* fixes the cursor handling after Axels changes, it crashed on real HW.
Axel, I think you didn't realise that _CursorFrame() gave and invalid BRect for fCursorVisible=false, but that rect was used to create the backup area, so it was buggy at that place. I removed your checks for fCursorVisible in SetCursor() for cleaner code, but left it in MoveCursor() because it might save a few cycles. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14954 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -48,18 +48,16 @@ HWInterface::SetCursor(ServerCursor* cursor)
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delete fCursor;
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delete fCursorAreaBackup;
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fCursor = cursor;
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if (fCursorVisible)
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Invalidate(oldFrame);
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Invalidate(oldFrame);
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BRect r = _CursorFrame();
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if (fCursor && !IsDoubleBuffered()) {
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fCursorAreaBackup = new buffer_clip(r.IntegerWidth() + 1,
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r.IntegerHeight() + 1);
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if (fCursorVisible)
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_DrawCursor(r);
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BRect cursorBounds = fCursor->Bounds();
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fCursorAreaBackup = new buffer_clip(cursorBounds.IntegerWidth() + 1,
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cursorBounds.IntegerHeight() + 1);
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_DrawCursor(r);
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} else
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fCursorAreaBackup = NULL;
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if (fCursorVisible)
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Invalidate(r);
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Invalidate(r);
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}
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WriteUnlock();
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}
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@ -99,13 +97,19 @@ HWInterface::MoveCursorTo(const float& x, const float& y)
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if (p != fCursorLocation) {
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BRect oldFrame = _CursorFrame();
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fCursorLocation = p;
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if (fCursorAreaBackup && fCursorVisible) {
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// means we have a software cursor which we need to draw
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_RestoreCursorArea();
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_DrawCursor(_CursorFrame());
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if (fCursorVisible) {
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// Invalidate and _DrawCursor would not draw
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// anything if the cursor is hidden
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// (invalid cursor frame), but explicitly
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// testing for it here saves us some cycles
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if (fCursorAreaBackup) {
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// means we have a software cursor which we need to draw
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_RestoreCursorArea();
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_DrawCursor(_CursorFrame());
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}
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Invalidate(oldFrame);
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Invalidate(_CursorFrame());
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}
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Invalidate(oldFrame);
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Invalidate(_CursorFrame());
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}
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WriteUnlock();
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}
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@ -248,7 +252,7 @@ void
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HWInterface::_DrawCursor(BRect area) const
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{
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RenderingBuffer* backBuffer = DrawingBuffer();
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if (!backBuffer)
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if (!backBuffer || !area.IsValid())
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return;
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BRect cf = _CursorFrame();
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@ -289,7 +293,7 @@ HWInterface::_DrawCursor(BRect area) const
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uint8* dst = buffer;
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if (fCursorAreaBackup) {
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if (fCursorAreaBackup && fCursorAreaBackup->buffer) {
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//printf("backup: BRect(%ld, %ld, %ld, %ld)\n", left, top, right, bottom);
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fCursorAreaBackup->cursor_hidden = false;
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// remember which area the backup contains
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