Also restored the original locations of the class members I broke before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13132 a95241bf-73f2-0310-859d-f6bbb57e9c96
of private members if the class has friends (and BWindow has a lot of
them...), stupid Axel!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13131 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also, when the line is too long, E2BIG is returned.
Thanks to Korli who pointed me to this: http://homepages.cwi.nl/~aeb/std/shebang/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13114 a95241bf-73f2-0310-859d-f6bbb57e9c96
now as well.
Also, both functions will now test if the executable exists and is valid; that
way, load_image()/exec*() can catch many errors without having to create a new
team (or erase the current one - an exec*("my invalid app") might now return
with an error).
The runtime linker now exports a function to test executables that is aware
of the search paths, and will also check user permissions upfront.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13113 a95241bf-73f2-0310-859d-f6bbb57e9c96
no items can be removed from that list - nevertheless, it's wrong.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13088 a95241bf-73f2-0310-859d-f6bbb57e9c96
can now only happen if the thread is killed.
_user_receive_data() will now longer pass B_CAN_INTERRUPT to receive_data(),
but B_KILL_CAN_INTERRUPT - this should fix the problem Stefano experienced
with this function, even if I couldn't reproduce it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13075 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Incorrectly) implemented AS_GET_DESKTOP_COLOR - works for now.
Minor cleanup.
Is AS_SET_SCREEN_MODE used at all?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13010 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added LinkMsgReader::NeedsReply() method.
Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead,
the registered client reply port is used. Fixed some more weak messaging stuff.
ServerApp now recognizes if an unknown message needs a reply, and sends it - for example,
the "Screen" preferences app no longer hangs, but crashes on start :)
Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp.
Renamed BPortLink::GetNextReply() to GetNextMessage().
Some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96
- StartMessage() can now get a size to make sure there is enough free space
- if StartMessage() is called with the current message behind a certain
watermark, the buffer is flushed in order to prevent moving around messages
in the buffer. The actual value should be tested in real life, though.
- enlarged maximum buffer size to 64k
- fixed bug: could use memcpy() to move overlapping memory around
- added a flag to Flush() that marks messages as needing a reply - the other
way would be to mark the message "code" to contain this information
Some cleanup in LinkMsgReader.
BPortLink now has most methods as inlines.
The buffer sizes are now declared in a shared header, so that receiver and
sender are always equipped equally.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12997 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed the stopConnection() method.
Cleaned up header a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12959 a95241bf-73f2-0310-859d-f6bbb57e9c96
(ab)using the BApplication lock to synchronize messaging.
Also, it now has one global reply port, that is created on demand,
but never freed - hope this doesn't cause any other trouble.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12957 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added new devfs_add_driver() function that the device manager will now call
to register new drivers.
Devfs will now keep a list of known drivers and remembers, if they have
been initialized already - a driver can now safely scan the directory it's
in while being scanned itself without having its hooks called twice.
Devfs is now using a recursive lock instead of a mutex (that's not really
a requirement right now, but would allow us to keep the fs lock during
scanning).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12933 a95241bf-73f2-0310-859d-f6bbb57e9c96
called by debug_init_post_vm().
Since the availability of a blue screen specific getchar() is static anyway, there
is no need for the sBlueScreenGetChar variable (only the message "only serial input
available" gets lost, but since that is platform specific anyway...).
Hello blue screen! We now have an on-screen KDL, to be enabled by the kernel
setting "bluescreen", just like on BeOS.
The blue screen does not yet support any cursor actions or backspace, though (need
to grab some stuff from our console driver).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12896 a95241bf-73f2-0310-859d-f6bbb57e9c96
kernel_debugger() didn't do enough before; panic() did all the work - but
since the former is a public function as well, I moved all the functionality
to it. Also fixed a possible buffer overrun in panic().
Renamed dbg_* to debug_*.
"serial_debug_port" setting did not ignore negative values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12889 a95241bf-73f2-0310-859d-f6bbb57e9c96
- extended libdebug.so functionality to be able to get stack frames,
current instruction pointer, etc.
- changed the debug_server to be able to run as a simple BLooper - this
saves some trouble when the app_server dies
- the debug_server now prints out a stack crawl for the crashed team
(without symbols, though - for that data to be helpful you should
have a look at the loaded images (ie. where they start))
- the debug_server now also prints the team name when it kills it
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12882 a95241bf-73f2-0310-859d-f6bbb57e9c96