breaking various cases where menus coexisted in a window with a view which
was using event masks:
- If one invoked the menu via, e.g. a BMenuField, and then tried to choose
an item on it, the mouse down would get captured, the menu would be
closed, and the mouse event would be thrown away without ever reaching
the event mask view.
- Furthermore, since the menu was told to terminate early, it would decide
that the user hadn't actually chosen that item (the escape key case),
and never actually invoke it.
Fixes the menu fields in the mouse preflet being broken.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43166 a95241bf-73f2-0310-859d-f6bbb57e9c96
influencing this script.
* If haikuRequiredLegacyGCCVersion has not been specified, assume that
the script was called manually and just use the version string from
the gcc sources.
* Make error output a bit more consistent.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43163 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Move the files shared between server and preflet to the server folder.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43159 a95241bf-73f2-0310-859d-f6bbb57e9c96
get caught in the last scan.
* the driver hardware communication works, but the
networking bit isn't done so it's kind of pointless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43151 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed completely broken error reporting; Write()/Read() will now return the
proper error code (and ssize_t instead of int32).
* Reimplemented WaitForData() using poll() which is more efficient.
* Now uses BNetworkAddress to resolve the server address which also should now
work with IPv6.
* Removed some unused headers.
* Minor coding style cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43141 a95241bf-73f2-0310-859d-f6bbb57e9c96
While structs looked cleaner at first sight, it didn't really was any simpler.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43140 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Turn VMCache::consumers C list into a DoublyLinkedList.
* Use object caches for the different VMCache types and the VMCacheRefs.
The purpose is to reduce slab area fragmentation.
* Requires the introduction of a pure virtual VMCache::DeleteObject()
method, implemented in the derived classes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43133 a95241bf-73f2-0310-859d-f6bbb57e9c96
template function object_cache_delete() to be used to delete objects
constructed with it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43132 a95241bf-73f2-0310-859d-f6bbb57e9c96
Setting classes didn't wind up being quite as useful for that purpose as
I'd originally hoped, so they remain with their primary purpose of
programmatically generating menus and such.
* When GraphicalUserInterface constructs the team window, immediately start
the message loop. This allows us to reorder startup so we only activate
the user interface after having restored settings.
* TeamWindow now saves/restores its frame on a per-team basis.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43131 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixes crashes in the game sound code when using small buffers.
Closes#5093, but there are other issues left.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43128 a95241bf-73f2-0310-859d-f6bbb57e9c96
available when there is none instead of spinning around. Might help with #8053
and #8058, though it's possible that leaks or interrupt issues are the cause
for these.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43125 a95241bf-73f2-0310-859d-f6bbb57e9c96
Shows a problem with the media kit : building it with gcc4 and trying to run it on a gcc2 install results in failure for trying to load a gcc2 media add-on.
Same applies for push_game_sound_test.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43123 a95241bf-73f2-0310-859d-f6bbb57e9c96
I'm not sure about the ApGroupView being (and looking like) a BBox.
Thoughts about that ?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43119 a95241bf-73f2-0310-859d-f6bbb57e9c96