Commit Graph

1640 Commits

Author SHA1 Message Date
Jérôme Duval
74ef4bcdc4 added OS.h for completeness
last commit was wrong as easily noticed by Jack Burton :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13636 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-11 15:44:37 +00:00
Rudolf Cornelissen
3a19646fe4 setup hardware cursor. bitmap not yet correct, colors neither.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13635 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-11 15:30:55 +00:00
Rudolf Cornelissen
9784ce8df4 naming update
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-11 12:21:11 +00:00
Jérôme Duval
ca383c429e we're now C friendly
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13630 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-11 09:55:52 +00:00
Michael Lotz
3f319b3346 Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13625 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 21:16:43 +00:00
Rudolf Cornelissen
0385c94c57 added via private headers, a copy of skeleton driver yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13619 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 18:21:48 +00:00
Rudolf Cornelissen
67f767c0c6 added via private headers, a copy of skeleton driver yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13618 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 18:21:07 +00:00
Axel Dörfler
a98b74b72e Discarded unused variable "at" in get_rounded_cpu_speed().
Forgot to adapt the limit to switch to "GHz" in AboutHaiku.
Both bugs were reported by Herve W a.k.a. "V" - whatever
that means :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13571 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-10 16:24:52 +00:00
Axel Dörfler
26ca407bfc Moved the CPU speed "clearing" function from Pulse to cpu_type.h header.
It's now also used by AboutHaiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13569 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-09 21:01:23 +00:00
Ingo Weinhold
a13df0dc01 Added a "confirm" parameter to BRoster::Shutdown() which causes the registrar
to ask the user to confirm shutting down the system.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-09 20:23:28 +00:00
Jérôme Duval
b1c123994c Updated to tzcode2005j.tar.gz
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13561 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-08 23:49:29 +00:00
Ingo Weinhold
c39d6b9737 * Introduced is_app_showing_modal_window(). Not implemented yet. Maybe
someone with app server insight wants to do that. :-)
* Simplified main_thread_for() for Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13538 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-07 15:30:44 +00:00
Axel Dörfler
34597b9215 Moved WindowInfo.h from private/app to private/interface.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13464 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:33:13 +00:00
Axel Dörfler
34ce0e42d4 As it turns out, window_info::type is really the window's "feel".
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:28:40 +00:00
Axel Dörfler
2b1246d968 Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 19:20:19 +00:00
Axel Dörfler
d76e154b8b Implemented get_token_list() and get_window_info() client side.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13453 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 17:30:54 +00:00
Axel Dörfler
ef571f678c Cleanup. Added BTokenSpace::GetList(), though it's probably not needed after all
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 17:22:35 +00:00
Stephan Aßmus
2e6a5805ba MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:30:53 +00:00
Stephan Aßmus
359c905c57 offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:17:16 +00:00
Ingo Weinhold
925d069d23 * Added BRoster::ShutDown().
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
  the alert.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-03 17:04:47 +00:00
Ingo Weinhold
9fac7d6cfc BServer now remembers whether the GUI context has already been initialized, so that InitGUIContext() can be invoked twice without harm.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13415 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-03 16:55:27 +00:00
Axel Dörfler
86fa5942b1 Added a LinkReceiver::Code() method, that can be used to retrieve the
code of the current message.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13377 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 06:50:09 +00:00
Axel Dörfler
b7a96f02fd Now fills in system_info::cpu_infos[] (ie. CPU activity) by looking at the active
time of the idle thread. IOW Pulse now works :-)
Renamed the idle thread/stack to start with 1 instead of 0 (first idle thread will
be called "idle thread 1").
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13373 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-01 00:31:38 +00:00
Marcus Overhagen
0d1adad317 Media Codec API just got a visit from the coding style police.
We now use "const" for the chunk buffer pointer returned by GetNextChunk,
because the buffer is not supposed to be modified by the codec.
size_t is used for the size where applicable. This matches BMediaDecoder.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13361 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-30 00:24:06 +00:00
Axel Dörfler
ef79db4f7c Doh, two times in a row... forgot to update ViewAux.h.
Changes from BView refactoring.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13339 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-29 00:22:01 +00:00
Axel Dörfler
80a230b10e Rewrote the push/pop state and ViewAttr stuff:
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
  only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
  the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
  and then again correctly by initCachedState()) - now the ViewState
  constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
  anyway...)
- cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 18:56:55 +00:00
Adi Oanca
843c11c953 another message
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13318 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 15:09:02 +00:00
Ingo Weinhold
9351453415 * Added a private API class BServer, a BApplication subclass especially
for servers, that don't have a GUI or want to control when the app server
  connection is established.
* BServer is necessarily a friend of BApplication, for it uses a private
  constructor. Hence BApplication::Private::InitGUIContext() is no longer
  needed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13315 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 14:53:29 +00:00
Ingo Weinhold
c8e7f53e08 * Radically culled the list of BApplication friends and introduced a
BApplication::Private class for accessing relevant parts.
* Pulled the app server connection and IK initialization out of
  InitData() into a new method _InitGUIContext() and introduced a private
  constructor that allows to avoid this initialization. This will be used
  for servers that don't have GUI respectively want to init the app server
  connection later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 12:55:16 +00:00
Adi Oanca
876a13d8dc added a scroll message
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13308 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-28 12:02:49 +00:00
Philippe Houdoin
c17c7c0645 Internal Mesa3D's private declaration use everywhere in Mesa code.
Maybe this header will move in the future...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13281 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-26 13:54:42 +00:00
Stefano Ceccherini
55b222b0b0 Stephan already implemented the needed support for dpms stuff too, so why not implementing the client methods too?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 13:53:48 +00:00
Stefano Ceccherini
75de27f83b more BScreen related stuff
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13270 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 06:30:09 +00:00
Stefano Ceccherini
4b7db694ce RetraceSemaphore() doesn't need to be public
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13268 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 05:40:59 +00:00
Stefano Ceccherini
c641898150 implemented client/server side support for BScreen::GetDeviceInfo() and WaitForRetrace(), and (only client side) support for Bscreen::ProposeMode()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13266 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 18:02:01 +00:00
Axel Dörfler
0ec4af2233 Improved AreaPool to have an initial size as well as well as a name that is
used for new area.
MemPool::AddToPool() now gracefully deals with NULL pointers (or a size of 0).
BitmapManager was deleting the area it transferred to AreaPool before - it
no longer needs an extra area, though.
Minor other cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13260 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 04:01:16 +00:00
Axel Dörfler
b5436616a3 Fixed some style related functions and other oddities in FontServer.
Also applied our style guide on that class.
Renamed some public globals to match our style guide.
Made BitmapManager inherit from BLocker instead of duplicating its
functionality (incorrectly, did not check for B_INTERRUPTED) locally.
Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13259 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-24 03:31:41 +00:00
Stephan Aßmus
3dcb3b079a Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:46:17 +00:00
Stephan Aßmus
c69d4b2719 clean up, bug fixes and more robustness
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13249 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-23 23:14:40 +00:00
Rudolf Cornelissen
fad6f70b5d added/modified shared_info to (better) support upto 32 3D accelants. Needs to be improved/expanded later though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13212 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-19 15:11:42 +00:00
Stefano Ceccherini
10c5dab807 Added client side support for BScreen::RetraceSemaphore() and BScreen::GetModeList(). Server side support isn't yet there, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13207 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-18 06:36:23 +00:00
Stephan Aßmus
2734243aca Preparation of more correct support for state stack.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-17 13:20:45 +00:00
Axel Dörfler
8095208973 Added poke driver, courtesy of Oscar Lesta. The "poke" command line application will follow.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13187 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 19:12:46 +00:00
Stephan Aßmus
c818183b7e _started_ implementing Tab sliding
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13182 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 16:44:58 +00:00
Rudolf Cornelissen
a1d2fb778f modified 3d reload flag to support 32 clones, added clone counter as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13176 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 12:47:29 +00:00
Rudolf Cornelissen
512d251741 added shared_info flag to inform 3D add-on to reload it's rendering state.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13171 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 10:01:26 +00:00
Axel Dörfler
68dcbfb983 Those commands were used but not defined, obviously some forgot to update this file.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13165 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-16 00:58:12 +00:00
DarkWyrm
e67e7dd995 Some cleanups to ColorSet in anticipation of future cleanups for Appearance app
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13156 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-15 17:20:17 +00:00
Stephan Aßmus
cf5ff0c0d0 fixed memory corruption in the stuff I added to moreUTF8. This fixes GetEscapement crashes. The rest of the file needs reviewing as well, but I wanted to commit this ASAP
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13155 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-15 17:09:00 +00:00
Axel Dörfler
dd10337fd0 Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-14 21:28:56 +00:00