haiku/headers/private/servers/app/DisplayDriver.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DisplayDriver.h
// Authors: DarkWyrm <bpmagic@columbus.rr.com>
// Gabe Yoder <gyoder@stny.rr.com>
// Stephan Aßmus <superstippi@gmx.de>
//
// Description: Abstract class which handles all graphics output
// for the server
//
//------------------------------------------------------------------------------
#ifndef _DISPLAY_DRIVER_H_
#define _DISPLAY_DRIVER_H_
#include <Accelerant.h>
#include <Font.h>
#include <Locker.h>
#include "CursorHandler.h"
class BPoint;
class BRect;
class BRegion;
class DrawData;
class RGBColor;
class ServerBitmap;
class ServerCursor;
/*!
\brief Data structure for passing cursor information to hardware drivers.
*/
/*typedef struct
{
uchar *xormask, *andmask;
int32 width, height;
int32 hotx, hoty;
} cursor_data;*/
typedef struct
{
BPoint pt1;
BPoint pt2;
rgb_color color;
} LineArrayData;
/*
#ifndef HOOK_DEFINE_CURSOR
#define HOOK_DEFINE_CURSOR 0
#define HOOK_MOVE_CURSOR 1
#define HOOK_SHOW_CURSOR 2
#define HOOK_DRAW_LINE_8BIT 3
#define HOOK_DRAW_LINE_16BIT 12
#define HOOK_DRAW_LINE_32BIT 4
#define HOOK_DRAW_RECT_8BIT 5
#define HOOK_DRAW_RECT_16BIT 13
#define HOOK_DRAW_RECT_32BIT 6
#define HOOK_BLIT 7
#define HOOK_DRAW_ARRAY_8BIT 8
#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
#define HOOK_DRAW_ARRAY_32BIT 9
#define HOOK_SYNC 10
#define HOOK_INVERT_RECT 11
#endif
class DisplayDriver;
typedef void (DisplayDriver::* SetPixelFuncType)(int x, int y);
typedef void (DisplayDriver::* SetHorizontalLineFuncType)(int xstart, int xend, int y);
typedef void (DisplayDriver::* SetVerticalLineFuncType)(int x, int ystart, int yend);
typedef void (DisplayDriver::* SetRectangleFuncType)(int left, int top, int right, int bottom);
*/
/*!
\class DisplayDriver DisplayDriver.h
\brief Mostly abstract class which handles all graphics output for the server.
The DisplayDriver is called in order to handle all messiness associated with
a particular rendering context, such as the screen, and the methods to
handle organizing information related to it along with writing to the context
itself.
While all virtual functions are technically optional, the default versions
do very little, so implementing them all more or less required.
*/
class DisplayDriver {
public:
DisplayDriver();
virtual ~DisplayDriver();
// when implementing, be sure to call the inherited version
virtual bool Initialize();
virtual void Shutdown();
// Graphics calls implemented in DisplayDriver
virtual void CopyBits( const BRect &src,
const BRect &dest,
const DrawData *d) = 0;
virtual void CopyRegion( BRegion *src,
const BPoint &lefttop) = 0;
virtual void CopyRegionList( BList* list,
BList* pList,
int32 rCount,
BRegion* clipReg) = 0;
virtual void InvertRect( const BRect &r) = 0;
virtual void DrawBitmap( BRegion *region,
ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d) = 0;
virtual void FillArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d) = 0;
virtual void FillBezier( BPoint *pts,
const DrawData *d) = 0;
virtual void FillEllipse( const BRect &r,
const DrawData *d) = 0;
virtual void FillPolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d) = 0;
virtual void FillRect( const BRect &r,
const RGBColor &color) = 0;
virtual void FillRect( const BRect &r,
const DrawData *d) = 0;
virtual void FillRegion( BRegion &r,
const DrawData *d) = 0;
virtual void FillRoundRect( const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d) = 0;
virtual void FillShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d) = 0;
virtual void FillTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d) = 0;
virtual void StrokeArc( const BRect &r,
const float &angle,
const float &span,
const DrawData *d) = 0;
virtual void StrokeBezier( BPoint *pts,
const DrawData *d) = 0;
virtual void StrokeEllipse( const BRect &r,
const DrawData *d) = 0;
// this version used by Decorator
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const RGBColor &color) = 0;
virtual void StrokeLine( const BPoint &start,
const BPoint &end,
const DrawData *d) = 0;
// this version used by Decorator
virtual void StrokePoint( const BPoint &pt,
const RGBColor &color) = 0;
virtual void StrokePoint( const BPoint &pt,
const DrawData *d) = 0;
virtual void StrokePolygon( BPoint *ptlist,
int32 numpts,
const BRect &bounds,
const DrawData *d,
bool is_closed=true) = 0;
// this version used by Decorator
virtual void StrokeRect( const BRect &r,
const RGBColor &color) = 0;
virtual void StrokeRect( const BRect &r,
const DrawData *d) = 0;
virtual void StrokeRegion( BRegion &r,
const DrawData *d) = 0;
virtual void StrokeRoundRect(const BRect &r,
const float &xrad,
const float &yrad,
const DrawData *d) = 0;
virtual void StrokeShape( const BRect &bounds,
const int32 &opcount,
const int32 *oplist,
const int32 &ptcount,
const BPoint *ptlist,
const DrawData *d) = 0;
virtual void StrokeTriangle( BPoint *pts,
const BRect &bounds,
const DrawData *d) = 0;
// Font-related calls
// DrawData is NOT const because this call updates the pen position in the passed DrawData
virtual void DrawString( const char *string,
const int32 &length,
const BPoint &pt,
DrawData *d) = 0;
virtual void DrawString( const char *string,
const int32 &length,
const BPoint &pt,
const RGBColor &color,
escapement_delta *delta=NULL) = 0;
virtual float StringWidth( const char *string,
int32 length,
const DrawData *d) = 0;
virtual float StringHeight( const char *string,
int32 length,
const DrawData *d) = 0;
virtual void GetBoundingBoxes(const char *string,
int32 count,
font_metric_mode mode,
escapement_delta *delta,
BRect *rectarray,
const DrawData *d) = 0;
virtual void GetEscapements( const char *string,
int32 charcount,
escapement_delta *delta,
escapement_delta *escapements,
escapement_delta *offsets,
const DrawData *d) = 0;
virtual void GetEdges( const char *string,
int32 charcount,
edge_info *edgearray,
const DrawData *d) = 0;
virtual void GetHasGlyphs( const char *string,
int32 charcount,
bool *hasarray) = 0;
virtual void GetTruncatedStrings(const char **instrings,
const int32 &stringcount,
const uint32 &mode,
const float &maxwidth,
char **outstrings) = 0;
virtual void HideCursor() = 0;
virtual bool IsCursorHidden() = 0;
virtual void MoveCursorTo( const float &x,
const float &y) = 0;
virtual void ShowCursor() = 0;
virtual void ObscureCursor() = 0;
virtual void SetCursor(ServerCursor *cursor) = 0;
virtual BPoint GetCursorPosition() = 0;
virtual bool IsCursorObscured(bool state) = 0;
// Virtual methods which need to be implemented by each subclass
// These two will rarely be implemented by subclasses,
// but it still needs to be possible
virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT) = 0;
virtual void Unlock() = 0;
// display mode access
virtual void SetMode(const display_mode &mode);
void GetMode(display_mode *mode);
inline const display_mode* DisplayMode() const
{ return &fDisplayMode; }
virtual bool DumpToFile(const char *path) = 0;
virtual ServerBitmap* DumpToBitmap() = 0;
virtual void StrokeLineArray(const int32 &numlines,
const LineArrayData *data,
const DrawData *d) = 0;
virtual status_t SetDPMSMode(const uint32 &state);
virtual uint32 DPMSMode() const;
virtual uint32 DPMSCapabilities() const;
virtual status_t GetDeviceInfo(accelerant_device_info *info) = 0;
virtual status_t GetModeList(display_mode **mode_list,
uint32 *count) = 0;
virtual status_t GetPixelClockLimits(display_mode *mode,
uint32 *low,
uint32 *high) = 0;
virtual status_t GetTimingConstraints(display_timing_constraints *dtc) = 0;
virtual status_t ProposeMode(display_mode *candidate,
const display_mode *low,
const display_mode *high) = 0;
virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT) = 0;
// needed by CursorHandler
virtual void CopyBitmap(ServerBitmap *bitmap,
const BRect &source,
const BRect &dest,
const DrawData *d) = 0;
virtual void CopyToBitmap(ServerBitmap *target,
const BRect &source) = 0;
// This is for drivers which are internally double buffered
// and calling this will cause the real framebuffer to be updated
// needed by CursorHandler, (Layer ?)
virtual void Invalidate(const BRect &r) = 0;
// temporarily virtual - until clipping code is added in DisplayDriver
// needed by Layer
virtual void ConstrainClippingRegion(BRegion *reg) = 0;
protected:
display_mode fDisplayMode;
uint32 fDPMSState;
uint32 fDPMSCaps;
};
#endif