we honor safe modes for GL addons too. maybe this should end somewhere in libbe and a userland safemode.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25333 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -5,9 +5,11 @@
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* Authors:
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*/
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#include <image.h>
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#include <safemode.h>
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#include <Directory.h>
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#include <FindDirectory.h>
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#include <image.h>
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#include <Path.h>
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#include <String.h>
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#include "GLDispatcher.h"
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@ -17,13 +19,49 @@
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#include <string.h>
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#ifdef HAIKU_TARGET_PLATFORM_HAIKU
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extern "C" status_t _kern_get_safemode_option(const char *parameter,
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char *buffer, size_t *_bufferSize);
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#else
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extern "C" status_t _kget_safemode_option_(const char *parameter,
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char *buffer, size_t *_bufferSize);
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#endif
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GLRendererRoster::GLRendererRoster(BGLView *view, ulong options)
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: fNextID(0),
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fView(view),
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fOptions(options)
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fOptions(options),
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fSafeMode(false)
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{
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AddDefaultPaths();
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char parameter[32];
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size_t parameterLength = sizeof(parameter);
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#ifdef HAIKU_TARGET_PLATFORM_HAIKU
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if (_kern_get_safemode_option(B_SAFEMODE_SAFE_MODE, parameter, ¶meterLength) == B_OK)
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#else
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if (_kget_safemode_option_(B_SAFEMODE_SAFE_MODE, parameter, ¶meterLength) == B_OK)
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#endif
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{
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if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
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|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
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|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
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fSafeMode = true;
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}
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#ifdef HAIKU_TARGET_PLATFORM_HAIKU
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if (_kern_get_safemode_option(B_SAFEMODE_DISABLE_USER_ADD_ONS, parameter, ¶meterLength) == B_OK)
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#else
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if (_kget_safemode_option_(B_SAFEMODE_DISABLE_USER_ADD_ONS, parameter, ¶meterLength) == B_OK)
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#endif
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{
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if (!strcasecmp(parameter, "enabled") || !strcasecmp(parameter, "on")
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|| !strcasecmp(parameter, "true") || !strcasecmp(parameter, "yes")
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|| !strcasecmp(parameter, "enable") || !strcmp(parameter, "1"))
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fSafeMode = true;
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}
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AddDefaultPaths();
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}
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@ -55,7 +93,7 @@ GLRendererRoster::AddDefaultPaths()
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B_BEOS_ADDONS_DIRECTORY,
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};
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for (uint32 i = 0; i < sizeof(paths) / sizeof(paths[0]); i++) {
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for (uint32 i = fSafeMode ? 2 : 0; i < sizeof(paths) / sizeof(paths[0]); i++) {
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BPath path;
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status_t status = find_directory(paths[i], &path, true);
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if (status == B_OK && path.Append("opengl") == B_OK)
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@ -35,6 +35,7 @@ class GLRendererRoster {
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int32 fNextID;
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BGLView *fView;
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ulong fOptions;
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bool fSafeMode;
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};
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#endif /* _GLRENDERER_ROSTER_H */
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@ -2,7 +2,7 @@ SubDir HAIKU_TOP src kits opengl ;
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SetSubDirSupportedPlatformsBeOSCompatible ;
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UsePrivateHeaders opengl ;
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UsePrivateHeaders kernel opengl ;
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if $(TARGET_PLATFORM) != haiku {
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UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
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