99b9d5ac8a
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13172 a95241bf-73f2-0310-859d-f6bbb57e9c96
794 lines
22 KiB
C++
794 lines
22 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DefaultDecorator.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Default and fallback decorator for the app_server
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//
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <Rect.h>
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#include <View.h>
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#include "ColorUtils.h"
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#include "DisplayDriver.h"
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#include "FontServer.h"
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#include "LayerData.h"
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#include "PatternHandler.h"
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#include "RGBColor.h"
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#include "DefaultDecorator.h"
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//#define USE_VIEW_FILL_HACK
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//#define DEBUG_DECORATOR
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#ifdef DEBUG_DECORATOR
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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: Decorator(rect, wlook, wfeel, wflags),
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fTruncatedTitle("")
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{
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ServerFont font(_look == B_FLOATING_WINDOW_LOOK ? *fontserver->GetSystemPlain() : *fontserver->GetSystemBold());
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font.SetFlags(B_FORCE_ANTIALIASING);
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font.SetSpacing(B_STRING_SPACING);
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SetFont(&font);
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fFrameColors = new RGBColor[6];
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fFrameColors[0].SetColor(152, 152, 152);
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fFrameColors[1].SetColor(255, 255, 255);
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fFrameColors[2].SetColor(216, 216, 216);
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fFrameColors[3].SetColor(136, 136, 136);
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fFrameColors[4].SetColor(152, 152, 152);
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fFrameColors[5].SetColor(96, 96, 96);
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// Set appropriate colors based on the current focus value. In this case, each decorator
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// defaults to not having the focus.
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_SetFocus();
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// Do initial decorator setup
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_DoLayout();
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STRACE(("DefaultDecorator:\n"));
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STRACE(("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom));
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}
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DefaultDecorator::~DefaultDecorator(void)
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{
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STRACE(("DefaultDecorator: ~DefaultDecorator()\n"));
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delete [] fFrameColors;
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}
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void
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DefaultDecorator::MoveBy(float x, float y)
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{
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MoveBy(BPoint(x,y));
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}
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void
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DefaultDecorator::MoveBy(BPoint pt)
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{
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STRACE(("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y));
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// Move all internal rectangles the appropriate amount
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_frame.OffsetBy(pt);
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_closerect.OffsetBy(pt);
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_tabrect.OffsetBy(pt);
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_resizerect.OffsetBy(pt);
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_zoomrect.OffsetBy(pt);
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_borderrect.OffsetBy(pt);
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fLeftBorder.OffsetBy(pt);
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fRightBorder.OffsetBy(pt);
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fTopBorder.OffsetBy(pt);
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fBottomBorder.OffsetBy(pt);
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}
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void
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DefaultDecorator::ResizeBy(float x, float y)
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{
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ResizeBy(BPoint(x,y));
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}
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void
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DefaultDecorator::ResizeBy(BPoint pt)
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{
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STRACE(("DefaultDecorator: Resize By (%.1f, %.1f)\n",pt.x,pt.y));
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// Move all internal rectangles the appropriate amount
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_frame.right += pt.x;
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_frame.bottom += pt.y;
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_resizerect.OffsetBy(pt);
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_borderrect.right += pt.x;
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_borderrect.bottom += pt.y;
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fLeftBorder.bottom += pt.y;
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fTopBorder.right += pt.x;
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fRightBorder.OffsetBy(pt.x, 0.0);
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fRightBorder.bottom += pt.y;
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fBottomBorder.OffsetBy(0.0, pt.y);
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fBottomBorder.right += pt.x;
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// resize tab and layout tab items
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if (_tabrect.IsValid()) {
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float tabWidth = fRightBorder.right - fLeftBorder.left;
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if (tabWidth < fMinTabWidth)
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tabWidth = fMinTabWidth;
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if (tabWidth > fMaxTabWidth)
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tabWidth = fMaxTabWidth;
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if (tabWidth != _tabrect.Width()) {
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_tabrect.right = _tabrect.left + tabWidth;
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_LayoutTabItems(_tabrect);
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}
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}
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}
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// Draw
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void
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DefaultDecorator::Draw(BRect update)
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{
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STRACE(("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom));
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// We need to draw a few things: the tab, the resize thumb, the borders,
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// and the buttons
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_DrawFrame(update);
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_DrawTab(update);
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}
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// Draw
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void
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DefaultDecorator::Draw()
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{
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// Easy way to draw everything - no worries about drawing only certain
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// things
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_DrawFrame(BRect(fTopBorder.LeftTop(), fBottomBorder.RightBottom()));
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_DrawTab(_tabrect);
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}
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// GetSizeLimits
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void
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DefaultDecorator::GetSizeLimits(float* minWidth, float* minHeight,
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float* maxWidth, float* maxHeight) const
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{
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if (_tabrect.IsValid())
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*minWidth = max_c(*minWidth, fMinTabWidth);
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if (_resizerect.IsValid())
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*minHeight = max_c(*minHeight, _resizerect.Height() - fBorderWidth);
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}
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// GetFootprint
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void
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DefaultDecorator::GetFootprint(BRegion *region)
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{
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STRACE(("DefaultDecorator: Get Footprint\n"));
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// This function calculates the decorator's footprint in coordinates
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// relative to the layer. This is most often used to set a WinBorder
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// object's visible region.
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if (!region)
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return;
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region->MakeEmpty();
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if (_look == B_NO_BORDER_WINDOW_LOOK)
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return;
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region->Include(fLeftBorder);
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region->Include(fRightBorder);
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region->Include(fTopBorder);
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region->Include(fBottomBorder);
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if (_look == B_BORDERED_WINDOW_LOOK)
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return;
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region->Include(_tabrect);
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if (_look == B_DOCUMENT_WINDOW_LOOK) {
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// include the rectangular resize knob on the bottom right
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region->Include(BRect(_frame.right - 13.0f, _frame.bottom - 13.0f,
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_frame.right, _frame.bottom));
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}
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}
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click_type
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DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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#ifdef DEBUG_DECORATOR
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printf("DefaultDecorator: Clicked\n");
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printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y);
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printf("\tButtons:\n");
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if (buttons == 0) {
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printf("\t\tNone\n");
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} else {
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if(buttons & B_PRIMARY_MOUSE_BUTTON)
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printf("\t\tPrimary\n");
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if(buttons & B_SECONDARY_MOUSE_BUTTON)
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printf("\t\tSecondary\n");
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if(buttons & B_TERTIARY_MOUSE_BUTTON)
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printf("\t\tTertiary\n");
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}
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printf("\tModifiers:\n");
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if (modifiers == 0) {
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printf("\t\tNone\n");
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} else {
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if(modifiers & B_CAPS_LOCK)
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printf("\t\tCaps Lock\n");
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if(modifiers & B_NUM_LOCK)
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printf("\t\tNum Lock\n");
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if(modifiers & B_SCROLL_LOCK)
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printf("\t\tScroll Lock\n");
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if(modifiers & B_LEFT_COMMAND_KEY)
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printf("\t\t Left Command\n");
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if(modifiers & B_RIGHT_COMMAND_KEY)
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printf("\t\t Right Command\n");
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if(modifiers & B_LEFT_CONTROL_KEY)
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printf("\t\tLeft Control\n");
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if(modifiers & B_RIGHT_CONTROL_KEY)
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printf("\t\tRight Control\n");
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if(modifiers & B_LEFT_OPTION_KEY)
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printf("\t\tLeft Option\n");
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if(modifiers & B_RIGHT_OPTION_KEY)
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printf("\t\tRight Option\n");
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if(modifiers & B_LEFT_SHIFT_KEY)
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printf("\t\tLeft Shift\n");
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if(modifiers & B_RIGHT_SHIFT_KEY)
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printf("\t\tRight Shift\n");
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if(modifiers & B_MENU_KEY)
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printf("\t\tMenu\n");
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}
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#endif // DEBUG_DECORATOR
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// In checking for hit test stuff, we start with the smallest rectangles the user might
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// be clicking on and gradually work our way out into larger rectangles.
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if (!(_flags & B_NOT_CLOSABLE) && _closerect.Contains(pt))
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return DEC_CLOSE;
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if (!(_flags & B_NOT_ZOOMABLE) && _zoomrect.Contains(pt))
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return DEC_ZOOM;
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if (_look == B_DOCUMENT_WINDOW_LOOK && _resizerect.Contains(pt))
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return DEC_RESIZE;
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// Clicking in the tab?
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if (_tabrect.Contains(pt)) {
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// tab sliding in any case if either shift key is held down
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if (modifiers & B_SHIFT_KEY)
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return DEC_SLIDETAB;
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// Here's part of our window management stuff
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if (buttons == B_SECONDARY_MOUSE_BUTTON)
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return DEC_MOVETOBACK;
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return DEC_DRAG;
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}
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// We got this far, so user is clicking on the border?
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if (fLeftBorder.Contains(pt) || fRightBorder.Contains(pt)
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|| fTopBorder.Contains(pt) || fBottomBorder.Contains(pt)) {
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// check resize area
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if (!(_flags & B_NOT_RESIZABLE) &&
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(_look == B_TITLED_WINDOW_LOOK || _look == B_FLOATING_WINDOW_LOOK)) {
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BRect temp(BPoint(fBottomBorder.right - 18, fBottomBorder.bottom - 18),
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fBottomBorder.RightBottom());
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if (temp.Contains(pt))
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return DEC_RESIZE;
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}
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// NOTE: On R5, windows are not moved to back if clicked inside the resize area with
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// the second mouse button. So we check this after the check above
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if (buttons == B_SECONDARY_MOUSE_BUTTON)
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return DEC_MOVETOBACK;
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return DEC_DRAG;
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}
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// Guess user didn't click anything
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return DEC_NONE;
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}
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void
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DefaultDecorator::_DoLayout()
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{
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STRACE(("DefaultDecorator: Do Layout\n"));
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// Here we determine the size of every rectangle that we use
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// internally when we are given the size of the client rectangle.
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bool hasTab = false;
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switch (GetLook()) {
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case B_MODAL_WINDOW_LOOK:
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fBorderWidth = 5;
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break;
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case B_TITLED_WINDOW_LOOK:
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case B_DOCUMENT_WINDOW_LOOK:
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hasTab = true;
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fBorderWidth = 5;
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break;
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case B_FLOATING_WINDOW_LOOK:
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hasTab = true;
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fBorderWidth = 3;
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break;
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case B_BORDERED_WINDOW_LOOK:
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fBorderWidth = 1;
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break;
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default:
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fBorderWidth = 0;
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}
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// calculate our tab rect
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if (hasTab) {
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// tab is initially on the left
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fTabOffset = 0;
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// distance from one item of the tab bar to another.
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// In this case the text and close/zoom rects
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fTextOffset = (_look == B_FLOATING_WINDOW_LOOK) ? 12 : 20;
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font_height fh;
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_drawdata.Font().Height(&fh);
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_tabrect.Set(_frame.left - fBorderWidth,
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_frame.top - fBorderWidth - ceilf(fh.ascent + fh.descent + 7.0),
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((_frame.right - _frame.left) < 35.0 ?
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_frame.left + 35.0 : _frame.right) + fBorderWidth,
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_frame.top - fBorderWidth);
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// format tab rect for a floating window - make the rect smaller
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if (_look == B_FLOATING_WINDOW_LOOK) {
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_tabrect.InsetBy(0, 2);
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_tabrect.OffsetBy(0, 2);
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}
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float offset;
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float size;
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_GetButtonSizeAndOffset(_tabrect, &offset, &size);
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// fMinTabWidth contains just the room for the buttons
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fMinTabWidth = 4.0 + fTextOffset;
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if (!(_flags & B_NOT_CLOSABLE))
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fMinTabWidth += offset + size;
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if (!(_flags & B_NOT_ZOOMABLE))
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fMinTabWidth += offset + size;
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// fMaxTabWidth contains fMinWidth + the width required for the title
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fMaxTabWidth = _driver ? _driver->StringWidth(GetTitle(), strlen(GetTitle()),
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&_drawdata) : 0.0;
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if (fMaxTabWidth > 0.0)
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fMaxTabWidth += fTextOffset;
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fMaxTabWidth += fMinTabWidth;
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float tabWidth = _frame.Width();
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if (tabWidth < fMinTabWidth)
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tabWidth = fMinTabWidth;
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if (tabWidth > fMaxTabWidth)
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tabWidth = fMaxTabWidth;
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// layout buttons and truncate text
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_tabrect.right = _tabrect.left + tabWidth;
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_LayoutTabItems(_tabrect);
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} else {
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// no tab
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fMinTabWidth = 0.0;
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fMaxTabWidth = 0.0;
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_tabrect.Set(0.0, 0.0, -1.0, -1.0);
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_closerect.Set(0.0, 0.0, -1.0, -1.0);
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_zoomrect.Set(0.0, 0.0, -1.0, -1.0);
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}
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// calculate left/top/right/bottom borders
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if (fBorderWidth > 0) {
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fLeftBorder.Set(_frame.left - fBorderWidth, _frame.top,
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_frame.left - 1, _frame.bottom);
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fRightBorder.Set(_frame.right + 1, _frame.top ,
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_frame.right + fBorderWidth, _frame.bottom);
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fTopBorder.Set(_frame.left - fBorderWidth, _frame.top - fBorderWidth,
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_frame.right + fBorderWidth, _frame.top - 1);
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fBottomBorder.Set(_frame.left - fBorderWidth, _frame.bottom + 1,
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_frame.right + fBorderWidth, _frame.bottom + fBorderWidth);
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} else {
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// no border ... (?) useful when displaying windows that are just images
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fLeftBorder.Set(0.0, 0.0, -1.0, -1.0);
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fRightBorder.Set(0.0, 0.0, -1.0, -1.0);
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fTopBorder.Set(0.0, 0.0, -1.0, -1.0);
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fBottomBorder.Set(0.0, 0.0, -1.0, -1.0);
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}
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// calculate resize rect
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_resizerect.Set(fBottomBorder.right - 18.0, fBottomBorder.bottom - 18.0,
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fBottomBorder.right - 3, fBottomBorder.bottom - 3);
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}
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// _DrawFrame
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void
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DefaultDecorator::_DrawFrame(BRect invalid)
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{
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STRACE(("_DrawFrame(%f,%f,%f,%f)\n", invalid.left, invalid.top,
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invalid.right, invalid.bottom));
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#ifdef USE_VIEW_FILL_HACK
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_drawdata.SetHighColor(RGBColor(192, 192, 192 ));
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_driver->FillRect(_frame, _drawdata.HighColor());
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#endif
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if (_look == B_NO_BORDER_WINDOW_LOOK)
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return;
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if (fBorderWidth <= 0)
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return;
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// Draw the border frame
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BRect r = BRect(fTopBorder.LeftTop(), fBottomBorder.RightBottom());
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switch (_look) {
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case B_TITLED_WINDOW_LOOK:
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case B_DOCUMENT_WINDOW_LOOK:
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case B_MODAL_WINDOW_LOOK: {
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//top
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for (int8 i = 0; i < 5; i++) {
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_driver->StrokeLine(BPoint(r.left + i, r.top + i),
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BPoint(r.right - i, r.top + i),
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fFrameColors[i]);
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}
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//left
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for (int8 i = 0; i < 5; i++) {
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_driver->StrokeLine(BPoint(r.left + i, r.top + i),
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BPoint(r.left + i, r.bottom - i),
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fFrameColors[i]);
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}
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//bottom
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for (int8 i = 0; i < 5; i++) {
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_driver->StrokeLine(BPoint(r.left + i, r.bottom - i),
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BPoint(r.right - i, r.bottom - i),
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fFrameColors[(4 - i) == 4 ? 5 : (4 - i)]);
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}
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//right
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for (int8 i = 0; i < 5; i++) {
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_driver->StrokeLine(BPoint(r.right - i, r.top + i),
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BPoint(r.right - i, r.bottom - i),
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fFrameColors[(4 - i) == 4 ? 5 : (4 - i)]);
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}
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break;
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}
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case B_FLOATING_WINDOW_LOOK: {
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//top
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for (int8 i = 0; i < 3; i++) {
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_driver->StrokeLine(BPoint(r.left + i, r.top + i),
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BPoint(r.right - i, r.top + i),
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fFrameColors[i * 2]);
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}
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//left
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for (int8 i = 0; i < 3; i++) {
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_driver->StrokeLine(BPoint(r.left + i, r.top + i),
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|
BPoint(r.left + i, r.bottom - i),
|
|
fFrameColors[i * 2]);
|
|
}
|
|
//bottom
|
|
for (int8 i = 0; i < 3; i++) {
|
|
_driver->StrokeLine(BPoint(r.left + i, r.bottom - i),
|
|
BPoint(r.right - i, r.bottom - i),
|
|
fFrameColors[(2 - i) == 2 ? 5 : (2 - i) * 2]);
|
|
}
|
|
//right
|
|
for (int8 i = 0; i < 3; i++) {
|
|
_driver->StrokeLine(BPoint(r.right - i, r.top + i),
|
|
BPoint(r.right - i, r.bottom - i),
|
|
fFrameColors[(2 - i) == 2 ? 5 : (2 - i) * 2]);
|
|
}
|
|
break;
|
|
break;
|
|
}
|
|
case B_BORDERED_WINDOW_LOOK: {
|
|
_driver->StrokeRect(r, fFrameColors[0]);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
// don't draw a border frame
|
|
break;
|
|
}
|
|
|
|
// Draw the resize thumb if we're supposed to
|
|
if (!(_flags & B_NOT_RESIZABLE)) {
|
|
|
|
r = _resizerect;
|
|
|
|
switch (_look){
|
|
case B_DOCUMENT_WINDOW_LOOK: {
|
|
|
|
// Explicitly locking the driver is normally unnecessary. However, we need to do
|
|
// this because we are rapidly drawing a series of calls which would not necessarily
|
|
// draw correctly if we didn't do so.
|
|
float x = r.right;
|
|
float y = r.bottom;
|
|
_driver->Lock();
|
|
_driver->FillRect(BRect(x-13, y-13, x, y), fFrameColors[2]);
|
|
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-15, y-2), fFrameColors[0]);
|
|
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-14, y-1), fFrameColors[1]);
|
|
_driver->StrokeLine(BPoint(x-15, y-15), BPoint(x-2, y-15), fFrameColors[0]);
|
|
_driver->StrokeLine(BPoint(x-14, y-14), BPoint(x-1, y-14), fFrameColors[1]);
|
|
|
|
for (int8 i = 1; i <= 4; i++) {
|
|
for (int8 j = 1; j <= i; j++) {
|
|
BPoint pt1(x-(3*j)+1, y-(3*(5-i))+1);
|
|
BPoint pt2(x-(3*j)+2, y-(3*(5-i))+2);
|
|
_driver->StrokePoint(pt1, fFrameColors[0]);
|
|
_driver->StrokePoint(pt2, fFrameColors[1]);
|
|
}
|
|
}
|
|
_driver->Unlock();
|
|
break;
|
|
}
|
|
|
|
case B_TITLED_WINDOW_LOOK:
|
|
case B_FLOATING_WINDOW_LOOK:
|
|
case B_MODAL_WINDOW_LOOK: {
|
|
_driver->StrokeLine(BPoint(fRightBorder.left, fBottomBorder.bottom - 22),
|
|
BPoint(fRightBorder.right - 1, fBottomBorder.bottom - 22),
|
|
fFrameColors[0]);
|
|
_driver->StrokeLine(BPoint(fRightBorder.right - 22, fBottomBorder.top),
|
|
BPoint(fRightBorder.right - 22, fBottomBorder.bottom - 1),
|
|
fFrameColors[0]);
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
// don't draw resize corner
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// _DrawTab
|
|
void
|
|
DefaultDecorator::_DrawTab(BRect r)
|
|
{
|
|
STRACE(("_DrawTab(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
|
|
// If a window has a tab, this will draw it and any buttons which are
|
|
// in it.
|
|
if (!_tabrect.IsValid())
|
|
return;
|
|
|
|
// TODO: cache these
|
|
RGBColor tabColorLight = RGBColor(tint_color(fTabColor.GetColor32(), (B_LIGHTEN_2_TINT + B_LIGHTEN_MAX_TINT) / 2));
|
|
RGBColor tabColorShadow = RGBColor(tint_color(fTabColor.GetColor32(), B_DARKEN_2_TINT));
|
|
|
|
// outer frame
|
|
_driver->StrokeLine(_tabrect.LeftTop(), _tabrect.LeftBottom(), fFrameColors[0]);
|
|
_driver->StrokeLine(_tabrect.LeftTop(), _tabrect.RightTop(), fFrameColors[0]);
|
|
_driver->StrokeLine(_tabrect.RightTop(),_tabrect.RightBottom(), fFrameColors[5]);
|
|
|
|
// grey along the bottom (overwrites "white" from frame)
|
|
_driver->StrokeLine(BPoint(_tabrect.left + 2, _tabrect.bottom + 1),
|
|
BPoint(_tabrect.right - 2, _tabrect.bottom + 1),
|
|
fFrameColors[2]);
|
|
|
|
// bevel
|
|
_driver->StrokeLine(BPoint(_tabrect.left + 1, _tabrect.top + 1),
|
|
BPoint(_tabrect.left + 1, _tabrect.bottom),
|
|
tabColorLight);
|
|
_driver->StrokeLine(BPoint(_tabrect.left + 1, _tabrect.top + 1),
|
|
BPoint(_tabrect.right - 1, _tabrect.top + 1),
|
|
tabColorLight);
|
|
|
|
_driver->StrokeLine(BPoint(_tabrect.right - 1, _tabrect.top + 2),
|
|
BPoint(_tabrect.right - 1, _tabrect.bottom),
|
|
tabColorShadow);
|
|
|
|
// fill
|
|
_driver->FillRect(BRect(_tabrect.left + 2, _tabrect.top + 2,
|
|
_tabrect.right - 2, _tabrect.bottom), fTabColor);
|
|
|
|
_DrawTitle(_tabrect);
|
|
|
|
// Draw the buttons if we're supposed to
|
|
if (!(_flags & B_NOT_CLOSABLE))
|
|
_DrawClose(_closerect);
|
|
if (!(_flags & B_NOT_ZOOMABLE))
|
|
_DrawZoom(_zoomrect);
|
|
}
|
|
|
|
// _DrawClose
|
|
void
|
|
DefaultDecorator::_DrawClose(BRect r)
|
|
{
|
|
STRACE(("_DrawClose(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
|
|
// Just like DrawZoom, but for a close button
|
|
_DrawBlendedRect( r, GetClose());
|
|
}
|
|
|
|
// _DrawTitle
|
|
void
|
|
DefaultDecorator::_DrawTitle(BRect r)
|
|
{
|
|
STRACE(("_DrawTitle(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
|
|
|
|
_drawdata.SetHighColor(fTextColor);
|
|
_drawdata.SetLowColor(fTabColor);
|
|
|
|
// figure out position of text
|
|
font_height fh;
|
|
_drawdata.Font().Height(&fh);
|
|
|
|
BPoint titlePos;
|
|
titlePos.x = _closerect.IsValid() ? _closerect.right + fTextOffset : _tabrect.left + fTextOffset;
|
|
titlePos.y = floorf(((_tabrect.top + 2.0) + _tabrect.bottom + fh.ascent + fh.descent) / 2.0 - fh.descent + 0.5);
|
|
|
|
_driver->DrawString(fTruncatedTitle.String(), fTruncatedTitleLength, titlePos, &_drawdata);
|
|
}
|
|
|
|
// _DrawZoom
|
|
void
|
|
DefaultDecorator::_DrawZoom(BRect r)
|
|
{
|
|
STRACE(("_DrawZoom(%f,%f,%f,%f)\n", r.left, r.top, r.right, r.bottom));
|
|
// If this has been implemented, then the decorator has a Zoom button
|
|
// which should be drawn based on the state of the member zoomstate
|
|
|
|
BRect zr(r);
|
|
zr.left += 3.0;
|
|
zr.top += 3.0;
|
|
_DrawBlendedRect(zr, GetZoom());
|
|
|
|
zr = r;
|
|
zr.right -= 5.0;
|
|
zr.bottom -= 5.0;
|
|
_DrawBlendedRect(zr, GetZoom());
|
|
}
|
|
|
|
// _SetFocus
|
|
void
|
|
DefaultDecorator::_SetFocus()
|
|
{
|
|
// SetFocus() performs necessary duties for color swapping and
|
|
// other things when a window is deactivated or activated.
|
|
|
|
if (GetFocus()) {
|
|
fButtonHighColor.SetColor(tint_color(_colors->window_tab,B_LIGHTEN_2_TINT));
|
|
fButtonLowColor.SetColor(tint_color(_colors->window_tab,B_DARKEN_1_TINT));
|
|
fTextColor = _colors->window_tab_text;
|
|
fTabColor = _colors->window_tab;
|
|
} else {
|
|
fButtonHighColor.SetColor(tint_color(_colors->inactive_window_tab,B_LIGHTEN_2_TINT));
|
|
fButtonLowColor.SetColor(tint_color(_colors->inactive_window_tab,B_DARKEN_1_TINT));
|
|
fTextColor = _colors->inactive_window_tab_text;
|
|
fTabColor = _colors->inactive_window_tab;
|
|
}
|
|
}
|
|
|
|
// _SetColors
|
|
void
|
|
DefaultDecorator::_SetColors()
|
|
{
|
|
_SetFocus();
|
|
}
|
|
|
|
// _DrawBlendedRect
|
|
void
|
|
DefaultDecorator::_DrawBlendedRect(BRect r, bool down)
|
|
{
|
|
// This bad boy is used to draw a rectangle with a gradient.
|
|
// Note that it is not part of the Decorator API - it's specific
|
|
// to just the BeDecorator. Called by DrawZoom and DrawClose
|
|
|
|
// Actually just draws a blended square
|
|
int32 w = r.IntegerWidth();
|
|
int32 h = r.IntegerHeight();
|
|
|
|
RGBColor temprgbcol;
|
|
rgb_color halfcol, startcol, endcol;
|
|
float rstep, gstep, bstep;
|
|
|
|
int steps = (w < h) ? w : h;
|
|
|
|
if (down) {
|
|
startcol = fButtonLowColor.GetColor32();
|
|
endcol = fButtonHighColor.GetColor32();
|
|
} else {
|
|
startcol = fButtonHighColor.GetColor32();
|
|
endcol = fButtonLowColor.GetColor32();
|
|
}
|
|
|
|
halfcol = MakeBlendColor(startcol,endcol,0.5);
|
|
|
|
rstep = float(startcol.red - halfcol.red) / steps;
|
|
gstep = float(startcol.green - halfcol.green) / steps;
|
|
bstep = float(startcol.blue - halfcol.blue) / steps;
|
|
|
|
for (int32 i = 0; i <= steps; i++) {
|
|
temprgbcol.SetColor(uint8(startcol.red - (i * rstep)),
|
|
uint8(startcol.green - (i * gstep)),
|
|
uint8(startcol.blue - (i * bstep)));
|
|
|
|
_driver->StrokeLine(BPoint(r.left, r.top + i),
|
|
BPoint(r.left + i, r.top), temprgbcol);
|
|
|
|
temprgbcol.SetColor(uint8(halfcol.red - (i * rstep)),
|
|
uint8(halfcol.green - (i * gstep)),
|
|
uint8(halfcol.blue - (i * bstep)));
|
|
|
|
_driver->StrokeLine(BPoint(r.left + steps, r.top + i),
|
|
BPoint(r.left + i, r.top + steps), temprgbcol);
|
|
}
|
|
_driver->StrokeRect(r, fFrameColors[3]);
|
|
}
|
|
|
|
// _GetButtonSizeAndOffset
|
|
void
|
|
DefaultDecorator::_GetButtonSizeAndOffset(const BRect& tabRect, float* offset, float* size) const
|
|
{
|
|
*offset = _look == B_FLOATING_WINDOW_LOOK ? 4.0 : 5.0;
|
|
// "+ 2" so that the rects are centered within the solid area
|
|
// (without the 2 pixels for the top border)
|
|
*size = tabRect.Height() - 2.0 * *offset + 2.0;
|
|
}
|
|
|
|
// _LayoutTabItems
|
|
void
|
|
DefaultDecorator::_LayoutTabItems(const BRect& tabRect)
|
|
{
|
|
float offset;
|
|
float size;
|
|
_GetButtonSizeAndOffset(tabRect, &offset, &size);
|
|
|
|
// calulate close rect based on the tab rectangle
|
|
if (GetFlags() & B_NOT_CLOSABLE) {
|
|
_closerect.Set(tabRect.left + offset, tabRect.top + offset,
|
|
tabRect.left + offset, tabRect.top + offset + size);
|
|
} else {
|
|
_closerect.Set(tabRect.left + offset, tabRect.top + offset,
|
|
tabRect.left + offset + size, tabRect.top + offset + size);
|
|
}
|
|
|
|
// calulate zoom rect based on the tab rectangle
|
|
if (GetFlags() & B_NOT_ZOOMABLE) {
|
|
_zoomrect.Set(tabRect.right, tabRect.top + offset,
|
|
tabRect.right, tabRect.top + offset + size);
|
|
} else {
|
|
_zoomrect.Set(tabRect.right - offset - size, tabRect.top + offset,
|
|
tabRect.right - offset, tabRect.top + offset + size);
|
|
}
|
|
|
|
// calculate room for title
|
|
// ToDo: the +2 is there because the title often appeared
|
|
// truncated for no apparent reason - OTOH the title does
|
|
// also not appear perfectly in the middle
|
|
float width = (_zoomrect.left - _closerect.right) - fTextOffset * 2 + 2;
|
|
fTruncatedTitle = GetTitle();
|
|
_drawdata.Font().TruncateString(&fTruncatedTitle, B_TRUNCATE_END, width);
|
|
fTruncatedTitleLength = fTruncatedTitle.Length();
|
|
}
|