haiku/src/servers/app/DefaultDecorator.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DefaultDecorator.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Default and fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <Rect.h>
#include <View.h>
#include "ColorUtils.h"
#include "DisplayDriver.h"
#include "FontServer.h"
#include "LayerData.h"
#include "PatternHandler.h"
#include "RGBColor.h"
#include "DefaultDecorator.h"
//#define USE_VIEW_FILL_HACK
//#define DEBUG_DECORATOR
#ifdef DEBUG_DECORATOR
# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
: Decorator(rect, wlook, wfeel, wflags),
fTruncatedTitle("")
{
ServerFont font(_look == B_FLOATING_WINDOW_LOOK ? *fontserver->GetSystemPlain() : *fontserver->GetSystemBold());
font.SetFlags(B_FORCE_ANTIALIASING);
font.SetSpacing(B_STRING_SPACING);
SetFont(&font);
fFrameColors = new RGBColor[6];
fFrameColors[0].SetColor(152, 152, 152);
fFrameColors[1].SetColor(255, 255, 255);
fFrameColors[2].SetColor(216, 216, 216);
fFrameColors[3].SetColor(136, 136, 136);
fFrameColors[4].SetColor(152, 152, 152);
fFrameColors[5].SetColor(96, 96, 96);
// Set appropriate colors based on the current focus value. In this case, each decorator
// defaults to not having the focus.
_SetFocus();
// Do initial decorator setup
_DoLayout();
STRACE(("DefaultDecorator:\n"));
STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
}
DefaultDecorator::~DefaultDecorator(void)
{
STRACE(("DefaultDecorator: ~DefaultDecorator()\n"));
delete [] fFrameColors;
}
void
DefaultDecorator::MoveBy(float x, float y)
{
MoveBy(BPoint(x,y));
}
void
DefaultDecorator::MoveBy(BPoint pt)
{
STRACE(("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y));
// Move all internal rectangles the appropriate amount
_frame.OffsetBy(pt);
_closerect.OffsetBy(pt);
_tabrect.OffsetBy(pt);
_resizerect.OffsetBy(pt);
_zoomrect.OffsetBy(pt);
_borderrect.OffsetBy(pt);
fLeftBorder.OffsetBy(pt);
fRightBorder.OffsetBy(pt);
fTopBorder.OffsetBy(pt);
fBottomBorder.OffsetBy(pt);
}
void
DefaultDecorator::ResizeBy(float x, float y)
{
ResizeBy(BPoint(x,y));
}
void
DefaultDecorator::ResizeBy(BPoint pt)
{
STRACE(("DefaultDecorator: Resize By (%.1f, %.1f)\n",pt.x,pt.y));
// Move all internal rectangles the appropriate amount
_frame.right += pt.x;
_frame.bottom += pt.y;
_resizerect.OffsetBy(pt);
_borderrect.right += pt.x;
_borderrect.bottom += pt.y;
fLeftBorder.bottom += pt.y;
fTopBorder.right += pt.x;
fRightBorder.OffsetBy(pt.x, 0.0);
fRightBorder.bottom += pt.y;
fBottomBorder.OffsetBy(0.0, pt.y);
fBottomBorder.right += pt.x;
// resize tab and layout tab items
if (_tabrect.IsValid()) {
float tabWidth = fRightBorder.right - fLeftBorder.left;
if (tabWidth < fMinTabWidth)
tabWidth = fMinTabWidth;
if (tabWidth > fMaxTabWidth)
tabWidth = fMaxTabWidth;
if (tabWidth != _tabrect.Width()) {
_tabrect.right = _tabrect.left + tabWidth;
_LayoutTabItems(_tabrect);
}
}
}
// Draw
void
DefaultDecorator::Draw(BRect update)
{
STRACE(("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom));
// We need to draw a few things: the tab, the resize thumb, the borders,
// and the buttons
_DrawFrame(update);
_DrawTab(update);
}
// Draw
void
DefaultDecorator::Draw()
{
// Easy way to draw everything - no worries about drawing only certain
// things
_DrawFrame(BRect(fTopBorder.LeftTop(), fBottomBorder.RightBottom()));
_DrawTab(_tabrect);
}
// GetSizeLimits
void
DefaultDecorator::GetSizeLimits(float* minWidth, float* minHeight,
float* maxWidth, float* maxHeight) const
{
if (_tabrect.IsValid())
*minWidth = max_c(*minWidth, fMinTabWidth);
if (_resizerect.IsValid())
*minHeight = max_c(*minHeight, _resizerect.Height() - fBorderWidth);
}
// GetFootprint
void
DefaultDecorator::GetFootprint(BRegion *region)
{
STRACE(("DefaultDecorator: Get Footprint\n"));
// This function calculates the decorator's footprint in coordinates
// relative to the layer. This is most often used to set a WinBorder
// object's visible region.
if (!region)
return;
region->MakeEmpty();
if (_look == B_NO_BORDER_WINDOW_LOOK)
return;
region->Include(fLeftBorder);
region->Include(fRightBorder);
region->Include(fTopBorder);
region->Include(fBottomBorder);
if (_look == B_BORDERED_WINDOW_LOOK)
return;
region->Include(_tabrect);
if (_look == B_DOCUMENT_WINDOW_LOOK) {
// include the rectangular resize knob on the bottom right
region->Include(BRect(_frame.right - 13.0f, _frame.bottom - 13.0f,
_frame.right, _frame.bottom));
}
}
click_type
DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
{
#ifdef DEBUG_DECORATOR
printf("DefaultDecorator: Clicked\n");
printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
printf("\tButtons:\n");
if (buttons == 0) {
printf("\t\tNone\n");
} else {
if(buttons & B_PRIMARY_MOUSE_BUTTON)
printf("\t\tPrimary\n");
if(buttons & B_SECONDARY_MOUSE_BUTTON)
printf("\t\tSecondary\n");
if(buttons & B_TERTIARY_MOUSE_BUTTON)
printf("\t\tTertiary\n");
}
printf("\tModifiers:\n");
if (modifiers == 0) {
printf("\t\tNone\n");
} else {
if(modifiers & B_CAPS_LOCK)
printf("\t\tCaps Lock\n");
if(modifiers & B_NUM_LOCK)
printf("\t\tNum Lock\n");
if(modifiers & B_SCROLL_LOCK)
printf("\t\tScroll Lock\n");
if(modifiers & B_LEFT_COMMAND_KEY)
printf("\t\t Left Command\n");
if(modifiers & B_RIGHT_COMMAND_KEY)
printf("\t\t Right Command\n");
if(modifiers & B_LEFT_CONTROL_KEY)
printf("\t\tLeft Control\n");
if(modifiers & B_RIGHT_CONTROL_KEY)
printf("\t\tRight Control\n");
if(modifiers & B_LEFT_OPTION_KEY)
printf("\t\tLeft Option\n");
if(modifiers & B_RIGHT_OPTION_KEY)
printf("\t\tRight Option\n");
if(modifiers & B_LEFT_SHIFT_KEY)
printf("\t\tLeft Shift\n");
if(modifiers & B_RIGHT_SHIFT_KEY)
printf("\t\tRight Shift\n");
if(modifiers & B_MENU_KEY)
printf("\t\tMenu\n");
}
#endif // DEBUG_DECORATOR
// In checking for hit test stuff, we start with the smallest rectangles the user might
// be clicking on and gradually work our way out into larger rectangles.
if (!(_flags & B_NOT_CLOSABLE) && _closerect.Contains(pt))
return DEC_CLOSE;
if (!(_flags & B_NOT_ZOOMABLE) && _zoomrect.Contains(pt))
return DEC_ZOOM;
if (_look == B_DOCUMENT_WINDOW_LOOK && _resizerect.Contains(pt))
return DEC_RESIZE;
// Clicking in the tab?
if (_tabrect.Contains(pt)) {
// tab sliding in any case if either shift key is held down
if (modifiers & B_SHIFT_KEY)
return DEC_SLIDETAB;
// Here's part of our window management stuff
if (buttons == B_SECONDARY_MOUSE_BUTTON)
return DEC_MOVETOBACK;
return DEC_DRAG;
}
// We got this far, so user is clicking on the border?
if (fLeftBorder.Contains(pt) || fRightBorder.Contains(pt)
|| fTopBorder.Contains(pt) || fBottomBorder.Contains(pt)) {
// check resize area
if (!(_flags & B_NOT_RESIZABLE) &&
(_look == B_TITLED_WINDOW_LOOK || _look == B_FLOATING_WINDOW_LOOK)) {
BRect temp(BPoint(fBottomBorder.right - 18, fBottomBorder.bottom - 18),
fBottomBorder.RightBottom());
if (temp.Contains(pt))
return DEC_RESIZE;
}
// NOTE: On R5, windows are not moved to back if clicked inside the resize area with
// the second mouse button. So we check this after the check above
if (buttons == B_SECONDARY_MOUSE_BUTTON)
return DEC_MOVETOBACK;
return DEC_DRAG;
}
// Guess user didn't click anything
return DEC_NONE;
}
void
DefaultDecorator::_DoLayout()
{
STRACE(("DefaultDecorator: Do Layout\n"));
// Here we determine the size of every rectangle that we use
// internally when we are given the size of the client rectangle.
bool hasTab = false;
switch (GetLook()) {
case B_MODAL_WINDOW_LOOK:
fBorderWidth = 5;
break;
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
hasTab = true;
fBorderWidth = 5;
break;
case B_FLOATING_WINDOW_LOOK:
hasTab = true;
fBorderWidth = 3;
break;
case B_BORDERED_WINDOW_LOOK:
fBorderWidth = 1;
break;
default:
fBorderWidth = 0;
}
// calculate our tab rect
if (hasTab) {
// tab is initially on the left
fTabOffset = 0;
// distance from one item of the tab bar to another.
// In this case the text and close/zoom rects
fTextOffset = (_look == B_FLOATING_WINDOW_LOOK) ? 12 : 20;
font_height fh;
_drawdata.Font().Height(&fh);
_tabrect.Set(_frame.left - fBorderWidth,
_frame.top - fBorderWidth - ceilf(fh.ascent + fh.descent + 7.0),
((_frame.right - _frame.left) < 35.0 ?
_frame.left + 35.0 : _frame.right) + fBorderWidth,
_frame.top - fBorderWidth);
// format tab rect for a floating window - make the rect smaller
if (_look == B_FLOATING_WINDOW_LOOK) {
_tabrect.InsetBy(0, 2);
_tabrect.OffsetBy(0, 2);
}
float offset;
float size;
_GetButtonSizeAndOffset(_tabrect, &offset, &size);
// fMinTabWidth contains just the room for the buttons
fMinTabWidth = 4.0 + fTextOffset;
if (!(_flags & B_NOT_CLOSABLE))
fMinTabWidth += offset + size;
if (!(_flags & B_NOT_ZOOMABLE))
fMinTabWidth += offset + size;
// fMaxTabWidth contains fMinWidth + the width required for the title
fMaxTabWidth = _driver ? _driver->StringWidth(GetTitle(), strlen(GetTitle()),
&_drawdata) : 0.0;
if (fMaxTabWidth > 0.0)
fMaxTabWidth += fTextOffset;
fMaxTabWidth += fMinTabWidth;
float tabWidth = _frame.Width();
if (tabWidth < fMinTabWidth)
tabWidth = fMinTabWidth;
if (tabWidth > fMaxTabWidth)
tabWidth = fMaxTabWidth;
// layout buttons and truncate text
_tabrect.right = _tabrect.left + tabWidth;
_LayoutTabItems(_tabrect);
} else {
// no tab
fMinTabWidth = 0.0;
fMaxTabWidth = 0.0;
_tabrect.Set(0.0, 0.0, -1.0, -1.0);
_closerect.Set(0.0, 0.0, -1.0, -1.0);
_zoomrect.Set(0.0, 0.0, -1.0, -1.0);
}
// calculate left/top/right/bottom borders
if (fBorderWidth > 0) {
fLeftBorder.Set(_frame.left - fBorderWidth, _frame.top,
_frame.left - 1, _frame.bottom);
fRightBorder.Set(_frame.right + 1, _frame.top ,
_frame.right + fBorderWidth, _frame.bottom);
fTopBorder.Set(_frame.left - fBorderWidth, _frame.top - fBorderWidth,
_frame.right + fBorderWidth, _frame.top - 1);
fBottomBorder.Set(_frame.left - fBorderWidth, _frame.bottom + 1,
_frame.right + fBorderWidth, _frame.bottom + fBorderWidth);
} else {
// no border ... (?) useful when displaying windows that are just images
fLeftBorder.Set(0.0, 0.0, -1.0, -1.0);
fRightBorder.Set(0.0, 0.0, -1.0, -1.0);
fTopBorder.Set(0.0, 0.0, -1.0, -1.0);
fBottomBorder.Set(0.0, 0.0, -1.0, -1.0);
}
// calculate resize rect
_resizerect.Set(fBottomBorder.right - 18.0, fBottomBorder.bottom - 18.0,
fBottomBorder.right - 3, fBottomBorder.bottom - 3);
}
// _DrawFrame
void
DefaultDecorator::_DrawFrame(BRect invalid)
{
STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top,
invalid.right, invalid.bottom));
#ifdef USE_VIEW_FILL_HACK
_drawdata.SetHighColor(RGBColor(192, 192, 192 ));
_driver->FillRect(_frame, _drawdata.HighColor());
#endif
if (_look == B_NO_BORDER_WINDOW_LOOK)
return;
if (fBorderWidth <= 0)
return;
// Draw the border frame
BRect r = BRect(fTopBorder.LeftTop(), fBottomBorder.RightBottom());
switch (_look) {
case B_TITLED_WINDOW_LOOK:
case B_DOCUMENT_WINDOW_LOOK:
case B_MODAL_WINDOW_LOOK: {
//top
for (int8 i = 0; i < 5; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.top + i),
BPoint(r.right - i, r.top + i),
fFrameColors[i]);
}
//left
for (int8 i = 0; i < 5; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.top + i),
BPoint(r.left + i, r.bottom - i),
fFrameColors[i]);
}
//bottom
for (int8 i = 0; i < 5; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.bottom - i),
BPoint(r.right - i, r.bottom - i),
fFrameColors[(4 - i) == 4 ? 5 : (4 - i)]);
}
//right
for (int8 i = 0; i < 5; i++) {
_driver->StrokeLine(BPoint(r.right - i, r.top + i),
BPoint(r.right - i, r.bottom - i),
fFrameColors[(4 - i) == 4 ? 5 : (4 - i)]);
}
break;
}
case B_FLOATING_WINDOW_LOOK: {
//top
for (int8 i = 0; i < 3; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.top + i),
BPoint(r.right - i, r.top + i),
fFrameColors[i * 2]);
}
//left
for (int8 i = 0; i < 3; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.top + i),
BPoint(r.left + i, r.bottom - i),
fFrameColors[i * 2]);
}
//bottom
for (int8 i = 0; i < 3; i++) {
_driver->StrokeLine(BPoint(r.left + i, r.bottom - i),
BPoint(r.right - i, r.bottom - i),
fFrameColors[(2 - i) == 2 ? 5 : (2 - i) * 2]);
}
//right
for (int8 i = 0; i < 3; i++) {
_driver->StrokeLine(BPoint(r.right - i, r.top + i),
BPoint(r.right - i, r.bottom - i),
fFrameColors[(2 - i) == 2 ? 5 : (2 - i) * 2]);
}
break;
break;
}
case B_BORDERED_WINDOW_LOOK: {
_driver->StrokeRect(r, fFrameColors[0]);
break;
}
default:
// don't draw a border frame
break;
}
// Draw the resize thumb if we're supposed to
if (!(_flags & B_NOT_RESIZABLE)) {
r = _resizerect;
switch (_look){
case B_DOCUMENT_WINDOW_LOOK: {
// Explicitly locking the driver is normally unnecessary. However, we need to do
// this because we are rapidly drawing a series of calls which would not necessarily
// draw correctly if we didn't do so.
float x = r.right;
float y = r.bottom;
_driver->Lock();
_driver->FillRect(BRect(x-13, y-13, x, y), fFrameColors[2]);
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-15, y-2), fFrameColors[0]);
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-14, y-1), fFrameColors[1]);
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-2, y-15), fFrameColors[0]);
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-1, y-14), fFrameColors[1]);
for (int8 i = 1; i <= 4; i++) {
for (int8 j = 1; j <= i; j++) {
BPoint pt1(x-(3*j)+1, y-(3*(5-i))+1);
BPoint pt2(x-(3*j)+2, y-(3*(5-i))+2);
_driver->StrokePoint(pt1, fFrameColors[0]);
_driver->StrokePoint(pt2, fFrameColors[1]);
}
}
_driver->Unlock();
break;
}
case B_TITLED_WINDOW_LOOK:
case B_FLOATING_WINDOW_LOOK:
case B_MODAL_WINDOW_LOOK: {
_driver->StrokeLine(BPoint(fRightBorder.left, fBottomBorder.bottom - 22),
BPoint(fRightBorder.right - 1, fBottomBorder.bottom - 22),
fFrameColors[0]);
_driver->StrokeLine(BPoint(fRightBorder.right - 22, fBottomBorder.top),
BPoint(fRightBorder.right - 22, fBottomBorder.bottom - 1),
fFrameColors[0]);
break;
}
default: {
// don't draw resize corner
break;
}
}
}
}
// _DrawTab
void
DefaultDecorator::_DrawTab(BRect r)
{
STRACE(("_DrawTab(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If a window has a tab, this will draw it and any buttons which are
// in it.
if (!_tabrect.IsValid())
return;
// TODO: cache these
RGBColor tabColorLight = RGBColor(tint_color(fTabColor.GetColor32(), (B_LIGHTEN_2_TINT + B_LIGHTEN_MAX_TINT) / 2));
RGBColor tabColorShadow = RGBColor(tint_color(fTabColor.GetColor32(), B_DARKEN_2_TINT));
// outer frame
_driver->StrokeLine(_tabrect.LeftTop(), _tabrect.LeftBottom(), fFrameColors[0]);
_driver->StrokeLine(_tabrect.LeftTop(), _tabrect.RightTop(), fFrameColors[0]);
_driver->StrokeLine(_tabrect.RightTop(),_tabrect.RightBottom(), fFrameColors[5]);
// grey along the bottom (overwrites "white" from frame)
_driver->StrokeLine(BPoint(_tabrect.left + 2, _tabrect.bottom + 1),
BPoint(_tabrect.right - 2, _tabrect.bottom + 1),
fFrameColors[2]);
// bevel
_driver->StrokeLine(BPoint(_tabrect.left + 1, _tabrect.top + 1),
BPoint(_tabrect.left + 1, _tabrect.bottom),
tabColorLight);
_driver->StrokeLine(BPoint(_tabrect.left + 1, _tabrect.top + 1),
BPoint(_tabrect.right - 1, _tabrect.top + 1),
tabColorLight);
_driver->StrokeLine(BPoint(_tabrect.right - 1, _tabrect.top + 2),
BPoint(_tabrect.right - 1, _tabrect.bottom),
tabColorShadow);
// fill
_driver->FillRect(BRect(_tabrect.left + 2, _tabrect.top + 2,
_tabrect.right - 2, _tabrect.bottom), fTabColor);
_DrawTitle(_tabrect);
// Draw the buttons if we're supposed to
if (!(_flags & B_NOT_CLOSABLE))
_DrawClose(_closerect);
if (!(_flags & B_NOT_ZOOMABLE))
_DrawZoom(_zoomrect);
}
// _DrawClose
void
DefaultDecorator::_DrawClose(BRect r)
{
STRACE(("_DrawClose(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// Just like DrawZoom, but for a close button
_DrawBlendedRect( r, GetClose());
}
// _DrawTitle
void
DefaultDecorator::_DrawTitle(BRect r)
{
STRACE(("_DrawTitle(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
_drawdata.SetHighColor(fTextColor);
_drawdata.SetLowColor(fTabColor);
// figure out position of text
font_height fh;
_drawdata.Font().Height(&fh);
BPoint titlePos;
titlePos.x = _closerect.IsValid() ? _closerect.right + fTextOffset : _tabrect.left + fTextOffset;
titlePos.y = floorf(((_tabrect.top + 2.0) + _tabrect.bottom + fh.ascent + fh.descent) / 2.0 - fh.descent + 0.5);
_driver->DrawString(fTruncatedTitle.String(), fTruncatedTitleLength, titlePos, &_drawdata);
}
// _DrawZoom
void
DefaultDecorator::_DrawZoom(BRect r)
{
STRACE(("_DrawZoom(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
// If this has been implemented, then the decorator has a Zoom button
// which should be drawn based on the state of the member zoomstate
BRect zr(r);
zr.left += 3.0;
zr.top += 3.0;
_DrawBlendedRect(zr, GetZoom());
zr = r;
zr.right -= 5.0;
zr.bottom -= 5.0;
_DrawBlendedRect(zr, GetZoom());
}
// _SetFocus
void
DefaultDecorator::_SetFocus()
{
// SetFocus() performs necessary duties for color swapping and
// other things when a window is deactivated or activated.
if (GetFocus()) {
fButtonHighColor.SetColor(tint_color(_colors->window_tab,B_LIGHTEN_2_TINT));
fButtonLowColor.SetColor(tint_color(_colors->window_tab,B_DARKEN_1_TINT));
fTextColor = _colors->window_tab_text;
fTabColor = _colors->window_tab;
} else {
fButtonHighColor.SetColor(tint_color(_colors->inactive_window_tab,B_LIGHTEN_2_TINT));
fButtonLowColor.SetColor(tint_color(_colors->inactive_window_tab,B_DARKEN_1_TINT));
fTextColor = _colors->inactive_window_tab_text;
fTabColor = _colors->inactive_window_tab;
}
}
// _SetColors
void
DefaultDecorator::_SetColors()
{
_SetFocus();
}
// _DrawBlendedRect
void
DefaultDecorator::_DrawBlendedRect(BRect r, bool down)
{
// This bad boy is used to draw a rectangle with a gradient.
// Note that it is not part of the Decorator API - it's specific
// to just the BeDecorator. Called by DrawZoom and DrawClose
// Actually just draws a blended square
int32 w = r.IntegerWidth();
int32 h = r.IntegerHeight();
RGBColor temprgbcol;
rgb_color halfcol, startcol, endcol;
float rstep, gstep, bstep;
int steps = (w < h) ? w : h;
if (down) {
startcol = fButtonLowColor.GetColor32();
endcol = fButtonHighColor.GetColor32();
} else {
startcol = fButtonHighColor.GetColor32();
endcol = fButtonLowColor.GetColor32();
}
halfcol = MakeBlendColor(startcol,endcol,0.5);
rstep = float(startcol.red - halfcol.red) / steps;
gstep = float(startcol.green - halfcol.green) / steps;
bstep = float(startcol.blue - halfcol.blue) / steps;
for (int32 i = 0; i <= steps; i++) {
temprgbcol.SetColor(uint8(startcol.red - (i * rstep)),
uint8(startcol.green - (i * gstep)),
uint8(startcol.blue - (i * bstep)));
_driver->StrokeLine(BPoint(r.left, r.top + i),
BPoint(r.left + i, r.top), temprgbcol);
temprgbcol.SetColor(uint8(halfcol.red - (i * rstep)),
uint8(halfcol.green - (i * gstep)),
uint8(halfcol.blue - (i * bstep)));
_driver->StrokeLine(BPoint(r.left + steps, r.top + i),
BPoint(r.left + i, r.top + steps), temprgbcol);
}
_driver->StrokeRect(r, fFrameColors[3]);
}
// _GetButtonSizeAndOffset
void
DefaultDecorator::_GetButtonSizeAndOffset(const BRect& tabRect, float* offset, float* size) const
{
*offset = _look == B_FLOATING_WINDOW_LOOK ? 4.0 : 5.0;
// "+ 2" so that the rects are centered within the solid area
// (without the 2 pixels for the top border)
*size = tabRect.Height() - 2.0 * *offset + 2.0;
}
// _LayoutTabItems
void
DefaultDecorator::_LayoutTabItems(const BRect& tabRect)
{
float offset;
float size;
_GetButtonSizeAndOffset(tabRect, &offset, &size);
// calulate close rect based on the tab rectangle
if (GetFlags() & B_NOT_CLOSABLE) {
_closerect.Set(tabRect.left + offset, tabRect.top + offset,
tabRect.left + offset, tabRect.top + offset + size);
} else {
_closerect.Set(tabRect.left + offset, tabRect.top + offset,
tabRect.left + offset + size, tabRect.top + offset + size);
}
// calulate zoom rect based on the tab rectangle
if (GetFlags() & B_NOT_ZOOMABLE) {
_zoomrect.Set(tabRect.right, tabRect.top + offset,
tabRect.right, tabRect.top + offset + size);
} else {
_zoomrect.Set(tabRect.right - offset - size, tabRect.top + offset,
tabRect.right - offset, tabRect.top + offset + size);
}
// calculate room for title
// ToDo: the +2 is there because the title often appeared
// truncated for no apparent reason - OTOH the title does
// also not appear perfectly in the middle
float width = (_zoomrect.left - _closerect.right) - fTextOffset * 2 + 2;
fTruncatedTitle = GetTitle();
_drawdata.Font().TruncateString(&fTruncatedTitle, B_TRUNCATE_END, width);
fTruncatedTitleLength = fTruncatedTitle.Length();
}