* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
user application performs a division by zero or causes a general
protection fault. For some exceptions (e.g. machine check) I wasn't
quite sure whether they can be caused by user apps at all, so we panic()
in those cases. Wouldn't harm, if someone more knowledgable would check
this, though.
* Removed the unused fault handling stuff, respectively moved the little
that was used into x86/arch_int.c.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13795 a95241bf-73f2-0310-859d-f6bbb57e9c96
Passes all unit tests now and works on Haiku too. Speed is not yet optimized and Message2.cpp is still not cleaned up.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13785 a95241bf-73f2-0310-859d-f6bbb57e9c96
It's currently really broken so don't even try to test it, but you can still review it ;-).
Message2.cpp is not yet cleaned - more to come...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13784 a95241bf-73f2-0310-859d-f6bbb57e9c96
use it. It is not (yet) included in the build and won't break anything.
As we now only have thin wrappers around the *Data() functions, the templatized implementation does
not make much sense anymore and wouldn't work either.
I started this new implementation to be as clean as possible. Instead of using a std::map and
BDataBuffer it uses BList and BMallocIO. It passes the unit tests and it even seems to be a bit quicker
in some tests (but not as quick as the R5 one).
Flattening/Unflattening does not work yet so you can't use it under Haiku right now. It's completely work in progress (I started it just 4 hours ago).
Shout if you see something completely broken, reviews welcome.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13776 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved setting the default cursor from ServerScreen to Desktop
* Getting the default cursor is now done using the CursorManager
* Removed outdated setcursor from SysCursor.cpp (we have a new implementation by now)
* Renamed SysCursor.cpp to CursorSet.cpp as that's what it is
* Moved headers/private/app/SysCursor.h to headers/private/servers/app/CursorSet.h
* Removed some unneeded header includes along the way
There remains {set|get}_syscursor now in CursorSet.cpp. Serverside for these are not implemented
and they are obvious hacks. Do we need to keep them?
Also this commit _would_ break Appearance, but 1) all the related code is currently commented out
with the comment "cursor set management belongs in another app" and 2) it is already broken
because of ColorSet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13726 a95241bf-73f2-0310-859d-f6bbb57e9c96
Deskbar to initiate the shutdown process asynchronously. Couldn't test it,
because opening the Be menu doesn't work:
***PANIC: BW: Can't find view with ID: 19 !***
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13722 a95241bf-73f2-0310-859d-f6bbb57e9c96
the desktop's settings, you have to do something like this:
DesktopSettings settings(desktop);
settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
debug_server uses this feature to print stack traces with symbols.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13698 a95241bf-73f2-0310-859d-f6bbb57e9c96
allocating a buffer and copying your data into it, when you have data to
send in several chunks (for example, this could be used by BMessage, as
suggested by Ingo Weinhold).
Code is untested, but should work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13667 a95241bf-73f2-0310-859d-f6bbb57e9c96
last commit was wrong as easily noticed by Jack Burton :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13636 a95241bf-73f2-0310-859d-f6bbb57e9c96
Forgot to adapt the limit to switch to "GHz" in AboutHaiku.
Both bugs were reported by Herve W a.k.a. "V" - whatever
that means :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13571 a95241bf-73f2-0310-859d-f6bbb57e9c96
someone with app server insight wants to do that. :-)
* Simplified main_thread_for() for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13538 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
(we can still remove it later if needed).
Added B_SERVER_TOKEN type.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13451 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adjusted the shutdown command to use BRoster::ShutDown(). Removed
the alert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13416 a95241bf-73f2-0310-859d-f6bbb57e9c96