Serious updates to DefaultDecorator

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3891 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2003-07-07 19:48:38 +00:00
parent d1becfd8a4
commit cc10522e49
1 changed files with 30 additions and 32 deletions

View File

@ -24,6 +24,7 @@
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#include <Rect.h>
#include "DisplayDriver.h"
#include <View.h>
#include "LayerData.h"
@ -168,6 +169,7 @@ else
void DefaultDecorator::_DoLayout(void)
{
//debugger("");
#ifdef DEBUG_DECORATOR
printf("DefaultDecorator: Do Layout\n");
#endif
@ -195,9 +197,13 @@ printf("DefaultDecorator: Do Layout\n");
_resizerect.left=_resizerect.right-18;
_tabrect.bottom=_tabrect.top+18;
if(GetTitle() && _driver)
if(strlen(GetTitle())>1)
{
titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata);
if(_driver)
titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata);
else
titlepixelwidth=10;
if(_closerect.right+textoffset+titlepixelwidth+35< _frame.Width()-1)
_tabrect.right=_tabrect.left+titlepixelwidth;
}
@ -253,14 +259,19 @@ void DefaultDecorator::_DrawTitle(BRect r)
{
// Designed simply to redraw the title when it has changed on
// the client side.
_layerdata.draw_mode=B_OP_OVER;
_layerdata.highcolor=_colors->window_tab_text;
// closerect.bottom+1 because the driver subtracts one from the y coordinate
// for compatibility with the BeOS font system
_driver->DrawString(GetTitle(),_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset)),
_layerdata.lowcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
int32 titlecount=_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset));
BString titlestr=GetTitle();
if(titlecount<titlestr.CountChars())
{
titlestr.Truncate(titlecount-1);
titlestr+="...";
titlecount+=2;
}
_driver->DrawString(titlestr.String(),titlecount,
BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata);
_layerdata.draw_mode=B_OP_COPY;
}
void DefaultDecorator::_SetFocus(void)
@ -270,23 +281,16 @@ void DefaultDecorator::_SetFocus(void)
if(GetFocus())
{
tab_highcol=_colors->window_tab;
tab_lowcol=_colors->window_tab;
button_highcol.SetColor(255,255,0);
button_lowcol.SetColor(255,203,0);
button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_2_TINT));
textcol=_colors->window_tab_text;
}
else
{
// tab_highcol.SetColor(235,235,235);
// tab_lowcol.SetColor(160,160,160);
tab_highcol=_colors->inactive_window_tab;
tab_lowcol=_colors->inactive_window_tab;
button_highcol.SetColor(229,229,229);
button_lowcol.SetColor(153,153,153);
button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT));
button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_2_TINT));
textcol=_colors->inactive_window_tab_text;
}
}
void DefaultDecorator::Draw(BRect update)
@ -300,9 +304,7 @@ printf("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,up
_DrawTab(update);
// Draw the top view's client area - just a hack :)
RGBColor blue(100,100,255);
_layerdata.highcolor=blue;
_layerdata.highcolor=_colors->document_background;
if(_borderrect.Intersects(update))
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
@ -316,9 +318,7 @@ void DefaultDecorator::Draw(void)
// things
// Draw the top view's client area - just a hack :)
RGBColor blue(100,100,255);
_layerdata.highcolor=blue;
_layerdata.highcolor=_colors->document_background;
_driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh);
DrawFrame();
@ -352,13 +352,11 @@ void DefaultDecorator::_DrawTab(BRect r)
if(_look==B_NO_BORDER_WINDOW_LOOK)
return;
_layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab;
_driver->FillRect(_tabrect,&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=frame_lowcol;
_driver->StrokeRect(_tabrect,&_layerdata,(int8*)&solidhigh);
_driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),&_layerdata,(int8*)&solidhigh);
_layerdata.highcolor=tab_highcol;
_driver->FillRect(_tabrect.InsetByCopy(1,1),&_layerdata,(int8*)&solidhigh);
// UpdateTitle(layer->name->String());
_DrawTitle(_tabrect);
// Draw the buttons if we're supposed to