Major overhaul of the DisplayDriver API
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6336 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -21,7 +21,8 @@
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//
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// File Name: DisplayDriver.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Gabe Yoder <gyoder@stny.rr.com>
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// Gabe Yoder <gyoder@stny.rr.com>
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//
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// Description: Mostly abstract class which handles all graphics output
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// for the server
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//
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@ -40,10 +41,10 @@
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#include "RGBColor.h"
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#include <Region.h>
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#include "PatternHandler.h"
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#include "LayerData.h"
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class ServerCursor;
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class ServerBitmap;
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class LayerData;
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#ifndef ROUND
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#define ROUND(a) ( (long)(a+.5) )
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@ -102,7 +103,7 @@ public:
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float MaxX() { return maxx; }
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float MaxY() { return maxy; }
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void Swap(LineCalc &from);
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bool ClipToRect(const BRect& rect);
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bool ClipToRect(const BRect &rect);
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BPoint GetStart() { return start; }
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BPoint GetEnd() { return end; }
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private:
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@ -133,89 +134,100 @@ class DisplayDriver
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public:
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DisplayDriver(void);
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virtual ~DisplayDriver(void);
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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virtual void CopyBits(BRect src, BRect dest);
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virtual void CopyRegion(BRegion *src, const BPoint &lefttop);
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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virtual void FillArc(const BRect r, float angle, float span, RGBColor &color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillBezier(BPoint *pts, RGBColor &color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillEllipse(BRect r, RGBColor &color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRect(const BRect r, RGBColor &color);
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virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRegion(BRegion& r, RGBColor &color);
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virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor &color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, RGBColor &color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void HideCursor(void);
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virtual bool IsCursorHidden(void);
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virtual void MoveCursorTo(float x, float y);
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virtual void InvertRect(BRect r);
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virtual void ShowCursor(void);
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *cursor);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor &color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor &color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeEllipse(BRect r, float pensize, RGBColor &color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor &color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokePoint(BPoint& pt, RGBColor &color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor &color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, RGBColor &color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeRegion(BRegion& r, float pensize, RGBColor &color);
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virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor &color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor &color);
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virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
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virtual void SetMode(int32 mode);
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virtual void SetMode(const display_mode &mode);
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virtual void GetMode(display_mode *mode);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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virtual float StringWidth(const char *string, int32 length, LayerData *d);
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virtual float StringHeight(const char *string, int32 length, LayerData *d);
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virtual void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
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escapement_delta *delta, BRect *rectarray, LayerData *d);
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virtual void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
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escapement_delta *escapements, escapement_delta *offsets, LayerData *d);
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virtual void GetEdges(const char *string, int32 charcount, edge_info *edgearray, LayerData *d);
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virtual void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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virtual void GetTruncatedStrings( const char **instrings, int32 stringcount, uint32 mode,
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float maxwidth, char **outstrings);
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uint8 GetDepth(void);
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uint16 GetHeight(void);
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uint16 GetWidth(void);
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uint32 GetBytesPerRow(void);
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// Graphics calls implemented in DisplayDriver
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void CopyBits(const BRect &src, const BRect &dest);
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void CopyRegion(BRegion *src, const BPoint &lefttop);
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void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void FillArc(const BRect &r, const float &angle, const float &span, RGBColor &color);
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void FillArc(const BRect &r, const float &angle, const float &span, const DrawData *d, const Pattern &pattern);
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void FillBezier(BPoint *pts, RGBColor &color);
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void FillBezier(BPoint *pts, const DrawData *d, const Pattern &pattern);
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void FillEllipse(const BRect &r, RGBColor &color);
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void FillEllipse(const BRect &r, const DrawData *d, const Pattern &pattern);
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void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
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void FillPolygon(BPoint *ptlist, int32 numpts, const DrawData *d, const Pattern &pattern);
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void FillRect(const BRect &r, RGBColor &color);
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void FillRect(const BRect &r, const DrawData *d, const Pattern &pattern);
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void FillRegion(BRegion &r, RGBColor &color);
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void FillRegion(BRegion &r, const DrawData *d, const Pattern &pattern);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, RGBColor &color);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d, const Pattern &pattern);
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// void FillShape(SShape *sh, const DrawData *d, const Pattern &pat);
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void FillTriangle(BPoint *pts, RGBColor &color);
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void FillTriangle(BPoint *pts, const DrawData *d, const Pattern &pattern);
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void HideCursor(void);
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bool IsCursorHidden(void);
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void MoveCursorTo(const float &x, const float &y);
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void ShowCursor(void);
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void ObscureCursor(void);
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void SetCursor(ServerCursor *cursor);
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void StrokeArc(const BRect &r, const float &angle, const float &span, RGBColor &color);
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void StrokeArc(const BRect &r, const float &angle, const float &span, const DrawData *d, const Pattern &pattern);
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void StrokeBezier(BPoint *pts, RGBColor &color);
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void StrokeBezier(BPoint *pts, const DrawData *d, const Pattern &pattern);
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void StrokeEllipse(const BRect &r, RGBColor &color);
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void StrokeEllipse(const BRect &r, const DrawData *d, const Pattern &pattern);
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void StrokeLine(const BPoint &start, const BPoint &end, RGBColor &color);
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void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d, const Pattern &pattern);
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void StrokePoint(BPoint &pt, RGBColor &color);
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void StrokePolygon(BPoint *ptlist, int32 numpts, RGBColor &color, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const DrawData *d, const Pattern &pattern, bool is_closed=true);
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void StrokeRect(const BRect &r, RGBColor &color);
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void StrokeRect(const BRect &r, const DrawData *d, const Pattern &pattern);
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void StrokeRegion(BRegion &r, RGBColor &color);
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void StrokeRegion(BRegion &r, const DrawData *d, const Pattern &pattern);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, RGBColor &color);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d, const Pattern &pattern);
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// void StrokeShape(SShape *sh, const DrawData *d, const Pattern &pat);
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void StrokeTriangle(BPoint *pts, RGBColor &color);
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void StrokeTriangle(BPoint *pts, const DrawData *d, const Pattern &pattern);
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void GetMode(display_mode *mode);
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int32 GetMode(void);
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// Font-related calls
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void DrawString(const char *string, const int32 &length, const BPoint &pt, const DrawData *d);
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void DrawString(const char *string, const int32 &length, const BPoint &pt, RGBColor &color, escapement_delta *delta=NULL);
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float StringWidth(const char *string, int32 length, const DrawData *d);
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float StringHeight(const char *string, int32 length, const DrawData *d);
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void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
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escapement_delta *delta, BRect *rectarray, const DrawData *d);
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void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
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escapement_delta *escapements, escapement_delta *offsets, const DrawData *d);
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void GetEdges(const char *string, int32 charcount, edge_info *edgearray, const DrawData *d);
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void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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void GetTruncatedStrings(const char **instrings, const int32 &stringcount, const uint32 &mode,
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const float &maxwidth, char **outstrings);
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bool IsCursorObscured(bool state);
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bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
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void Unlock(void);
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// Virtual methods which need to be implemented by each subclass
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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// These two will rarely be implemented by subclasses, but it still needs to be possible
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virtual bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
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virtual void Unlock(void);
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virtual void SetMode(const int32 &mode);
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virtual void SetMode(const display_mode &mode);
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// Eventually, this method will go away....
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uint8 GetDepth(void);
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uint32 GetBytesPerRow(void);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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virtual void InvertRect(const BRect &r);
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virtual void StrokeLineArray(BPoint *pts, const int32 &numlines, const DrawData *d, RGBColor *colors);
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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protected:
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void _SetDepth(uint8 d);
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void _SetHeight(uint16 h);
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void _SetWidth(uint16 w);
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void _SetMode(int32 m);
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void _SetBytesPerRow(uint32 bpr);
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void _SetDPMSCapabilities(uint32 caps);
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void _SetDPMSState(uint32 state);
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void _SetDeviceInfo(const accelerant_device_info &infO);
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ServerCursor *_GetCursor(void);
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//virtual void HLine(int32 x1, int32 x2, int32 y, PatternHandler *pat);
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//virtual void HLineThick(int32 x1, int32 x2, int32 y, int32 thick, PatternHandler *pat);
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virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
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virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
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virtual void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
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virtual void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
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//virtual void SetPixel(int x, int y, RGBColor col);
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//virtual void SetThickPixel(int x, int y, int thick, PatternHandler *pat);
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virtual void SetThickPatternPixel(int x, int y);
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void FillArc(const BRect r, float angle, float span, DisplayDriver*, SetHorizontalLineFuncType setLine);
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void FillArc(const BRect &r, const float &angle, const float &span, DisplayDriver*, SetHorizontalLineFuncType setLine);
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void FillBezier(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void FillEllipse(BRect r, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void FillEllipse(const BRect &r, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void FillPolygon(BPoint *ptlist, int32 numpts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void FillRegion(BRegion& r, DisplayDriver* driver, SetRectangleFuncType setRect);
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void FillRoundRect(BRect r, float xrad, float yrad, DisplayDriver* driver, SetRectangleFuncType setRect, SetHorizontalLineFuncType setLine);
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void FillRegion(BRegion &r, DisplayDriver* driver, SetRectangleFuncType setRect);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, DisplayDriver* driver, SetRectangleFuncType setRect, SetHorizontalLineFuncType setLine);
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void FillTriangle(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void StrokeArc(BRect r, float angle, float span, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeArc(const BRect &r, const float &angle, const float &span, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeBezier(BPoint *pts, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeEllipse(BRect r, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeLine(BPoint start, BPoint end, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeEllipse(const BRect &r, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeLine(const BPoint &start, const BPoint &end, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokePolygon(BPoint *ptlist, int32 numpts, DisplayDriver* driver, SetPixelFuncType setPixel, bool is_closed=true);
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void StrokeRect(BRect r, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine);
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void StrokeRoundRect(BRect r, float xrad, float yrad, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine, SetPixelFuncType setPixel);
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void StrokeRect(const BRect &r, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine, SetPixelFuncType setPixel);
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// Support functions for the rest of the driver
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virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d);
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virtual void FillSolidRect(const BRect &rect, RGBColor &color);
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virtual void FillPatternRect(const BRect &rect, const DrawData *d);
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virtual void StrokeSolidLine(const BPoint &start, const BPoint &end, RGBColor &color);
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virtual void StrokeSolidRect(const BRect &rect, RGBColor &color);
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virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
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PatternHandler fDrawPattern;
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RGBColor fDrawColor;
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int fLineThickness;
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private:
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BLocker *_locker;
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uint8 _buffer_depth;
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uint16 _buffer_width;
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uint32 _bytes_per_row;
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bool _is_cursor_hidden;
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bool _is_cursor_obscured;
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ServerCursor *_cursor;
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ServerBitmap *_cursorsave;
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uint32 _dpms_state;
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uint32 _dpms_caps;
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accelerant_device_info _acc_device_info;
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BRect oldcursorframe, cursorframe, saveframe;
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DrawData _drawdata;
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};
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#endif
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: LayerData.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Adi Oanca <adioanca@mymail.ro>
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// Description: Data classes for working with BView states and draw parameters
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//
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//------------------------------------------------------------------------------
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#ifndef LAYERDATA_H_
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#define LAYERDATA_H_
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class ServerBitmap;
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class ServerFont;
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class ServerPicture;
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class Layer;
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class LayerData
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class DrawData
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{
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public:
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LayerData(void)
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{
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penlocation.Set(0,0);
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pensize = 1.0;
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highcolor.SetColor(0, 0, 0, 255);
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lowcolor.SetColor(255, 255, 255, 255);
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viewcolor.SetColor(255, 255, 255, 255);
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patt = pat_solidhigh;
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draw_mode = B_OP_COPY;
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||||
coordOrigin.Set(0.0, 0.0);
|
||||
|
||||
lineCap = B_BUTT_CAP;
|
||||
lineJoin = B_BEVEL_JOIN;
|
||||
miterLimit = B_DEFAULT_MITER_LIMIT;
|
||||
DrawData(void);
|
||||
DrawData(const DrawData &data);
|
||||
~DrawData(void);
|
||||
DrawData &operator=(const DrawData &from);
|
||||
BPoint penlocation;
|
||||
|
||||
alphaSrcMode = B_PIXEL_ALPHA;
|
||||
alphaFncMode = B_ALPHA_OVERLAY;
|
||||
scale = 1.0;
|
||||
fontAliasing = true;
|
||||
if(fontserver)
|
||||
font = *(fontserver->GetSystemPlain());
|
||||
|
||||
clippReg = NULL;
|
||||
|
||||
// NOTE: read below!
|
||||
//background = NULL;
|
||||
//overlay = NULL;
|
||||
image = NULL;
|
||||
isOverlay = false;
|
||||
RGBColor highcolor,
|
||||
lowcolor;
|
||||
|
||||
edelta.space = 0;
|
||||
edelta.nonspace = 0;
|
||||
|
||||
prevState = NULL;
|
||||
}
|
||||
~LayerData(void)
|
||||
{
|
||||
if (clippReg)
|
||||
delete clippReg;
|
||||
|
||||
if (image){
|
||||
/* NOTE: I don't know yet how bitmap allocation/deallocation
|
||||
is managed by server. I tend to think it's a reference
|
||||
count type, so a 'delete' it's NOT good here.
|
||||
Maybe a image.Release()?
|
||||
|
||||
TODO: tell 'image' we're finished with it! :-)
|
||||
*/
|
||||
}
|
||||
if (prevState){
|
||||
delete prevState;
|
||||
prevState = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// BView related
|
||||
BPoint penlocation;
|
||||
float pensize;
|
||||
RGBColor highcolor,
|
||||
lowcolor,
|
||||
viewcolor;
|
||||
Pattern patt;
|
||||
drawing_mode draw_mode;
|
||||
BPoint coordOrigin;
|
||||
float pensize;
|
||||
Pattern patt;
|
||||
drawing_mode draw_mode;
|
||||
|
||||
cap_mode lineCap;
|
||||
join_mode lineJoin;
|
||||
float miterLimit;
|
||||
cap_mode lineCap;
|
||||
join_mode lineJoin;
|
||||
float miterLimit;
|
||||
|
||||
source_alpha alphaSrcMode;
|
||||
alpha_function alphaFncMode;
|
||||
float scale;
|
||||
bool fontAliasing;
|
||||
ServerFont font;
|
||||
source_alpha alphaSrcMode;
|
||||
alpha_function alphaFncMode;
|
||||
float scale;
|
||||
bool fontAliasing;
|
||||
ServerFont font;
|
||||
|
||||
BRegion *clippReg;
|
||||
BRegion *clippReg;
|
||||
|
||||
escapement_delta edelta;
|
||||
|
||||
};
|
||||
|
||||
// server related
|
||||
// NOTE: only one image is needed. It's a bitmap OR an overlay!
|
||||
ServerBitmap *image;
|
||||
bool isOverlay;
|
||||
//ServerBitmap *background;
|
||||
//ServerBitmap *overlay;
|
||||
|
||||
escapement_delta edelta;
|
||||
class LayerData : public DrawData
|
||||
{
|
||||
public:
|
||||
LayerData(void);
|
||||
LayerData(const Layer *layer);
|
||||
LayerData(const LayerData &data);
|
||||
LayerData &operator=(const LayerData &from);
|
||||
~LayerData(void);
|
||||
|
||||
// used for the state stack
|
||||
LayerData *prevState;
|
||||
BPoint coordOrigin;
|
||||
|
||||
RGBColor viewcolor;
|
||||
|
||||
// We have both because we are not going to suffer from the limitation that R5
|
||||
// places on us. We can have both. :)
|
||||
ServerBitmap *background;
|
||||
ServerBitmap *overlay;
|
||||
|
||||
// used for the state stack
|
||||
LayerData *prevState;
|
||||
};
|
||||
#endif
|
||||
|
||||
/*
|
||||
@log
|
||||
* modified 'font' member from '*font' to 'font'. '*font' was getting the pointer to system's plain font, and worse, it modified it. Now, it's all OK.
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue