Workspace class is a simple accessor to this class that takes care about
locking (currently, it's just the desktop lock, maybe it'll stay that way).
* WorkspacesLayer now displays the window thumbs again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15250 a95241bf-73f2-0310-859d-f6bbb57e9c96
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96
show any windows, but everything else seems to work fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96
wait_for_thread() always returns B_BAD_ADDRESS when the second argument is NULL
(it works fine under Haiku).
Instead of enqueuing a B_QUIT_REQUESTED message, InputStream now directly quits
when the 'quit' code is read from the port (B_QUIT_REQUESTED was never handled
by the event loop either, it just didn't get noticed because of the wrong
wait_for_thread() usage).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15240 a95241bf-73f2-0310-859d-f6bbb57e9c96
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96
know what's going on, but this appears to fix it. And since we'll get a new glyph
layout backend sooner or later, I don't want to mess with that stuff again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15176 a95241bf-73f2-0310-859d-f6bbb57e9c96
graphics add-on if it can handle it.
This fixes setting the screen resolution natively. Unfortunately, that's not
all (the input_server still constraints the cursor position to the previous
resolution...). Also, there is apparently no B_SCREEN_CHANGED sent.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15164 a95241bf-73f2-0310-859d-f6bbb57e9c96
is not over them - this should be better integrated with the rest of the
code (later, when we don't rely on RootLayer for everything anymore).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15151 a95241bf-73f2-0310-859d-f6bbb57e9c96
processing (enabled when PROFILE_MESSAGE_LOOP is defined).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96
The mouse filter needs to lock RootLayer, but the event dispatcher lock is held
during that time, too, so that the focus cannot change in the mean time.
On the other side, ServerWindow needs to lock the event dispatcher when adding
or removing a listener, or for AS_GET_MOUSE - but since it always helds the
root layer lock during message dispatching this easily resulted in a deadlock.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15146 a95241bf-73f2-0310-859d-f6bbb57e9c96
Layer no longer knows anything about its subclass WindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96
a bit:
* listeners are now managed per target (ie. per messenger) (by the Target class)
* therefore, the fFocusTokens/fLastFocusTokens lists are no longer needed; every
Target knows its listeners already.
* this also fixes the obvious bug that the focus window's views would get both
keyboard and pointer events, no matter which of them they originally wanted.
* renamed event_target to event_listener (there was actually a mix up in naming
before - to the outside it was "listener", and internally, "target" was used)
* WinBorder::MouseMoved()/MouseUp() now also add the view token to the message;
the messages weren't received by the target before (unless the view used
tracking via BView::SetMouseEventMask()...) - maybe the client should only
update fLastMouseMoved on B_MOUSE_MOVED events, and direct B_MOUSE_UP/DOWN
(plus wheel changes) always to fLastMouseMoved...
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15123 a95241bf-73f2-0310-859d-f6bbb57e9c96
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96
NextChild() and PreviousChild() - the current WinBorder list is now rebuilt on every
change; this is not perfect, and only a temporary solution (but cleaner than the
previous one).
* Introduced Layer::PreviousLayer()/NextLayer() methods that return the previous resp.
the next sibling.
* Moved {show|hide}_winBorder() into {Show|Hide}WinBorder() and got rid of the former.
* Renamed Layer::fServerWin to fWindow.
* removed some unused stuff, minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15108 a95241bf-73f2-0310-859d-f6bbb57e9c96
and introduced a RootLayer::_ChildAt() that is used instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15097 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
client side (or will be, with the next commit).
* added GetMouse() functionality.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15084 a95241bf-73f2-0310-859d-f6bbb57e9c96
a suspend focus field to the message, there is now a "feed focus" field in
case the message should be forwarded).
* added a comment to the BPoint version of _FindView() (since it's broken)
* _DistributeMessage() is now called after _DetermineTarget() - so that it
can prevent sending the message twice to the focus view.
* removed BWindow::DoUpdate() as it's no longer used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15066 a95241bf-73f2-0310-859d-f6bbb57e9c96
way, we always send only one message per event, no matter how many targets
there are in the window (the focus event list was not always maintained
correctly before, too).
* the current mouse filter eats all B_MOUSE_UP events, and therefore, the
temporary event targets were never removed.
* changed the way BWindow::_DistributeMessage() recognizes if it should forward
the event - not yet final, though.
* naming is now more consistent (events -> event_mask).
* some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15058 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
Note, I temporarily kept the Utils.h in, because I have other local changes to be
committed soon (sorry for this, but it shouldn't harm).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15043 a95241bf-73f2-0310-859d-f6bbb57e9c96
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
work anymore.
* Added Layer::ViewToken() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96
cursor thread didn't call acquire_sem() fast enough, it would never get released by
B_RELEASE_ALL (as that only releases all waiting threads), and thus, waited forever
for the semaphore to be released again.
On the other side, the input_server didn't call release_sem() anymore, since the
cursor thread still didn't read out the data after the last release...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15014 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer still set the mouse cursor...
* mixed up "x" and "y" in the cursor thread
* but that didn't get noticed, as B_RELEASE_ALL doesn't seem to work
(will look into that next)!
The cursor finally works as good as expected in Qemu :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15013 a95241bf-73f2-0310-859d-f6bbb57e9c96
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also supports the B_SUSPEND_VIEW_FOCUS options, B_NO_POINTER_HISTORY is not yet there,
and B_LOCK_WINDOW_FOCUS has to be implemented somewhere else (its outside of the
scope of this class).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15007 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no longer allocates focus messengers on the heap but keeps them around.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14992 a95241bf-73f2-0310-859d-f6bbb57e9c96
neither used nor tested. It's not even complete yet (support for Set[Mouse]EventMask()
is missing), but it will get there :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14990 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote event handling: instead of writing every single device message to
the event port, they are just queued in a list, and the event loop is only
notified if necessary (ie. if a notification has been sent already, new
events are just queued up until the input_server found the time to process
them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
(IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
(it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
_MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
Axel, I think you didn't realise that _CursorFrame() gave and
invalid BRect for fCursorVisible=false, but that rect was used
to create the backup area, so it was buggy at that place. I removed
your checks for fCursorVisible in SetCursor() for cleaner code, but
left it in MoveCursor() because it might save a few cycles.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14954 a95241bf-73f2-0310-859d-f6bbb57e9c96
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
_DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
when its port is gone.
* Minor cleanup in input_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
Now uses (nothrow) for fChars and checks if the allocation succeeded.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14947 a95241bf-73f2-0310-859d-f6bbb57e9c96
be_app object anymore.
* fixed some missing locks for the input device list.
* moved the input device list into the InputServer object - didn't make a lot
of sense the way it was done before. Also moved registering/unregistering
into the InputerServer class.
* Made the InputDeviceListItem class a bit more useful and encapsulated.
* cleanup, removed empty function documentation stubs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14946 a95241bf-73f2-0310-859d-f6bbb57e9c96
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
it must now fill the updateRegion parameter of SetTitle().
* WinBorder::SetName() is now greatly simplified and achieves better results
due to that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14923 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
it works in the test environment, but I haven't yet tested it on real hardware.
* moved PrivateScreen.h to src/kits/interface/ - it's not used outside of that one.
* moved reading the color map from the BPrivateScreen constructor to the ColorMap()
method.
* improved/cleaned server/client communication for the screen stuff a tiny bit.
* fixed the GetBitmap() method I implemented yesterday.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14908 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no more libappserver.so - this breaks the "Appearance" application, but that
has to be fixed some day later.
* the drawing stuff is now built in its own directory as libasdrawing.a.
* TEST_MODE defaults to "0" if not defined yet - it's overridden in the test
build now, not in the main build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14896 a95241bf-73f2-0310-859d-f6bbb57e9c96
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
my brain by trying to understand code using gotos. People, learn
structured programming!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14870 a95241bf-73f2-0310-859d-f6bbb57e9c96
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
but copied - while the previous version was a bit faster, this is a lot cleaner.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96
handling client defined clipping. The client clipping stays in local coords,
which greatly simplyfies things. We ought to find a way to reduce the number
of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96
not even be a valid condition, but seems to happen.
* style cleanup...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14841 a95241bf-73f2-0310-859d-f6bbb57e9c96
the other day, I discovered, not a bug, but how to invalidate only the area that requires it when
changing window order (selecting or moving to back a window). Stuppid me, that stuff didn't worked
because I forgot how windows were arranged in the list returned by Workspace::GetWMState(). I was
iterating the wrong way! :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14839 a95241bf-73f2-0310-859d-f6bbb57e9c96
will no longer quit the haiku_app_server, but the application running in the server.
"Print Key" now also works as expected.
Only switching workspaces continues to use "Control-Fx" in the test environment. Under
Haiku, it now uses "Command-Fx" as on BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14834 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removing a font family or style now always goes through the font manager.
* removed FreeType "cache" remains (it wasn't used, anyway, and won't be used
by us).
* renamed SharedObject to ReferenceCounting as that's what it does.
* the default fonts weren't deleted on shutdown.
* added temporary work-around for waiting until a newly created entry is complete
(just waits a moment...) - this will be fixed once Haiku supports this in a
better way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14833 a95241bf-73f2-0310-859d-f6bbb57e9c96
the order, regular fonts come first, then bold, and then italics.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14828 a95241bf-73f2-0310-859d-f6bbb57e9c96
this also allows binary searching the families (which is now done, too).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14826 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the node monitor is now working - fonts can only be added yet, though
* deleting a FontFamily did not work before, as the last style to be
removed tried to delete the family again.
* "luckily", FontFamilies and FontStyles were not deleted at all before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14824 a95241bf-73f2-0310-859d-f6bbb57e9c96
problem we're seeing (at least I couldn't reproduce the problem anymore).
* SaveToPNG() now returns an error code.
* cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14813 a95241bf-73f2-0310-859d-f6bbb57e9c96
construction.
* ServerFont::SetStyle() now adopts the style's face and direction, too.
* Started a more sane handling of ServerFont::SetFace() (at least there's
a to-do comment :-)).
* Minor cleanup (GetStyle() -> Style(), GetFamily() -> Family(),
GetPath() -> Path()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14809 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the DesktopSettings as defaults, too (but can be changed there).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14804 a95241bf-73f2-0310-859d-f6bbb57e9c96
the default fonts of the app_server.
Moved some font command implementations around to group them a bit better.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14800 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also fixed a drop into the debugger when starting Tracker: fRootLayer is now NULL
in the constructor of WinBorder - which is not fatal, as we only wanted to get
the screen size (which was formerly managed by RootLayer).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14772 a95241bf-73f2-0310-859d-f6bbb57e9c96
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
this is left for Adi :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96
This file should probably still removed one day, or at least most of its functions
should either go away or somewhere else.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14754 a95241bf-73f2-0310-859d-f6bbb57e9c96
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified server communication a bit: instead of separate queries for font
direction, "is fixed", ... there is now a private extra flags field that is
filled on demand.
* The server command names now describe what the command does, and are not simply
named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Painter implements DrawShape for stroking and filling BShape data
* Painter uses clipping to avoid problems with huge coordinates, the R5 app_server can be crashed by this.
-> this should be added to more places as well like text rendering
* DrawingEngine uses the Painter to draw BShape data
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14735 a95241bf-73f2-0310-859d-f6bbb57e9c96