This seem to enhance the stability of the app_server by a magnitude (at least I can
now run apps like Installer and Media without an instant crash).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14549 a95241bf-73f2-0310-859d-f6bbb57e9c96
Turns out we are using a single FT_Face object for a given font size throughout the
app_server - but the FT_Face object is not designed for a multi-threaded access, AFAICT.
For example, it only has a single glyph slot, that we were using from different threads.
This fix does not cover the renderer, however, which also uses that shared object; IOW
even though it will crash less often it will still crash because of this.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14543 a95241bf-73f2-0310-859d-f6bbb57e9c96
up a new problem, maybe Adi has an idea for the fix, see
comment in the code
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14451 a95241bf-73f2-0310-859d-f6bbb57e9c96
* got rid of bogus member variables in FontStyle (which were
already flags in the underlying FT_Face structure)
* disabled using the FreeType font cache -> I think from
my earlier tests, I can conclude that the cache was not
actually working. At least not giving any speed improvements.
The AGG engine contains a caching system, for now, it works ok.
I have no idea if this has anything to do with crashes in the
freetype code, but at least I have not seen any since this
change. But I have not tested much...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14448 a95241bf-73f2-0310-859d-f6bbb57e9c96
more correct now, but it doesn't actually fix anything, since FT_Face
handles are nowhere freed in the app_server code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14447 a95241bf-73f2-0310-859d-f6bbb57e9c96
used font, so that the FontStyle reference count reflects the
fact that the AGG engine might still use the font
-> I think this "fix" is valid, but I have still seen crashes
in the freetype code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14446 a95241bf-73f2-0310-859d-f6bbb57e9c96
- replaced Layer::alter_visible_for_children with _ReserveRegions()
- simplified a bit Layer::rebuild_visible_regions()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14335 a95241bf-73f2-0310-859d-f6bbb57e9c96
- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Added a skeleton for RootLayer::SetActive()
- removed Workspace::SetFocus(). Use AttemptToSetFocus() instead.
- properly implemented Workspace::_SetFocus().
- removed Workspace::fActiveItem - it had/has no use.
- fixed a problem with Decorator buttons being drawn improperly when
B_MOUSE_UP was generated outside their area.
- added 2 TODOs to later fix Decorator's (re)drawing path.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14295 a95241bf-73f2-0310-859d-f6bbb57e9c96
* make RootLayer::SetWinBorderWorkspaces() work under NEW_INPUT_HANDLING
define. Soon I think I'll move this method under WinBorder's hood.
* RootLayer::change_winBorder_feel() is also working under this define
** NEW_INPUT_HANDLING define is active.
If someone discovers something bad happening after this checkin please
notify me on app_server list. If in one week no major problems appear,
I'll remove this define and the old code.
Thanks.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14288 a95241bf-73f2-0310-859d-f6bbb57e9c96
names like Front|Focus|Active because in a not so later stage of
development these methods will return Layer* instead of WinBorder*
* fixed a problem where (floating) windows were not shown because their
visible regions were not cleared and taken as valid.
* fixed a bug where clicking on a border button actualy performed the
specific action instead of first activating the window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14233 a95241bf-73f2-0310-859d-f6bbb57e9c96
now) (there will be a WindowManager class soon). We use a simple BList
now, for simplicity reasons; performance comes later :-).
* added RootLayer::RevealNewWMState() which will actualise the window list
and display/repaint differences between this state and the previous one,
including focus. It also sends B_WINDOW_ACTIVATED as appropriate. This
method removes other like get_workspace_windows(), draw_window_tab(),
winborder_activation(), show_final_scene() which were a bit confussing.
* ALL these changes are available under NEW_INPUT_HANDLING define which
isn't active yet. Soon...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14228 a95241bf-73f2-0310-859d-f6bbb57e9c96
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96
now uses _GetBoundingBoxes_ for GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14071 a95241bf-73f2-0310-859d-f6bbb57e9c96