to build a new descriptor using a HIDWriter. This way a completely new
descriptor can be built on the fly or a fixed already patched blob can be
written to the writer if desired.
* Implemented writing a new report descriptor for Sony SIXAXIS controllers. The
descriptor also includes the pressure sensitive button states (exposed as 12
axes) and the accelerometers/gyroscope (exposed as another 4 axes). While the
motion sensing data is now available (and fun to look at), the usefulness is
fairly limited, as the values are not scaled/transformed in any way. It might
be possible to generically do such transformations using unit descriptions,
but those are not implemented yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41925 a95241bf-73f2-0310-859d-f6bbb57e9c96
duplicate usages and simply adds more axes in that case. It also removes the
gaps that were previously put in place if there were higher numbered axes.
However, since the ordering of the axes now depends on the ordering inside the
HID collection, it is possible that some controllers won't have the X, Y and Z
axis mapped as the first three axes, which might confuse applications. I've not
encountered a report structure that would lead to such a situation yet, but then
again the amount of reports I was able to get hold of is fairly limited. If it
becomes a problem the mapping needs to be adjusted accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41923 a95241bf-73f2-0310-859d-f6bbb57e9c96
report descriptors. These descriptors aren't optimized for efficiency (the
writer doesn't attempt to avoid writing unneeded global items for example) but
they will only serve as input for the HIDParser that parses them correctly
regardless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41921 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Only cancel the update thread if the last open instance is closed. This fixes
that other applications using the same joystick would stop getting updated
values as soon as one application was closed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41905 a95241bf-73f2-0310-859d-f6bbb57e9c96
function that is triggered before the protocol handlers are added.
* Use the quirky device mechanism to support the Sony SIXAXIS controller (the
PS3 one). It requires a specific get_report to become operational. Note that
you still have to push the PS button to enable it after plugging in. Note also
that only the two analog sticks are reported as axis, the analog values of the
buttons as well as the motion sensors aren't described by the HID descriptor
and therefore aren't accessible. The digital button states (on/off only) work
however. A fixed descriptor could possibly be crafted to support the missing
features later on though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41902 a95241bf-73f2-0310-859d-f6bbb57e9c96
handlers. A full sized keyboard is assumed when LEDs are found and those are
preferred then. This makes USB keyboards work (at least those that worked
by voluntarily entering KDL before, i.e. those that are hooked up to UHCI root
ports) also when entering KDL by means of a panic. The first (few) keys are
swallowed though, but that's certainly better than it not working at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41898 a95241bf-73f2-0310-859d-f6bbb57e9c96
both, variable and extended joystick mode, using the same mechanism of mimicing
the extended_joystick structure with the variable one if required. The mode
used depends on the support flag coming in from BJoystick (currently off), so
with this commit the behaviour doesn't change. I'm going to flip that switch
next though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41891 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed some coding style and a few sanity checks where it make sense.
This driver code is not in a good shape and needs a wide cleanup.
unfortunatly, I still don't have any device to test with, so I can't do that anytime soon.
Intead of letting his patch collecting dust since 3 months (my bad),
I think it's better the multi-port support gets at least more exposure than
just Pete's hardware.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41874 a95241bf-73f2-0310-859d-f6bbb57e9c96
with the BJoystick requirements:
* Make the Read() non-blocking. This is required as BJoystick is a polling
interface. A single current state is used that is updated by a separate thread
on report arrival. The thread is spawned as soon as the ProtocolHandler is
opened for the first time (and quit at the first wait return after the
ProtocolHandler is closed). With this we can simply return the current state
on read.
* Remove the ring buffer as it was not needed in the first place. This also
happens to solve the problem of sharing a JoystickProtocolHandler. Before,
concurrent reads would queue up the same result multiple times in the ring
buffer and then return stale data on the next update.
Solves most of #7629.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41865 a95241bf-73f2-0310-859d-f6bbb57e9c96
ever wait for reports on demand, there's no need for buffering at all.
This removes some unnecessary copying and ring buffer overhead, the ring buffer
will now in fact not be created at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41864 a95241bf-73f2-0310-859d-f6bbb57e9c96
This includes input scaling, so the resulting input ranges should always match
the ones of the BJoystick data (hence no calibration should be required).
* It supports joysticks, gamepads and multi-axis controllers. I've only tested
it with a Microsoft SideWinder Gamepad Pro so far, which now works as expected
with stickit.
* Fixes#7429.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41851 a95241bf-73f2-0310-859d-f6bbb57e9c96
is loaded. SMTP and POP still have this problem! TODO: use the ServerConnection class in these add-ons too.
This would also remove a lot of #ifdef SSL form these add-ons. Will not do it in the near future, feel free to fix it
...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41840 a95241bf-73f2-0310-859d-f6bbb57e9c96
of returning B_ERROR to the ProtocolHandler base class. Not used yet, but will
be used for the BJoystick <-> JoystickProtocolHandler.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41835 a95241bf-73f2-0310-859d-f6bbb57e9c96
Remove extra ssl lock, there is already one in ssl.
This fixes#7574. I have seen this or a similar bug before and it was quit reproduceable, now it seems to be fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41828 a95241bf-73f2-0310-859d-f6bbb57e9c96
it's taken from freebsd driver e1000 r221505
This include alot of cards (including my HP)
I had to "remove" som parts. led was the easiest part. All code shoulc have haiku in them
The part below was perhaps needed but I could not fix the error that whas showing (located in if_em.c) aslo it works as is on my HP 8540.
static int
em_sysctl_reg_handler(SYSCTL_HANDLER_ARGS)
{
struct adapter *adapter;
u_int val;
adapter = oidp->oid_arg1;
val = E1000_READ_REG(&adapter->hw, oidp->oid_arg2);
return (sysctl_handle_int(oidp, &val, 0, req));
}
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41815 a95241bf-73f2-0310-859d-f6bbb57e9c96
handle the different device classes. Handlers are now added based on the
application collections that the HID descriptor describes instead of by
enumerating the different report items inside the reports. This means that a
device is now logically treated as a mouse when it comes with an application
collection that designates it as a mouse, instead of when there is a report
that contains an X and a Y axis. This resolves the conflicts that gamepads
and joysticks were added as mice due to them containing such elements. This
therefore fixes#4499 and opens up the way to properly handle other device
types like joysticks (#7429), gamepads, tablets (#7354, #5989 and #7481) and
so on. I'll work on gamepads/joysticks next and see where we stand for tablets
later.
* Added a few enumeration functions to HIDCollection to support the above.
* Fix the root collection handling. A device doesn't describe a single root
collection and then adds everything as a child. Instead it just has multiple
collections on level 0. We account for that now by always creating an empty
logical collection as the root collection where all the collections of the
descriptor get added.
* Rename the {Mouse|Keyboard}Device.{cpp|h} to
{Mouse|Keyboard}ProtocolHandler.{cpp|h} as that more clearly describes their
purpose. These classes are protocol handlers, i.e. they handle the ioctl based
mouse and keyboard protocol between the driver and the input_server add-ons.
* Change a lot of stuff to use references instead of pointers where it makes
sense (not necessarily complete yet).
I've tested this successfully on a keyboard with extended keys, a combo device
with a keyboard with extended keys and a mouse, a mouse and a gamepad (that now
doesn't do anything anymore) and found no regressions. However, since there are
a lot of very varied ways how to describe such functions with HID, it's not too
unlikely that some more curiously described devices will now stop working. These
have to be handled case by case and their usages have to be added to the added
to the appropriate handlers (or new handlers have to be written). Please test
and create bug reports (preferrably including the report descriptor that is
written out to /tmp).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41794 a95241bf-73f2-0310-859d-f6bbb57e9c96
keep things simple to troubleshoot
* use crt offset only on evergreen, else use AMD provided
register locations
* init_registers(crtid) is called before making register calls
to a monitor.
* init_registers supports 1-2 displays on r600-r700
* init_registers supports 1-6 displays on r800+ (AMD eyefinity)
* restore CardBlankSet function in a more simple form
(still needs init_registers addition)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41757 a95241bf-73f2-0310-859d-f6bbb57e9c96
* pass mapped frame buffer area id to accelerant
* remove my temporary hacked together frame buffer memory mapping
* completely rely on PCI BAR for now for aperture size / location instead of
R6XX_CONFIG_FB_BASE reg.
* Remove my temporary AllocateFB function.
* set grphPrimarySurfaceAddr to physical memory frame buffer location (offset 0)
* fix P/N sync setting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41722 a95241bf-73f2-0310-859d-f6bbb57e9c96
it with our new setting. Otherwise we might end up with an illegal value as the
interrupt threshold which might inhibit interrupt generation alltogether
depending on the controller implementation. This was the case for the ATI/AMD
SBx00 chipsets. Therefore fixes#5551.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41690 a95241bf-73f2-0310-859d-f6bbb57e9c96
interrupt handler every millisecond so it can check for interrupts to handle.
While this is certainly not ideal, it allows EHCI to run (surprisingly well
even) on chipsets that experience interrupt routing issues.
It can be enabled with the safemode setting "ehci_polling on" that can either
be entered using the new advanced debug option entry in the bootloader and/or
in the kernel settings file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41688 a95241bf-73f2-0310-859d-f6bbb57e9c96
Hopefully undoes the string changes seen on HTA since r41629.
Note that the asymmetric escaping/unescaping (PlainTextCatalog::WriteToFile()
vs. BHashMapCatalog::SetString()) is rather broken and needs to be fixed.
+alpha I guess.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41667 a95241bf-73f2-0310-859d-f6bbb57e9c96
* make sure the PortEnable bit is disabled (specification page 28)
* 250ms is too long: USB 2.0 specifies only 50ms. This prevented one of my devices to be detected.
+alpha
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41658 a95241bf-73f2-0310-859d-f6bbb57e9c96
This changes how Decorators are managed and applied. The app_server
no longer scans and maintains the available ones himself, but is
simply asked to load a Decorator add-on from a provided path.
The Decorator scanning is moved into DecorInfo and DecorInfoUtil,
private classes in the InterfaceKit. The bin command 'setdecor'
uses those.
I cleaned up all the coding style violations that I could find,
removed chunks of code which didn't make sense (if you never put
a NULL pointer into a list, you don't need to check for this and
so on) and also cleaned up other passages for improved clarity
and simplicity.
I also tested the functionality and it works fine. Would even be
Ok to include in Alpha 3, IMHO. Thanks for the patch!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41581 a95241bf-73f2-0310-859d-f6bbb57e9c96