;
|
||||
fGainRamp = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// adjust the ramp if needed
|
||||
if (fPanRamp)
|
||||
{
|
||||
if (ChangeRamp(fPanRamp))
|
||||
{
|
||||
if (fPanRamp) {
|
||||
if (ChangeRamp(fPanRamp)) {
|
||||
delete fPanRamp;
|
||||
fPanRamp = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fPan < 0.0)
|
||||
{
|
||||
} else {
|
||||
if (fPan < 0.0) {
|
||||
fPanLeft = 1.0;
|
||||
fPanRight = 1.0 + fPan;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
fPanRight = 1.0;
|
||||
fPanLeft = 1.0 - fPan;
|
||||
}
|
||||
|
@ -378,14 +358,16 @@ GameSoundBuffer::Connect(media_node * consumer)
|
|||
status_t err;
|
||||
|
||||
err = r->RegisterNode(fNode);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// make sure the Media Roster knows that we're using the node
|
||||
r->GetNodeFor(fNode->Node().node, &fConnection->producer);
|
||||
|
||||
// connect to the mixer
|
||||
fConnection->consumer = *consumer;
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// set the producer's time source to be the "default" time source, which
|
||||
// the Mixer uses too.
|
||||
|
@ -397,17 +379,20 @@ GameSoundBuffer::Connect(media_node * consumer)
|
|||
media_output soundOutput;
|
||||
int32 count = 1;
|
||||
err = r->GetFreeOutputsFor(fConnection->producer, &soundOutput, 1, &count);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
count = 1;
|
||||
err = r->GetFreeInputsFor(fConnection->consumer, &mixerInput, 1, &count);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// got the endpoints; now we connect it!
|
||||
media_format format;
|
||||
format.type = B_MEDIA_RAW_AUDIO;
|
||||
format.u.raw_audio = media_raw_audio_format::wildcard;
|
||||
err = r->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// the inputs and outputs might have been reassigned during the
|
||||
// nodes' negotiation of the Connect(). That's why we wait until
|
||||
|
@ -424,7 +409,8 @@ GameSoundBuffer::Connect(media_node * consumer)
|
|||
status_t
|
||||
GameSoundBuffer::StartPlaying()
|
||||
{
|
||||
if (fIsPlaying) return EALREADY;
|
||||
if (fIsPlaying)
|
||||
return EALREADY;
|
||||
|
||||
BMediaRoster* r = BMediaRoster::Roster();
|
||||
BTimeSource* ts = r->MakeTimeSourceFor(fConnection->producer);
|
||||
|
@ -445,7 +431,8 @@ GameSoundBuffer::StartPlaying()
|
|||
status_t
|
||||
GameSoundBuffer::StopPlaying()
|
||||
{
|
||||
if (!fIsPlaying) return EALREADY;
|
||||
if (!fIsPlaying)
|
||||
return EALREADY;
|
||||
|
||||
BMediaRoster* r = BMediaRoster::Roster();
|
||||
r->StopNode(fConnection->producer, 0, true); // synchronous stop
|
||||
|
@ -499,27 +486,22 @@ SimpleSoundBuffer::FillBuffer(void * data, int64 frames)
|
|||
char * buffer = (char*)data;
|
||||
size_t bytes = fFrameSize * frames;
|
||||
|
||||
if (fPosition + bytes >= fBufferSize)
|
||||
{
|
||||
if (fPosition < fBufferSize)
|
||||
{
|
||||
if (fPosition + bytes >= fBufferSize) {
|
||||
if (fPosition < fBufferSize) {
|
||||
// copy the remaining frames
|
||||
size_t remainder = fBufferSize - fPosition;
|
||||
memcpy(buffer, &fBuffer[fPosition], remainder);
|
||||
|
||||
if (fLooping)
|
||||
{
|
||||
if (fLooping) {
|
||||
// restart the sound from the begging
|
||||
memcpy(&buffer[remainder], fBuffer, bytes - remainder);
|
||||
fPosition = bytes - remainder;
|
||||
}
|
||||
else fPosition = fBufferSize;
|
||||
}
|
||||
else memset(data, 0, bytes);
|
||||
} else
|
||||
fPosition = fBufferSize;
|
||||
} else
|
||||
memset(data, 0, bytes);
|
||||
// there is nothing left to play
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
memcpy(buffer, &fBuffer[fPosition], bytes);
|
||||
fPosition += bytes;
|
||||
}
|
||||
|
@ -549,3 +531,4 @@ StreamingSoundBuffer::FillBuffer(void * buffer,
|
|||
size_t bytes = fFrameSize * frames;
|
||||
object->FillBuffer(buffer, bytes);
|
||||
}
|
||||
|
||||
|
|
|
@ -61,8 +61,7 @@ void ReleaseDevice()
|
|||
{
|
||||
deviceCount--;
|
||||
|
||||
if (deviceCount <= 0)
|
||||
{
|
||||
if (deviceCount <= 0) {
|
||||
delete theDevice;
|
||||
theDevice = NULL;
|
||||
}
|
||||
|
@ -79,7 +78,7 @@ BGameSoundDevice::BGameSoundDevice()
|
|||
fInitError = Connect();
|
||||
|
||||
fSounds = new GameSoundBuffer*[kInitSoundCount];
|
||||
for(int32 i = 0; i < kInitSoundCount; i++)
|
||||
for (int32 i = 0; i < kInitSoundCount; i++)
|
||||
fSounds[i] = NULL;
|
||||
}
|
||||
|
||||
|
@ -89,14 +88,13 @@ BGameSoundDevice::~BGameSoundDevice()
|
|||
BMediaRoster* r = BMediaRoster::Roster();
|
||||
|
||||
// We need to stop all the sounds before we stop the mixer
|
||||
for(int32 i = 0; i < fSoundCount; i++)
|
||||
{
|
||||
if (fSounds[i]) fSounds[i]->StopPlaying();
|
||||
for (int32 i = 0; i < fSoundCount; i++) {
|
||||
if (fSounds[i])
|
||||
fSounds[i]->StopPlaying();
|
||||
delete fSounds[i];
|
||||
}
|
||||
|
||||
if (fIsConnected)
|
||||
{
|
||||
if (fIsConnected) {
|
||||
// stop the nodes if they are running
|
||||
r->StopNode(fConnection->producer, 0, true); // synchronous stop
|
||||
|
||||
|
@ -150,13 +148,13 @@ BGameSoundDevice::CreateBuffer(gs_id * sound,
|
|||
const void * data,
|
||||
int64 frames)
|
||||
{
|
||||
if (frames <= 0 || !sound) return B_BAD_VALUE;
|
||||
if (frames <= 0 || !sound)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
status_t err = B_MEDIA_TOO_MANY_BUFFERS;
|
||||
int32 position = AllocateSound();
|
||||
|
||||
if (position >= 0)
|
||||
{
|
||||
if (position >= 0) {
|
||||
fSounds[position] = new SimpleSoundBuffer(format, data, frames);
|
||||
err = fSounds[position]->Connect(&fConnection->producer);
|
||||
}
|
||||
|
@ -171,13 +169,13 @@ BGameSoundDevice::CreateBuffer(gs_id * sound,
|
|||
const void * object,
|
||||
const gs_audio_format * format)
|
||||
{
|
||||
if (!object || !sound) return B_BAD_VALUE;
|
||||
if (!object || !sound)
|
||||
return B_BAD_VALUE;
|
||||
|
||||
status_t err = B_MEDIA_TOO_MANY_BUFFERS;
|
||||
int32 position = AllocateSound();
|
||||
|
||||
if (position >= 0)
|
||||
{
|
||||
if (position >= 0) {
|
||||
fSounds[position] = new StreamingSoundBuffer(format, object);
|
||||
err = fSounds[position]->Connect(&fConnection->producer);
|
||||
}
|
||||
|
@ -193,8 +191,7 @@ BGameSoundDevice::ReleaseBuffer(gs_id sound)
|
|||
if (sound <= 0)
|
||||
return;
|
||||
|
||||
if (fSounds[sound-1])
|
||||
{
|
||||
if (fSounds[sound-1]) {
|
||||
// We must stop playback befor destroying the sound or else
|
||||
// we may recieve fatel errors.
|
||||
fSounds[sound-1]->StopPlaying();
|
||||
|
@ -218,8 +215,8 @@ BGameSoundDevice::Buffer(gs_id sound,
|
|||
if (fSounds[sound-1]->Data()) {
|
||||
data = malloc(format->buffer_size);
|
||||
memcpy(data, fSounds[sound-1]->Data(), format->buffer_size);
|
||||
}
|
||||
else data = NULL;
|
||||
} else
|
||||
data = NULL;
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
@ -270,7 +267,8 @@ BGameSoundDevice::GetAttributes(gs_id sound,
|
|||
gs_attribute * attributes,
|
||||
size_t attributeCount)
|
||||
{
|
||||
if (!fSounds[sound-1]) return B_ERROR;
|
||||
if (!fSounds[sound-1])
|
||||
return B_ERROR;
|
||||
|
||||
return fSounds[sound-1]->GetAttributes(attributes, attributeCount);
|
||||
}
|
||||
|
@ -281,7 +279,8 @@ BGameSoundDevice::SetAttributes(gs_id sound,
|
|||
gs_attribute * attributes,
|
||||
size_t attributeCount)
|
||||
{
|
||||
if (!fSounds[sound-1]) return B_ERROR;
|
||||
if (!fSounds[sound-1])
|
||||
return B_ERROR;
|
||||
|
||||
return fSounds[sound-1]->SetAttributes(attributes, attributeCount);
|
||||
}
|
||||
|
@ -297,29 +296,35 @@ BGameSoundDevice::Connect()
|
|||
dormant_node_info mixer_dormant_info;
|
||||
int32 mixer_count = 1; // for now, we only care about the first we find.
|
||||
err = r->GetDormantNodes(&mixer_dormant_info, &mixer_count, 0, 0, 0, B_SYSTEM_MIXER, 0);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
//fMixer = new media_node;
|
||||
err = r->InstantiateDormantNode(mixer_dormant_info, &fConnection->producer);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// retieve the system's audio mixer
|
||||
err = r->GetAudioMixer(&fConnection->consumer);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
int32 count = 1;
|
||||
media_input mixerInput;
|
||||
err = r->GetFreeInputsFor(fConnection->consumer, &mixerInput, 1, &count);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
count = 1;
|
||||
media_output mixerOutput;
|
||||
err = r->GetFreeOutputsFor(fConnection->producer, &mixerOutput, 1, &count);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
media_format format(mixerOutput.format);
|
||||
err = r->Connect(mixerOutput.source, mixerInput.destination, &format, &mixerOutput, &mixerInput);
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// set the producer's time source to be the "default" time source, which
|
||||
// the Mixer uses too.
|
||||
|
@ -329,13 +334,12 @@ BGameSoundDevice::Connect()
|
|||
// Start our mixer's time source if need be. Chances are, it won't need to be,
|
||||
// but if we forget to do this, our mixer might not do anything at all.
|
||||
BTimeSource* mixerTimeSource = r->MakeTimeSourceFor(fConnection->producer);
|
||||
if (! mixerTimeSource) return B_ERROR;
|
||||
if (!mixerTimeSource)
|
||||
return B_ERROR;
|
||||
|
||||
if (!mixerTimeSource->IsRunning())
|
||||
{
|
||||
if (!mixerTimeSource->IsRunning()) {
|
||||
status_t err = r->StartNode(mixerTimeSource->Node(), BTimeSource::RealTime());
|
||||
if (err != B_OK)
|
||||
{
|
||||
if (err != B_OK) {
|
||||
mixerTimeSource->Release();
|
||||
return err;
|
||||
}
|
||||
|
@ -345,7 +349,8 @@ BGameSoundDevice::Connect()
|
|||
bigtime_t tpNow = mixerTimeSource->Now();
|
||||
err = r->StartNode(fConnection->producer, tpNow + 10000);
|
||||
mixerTimeSource->Release();
|
||||
if (err != B_OK) return err;
|
||||
if (err != B_OK)
|
||||
return err;
|
||||
|
||||
// the inputs and outputs might have been reassigned during the
|
||||
// nodes' negotiation of the Connect(). That's why we wait until
|
||||
|
@ -366,16 +371,16 @@ BGameSoundDevice::Connect()
|
|||
int32
|
||||
BGameSoundDevice::AllocateSound()
|
||||
{
|
||||
for(int32 i = 0; i < fSoundCount; i++)
|
||||
for (int32 i = 0; i < fSoundCount; i++)
|
||||
if (!fSounds[i])
|
||||
return i;
|
||||
|
||||
// we need to allocate new space for the sound
|
||||
GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth];
|
||||
for(int32 i = 0; i < fSoundCount; i++)
|
||||
for (int32 i = 0; i < fSoundCount; i++)
|
||||
sounds[i] = fSounds[i];
|
||||
|
||||
for(int32 i = fSoundCount; i < fSoundCount + kGrowth; i++)
|
||||
for (int32 i = fSoundCount; i < fSoundCount + kGrowth; i++)
|
||||
sounds[i] = NULL;
|
||||
|
||||
// replace the old list
|
||||
|
|
|
@ -27,10 +27,9 @@ _EXPORT BNode& operator<<(BNode& n, const BMessage& m)
|
|||
ssize_t bytes;
|
||||
const void *data;
|
||||
|
||||
for(int32 i = 0;
|
||||
for (int32 i = 0;
|
||||
m.GetInfo(B_ANY_TYPE, i, &name, &type) == 0;
|
||||
i++)
|
||||
{
|
||||
i++) {
|
||||
m.FindData (name,type,0,&data,&bytes);
|
||||
n.WriteAttr(name,type,0, data, bytes);
|
||||
}
|
||||
|
@ -45,8 +44,7 @@ _EXPORT BNode& operator>>(BNode& n, BMessage& m)
|
|||
char *buf = NULL;
|
||||
|
||||
n.RewindAttrs();
|
||||
while (n.GetNextAttrName(name)==B_OK)
|
||||
{
|
||||
while (n.GetNextAttrName(name) == B_OK) {
|
||||
if (n.GetAttrInfo(name,&info) != B_OK)
|
||||
continue;
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ BMediaFiles::RewindTypes()
|
|||
server_rewindtypes_request request;
|
||||
server_rewindtypes_reply reply;
|
||||
|
||||
for(int32 i = 0; i < m_types.CountItems(); i++)
|
||||
for (int32 i = 0; i < m_types.CountItems(); i++)
|
||||
delete (BString*)m_types.ItemAt(i);
|
||||
|
||||
m_types.MakeEmpty();
|
||||
|
@ -97,7 +97,7 @@ BMediaFiles::RewindRefs(const char *type)
|
|||
server_rewindrefs_request request;
|
||||
server_rewindrefs_reply reply;
|
||||
|
||||
for(int32 i = 0; i < m_items.CountItems(); i++)
|
||||
for (int32 i = 0; i < m_items.CountItems(); i++)
|
||||
delete (BString*)m_items.ItemAt(i);
|
||||
|
||||
m_items.MakeEmpty();
|
||||
|
|
|
@ -344,7 +344,7 @@ BParameterWeb::~BParameterWeb()
|
|||
CALLED();
|
||||
|
||||
if (mGroups != NULL) {
|
||||
for(int32 i = mGroups->CountItems(); i-- > 0;) {
|
||||
for (int32 i = mGroups->CountItems(); i-- > 0;) {
|
||||
delete static_cast<BParameterGroup *>(mGroups->ItemAt(i));
|
||||
}
|
||||
|
||||
|
@ -1097,7 +1097,7 @@ BParameterGroup::Unflatten(type_code code, const void *buffer, ssize_t size)
|
|||
//Clear all existing parameters/subgroups
|
||||
int i;
|
||||
if (mControls != NULL) {
|
||||
for(i = 0; i < mControls->CountItems(); i++) {
|
||||
for (i = 0; i < mControls->CountItems(); i++) {
|
||||
BParameter *CurrentItem = static_cast<BParameter *>(mControls->ItemAt(i));
|
||||
if (CurrentItem != NULL) {
|
||||
delete CurrentItem;
|
||||
|
@ -2135,7 +2135,7 @@ BDiscreteParameter::MakeItemsFromInputs()
|
|||
ASSERT(mInputs != NULL);
|
||||
|
||||
int32 count = mInputs->CountItems();
|
||||
for(int32 i = 0; i < count; i++) {
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
BParameter *parameter = static_cast<BParameter *>(mInputs->ItemAt(i));
|
||||
AddItem(i, parameter->Name());
|
||||
}
|
||||
|
@ -2153,7 +2153,7 @@ BDiscreteParameter::MakeItemsFromOutputs()
|
|||
ASSERT(mOutputs != NULL);
|
||||
|
||||
int32 count = mOutputs->CountItems();
|
||||
for(int32 i = 0; i < count; i++) {
|
||||
for (int32 i = 0; i < count; i++) {
|
||||
BParameter *parameter = static_cast<BParameter *>(mOutputs->ItemAt(i));
|
||||
AddItem(i, parameter->Name());
|
||||
}
|
||||
|
@ -2174,7 +2174,7 @@ BDiscreteParameter::MakeEmpty()
|
|||
}
|
||||
mValues->MakeEmpty();
|
||||
|
||||
for(int32 i = mSelections->CountItems(); i-- > 0;) {
|
||||
for (int32 i = mSelections->CountItems(); i-- > 0;) {
|
||||
free(static_cast<char *>(mSelections->ItemAt(i)));
|
||||
}
|
||||
mSelections->MakeEmpty();
|
||||
|
|
|
@ -54,7 +54,7 @@ void
|
|||
BCommandPipe::FlushArgs()
|
||||
{
|
||||
// Delete all arguments from the list
|
||||
for(int32 i = 0; i < fArgList.CountItems(); i++)
|
||||
for (int32 i = 0; i < fArgList.CountItems(); i++)
|
||||
free(fArgList.RemoveItem(0L));
|
||||
|
||||
fArgList.MakeEmpty();
|
||||
|
|
|
@ -35,7 +35,7 @@ AddOnMonitorHandler::AddDirectory(const node_ref * nref)
|
|||
{
|
||||
// ignore directories added twice
|
||||
std::list<add_on_directory_info>::iterator diter = directories.begin();
|
||||
for( ; diter != directories.end() ; diter++) {
|
||||
for (; diter != directories.end() ; diter++) {
|
||||
if (diter->nref == *nref) {
|
||||
return B_OK;
|
||||
}
|
||||
|
@ -147,10 +147,10 @@ AddOnMonitorHandler::EntryRemoved(ino_t directory, dev_t device, ino_t node)
|
|||
|
||||
// find the entry's info, and the entry's directory info
|
||||
std::list<add_on_directory_info>::iterator diter = directories.begin();
|
||||
for( ; diter != directories.end() ; diter++) {
|
||||
for (; diter != directories.end() ; diter++) {
|
||||
if (diter->nref == dir_nref) {
|
||||
std::list<add_on_entry_info>::iterator eiter = diter->entries.begin();
|
||||
for( ; eiter != diter->entries.end() ; eiter++) {
|
||||
for (; eiter != diter->entries.end() ; eiter++) {
|
||||
info = *eiter;
|
||||
if (eiter->nref == entry_nref) {
|
||||
info = *eiter;
|
||||
|
@ -172,9 +172,9 @@ AddOnMonitorHandler::EntryRemoved(ino_t directory, dev_t device, ino_t node)
|
|||
// the old add_on was not enabled. So we deallocate the old
|
||||
// add_on and return.
|
||||
std::list<add_on_directory_info>::iterator diter2 = directories.begin();
|
||||
for( ; diter2 != diter ; diter2++) {
|
||||
for (; diter2 != diter ; diter2++) {
|
||||
std::list<add_on_entry_info>::iterator eiter = diter2->entries.begin();
|
||||
for( ; eiter != diter2->entries.end() ; eiter++) {
|
||||
for (; eiter != diter2->entries.end() ; eiter++) {
|
||||
if (strcmp(eiter->name, info.name) == 0) {
|
||||
AddOnRemoved(&info);
|
||||
return;
|
||||
|
@ -191,7 +191,7 @@ AddOnMonitorHandler::EntryRemoved(ino_t directory, dev_t device, ino_t node)
|
|||
// with the same name, we must enable it.
|
||||
for (diter++ ; diter != directories.end() ; diter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter = diter->entries.begin();
|
||||
for( ; eiter != diter->entries.end() ; eiter++) {
|
||||
for (; eiter != diter->entries.end() ; eiter++) {
|
||||
if (strcmp(eiter->name, info.name) == 0) {
|
||||
AddOnEnabled(&*eiter);
|
||||
return;
|
||||
|
@ -235,7 +235,7 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
if (to_iter == directories.end()) {
|
||||
// moved out of our view
|
||||
std::list<add_on_entry_info>::iterator eiter = from_iter->entries.begin();
|
||||
for( ; eiter != from_iter->entries.end() ; eiter++) {
|
||||
for (; eiter != from_iter->entries.end() ; eiter++) {
|
||||
if (entry_nref == eiter->nref) {
|
||||
// save the info and remove the entry
|
||||
info = *eiter;
|
||||
|
@ -259,9 +259,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// If we find a add_on with the same name then the moved add_on
|
||||
// was not enabled. So we are done.
|
||||
std::list<add_on_directory_info>::iterator diter = directories.begin();
|
||||
for( ; diter != from_iter ; diter++) {
|
||||
for (; diter != from_iter ; diter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = diter->entries.begin();
|
||||
for( ; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
return;
|
||||
}
|
||||
|
@ -275,7 +275,7 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// with the same name, we must enable it.
|
||||
for (from_iter++ ; from_iter != directories.end() ; from_iter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = from_iter->entries.begin();
|
||||
for( ; eiter2 != from_iter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != from_iter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
AddOnEnabled(&*eiter2);
|
||||
return;
|
||||
|
@ -295,7 +295,7 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
if (from_iter == directories.end()) {
|
||||
// moved into our view
|
||||
std::list<add_on_entry_info>::iterator eiter = former_entries.begin();
|
||||
for( ; eiter != former_entries.end() ; eiter++) {
|
||||
for (; eiter != former_entries.end() ; eiter++) {
|
||||
if (entry_nref == eiter->nref) {
|
||||
// save the info and remove the entry
|
||||
info = *eiter;
|
||||
|
@ -325,9 +325,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// If we find a add_on with the same name then the moved add_on
|
||||
// is not to be enabled. So we are done.
|
||||
std::list<add_on_directory_info>::iterator diter = directories.begin();
|
||||
for( ; diter != to_iter ; diter++) {
|
||||
for (; diter != to_iter ; diter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = diter->entries.begin();
|
||||
for( ; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
return;
|
||||
}
|
||||
|
@ -339,7 +339,7 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
bool shadowing = false;
|
||||
for (diter++ ; diter != directories.end() ; diter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = diter->entries.begin();
|
||||
for( ; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != diter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
AddOnDisabled(&*eiter2);
|
||||
shadowing = true;
|
||||
|
@ -362,7 +362,7 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
}
|
||||
|
||||
std::list<add_on_entry_info>::iterator eiter = from_iter->entries.begin();
|
||||
for( ; eiter != from_iter->entries.end() ; eiter++) {
|
||||
for (; eiter != from_iter->entries.end() ; eiter++) {
|
||||
if (entry_nref == eiter->nref) {
|
||||
// save the old info and remove the entry
|
||||
info = *eiter;
|
||||
|
@ -378,9 +378,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// check to see if it was formerly enabled
|
||||
bool was_enabled = true;
|
||||
std::list<add_on_directory_info>::iterator old_iter = directories.begin();
|
||||
for( ; old_iter != from_iter ; old_iter++) {
|
||||
for (; old_iter != from_iter ; old_iter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = old_iter->entries.begin();
|
||||
for( ; eiter2 != old_iter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != old_iter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
was_enabled = false;
|
||||
break;
|
||||
|
@ -395,9 +395,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
if (was_enabled) {
|
||||
AddOnDisabled(&info);
|
||||
bool done = false;
|
||||
for( ; old_iter != directories.end() ; old_iter++) {
|
||||
for (; old_iter != directories.end() ; old_iter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = old_iter->entries.begin();
|
||||
for( ; eiter2 != old_iter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != old_iter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
AddOnEnabled(&*eiter2);
|
||||
done = true;
|
||||
|
@ -423,9 +423,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// check to see if we are newly enabled
|
||||
bool is_enabled = true;
|
||||
std::list<add_on_directory_info>::iterator new_iter = directories.begin();
|
||||
for( ; new_iter != to_iter ; new_iter++) {
|
||||
for (; new_iter != to_iter ; new_iter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = new_iter->entries.begin();
|
||||
for( ; eiter2 != new_iter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != new_iter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
is_enabled = false;
|
||||
break;
|
||||
|
@ -439,9 +439,9 @@ AddOnMonitorHandler::EntryMoved(const char *name, ino_t from_directory,
|
|||
// if it is newly enabled, check under us for an enabled one, and disable that first
|
||||
if (is_enabled) {
|
||||
bool done = false;
|
||||
for( ; new_iter != directories.end() ; new_iter++) {
|
||||
for (; new_iter != directories.end() ; new_iter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter2 = new_iter->entries.begin();
|
||||
for( ; eiter2 != new_iter->entries.end() ; eiter2++) {
|
||||
for (; eiter2 != new_iter->entries.end() ; eiter2++) {
|
||||
if (strcmp(eiter2->name, info.name) == 0) {
|
||||
AddOnDisabled(&*eiter2);
|
||||
done = true;
|
||||
|
@ -503,7 +503,7 @@ AddOnMonitorHandler::HandlePulse()
|
|||
|
||||
// put the new entry into the directory info
|
||||
std::list<add_on_directory_info>::iterator diter = directories.begin();
|
||||
for( ; diter != directories.end() ; diter++) {
|
||||
for (; diter != directories.end() ; diter++) {
|
||||
if (diter->nref == dir_nref) {
|
||||
diter->entries.push_back(info);
|
||||
break;
|
||||
|
@ -518,9 +518,9 @@ AddOnMonitorHandler::HandlePulse()
|
|||
// the new add_on should not be enabled.
|
||||
bool enabled = true;
|
||||
std::list<add_on_directory_info>::iterator diter2 = directories.begin();
|
||||
for( ; diter2 != diter ; diter2++) {
|
||||
for (; diter2 != diter ; diter2++) {
|
||||
std::list<add_on_entry_info>::iterator eiter = diter2->entries.begin();
|
||||
for( ; eiter != diter2->entries.end() ; eiter++) {
|
||||
for (; eiter != diter2->entries.end() ; eiter++) {
|
||||
if (strcmp(eiter->name, info.name) == 0) {
|
||||
enabled = false;
|
||||
break;
|
||||
|
@ -540,7 +540,7 @@ AddOnMonitorHandler::HandlePulse()
|
|||
bool shadowing = false;
|
||||
for (diter++ ; diter != directories.end() ; diter++) {
|
||||
std::list<add_on_entry_info>::iterator eiter = diter->entries.begin();
|
||||
for( ; eiter != diter->entries.end() ; eiter++) {
|
||||
for (; eiter != diter->entries.end() ; eiter++) {
|
||||
if (strcmp(eiter->name, info.name) == 0) {
|
||||
AddOnDisabled(&*eiter);
|
||||
shadowing = true;
|
||||
|
|
|
@ -235,8 +235,10 @@ BBitmapStream::WriteAt(off_t pos, const void *data, size_t size)
|
|||
fBitmap = new BBitmap(fHeader.bounds, fHeader.colors);
|
||||
if (!fBitmap)
|
||||
return B_ERROR;
|
||||
if ((uint32)fBitmap->BytesPerRow() != fHeader.rowBytes)
|
||||
if ((uint32)fBitmap->BytesPerRow() != fHeader.rowBytes) {
|
||||
fprintf(stderr, "BitmapStream %ld %ld\n", fBitmap->BytesPerRow(), fHeader.rowBytes);
|
||||
return B_MISMATCHED_VALUES;
|
||||
}
|
||||
}
|
||||
if (fBitmap)
|
||||
fSize = sizeof(TranslatorBitmap) + fBitmap->BitsLength();
|
||||
|
|
Loading…
Reference in New Issue