as a first step, all appearently unused calls are commented outfrom DisplayDriver and derived classes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11981 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -22,14 +22,16 @@
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// File Name: DisplayDriver.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Gabe Yoder <gyoder@stny.rr.com>
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// Stephan Aßmus <superstippi@gmx.de>
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//
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// Description: Mostly abstract class which handles all graphics output
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// Description: Abstract class which handles all graphics output
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// for the server
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//
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//------------------------------------------------------------------------------
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#ifndef _DISPLAY_DRIVER_H_
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#define _DISPLAY_DRIVER_H_
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#include <Accelerant.h>
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#include <OS.h>
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@ -48,12 +50,13 @@
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#include <ft2build.h>
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#include FT_FREETYPE_H
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class ServerCursor;
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#ifndef ROUND
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#define ROUND(a) ( (long)(a+.5) )
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#endif
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class ServerCursor;
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/*!
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\brief Data structure for passing cursor information to hardware drivers.
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*/
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@ -114,162 +117,387 @@ typedef void (DisplayDriver::* SetRectangleFuncType)(int left, int top, int righ
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do very little, so implementing them all more or less required.
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*/
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class DisplayDriver
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{
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public:
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DisplayDriver(void);
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virtual ~DisplayDriver(void);
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class DisplayDriver {
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public:
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DisplayDriver();
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virtual ~DisplayDriver();
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// Graphics calls implemented in DisplayDriver
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void CopyBits(const BRect &src, const BRect &dest, const DrawData *d);
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void CopyRegion(BRegion *src, const BPoint &lefttop);
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void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void DrawBitmap(BRegion *region, ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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// one more:
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void CopyRegionList(BList* list, BList* pList, int32 rCount, BRegion* clipReg);
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virtual void CopyBits( const BRect &src,
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const BRect &dest,
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const DrawData *d);
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void FillArc(const BRect &r, const float &angle, const float &span, const RGBColor &color);
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void FillArc(const BRect &r, const float &angle, const float &span, const DrawData *d);
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void FillBezier(BPoint *pts, const RGBColor &color);
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void FillBezier(BPoint *pts, const DrawData *d);
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void FillEllipse(const BRect &r, const RGBColor &color);
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void FillEllipse(const BRect &r, const DrawData *d);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d);
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void FillRect(const BRect &r, const RGBColor &color);
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void FillRect(const BRect &r, const DrawData *d);
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void FillRegion(BRegion &r, const RGBColor &color);
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void FillRegion(BRegion &r, const DrawData *d);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void FillShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void FillTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void FillTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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virtual void CopyRegion( BRegion *src,
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const BPoint &lefttop);
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void HideCursor(void);
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bool IsCursorHidden(void);
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void MoveCursorTo(const float &x, const float &y);
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void ShowCursor(void);
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void ObscureCursor(void);
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void SetCursor(ServerCursor *cursor);
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BPoint GetCursorPosition(void);
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virtual void InvertRect( const BRect &r);
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void StrokeArc(const BRect &r, const float &angle, const float &span, const RGBColor &color);
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void StrokeArc(const BRect &r, const float &angle, const float &span, const DrawData *d);
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void StrokeBezier(BPoint *pts, const RGBColor &color);
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void StrokeBezier(BPoint *pts, const DrawData *d);
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void StrokeEllipse(const BRect &r, const RGBColor &color);
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void StrokeEllipse(const BRect &r, const DrawData *d);
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void StrokeLine(const BPoint &start, const BPoint &end, const RGBColor &color);
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void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d);
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void StrokePoint(const BPoint &pt, const RGBColor &color);
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void StrokePoint(const BPoint &pt, const DrawData *d);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d, bool is_closed=true);
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void StrokeRect(const BRect &r, const RGBColor &color);
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void StrokeRect(const BRect &r, const DrawData *d);
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void StrokeRegion(BRegion &r, const RGBColor &color);
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void StrokeRegion(BRegion &r, const DrawData *d);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void StrokeShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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virtual void DrawBitmap( BRegion *region,
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ServerBitmap *bitmap,
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const BRect &source,
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const BRect &dest,
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const DrawData *d);
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/* virtual void DrawBitmap( ServerBitmap *bitmap,
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const BRect &source,
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const BRect &dest,
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const DrawData *d);*/
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virtual void CopyRegionList( BList* list,
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BList* pList,
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int32 rCount,
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BRegion* clipReg);
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/* virtual void FillArc( const BRect &r,
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const float &angle,
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const float &span,
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const RGBColor &color);*/
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virtual void FillArc( const BRect &r,
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const float &angle,
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const float &span,
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const DrawData *d);
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/* virtual void FillBezier( BPoint *pts,
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const RGBColor &color);*/
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virtual void FillBezier( BPoint *pts,
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const DrawData *d);
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/* virtual void FillEllipse( const BRect &r,
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const RGBColor &color);*/
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virtual void FillEllipse( const BRect &r,
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const DrawData *d);
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/* virtual void FillPolygon( BPoint *ptlist,
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int32 numpts,
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const BRect &bounds,
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const RGBColor &color);*/
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virtual void FillPolygon( BPoint *ptlist,
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int32 numpts,
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const BRect &bounds,
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const DrawData *d);
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virtual void FillRect( const BRect &r,
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const RGBColor &color);
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virtual void FillRect( const BRect &r,
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const DrawData *d);
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/* virtual void FillRegion( BRegion &r,
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const RGBColor &color);*/
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virtual void FillRegion( BRegion &r,
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const DrawData *d);
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/* virtual void FillRoundRect( const BRect &r,
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const float &xrad,
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const float &yrad,
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const RGBColor &color);*/
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virtual void FillRoundRect( const BRect &r,
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const float &xrad,
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const float &yrad,
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const DrawData *d);
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virtual void FillShape( const BRect &bounds,
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const int32 &opcount,
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const int32 *oplist,
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const int32 &ptcount,
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const BPoint *ptlist,
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const DrawData *d);
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/* virtual void FillTriangle( BPoint *pts,
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const BRect &bounds,
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const RGBColor &color);*/
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virtual void FillTriangle( BPoint *pts,
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const BRect &bounds,
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const DrawData *d);
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/* virtual void StrokeArc( const BRect &r,
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const float &angle,
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const float &span,
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const RGBColor &color);*/
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virtual void StrokeArc( const BRect &r,
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const float &angle,
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const float &span,
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const DrawData *d);
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/* virtual void StrokeBezier( BPoint *pts,
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const RGBColor &color);*/
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virtual void StrokeBezier( BPoint *pts,
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const DrawData *d);
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/* virtual void StrokeEllipse( const BRect &r,
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const RGBColor &color);*/
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virtual void StrokeEllipse( const BRect &r,
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const DrawData *d);
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// this version used by Decorator
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virtual void StrokeLine( const BPoint &start,
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const BPoint &end,
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const RGBColor &color);
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virtual void StrokeLine( const BPoint &start,
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const BPoint &end,
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const DrawData *d);
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// this version used by Decorator
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virtual void StrokePoint( const BPoint &pt,
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const RGBColor &color);
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virtual void StrokePoint( const BPoint &pt,
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const DrawData *d);
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/* virtual void StrokePolygon( BPoint *ptlist,
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int32 numpts,
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const BRect &bounds,
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const RGBColor &color,
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bool is_closed=true);*/
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virtual void StrokePolygon( BPoint *ptlist,
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int32 numpts,
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const BRect &bounds,
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const DrawData *d,
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bool is_closed=true);
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// this version used by Decorator
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virtual void StrokeRect( const BRect &r,
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const RGBColor &color);
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virtual void StrokeRect( const BRect &r,
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const DrawData *d);
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/* virtual void StrokeRegion( BRegion &r,
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const RGBColor &color);*/
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virtual void StrokeRegion( BRegion &r,
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const DrawData *d);
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/* virtual void StrokeRoundRect(const BRect &r,
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const float &xrad,
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const float &yrad,
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const RGBColor &color);*/
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virtual void StrokeRoundRect(const BRect &r,
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const float &xrad,
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const float &yrad,
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const DrawData *d);
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virtual void StrokeShape( const BRect &bounds,
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const int32 &opcount,
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const int32 *oplist,
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const int32 &ptcount,
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const BPoint *ptlist,
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const DrawData *d);
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/* virtual void StrokeTriangle( BPoint *pts,
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const BRect &bounds,
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const RGBColor &color);*/
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virtual void StrokeTriangle( BPoint *pts,
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const BRect &bounds,
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const DrawData *d);
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void GetMode(display_mode *mode);
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// Font-related calls
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// DrawData is NOT const because this call updates the pen position in the passed DrawData
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void DrawString(const char *string, const int32 &length, const BPoint &pt, DrawData *d);
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void DrawString(const char *string, const int32 &length, const BPoint &pt, const RGBColor &color, escapement_delta *delta=NULL);
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virtual void DrawString(const char *string,
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const int32 &length,
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const BPoint &pt,
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DrawData *d);
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float StringWidth(const char *string, int32 length, const DrawData *d);
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float StringHeight(const char *string, int32 length, const DrawData *d);
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virtual void DrawString(const char *string,
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const int32 &length,
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const BPoint &pt,
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const RGBColor &color,
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escapement_delta *delta=NULL);
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void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
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escapement_delta *delta, BRect *rectarray, const DrawData *d);
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void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
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escapement_delta *escapements, escapement_delta *offsets, const DrawData *d);
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void GetEdges(const char *string, int32 charcount, edge_info *edgearray, const DrawData *d);
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void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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void GetTruncatedStrings(const char **instrings, const int32 &stringcount, const uint32 &mode,
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const float &maxwidth, char **outstrings);
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virtual float StringWidth(const char *string,
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int32 length,
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const DrawData *d);
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virtual float StringHeight(const char *string,
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int32 length,
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const DrawData *d);
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virtual void GetBoundingBoxes(const char *string,
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int32 count,
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font_metric_mode mode,
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escapement_delta *delta,
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BRect *rectarray,
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const DrawData *d);
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virtual void GetEscapements(const char *string,
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int32 charcount,
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escapement_delta *delta,
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escapement_delta *escapements,
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escapement_delta *offsets,
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const DrawData *d);
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virtual void GetEdges(const char *string,
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int32 charcount,
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edge_info *edgearray,
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const DrawData *d);
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virtual void GetHasGlyphs(const char *string,
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int32 charcount,
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bool *hasarray);
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virtual void GetTruncatedStrings(const char **instrings,
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const int32 &stringcount,
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const uint32 &mode,
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const float &maxwidth,
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char **outstrings);
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bool IsCursorObscured(bool state);
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virtual void HideCursor();
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virtual bool IsCursorHidden();
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virtual void MoveCursorTo(const float &x, const float &y);
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virtual void ShowCursor();
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virtual void ObscureCursor();
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virtual void SetCursor(ServerCursor *cursor);
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BPoint GetCursorPosition();
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virtual bool IsCursorObscured(bool state);
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// Virtual methods which need to be implemented by each subclass
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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// These two will rarely be implemented by subclasses, but it still needs to be possible
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virtual bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
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virtual void Unlock(void);
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// These two will rarely be implemented by subclasses,
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// but it still needs to be possible
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virtual bool Lock(bigtime_t timeout = B_INFINITE_TIMEOUT);
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virtual void Unlock(void);
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virtual void SetMode(const display_mode &mode);
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// display mode access
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virtual void SetMode(const display_mode &mode);
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virtual void GetMode( display_mode *mode);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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virtual void InvertRect(const BRect &r);
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virtual void StrokeLineArray(const int32 &numlines, const LineArrayData *data, const DrawData *d);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap* DumpToBitmap(void);
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual uint32 DPMSCapabilities(void) const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list, uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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virtual void StrokeLineArray(const int32 &numlines,
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const LineArrayData *data,
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const DrawData *d);
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode() const;
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virtual uint32 DPMSCapabilities() const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list,
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uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode,
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uint32 *low,
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uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate,
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const display_mode *low,
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const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout = B_INFINITE_TIMEOUT);
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protected:
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friend class Layer;
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friend class WinBorder;
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friend CursorHandler;
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ServerCursor *_GetCursor(void);
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virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
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virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
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// virtual void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
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// virtual void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
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virtual void SetThickPatternPixel(int x, int y);
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ServerCursor* _GetCursor(void);
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virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
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virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
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virtual void SetThickPatternPixel(int x, int y);
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// Blit functions specific to FreeType2 glyph copying. These probably could be replaced with
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// more generic functions, but these are written and can be replaced later.
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void BlitMono2RGB32(FT_Bitmap *src, const BPoint &pt, const DrawData *d);
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void BlitGray2RGB32(FT_Bitmap *src, const BPoint &pt, const DrawData *d);
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// Blit functions specific to FreeType2 glyph copying.
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// These probably could be replaced with more generic functions,
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// but these are written and can be replaced later.
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void BlitMono2RGB32(FT_Bitmap *src,
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const BPoint &pt,
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const DrawData *d);
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void BlitGray2RGB32(FT_Bitmap *src,
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const BPoint &pt,
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const DrawData *d);
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// Two functions for gaining direct access to the framebuffer of a child class. This removes the need
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||||
// for a set of glyph-blitting virtual functions for each driver.
|
||||
virtual bool AcquireBuffer(FBBitmap *bmp);
|
||||
virtual void ReleaseBuffer(void);
|
||||
// Two functions for gaining direct access to the framebuffer
|
||||
// of a child class. This removes the need for a set of
|
||||
// glyph-blitting virtual functions for each driver.
|
||||
virtual bool AcquireBuffer(FBBitmap *bmp);
|
||||
virtual void ReleaseBuffer(void);
|
||||
|
||||
// This is for drivers which are internally double buffered and calling this will cause the real
|
||||
// framebuffer to be updated
|
||||
virtual void Invalidate(const BRect &r);
|
||||
// This is for drivers which are internally double buffered
|
||||
// and calling this will cause the real framebuffer to be updated
|
||||
virtual void Invalidate(const BRect &r);
|
||||
|
||||
void FillBezier(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
|
||||
void FillRegion(BRegion &r, DisplayDriver* driver, SetRectangleFuncType setRect);
|
||||
void StrokeArc(const BRect &r, const float &angle, const float &span, DisplayDriver* driver, SetPixelFuncType setPixel);
|
||||
void StrokeBezier(BPoint *pts, DisplayDriver* driver, SetPixelFuncType setPixel);
|
||||
void StrokeEllipse(const BRect &r, DisplayDriver* driver, SetPixelFuncType setPixel);
|
||||
void StrokeLine(const BPoint &start, const BPoint &end, DisplayDriver* driver, SetPixelFuncType setPixel);
|
||||
/* void FillBezier(BPoint *pts,
|
||||
DisplayDriver* driver,
|
||||
SetHorizontalLineFuncType setLine);
|
||||
|
||||
void FillRegion(BRegion &r,
|
||||
DisplayDriver* driver,
|
||||
SetRectangleFuncType setRect);
|
||||
|
||||
void StrokeArc(const BRect &r,
|
||||
const float &angle,
|
||||
const float &span,
|
||||
DisplayDriver* driver,
|
||||
SetPixelFuncType setPixel);
|
||||
|
||||
void StrokeBezier(BPoint *pts,
|
||||
DisplayDriver* driver,
|
||||
SetPixelFuncType setPixel);
|
||||
|
||||
void StrokeEllipse(const BRect &r,
|
||||
DisplayDriver* driver,
|
||||
SetPixelFuncType setPixel);
|
||||
|
||||
void StrokeLine(const BPoint &start,
|
||||
const BPoint &end,
|
||||
DisplayDriver* driver,
|
||||
SetPixelFuncType setPixel);*/
|
||||
|
||||
// Support functions for the rest of the driver
|
||||
virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d);
|
||||
virtual void FillSolidRect(const BRect &rect, const RGBColor &color);
|
||||
virtual void FillPatternRect(const BRect &rect, const DrawData *d);
|
||||
virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2, const RGBColor &color);
|
||||
virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d);
|
||||
virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color);
|
||||
virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
|
||||
virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
|
||||
virtual void Blit(const BRect &src,
|
||||
const BRect &dest,
|
||||
const DrawData *d);
|
||||
|
||||
virtual void FillSolidRect(const BRect &rect,
|
||||
const RGBColor &color);
|
||||
|
||||
virtual void FillPatternRect(const BRect &rect,
|
||||
const DrawData *d);
|
||||
|
||||
virtual void StrokeSolidLine(int32 x1, int32 y1,
|
||||
int32 x2, int32 y2,
|
||||
const RGBColor &color);
|
||||
|
||||
virtual void StrokePatternLine(int32 x1, int32 y1,
|
||||
int32 x2, int32 y2,
|
||||
const DrawData *d);
|
||||
|
||||
virtual void StrokeSolidRect(const BRect &rect,
|
||||
const RGBColor &color);
|
||||
|
||||
virtual void CopyBitmap(ServerBitmap *bitmap,
|
||||
const BRect &source,
|
||||
const BRect &dest,
|
||||
const DrawData *d);
|
||||
|
||||
virtual void CopyToBitmap(ServerBitmap *target,
|
||||
const BRect &source);
|
||||
|
||||
// temporarily virtual - until clipping code is added in DisplayDriver
|
||||
virtual void ConstrainClippingRegion(BRegion *reg);
|
||||
virtual void ConstrainClippingRegion(BRegion *reg);
|
||||
|
||||
PatternHandler fDrawPattern;
|
||||
RGBColor fDrawColor;
|
||||
|
Loading…
Reference in New Issue
Block a user